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Minigames & Challenges

Echoes of Wisdom’s minigames feed directly into 100%: they hand out Pieces of Heart, Might Crystals, accessories, outfits, and automaton parts, plus smoothie ingredients and Golden Eggs for beating goal times. The four big venues are the Slumber Dojo (Kakariko Village), Mango Rush at the Tough Mango Plant Lab (Gerudo Desert oasis), the Acorn Gathering spots in Hyrule Field, and the Flag Races at Hyrule Ranch.

Slumber Dojo Challenges

The Slumber Dojo in Kakariko Village is run by its dojo master, Shisho (the name on his Mastery scrolls). Sign up as an official student (all training is free) and he sends you into dream battles: 15 trainings in all, each with a goal time. Beat the goal for a reward; beat it by a wide margin for a bonus “special reward.” Rules vary by training, and the “Blank-Slate” battles seal off your experience and inventory: all you start with is the Tri Rod, and you pick echoes back up inside the dream.

Milestone rewards:

Heart Piece model from The Legend of Zelda: Echoes of Wisdom

2 Trainings: Piece of Heart

Pass two Slumber Dojo trainings to earn a Piece of Heart. It counts toward a new Heart Container, giving Zelda more health for the challenges ahead. The dojo master makes a point of building up the reward before handing it over, so make sure to speak with him after clearing your second course.

First Mastery model from The Legend of Zelda: Echoes of Wisdom

4 Trainings: First Mastery

Clear four trainings to receive First Mastery, a scroll containing Shisho’s teachings. Equip it to slow energy loss in Swordfighter Form, letting Zelda stay transformed longer before her energy runs out. It is a welcome boost for courses that require sustained combat.

Heirloom Kitana model from The Legend of Zelda: Echoes of Wisdom

6 Trainings: Heirloom Katana

Pass six trainings to earn the Heirloom Katana, an old sword that has been collecting dust in the dojo. Its description claims it is sharp enough to cut through anything. More importantly, Dampé needs this katana to build the Roboblin automaton, so keep it for him when you continue his automaton work.

Second Mastery model from The Legend of Zelda: Echoes of Wisdom

8 Trainings: Second Mastery

The Second Mastery scroll is the reward for clearing eight trainings. It contains more of Shisho’s teachings and slows Swordfighter Form energy loss more than First Mastery. After handing it over, the dojo master says that three more passed trainings will earn Zelda another major reward.

Heart Piece model from The Legend of Zelda: Echoes of Wisdom

11 Trainings: Piece of Heart

Clear eleven trainings to earn a second Piece of Heart from the Slumber Dojo. As with the first, it brings Zelda closer to another Heart Container. This reward comes after Blank-Slate Battle: Final, so return to the master once you have passed that course.

Final Mastery model from The Legend of Zelda: Echoes of Wisdom

14 Trainings: Final Mastery

Clear fourteen Slumber Dojo trainings, then speak with the dojo master to receive Final Mastery. This accessory greatly reduces energy consumption in Swordfighter Form, allowing Zelda to use her sword, bow, and bombs for longer before her energy runs out. It provides a stronger effect than First Mastery or Second Mastery, making it useful for the final dojo challenge and tougher boss battles.

Green Tunic model from The Legend of Zelda: Echoes of Wisdom

15 Trainings: Green Tunic

Clear The Final Titans’ Gathering to complete all fifteen Slumber Dojo trainings. The master awards Zelda the Green Tunic as a graduation present. Once you receive it, you have earned every milestone reward from the dojo.

All 15 Trainings

Zelda fights Octoroks and Deku Babas with the Rock echo in the Blank-Slate Battle dream

1. Blank-Slate Battle

Unlock: Complete Suthorn Ruins

Goal: 01:00.00 → Electro Apple x5

Faster time: 00:40.00 → Floral Nectar x5

Enemies / rules: Start with no echoes and no items; learn Rock, Brazier, Octorok and Keese in the dream. Octoroks, Deku Babas, Spear Moblin, Keese

Zelda in Swordfighter Form battles rolling Caromadillos in the Caromadillos' Revenge dream arena

2. Caromadillos’ Revenge

Unlock: Complete Suthorn Ruins

Goal: 01:10.00 → Monster Fang x5

Faster time: 00:45.00 → Refreshing Grapes x3

Enemies / rules: Defeat all the foes! A pack of Caromadillos released from behind bars; your own echoes allowed

