The Legend of Zelda wouldn’t be much without a vast array of interesting enemies to slaughter, would it? Spirit Tracks has a total of 57 enemies to take down, including enemies encountered when travelling on the Spirit Train. Below is a complete list of the enemies you’ll cross paths with along your journey.
Table of Contents
Red ChuChu
Hits to Defeat: 1
Damage Dealt: 1/2 Heart
The weakest and most simple of all the ChuChu family. They move slowly and can be easily defended against using the shield. Poor fellows deserve a much needed break, so put them out of their misery with a quick swing of the sword or hit with the boomerang.
Phantom
Hits to Defeat: 1 (with powered up sword)
Damage Dealt: 1 Heart
Phantoms are found only in the Tower of Spirits, which is a good thing given their incredible defense. These knights can only be defeated after you collect three Tears of Light and power up your sword. Until then, use your incredible stealth (or guts) to evade them. You are safe from Phantoms in purple, glowing safe stations which are indicated on the map. Zelda can possess any Phantoms you encounter and defeat.
Vengas
Hits to Defeat: 1
Damage Dealt: 1/2 Heart
These little spider creatures show up only in the Forest Temple. They take only one hit to kill, but they leave a nasty aftertaste. As soon as they’re defeated, they give off a poison that will damage you if you get too close. Use the Whirlwind to blow the poison away.
Bubble
Hits to Defeat: 1 (with bow), 2 (with Whirlwind)
Damage Dealt: 1/2 Heart
These skull creatures don’t actively attack you, but they can still leave a nasty mark. You can’t attack with the sword, so use one of your long-distance weapons (such as the Whirlwind or Bow) to bring the suckers down. But you’re not in the clear just yet! Using the whirlwind requires you to hit their flailing skulls once more.
Mothula
Hits to Defeat: Varied
Damage Dealt: 1/2 Heart
Mothula is reminiscent of a Wizzrobe in that it can conjure up fellow enemies to pursue Link. Mothula can spawn Bubbles. Your strategy will be as follows: Wait for Mothula to conjure up a Bubble, then use your Whirlwind to send it back! While your enemy is stunned, attack with your sword.
Geozard
Hits to Defeat: Many
Damage Dealt: 1/2 Heart
These monsters are some of the toughest to take down. Posessing both a sword and a shield, you can’t just slash willy-nilly at these creatures. Wait for the Geozard to attack, then run around to its back to get a hit in. After the Ocean Temple, you can use the Whip to steal Geozard’s shields. This turns the battle into a quick hack-and-slash!
Mounted Miniblin
Hits to Defeat: 1
Damage Dealt: 1/2 Heart
Exactly what the name entails – a Miniblin mounted upon an Armos Statue. You first encounter these strange creatures in the Tower of Spirits, where you and Zelda must work together to take the Blins down. Jump on Phantom Zelda’s back from a high ledge, then use the Whirlwind to knock the blin off its pedestal. From there, jump off and slash the thing. Alternatively, you can use your whip, boomerang, or bow.
Ice ChuChu
Hits to Defeat: 1
Damage Dealt: 1/2 Heart (contact); 1/4 (frozen)
Ice Chuchus can seem to appear from thin air in snowy areas, so keep your eye out. Contact from these white Chus will freeze you, so keep your distance. Instead, use the boomerang or any other long-distance weapon. If you’re hit, slide the stylus rapidly across the screen to melt.
Blastworm
Hits to Defeat: 1
Damage Dealt: 1/2 Heart
Blastworms only live in the Forest Temple. They look like simple enemies, right? Wrong! These monsters turn into live bombs once striken, so by all means, hit-and-run! The good news is that these enemies can be used to purposefully bomb walls, swtches, blocks, and other enemies. Use your Whirlwind to guide them to their destination.
Key Master
Hits to Defeat: 3
Damage Dealt: 1/2 Heart
Like their name suggests, these giant hands have one mission and one mission only: protect the Boss Key. These enemies will show up in groups as soon as you pick up the Boss Key, so watch out. Seek them out and defeat them with three quick hits of the sword. They reappear after a time, however, so move quickly.
Freezard
Hits to Defeat: 2
Damage Dealt: 1/2
Freezards slowly slide across icy surfaces, so they aren’t much of a threat. However, hit them with your sword, and they skate around at high speed! The best course of action is to avoid them completely. However, you can use nearby torches and your boomerang to melt them down to regular ol’ Octoroks.
Geozard Chief
Hits to Defeat:
Damage Dealt: 1/2 Heart
The King of all Geozards! These enemies have all the elements of a regular Geozard, as well as the ability to breathe streams of fire. Use Phantom Zelda to distract these enemies from the front, while using Link to attack from behind. Alternatively, use your shield and slash like a madman.
Like-Like
Hits to Defeat: Many
Damage Dealt: 1/4 Heart
These gluttonous creatures will suck you up and digest you if you get too close! Instead, lay bombs in their vacuum path and use your boomerang to attack from afar. Keep an eye out for jiggling pots and chests, as they may contain a hiding Like Like ready to suck you into its gullet.
