Zelda Central

Games

  • Ocarina of Time Remake
Other games

Characters

Total8 main entries below, plus a table of 21 other residents who matter to quests
WhereMabe Village, Toronbo Shores, Animal Village, the dungeons and the Wind Fish’s Egg
SettingKoholint Island, a dream world that exists inside the sleeping Wind Fish
VersionLink’s Awakening DX (Game Boy Color); the original Game Boy cast is the same apart from the photographer

Link’s Awakening has a small cast. Link washes up on Koholint after a shipwreck, Marin and her father Tarin look after him, and the Owl tells him that the only way off the island is to wake the Wind Fish, a giant whale asleep in an egg on the highest mountain. Between Link and the egg stand the eight Nightmares, monsters that guard the Instruments of the Sirens. This page profiles the people, animals and spirits that drive that story, and lists the other residents you will meet on side quests.

All main characters at a glance

#CharacterWhere you meet themRole
1Link LinkEverywhereThe hero, shipwrecked on the island
2Marin MarinMabe Village, Toronbo Shores, Animal VillageRescues Link and teaches him the Ballad of the Wind Fish
3Wind Fish Wind FishThe Egg on Mt. TamaranchThe sleeper whose dream is the island
4Tarin TarinMabe Village, the Mysterious Forest, Ukuku PrairieGives back Link’s Shield and joins the trading sequence
5Madam MeowMeow Madam MeowMeowMabe VillageOwner of BowWow, who opens up the swamp for you
6Grandpa Ulrira Grandpa UlriraMabe Village and every telephone boothGives hints over the phone
7Owl OwlOverworld and dungeon exitsGuides Link and explains the quest
8Nightmares NightmaresThe eight dungeons and the Wind Fish’s EggThe bosses and final enemy

Main Characters

Marin

Marin

Marin lives in Mabe Village with her father, Tarin. She finds Link on the shore of Toronbo Shores and nurses him back to health, and when he first wakes he mistakes her for Princess Zelda. She loves to sing, and her favorite is the Ballad of the Wind Fish, which she sings beside the weathercock in the village and teaches you once you own the Ocarina; if she has already moved on, she teaches it in Animal Village. She dreams of being a seagull so she could fly away and see the world beyond the sea. She helps you wake the sleeping Walrus by singing, then stays in Animal Village to sing for the animals.

Wind Fish

Wind Fish

The Wind Fish is a huge flying whale who sleeps inside a giant egg on top of Mt. Tamaranch, the highest mountain of the Tal Tal Mountain Range. Koholint is his dream, with its people, animals and monsters. Playing the eight Instruments of the Sirens in front of the egg wakes him, but when he wakes the island and everyone on it will vanish. The writing on the wall of the Southern Face Shrine hints at this, and the Owl says nobody can be sure whether it is true.

Key Villagers and Figures

Tarin

Tarin

Tarin is Marin’s father, a cheerful and rather clumsy man who lives in Mabe Village and adores mushrooms. He gives Link back his Shield after the wreck and tells him that a sword has washed up on the beach. Later he goes into the Mysterious Forest to look for mushrooms and is turned into a raccoon, and you change him back by sprinkling Magic Powder on him. He turns up again beside a beehive in Ukuku Prairie, where you give him a Stick as part of the trading sequence.

Madam MeowMeow's house

Madam MeowMeow

Madam MeowMeow lives in Mabe Village and fusses over BowWow, her big pet Chain Chomp. She also keeps two smaller ones, ChowChow in the house and CiaoCiao in the doghouse beside it. When you come back from Tail Cave, Moblins kidnap BowWow, and you rescue him from the Moblin Cave. She asks you to take him for a walk, and he eats the Goponga Flowers that block the way into Bottle Grotto. Bring him home afterwards and she thanks you. In the trading sequence, CiaoCiao is the one who takes the Ribbon.