Zelda fights Deku Babas on platforms in the rushing current of the Flow of Battle dream

3. Flow of Battle

Unlock: Complete Jabul Ruins

Goal: 01:30.00 → Bubble Kelp x5

Faster time: 01:10.00 → Riverhorse x5

Enemies / rules: Defeat the enemies without being swept away by the current! No drinks or heart-restoring items. Deku Babas and water enemies on rafts and platforms

Zelda blasts Gibdos with a Wind Cannon echo on the sandy Blank-Slate Battle: Wind floor

4. Blank-Slate Battle: Wind

Unlock: Complete Gerudo Sanctum

Goal: 01:05.00 → Chilly Cactus x5

Faster time: 00:50.00 → Warm Pepper x5

Enemies / rules: Start with no echoes and no items; learn Wind Cannon and Table in the dream. Gibdos among beds and sand pits

Zelda fights the giant fish boss Vocavor underwater during the Titans' Gathering boss rush

5. Titans’ Gathering

Unlock: Complete Jabul Ruins and Gerudo Sanctum

Goal: 10:00.00 → Fresh Milk x5

Faster time: 05:00.00 → Radiant Butter x7

Enemies / rules: Face a gauntlet of the mightiest foes you’ve braved so far! Boss rush: Seismic Talus, Vocavor, Mogryph; your echoes and materials are allowed

Zelda's echoes charge into a horde of Spear Moblins on the purple floor of the Moblins' Revenge dream

6. Moblins’ Revenge

Unlock: Complete Hyrule Castle

Goal: 01:00.00 → Red Rupee (20 Rupees)

Faster time: 00:35.00 → Monster Stone x3

Enemies / rules: Defeat an unruly horde of Moblins! No drinks or heart-restoring items. A packed room of Spear Moblins

Zelda battles fire monsters on small rock islands surrounded by lava in the Floating on Fire dream

7. Floating on Fire

Unlock: Complete Eldin Temple

Goal: 02:10.00 → Monster Stone x3

Faster time: 01:30.00 → Rocktato x7

Enemies / rules: Carefully cross over the lava to defeat all the foes! No drinks or heart-restoring items. Rock islands in a lava sea, fire enemies on each platform

Zelda fights glowing green enemies in a pitch-dark room during the A Shock in the Dark dream

8. A Shock in the Dark

Unlock: Complete Faron Temple

Goal: 01:40.00 → Monster Guts x8

Faster time: 01:15.00 → Electro Apple x7

Enemies / rules: Defeat all the enemies under cover of darkness! No drinks or heart-restoring items. A near-black room lit only by braziers and glowing green enemies

Zelda dodges a Freezard's icy breath among the ice blocks of the Blank-Slate Battle: Ice dream

9. Blank-Slate Battle: Ice

Unlock: Complete Lanayru Temple

Goal: 01:45.00 → Radiant Butter x8

Faster time: 01:25.00 → Twisted Pumpkin x7

Enemies / rules: Start with no echoes and no items; learn Brazier and Table in the dream. Ice-breathing Freezards among ice blocks and braziers

Zelda and her echoes fight flying enemies over the grassy stone path of the Revenge from the Skies dream

10. Revenge from the Skies

Unlock: Complete Faron and Lanayru Temples

Goal: 01:10.00 → Twisted Pumpkin x8

Faster time: 00:55.00 → Chilly Cactus x7

Enemies / rules: Fend off an assault from the skies! No drinks or heart-restoring items. Flying foes (Keese, Mothulas and others) over a grassy temple path

Zelda fights beside a Giant Goponga Flower in the rocky fire-pit cavern of Blank-Slate Battle: Final

11. Blank-Slate Battle: Final

Unlock: Complete Eldin and Faron Temples

Goal: 02:00.00 → Golden Egg x3

Faster time: 01:30.00 → Monster Fang x7

Enemies / rules: Start with no echoes and no items (“all you’ll have is your rod!”); learn Fire Octo, Keese, Ghirro, Goo Specter and Buzz Blob in the dream, then face a Giant Goponga Flower in a rocky cavern with fire pits

Zelda's Darknut echo battles enemies amid fire and ice blasts on the blue floor of Trial of Flame and Ice