Lobarrier
Hits to Defeat: 1
Damage Dealt: 1/2 Heart
Lobarriers have one huge claw they use to keep Link from passing them. Use your whip to leave them defenseless, then slash with your sword. Alternatively, draw a path behind the crabs and hit them in their vulnerable backside. Once stunned, a quick sword slash’ll get the job done.
Big Blin
Hits to Defeat: Many
Damage Dealt: 1/2 Heart
Defeating a Big Blin takes patience and restraint. Land a few hits in their enormous abdomen, then back off before he swings his club. Don’t lose hope if you’ve been going at it for a long time! They are relentless, with fantastic defense. Keep going until he slumps to his knees. Just don’t let the brute corner you.
Phantom Eye
Hits to Defeat: 1
Damage Dealt: N/A
These annoying little snitches play the role of security camera for the Phantoms. Don’t let them see you and alert the Phantoms of your presence. Sneak a boomerang trail to hit these enemies long-range. Run over to the stunned eye and slash it with your sword.
Warp Phantom
Hits to Defeat: 1
Damage Dealt: 1 Heart
Warp Phantoms can teleport anywhere in the Tower of Spirits, especially if they hear wind of an intruder. Keep out of Phantom Eye sight, and these phantoms are as threatening as a regular Phantom. They’re defeated in the same way as a garden-variety Phantom, so collect those Tears of Light! If Zelda possesses one of these Phantoms, she can warp to any Phantom Eye.
Wrecker Phantom
Hits to Defeat: 1
Damage Dealt: 1 Heart
These Phantoms are unsusual in that they turn into wrecking balls whenever Link shows his little intruding face. Keep away from their wrath until you’re ready to let Zelda possess them. As Wrecker Phantom Zelda, she can smash through bomb blocks and Armos statues, among others. She can also stun other Phantoms!
Gerune
Hits to Defeat: Many
Damage Dealt: 1/2 Heart
These sand monsters can only be defeated with the help of your Sand Wand. Aim the beam at the creatures as they flail around the room, until they stiffen up. Immediately run over and pick up the solid sand statue and throw it down several times. Repeat until the monster is slain!
Ergtorok
Hits to Defeat: Many
Damage Dealt: 1/2 Heart
Erktoroks resemble Octives, but they live in the dunes of the Sand Realm instead of the icy waters of the Snow Realm. Ergtoroks can move around underground, and their paths are easily traceable. Use your Sand Wand to trap the Ergtorok in a compact sand wall, then slash at the bulging head. Repeat until it poofs.
Skulltula
Hits to Defeat: 1
Damage Dealt: 1 Train Heart
The classic spider enemy from the past has returned again to make your train rides a little creepier and crawlier. Skulltulas descend from the treetops and hang in your way. One quick hit with the cannon or a quick blow of the whistle will dispatch any Skulltula.
Bulblin
Hits to Defeat: 3
Damage Dealt: 1 Train Heart
Bulbins ride on Bulbos to chase Link while you travel through the fields of New Hyrule. They will fire bomb arrows at you and slam into the sides of your train, so make them pay with quick shots of the cannon. If you see a bomb arrow coming at you, fire back at it with your own cannonball.
Armored Train
Hits to Defeat: N/A
Damage Dealt: Immediate Death
Armored trains, like Dark Trains, cannot be defeated and can only be avoided. However, they are faster, more aggressive, and can kick it into reverse. Armored Trains can outrun the Spirit Train, so be sure to attempt to trick them at junctions by appearing indecisive.
Rocktite
Hits to Defeat: Many
Damage Dealt: 1 Train Heart
Rocktites appear in the caves of New Hyrule and are relatively worthy adversaries. Their weakness lies in their big yellow eye, so aim when its mouth reveals its eye. After a couple of direct hits, the Rocktite will lose its armor and begin to wander the cave as the defenseless eye. Keep firing until it gives up.
Malgyorg
Hits to Defeat: 1
Damage Dealt: 1 Train Heart
Deep in the Sand Realm, these sand sharks roam under the dunes and charge their unsuspecting prey without mercy. Watch for dorsal fins under the sand, and keep your cannon at the ready. Blast the Malgyorg when it’s in the air, and you’re scot free. Alternatively, blow your whistle to force all of the sharks out of the sand, then blast away!
Tektite
Hits to Defeat: 1
Damage Dealt: 1 Train Heart
Tektites live only in caves, and often in the company of Rocktites. Their only attack is to leap at the Spirit Train. Luckily, they’re easily defeated! So blast away as soon as you see these little monsters, or else they’ll overwhelm you with their numbers.













































































