The Legend of Zelda: The Minish Cap
Game Boy Advance · 2004
Shrink down with Ezlo and discover a hidden world beneath Hyrule’s familiar sights. Explore The Minish Cap guides covering dungeons, Kinstone fusions, Heart Pieces, and sword techniques.
Explore the guide
A trip to the Picori Festival takes a dangerous turn when Vaati shatters the sacred Picori Blade and turns Princess Zelda to stone. To save his childhood friend, Link must seek help from the Minish, tiny people who live hidden throughout Hyrule, and gather the four elements needed to restore the broken blade.
Joining him is Ezlo, a sharp-tongued, talking cap who lets Link shrink to Minish size. Familiar places become entirely different worlds: a puddle is a lake, a shoe can be someone’s home, and a garden holds paths invisible to anyone standing above it. Between its miniature adventures, Kinstone fusions, and sword techniques, The Minish Cap gives you plenty of reasons to explore every corner of Hyrule.
Use our walkthrough, dungeon guides, and collectible locations to find all 44 Heart Pieces, complete the Kinstone fusions, and help Link break Vaati’s curse.
The Minish Cap 100% Completion Walkthrough
- The Picori Festival and the Minish Woods: Link’s transformation, meeting Ezlo, and the quest for the Earth Element.
- Deepwood Shrine (Dungeon 1): Navigating the first temple and defeating the Big Green ChuChu.
- Ascent to Mount Crenel: The path to the second element, Melari’s Mines, and Kinstone Fusions.
- Cave of Flames (Dungeon 2): Overcoming fire-based challenges and defeating Gleerok.
- Infusing the Picori Blade: Melari reforges the White Sword and the Elemental Sanctuary infuses it with Earth and Fire.
- Getting the Pegasus Boots: A long errand loop around Hyrule Town: Wake-Up Mushroom, Lon Lon Ranch, Rock Breaker and Dash Attack, and the Boomerang.
- Castor Wilds and the Wind Ruins: The Bow, the three Mysterious Statue fusions that open the Wind Ruins, and the road to the Fortress of Winds.
- Fortress of Winds (Dungeon 3): Dungeon 3: the Mole Mitts, keys, Mazaal and the Ocarina of Wind.
- The Library Books and the Flippers: Return the three overdue library books for the Power Bracelets, then earn the Flippers from Elder Librari.
- Hyrule Town Side Quests and Kinstone Fusions: Anju’s Cucco Roundup, Simon’s Simulation, a run of fusions and the Magical Boomerang.
- Collectibles Sweep Before the Temple of Droplets: Beanstalks, Mole Mitts caves, the Roll Attack and Peril Beam dojos and the Bigger Quiver before Lake Hylia’s temple.
- Temple of Droplets (Dungeon 4): Dungeon 4: ice, four Small Keys, the Flame Lantern, Big Blue Chuchu, Big Octorok and the Water Element.
- Royal Valley and the Royal Crypt: Infuse Water, take the Sword Beam scroll, Remote Bombs, the Graveyard Key, the Great Dragonfly Fairy.
- Veil Falls and the Cloud Tops: Climb Veil Falls, find the Light Arrows and make the five Mysterious Cloud fusions that open the Palace of Winds.
- Palace of Winds (Dungeon 5): Dungeon 5: Roc’s Cape, four Small Keys, Gyorg Pair and the Wind Element.
- Collecting the Upgrades Before the Four Sword: The collecting stretch before the final dungeon: Down Thrust, Great Spin Attack, seven fusions and the fourth bottle.
- Dark Hyrule Castle (Final Dungeon): The final dungeon: the king’s cell, six Small Keys, the Big Key and the Darknut trio.
- Vaati Final Boss and Ending: Beat Vaati Reborn, Transfigured and Wrath, free Zelda and save after the credits.
- Postgame Collectibles and 100% Completion: The last fusions, Biggoron’s Mirror Shield, Librari’s Heart Container, the Tingle Trophy and all 136 figurines.
Side Quests & Collectibles
- Kinstone Fusion Guide: How fusing works, the 100 numbered fusions, an index by region, the random 004-022 pool, gold Kinstones and rewards.
- Heart Piece Locations: Detailed locations and methods for acquiring all 44 Pieces of Heart.
- Figurine Collection: How Carlov’s machine works, shell odds, when figurines unlock and the full list of all 136, plus rewards.
- Mysterious Shells: What they are for, where to find them, the 100 and 200 shell fusion chests and the fastest ways to farm shells.
- Tiger Scrolls and Sword Techniques: Locations and techniques for learning all eight sword skills from the Blade Brothers.
- Bottle Locations: Guide to finding all four Empty Bottles for potions and other useful liquids.
- Great Fairy Fountain Locations: Discovering all Great Fairy Fountains and the upgrades they provide (e.g., larger wallet, bigger bomb bag, quiver).
- Goron Quest: Detailed steps for fusing Kinstones with the Gorons, clearing the cave, and obtaining the Mirror Shield.
- Golden Enemies: All 9 Golden Octoroks, Golden Tektites and Golden Ropes, which Kinstone fusions spawn them and their rupee rewards.
- Beanstalk Locations: The five Kinstone fusions that grow beanstalks, plus the Mt. Crenel bean sprout, with rewards at the top of each.
- Minish Portals: How to shrink down, the stump, pot, rock and dungeon portal types, and where to find them in each region.
- Wind Crests: A map and guide to activating all eight Wind Crests for fast travel via the Ocarina of Wind.
- Minigames and Side Activities: Anju’s Cucco Roundup rounds and rewards, Simon’s Simulation, and the Chest Mini-Game Shop, with costs and prizes.
Resources & Guides
- Bosses and Mini-Bosses: Effective tactics to defeat each major boss and mini-boss encountered in dungeons and the overworld.
- Items and Equipment: Where to find every item in order, what each does, and which are optional, from the Gust Jar to the Mirror Shield.
- Enemies: Descriptions, weaknesses, and strategies for common foes and more challenging enemies.
- Characters: Profiles of Link, Ezlo, Princess Zelda, Vaati, the Minish (Picori), King Daltus, Melari, the Blade Brothers, Tingle, and other notable NPCs.
- Hyrule Map: Comprehensive collection of overworld, town, and dungeon layouts for easy navigation.
- The Four Elements: Which dungeon and boss gives Earth, Fire, Water and Wind, and how they turn the Picori Blade into the Four Sword.
- Box Artwork: A gallery of official game box art from various regions (Japan, North America, Europe).
- Cheat Device Codes: A collection of codes for devices like Action Replay or GameShark (use with caution, may affect game experience).
- MIDIs: MIDI renditions of the game’s themes.
- 100% Completion Checklist: 44 Heart Pieces, 6 Heart Containers, 100 Kinstone fusions, 136 figurines, scrolls, bottles and more.

The original adventure
The Legend of Zelda: The Minish Cap first released on Game Boy Advance · 2004.