12. Trial of Flame and Ice

Unlock: Complete Eldin and Lanayru Temples

Goal: 00:55.00 → Golden Egg x5

Faster time: 00:40.00 → Rock Salt x7

Enemies / rules: Endure fire and ice attacks as you fight through all the enemies! No drinks or heart-restoring items. An armoured brute flanked by ice-breathing statues and fire-spitting foes on a blue stone floor

Zelda and her echoes dodge fire and ice spells from Wizzrobes around the purple pool of the Wizzrobe Gathering dream

13. Wizzrobe Gathering

Unlock: Complete Eldin, Faron and Lanayru Temples

Goal: 02:35.00 → Purple Rupee (50 Rupees)

Faster time: 02:10.00 → Monster Guts x7

Enemies / rules: Confront these magical masters of fire, ice, and lightning attacks! No drinks or heart-restoring items. Fire, Ice and Electric Wizzrobes on a grassy arena around a purple pool

Zelda battles Gohma among the spider webs during The Titans Gather Again boss rush

14. The Titans Gather Again

Unlock: Complete Eldin, Faron and Lanayru Temples

Goal: 10:45.00 → Monster Stone x5

Faster time: 08:45.00 → Fresh Milk x7

Enemies / rules: Face another gauntlet of the mightiest foes you’ve braved so far! Boss rush: Volvagia, Gohma, Skorchill

Ganon swings his trident at Zelda's echo in the Hyrule-crest arena at the end of The Final Titans' Gathering

15. The Final Titans’ Gathering

Unlock: Complete all previous Trainings

Goal: 15:50.00 → Green Tunic

Faster time: 13:50.00 → Golden Egg x2

Enemies / rules: Face a gauntlet of ALL of the mightiest foes you’ve braved so far! Boss rush: Seismic Talus, Vocavor, Mogryph, Volvagia, Gohma, Skorchill, then Ganon

Mango Rush

At the Tough Mango Plant Lab in the Gerudo Oasis, the researcher runs Mango Rush: pay 10 rupees, head down to the basement field, and spin to harvest her fast-growing mangoes before the plants wither. Use just enough force: the field rules warn that too much and the mangoes burn up.

Standard / Vibrant / Ultimate seeds: Standard asks for 40 or more of 50 mangoes; Vibrant seeds sprout sharp thorns and ask for 50 or more of 60; Ultimate seeds, offered on a later visit, add thorns and bomb flowers and ask for 60 or more of 70.

Rewards: every successful round pays out tough mangoes (they restore hearts and work better mixed into a drink). Vibrant 50+ earns the Golden Fan (an automaton part), all 60 on Vibrant adds 3 Might Crystals, Ultimate 60+ earns the Dancing Outfit (wider spin area), and all 70 on Ultimate earns a Piece of Heart.

Acorn Gathering

A singing acorn fan runs Acorn Gathering at five spots: pay 10 rupees for one try and pick up every acorn he scatters before the goal time. Any clear pays 20 rupees, beating the goal by a wide margin adds a bonus item, and your first lightning-fast run at each spot earns a special one-time bonus:

Zelda races through the rocky canyon maze in western Hyrule Field with 10 of 16 acorns at 12.37 seconds.

Western Hyrule Field, rocky canyon maze (western edge of Hyrule)

Goal: 16 acorns, 1:00 → 20 Rupees

Faster time: 0:40 → Rock Salt

One-time bonus: Steel Trap

Zelda runs the hedge maze beside the Northern Sanctuary with 6 of 11 acorns at 12.04 seconds.

Hyrule Field hedge maze next to the Northern Sanctuary

Goal: 11 acorns, 0:40 → 20 Rupees

Faster time: 0:30 → Radiant Butter

One-time bonus: Golden Egg

Zelda swims the river for acorns, 7 of 10 collected at 9.14 seconds against the 22-second goal.

Hyrule Field riverside (west of Hyrule Castle Town)

Goal: 10 acorns, 0:22 → 20 Rupees

Faster time: 0:17 → Warm Pepper

One-time bonus: 3 Might Crystals

Zelda rides a bed echo between the Jabul Waters pillars with 4 of 6 acorns at 17.11 seconds.

Jabul Waters islet (east of Crossflows Plaza)

Goal: 6 acorns, 0:40 → 20 Rupees

Faster time: 0:25 → Riverhorse

One-time bonus: 100 Rupees

Zelda runs the wooded clifftop trail past the acorn host, 2 of 11 acorns at 4.28 seconds.

