| Map layers | Most regions exist in both eras. The past is about 400 years earlier than the present, and some places look different in each one |
|---|---|
| Dungeon entrances | 8 numbered dungeons, the Maku Path, the Black Tower, and two Linked Game only places (Hero’s Cave and Room of Rites) |
| Travel | The Tune of Echoes opens time portals. The Tune of Currents and the Tune of Ages move you between eras without one |
| Portals | At least 13 portal spots. No official count exists |
Labrynna is split into a past and a present, and most of the map exists in both. The regions below list where each one lies in each era, so you know which half of the map a place belongs to before you start looking for it. For the full path through the map, use the walkthrough chapters.
Table of Contents
Regions in both eras
Use this table to check the era of a region. A dash means the region is not reachable in that era.
| Region | Past (400 years ago) | Present | Notes |
|---|---|---|---|
| Forest of Time | – | Present | The starting area, where Impa and Nayru meet Veran. See Arrival in Labrynna. |
| Lynna Village and Lynna City | Lynna Village | Lynna City | Vasu Jewelers, the Maku Tree grounds and Farore’s Hall of Secrets are in the present city. The shooting gallery and shops are in the village. |
| Deku Forest | Past | – | Home of the Mystery Seeds and the entrance to the Wing Dungeon. |
| Yoll Graveyard | – | Present | Spirit’s Grave, Syrup’s potion shop and Cheval’s Grave. |
| Western Woods and Fairies’ Woods | – | Present | The hide-and-seek game and the blue Forest Fairy used in the Linked Game secret. |
| Crescent Island | Past and present | Present and past | Moonlit Grotto, the Tokay shop and the seabed cave off the north coast. |
| Symmetry Village and Symmetry City | Symmetry Village | Symmetry City | The Tuni Nut, Restoration Wall and the entrance to Skull Dungeon. |
| Talus Peaks | Past and present | Present | Tokkey’s lake, where you learn the Tune of Currents. |
| Rolling Ridge (west) | Past and present | Present | Goron caves, Moblin’s Keep and the high ground above the Crown Dungeon. |
| Rolling Ridge (east) | Pink ridge | Yellow and blue ridge | The Goron Dance, Target Carts, the Goron Shooting Gallery and the Big Bang game. |
| Zora Seas and Zora Village | Past and present | Present | King Zora’s palace, Eyeglass Isle Library and the entrance to Jabu-Jabu’s Belly. |
| Sea of Storms and Sea of No Return | Sea of No Return | Sea of Storms | The maze that leads to the Ancient Tomb, and the pirate ship on the Sea of Storms. |
| Nuun Highlands | – | Present | The Strange Flute area and the companion you can win here. The Gale Seed tree is reached from Symmetry City. |
| South Lynna and the Black Tower | Black Tower | South Lynna | The Black Tower stands in the past. Its courtyard holds the first Piece of Heart you can collect. |
Dungeon entrances
Each numbered dungeon has one entrance. The table gives the era of each one, the area it sits in, and the chapter that covers it.
| Dungeon | Era | Entrance location | Chapter |
|---|---|---|---|
| Maku Path (to the young Maku Tree) | Past | North entrance of Lynna Village | Maku Path and Spirit’s Grave |
| Spirit’s Grave (Level 1) | Present | Yoll Graveyard | Maku Path and Spirit’s Grave |
| Wing Dungeon (Level 2) | Past | Deku Forest | Wing Dungeon |
| Moonlit Grotto (Level 3) | Present | Crescent Island | Moonlit Grotto |
| Skull Dungeon (Level 4) | Present | Beneath the volcano above Symmetry City | Skull Dungeon |
| Crown Dungeon (Level 5) | Present | High ground of Rolling Ridge | Crown Dungeon |
| Mermaid’s Cave (Level 6) | Present and past | Present: the cliff where the waterfall has dried. Past: behind the waterfall at the base of Rolling Ridge | Mermaid’s Cave |
| Jabu-Jabu’s Belly (Level 7) | Present | Inside Lord Jabu-Jabu, at the Zora Seas | Jabu-Jabu’s Belly |
| Ancient Tomb (Level 8) | Past | The Sea of No Return maze | Ancient Tomb |
| Black Tower (final dungeon) | Past | South Lynna, in the past | The Black Tower and Veran |
| Hero’s Cave (Linked Game only) | Present | Lynna City, south-west of the Maku Tree, along the Maku Road | Hero’s Cave |
| Room of Rites (Linked Game only) | Present | Reached after Veran is defeated | Room of Rites |
Travel between the eras
The Harp of Ages does all the travel work. Play the Tune of Echoes beside a dormant time portal to open it. The Tune of Currents lets you cross between the eras from many places without a portal, and the Tune of Ages takes you back after you rescue Nayru. Time travel does not work in Yoll Graveyard, on the Sea of No Return, on the grounds of the Black Tower, or inside any dungeon.
A full list of portals, with the place you open each one and any one-way warp spots, is in Time Portal Locations. The three tunes are explained in Harp of Ages and Time Travel.
