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  • Ocarina of Time Remake
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Items

Key items (equipment)8: Candle, Hammer, Handy Glove, Raft, Boots, Flute, Magical Key, Cross
Quest itemsTrophy, Mirror, Water of Life, the lost child (plus Bagu’s note, which stays in your inventory as a clue)
Where most are foundInside the eight palaces, the caves of Death Mountain and the towns

The eight key items are the Candle, Hammer, Handy Glove, Raft, Boots, Flute, Magical Key and Cross. Most sit in a palace or a hidden cave, and several unlock the next step of the quest, so check the table below before you head into an area you cannot yet enter.

Quick reference

Icon#ItemRegionHow to get it or what it needs
Candle1CandleParapa Palace (Palace 1)Defeat the orange Iron Knuckle by the locked door in the second Gooma‘s room
Hammer2HammerDeath Mountain cavePass the lava room beyond a red Daira
Handy Glove3Handy GloveMidoro Palace (Palace 2)Open the locked door past a red Iron Knuckle
Raft4RaftIsland Palace (Palace 3)Defeat the blue Iron Knuckle and open the left door
Boots5BootsMaze Island Palace (Palace 4)Open the locked door guarded by a blue Iron Knuckle
Flute6FlutePalace on the Sea (Palace 5)Open the locked door past the orange and blue Iron Knuckles, then go back up the elevator and left
Magical Key7Magical KeyNew KasutoCast the Spell at the edge of town, then take the Key from the small building that rises (needs the Hammer to reveal the town)
Cross8CrossThree-Eye Rock Palace (Palace 6)Open the locked door right after the first Rebonack
Trophy9TrophyTantari Desert caveDefeat the red Goriya behind the cave entrance
–10MirrorSariaAttack under the table in an empty house on the second screen of the town
Water of Life11Water of LifeMoruge Swamp cave, north-west of Bagu’s cabinBreak the boulder with the Hammer, then defeat the Dairas inside
–12ChildMaze IslandRescue the child from the orange Lizalfos in the pit

Tip: the Hammer and the Flute open the most doors on the overworld, so collect them early if you want to reach the hidden towns and caves in one loop.

Key items

Candle

Candle

The Candle is the first key item you can take. It is found in Parapa Palace, the first palace on the route, behind the first orange Iron Knuckle, which guards a locked door in the room with the second Gooma. Defeat the Iron Knuckle, open the locked door behind it, and take the item. Use it in dark caves: when you hold the Candle, the cave is lit and the hidden paths become visible.

Hammer

Hammer

The Hammer is hidden in a cave on Death Mountain. Follow the cave network from Saria Town and keep to the rightmost opening at each junction. Past the lava room, beyond a red Daira, you reach the Hammer. Press the attack button against a boulder on the overworld to smash it. Its other big use is revealing the hidden town of New Kasuto.

Handy Glove

Handy Glove

The Handy Glove is inside Midoro Palace, behind a locked door past a red Iron Knuckle. With it equipped, your sword can break the special brick blocks found in palaces, which opens many hidden rooms and some of the routes to palace bosses.

Raft

Raft

The Raft is inside Island Palace. Defeat the blue Iron Knuckle and open the door on the left. Once you have it, use the Raft at a dock on the overworld to sail across the water to the other shore.

Boots

Boots

The Boots come from Maze Island Palace. The item sits past a blue Iron Knuckle that guards a locked door. Equip the Boots to walk across certain shallow water on the overworld, which opens the route east toward the Palace on the Sea.

Flute

Flute

The Flute is the item from the Palace on the Sea. It is behind a locked door past the orange and blue Iron Knuckles. Go back up the elevator and head left to reach it. Play it from the overworld map. Its sound makes the River Devil at the river disappear, and it reveals a hidden palace once you stand between three rocks in the south desert.

Magical Key

Magical Key

The Flute reveals Three-Eye Rock Palace; the Magical Key is the intended way to open its locked doors without spending ordinary keys. Pick it up in New Kasuto before going to the palace.

Cross

Cross

The Cross is inside Three-Eye Rock Palace, behind the locked door just after the first Rebonack. The Cross makes the invisible Moas visible, so you can fight them and walk past them normally.

Quest items

Trophy

Trophy

The Trophy is in a cave in the Tantari Desert, north of the North Palace. A red Goriya guards it, and you reach it after you have cleared Parapa Palace. Take the Trophy to Ruto Town. The red-dress woman in the second screen of the town lets you into the house, where an old man in the basement teaches you the Jump spell. See the Ruto chapter for the full route.

Text box says Link found a mirror under the table in an empty brick house

Mirror

The Mirror lies under a table in an empty house on the second screen of Saria Town. Attack the table to uncover it. Return the Mirror to the purple-dress woman near her house on the first screen, and she lets you in. The old man in her basement then teaches you the Life spell. The Saria chapter covers the steps in order.

Water of Life

Water of Life

The Water of Life is a jar in a swamp cave in Moruge Swamp, north-west of Bagu’s cabin. The entrance is blocked by a boulder, so break it with the Hammer first. Three Dairas guard the jar, so learn the Downward Thrust before you go. Take the jar to the old woman in purple on the third screen of Mido Town. She lets you into her house, where the man downstairs teaches you the Fairy spell. The Mido chapter has the full route.

Text box YOU ARE A HERO FOR SAVING MY CHILD beside a purple townsman

The lost child

The child is held in a pit on Maze Island, guarded by orange Lizalfos. Reach the pit by the bridge from Darunia and rescue the child. Bring the child back to Darunia, where the mother introduces you to the old man who teaches the Reflect spell. The Darunia chapter explains the route to the child.

Other pickups

Several other items turn up along the way and help you through difficult fights.

IconPickupWhat it doesWhere you find it
–Magic Jar (small blue)Refills a small part of the magic meterDropped by many enemies and found in palace statues
–Magic Jar (large red)Refills the magic meter fullyHidden in palace statues and sometimes dropped by enemies
–Treasure bag (P-Bag)Gives 50, 100, 200 or 500 EXP at onceEnemy drops and fixed spots; see the P-Bags page
–KeyOpens one locked door, then is used upInside palaces, from enemies or hidden in bricks
–Link DollAn extra life if you fall in battleFixed spots; see the Link Dolls page
–Heart ContainerAdds one heart to your life meterFour fixed spots; see Heart Containers
–Magic ContainerAdds one block to your magic meterFour fixed spots; see Magic Containers

Blue jars refill less than red ones. Enemy drops are random, so farming a specific enemy is the most reliable way to collect them.

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