Hyrule Field wooded clifftop trail (northeast of Kakariko Village)

Goal: 11 acorns, 0:40 → 20 Rupees

Faster time: 0:25 → Refreshing Grapes

One-time bonus: Piece of Heart

Horseback and Other Challenges

Flag Race (Hyrule Ranch): after Runaway Horse, complete Still Missing and Impa’s Gift to obtain Zelda’s own horse; rental horses cannot enter; ride up to the ranch girl beside the ranch house and she runs the Flag Races. Each run costs 10 rupees: collect the numbered flags in order on horseback, then reach the goal. Clearing a course’s goal time opens the next one. The short course is one lap of the ranch track (6 flags, goal 23 s, master 17 s); the middle course heads out into Hyrule Field (5 flags, goal 25 s, master 20 s); the long course runs the outside track and then the ranch track (8 flags, goal 50 s, master 40 s). First-time goal clears pay 20 rupees (short), the Prismatic Music Box (middle; the part Dampé needs for the Gizmol) and 50 rupees (long). Master times pay 3 Might Crystals (short), a Piece of Heart (middle) and the Charging Horn accessory (long), which powers up your horse’s charges. A 19.86 middle run earned the music box and the heart together; the horn took a 36.70 long run. Repeat clears give smaller prizes such as Radiant Butter.

Glide Path / Glide Path Trailblazer (Eldin Volcano): on a cliff top on the volcano, the Goron boy Seko wants to see someone do the glider ride. The rule is simple: glide from the start to the flag without touching the ground, or start over. Zelda equipped a Crow echo, held it overhead and drifted down over the steam vents to the flag. Seko’s thank-you is 10 portions of Rock Salt. He then fetches his older brother Disian, who spent a year building the Eldin Death Road of Pain, a longer glide past more steam vents and falling rocks. Zelda cleared it with the same Crow echo, and Disian handed over 2 Might Crystals. He says you can come back and use the course anytime.

Ready? Set? Goron! on the Eldin Volcano trail, the Goron you rescued earlier suggests a Goron Race, “our traditional sport”: whoever reaches the flag first wins. The course follows stone paths beside the lava to a flag on a rocky outcrop. Zelda won on foot, summoning an Old Bed echo as a step to climb out of a sunken stretch near the start. The Goron pays 50 rupees and the side quest completes. Talk to him again for a rematch; there’s no second prize for winning again.

Tag and hide-and-seek challenges: two more minigame-style challenges are side quests: Gerudo Tag Training in Gerudo Town and Looking for Bempu, a round of hide-and-seek in Scrubton (Side Quests).

Challenge Rewards and Completion Checklist

RewardChallenge
Green TunicPass all 15 Slumber Dojo trainings (the last is The Final Titans’ Gathering)
Dancing OutfitMango Rush: harvest 60 or more mangoes on an Ultimate-seed run
2 Pieces of HeartSlumber Dojo milestones (2nd and 11th passed training)
Piece of HeartMango Rush: all 70 mangoes on an Ultimate-seed run
Piece of HeartFlag Race middle course in under 20 seconds (course master)
Piece of HeartAcorn Gathering on the wooded clifftop trail in Hyrule Field (one-time bonus for a fast run)
Heirloom KatanaPass 6 Slumber Dojo trainings → part for the Roboblin
Prismatic Music BoxFlag Race middle course, first clear under the 25-second goal → part for the Gizmol
Golden FanMango Rush: harvest 50 or more mangoes on a Vibrant-seed run → part for the Goldfinch
Steel TrapAcorn Gathering in the rocky canyon maze in Western Hyrule Field (all 16 acorns, 1-minute goal) → part for the High-Teku Baba
Charging HornFlag Race long course in under 40 seconds (course master)
First / Second / Final MasteryPass 4 / 8 / 14 Slumber Dojo trainings
Might CrystalsFlag Race short course in under 17 seconds (3); Mango Rush, all 60 on a Vibrant-seed run (3); Acorn Gathering at the Hyrule Field riverside, one-time bonus (3); Glide Path Trailblazer (2)
Golden Eggs & ingredientsGoal-time rewards at the dojo, Flag Races and Acorn Gathering; Golden Eggs make Golden smoothies

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