Grandpa Ulrira

Grandpa Ulrira

Grandpa Ulrira is a shy old man who lives in Mabe Village with his wife, Grandma Ulrira, and is said to know everything about the island. He will not say much in person; he tells you to phone him instead. Call him from any of the telephone booths scattered around Koholint and he gives hints about where to go next and how to solve what is blocking you. In Link’s Awakening DX you can also peek through the window of his house and the Photographer snaps him in action; see the photographs page.

Guiding Figures

Owl

Owl

The Owl first appears when you pick up your sword on Toronbo Shores, and then pops up repeatedly to tell you where to go. He is the one who sends you to the Mysterious Forest for the Tail Key, explains the Instruments of the Sirens and points you toward each new dungeon, including the Southern Face Shrine where the wall’s message about the dream waits. He turns out to be part of the Wind Fish’s own spirit, the guardian of his dream. After you defeat the last Nightmare he says goodbye on top of the Egg.

Antagonists

DethI, the last Nightmare

Nightmares

The Nightmares are monsters that invaded the Wind Fish’s dream and set out to keep him from ever waking. Eight of them hold the Instruments of the Sirens in the dungeons: Moldorm, Genie, Slime Eye, Angler Fish, Slime Eel, Facade, Evil Eagle and Hot Head. They created the monsters that roam the island, and several tell you the island is a dream when they fall. The last Nightmare is a shape-shifter that takes six forms in the Wind Fish’s Egg and ends as DethI. See the boss strategies and the enemies page for how to beat each one.

Other Residents Who Matter to Quests

Koholint is full of talking animals and eccentric locals. These are the ones who give you items, songs or quest steps.

#ResidentWhereWhat they do
1Papahl PapahlTal Tal Mountain RangeTakes the Pineapple in the trading sequence and gives you a Hibiscus
2Mr. Write Mr. WriteNorth of the Mysterious ForestTakes the Letter and gives you a Broom
3Sale SaleToronbo ShoresA crocodile who trades Bananas for Dog Food
4Kiki KikiNear Kanalet CastleA monkey who calls the others to build a bridge for the Bananas
5Prince Richard Prince RichardRichard’s Villa, Ukuku PrairieWants his Golden Leaves back; his Slime Key opens the Key Cavern
6Syrup SyrupWitch’s Hut, Koholint PrairieThe witch who gives you Magic Powder
7Crazy Tracy Crazy TracyBeside Manbo’s Pond, near Goponga SwampSells the Secret Medicine
8Manbo ManboManbo’s Pond, beside Crazy Tracy’s Health SpaA sunfish who teaches Manbo’s Mambo
9Martha's Bay fisherman Martha’s Bay fishermanMartha’s BayTakes the Fishing Hook and gives you a Necklace
10Mermaid MermaidNear Catfish’s MawTakes the Necklace and gives you a Scale
11Walrus WalrusOn the way to Yarna DesertBlocks the way to Yarna Desert until Marin sings
12Chef Bear Chef BearAnimal VillageTakes the Honeycomb and gives you a Pineapple
13Christine ChristineAnimal VillageThe goat who takes the Hibiscus and gives you a Letter
14GoriyaToronbo ShoresThe Item Trader who offers the Boomerang after the Magnifying Lens
15Mad Batter Mad BatterThree altars across the islandUpgrades your Magic Powder, Bombs and Arrows
16Great Fairy Great FairyEnd of the Color DungeonGives you the Red Clothes or Blue Clothes
17Spirit of the MansionSeashell MansionRewards your Secret Seashells
18Cucco Keeper Cucco KeeperTal Tal Mountain RangeLooks after a henhouse of Cuccos
19Mamu MamuA cave under the Signpost MazeThe frog who sells you the Frog’s Song of Soul
20Photographer PhotographerCamera ShopThe mouse who takes the photographs (DX only)
21Grandma Ulrira Grandma UlriraOutside her house, Mabe VillageSweeps the yard and takes the Broom for a Fishing Hook in the trading sequence

Many of these appear in the trading sequence, the Ocarina songs and the mini-games and shops pages.

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