| Total | 8 main entries below, plus a table of 21 other residents who matter to quests |
|---|---|
| Where | Mabe Village, Toronbo Shores, Animal Village, the dungeons and the Wind Fish’s Egg |
| Setting | Koholint Island, a dream world that exists inside the sleeping Wind Fish |
| Version | Link’s Awakening DX (Game Boy Color); the original Game Boy cast is the same apart from the photographer |
Link’s Awakening has a small cast. Link washes up on Koholint after a shipwreck, Marin and her father Tarin look after him, and the Owl tells him that the only way off the island is to wake the Wind Fish, a giant whale asleep in an egg on the highest mountain. Between Link and the egg stand the eight Nightmares, monsters that guard the Instruments of the Sirens. This page profiles the people, animals and spirits that drive that story, and lists the other residents you will meet on side quests.



Table of Contents
All main characters at a glance
| # | Character | Where you meet them | Role |
|---|---|---|---|
| 1 | Everywhere | The hero, shipwrecked on the island | |
| 2 | Mabe Village, Toronbo Shores, Animal Village | Rescues Link and teaches him the Ballad of the Wind Fish | |
| 3 | The Egg on Mt. Tamaranch | The sleeper whose dream is the island | |
| 4 | Mabe Village, the Mysterious Forest, Ukuku Prairie | Gives back Link’s Shield and joins the trading sequence | |
| 5 | Mabe Village | Owner of BowWow, who opens up the swamp for you | |
| 6 | Mabe Village and every telephone booth | Gives hints over the phone | |
| 7 | Overworld and dungeon exits | Guides Link and explains the quest | |
| 8 | The eight dungeons and the Wind Fish’s Egg | The bosses and final enemy |
Main Characters
Link
Link is the hero. He had been sailing the seas on a journey of training when a storm and a lightning strike wrecked his ship and left him unconscious on the beach. He wakes in Marin’s house in Mabe Village. To get home he must collect the eight Instruments of the Sirens from the dungeons and play them in front of the Wind Fish’s Egg. Along the way he learns that Koholint is a dream, and that waking the Wind Fish will make it fade.


Marin
Marin lives in Mabe Village with her father, Tarin. She finds Link on the shore of Toronbo Shores and nurses him back to health, and when he first wakes he mistakes her for Princess Zelda. She loves to sing, and her favorite is the Ballad of the Wind Fish, which she sings beside the weathercock in the village and teaches you once you own the Ocarina; if she has already moved on, she teaches it in Animal Village. She dreams of being a seagull so she could fly away and see the world beyond the sea. She helps you wake the sleeping Walrus by singing, then stays in Animal Village to sing for the animals.



Wind Fish
The Wind Fish is a huge flying whale who sleeps inside a giant egg on top of Mt. Tamaranch, the highest mountain of the Tal Tal Mountain Range. Koholint is his dream, with its people, animals and monsters. Playing the eight Instruments of the Sirens in front of the egg wakes him, but when he wakes the island and everyone on it will vanish. The writing on the wall of the Southern Face Shrine hints at this, and the Owl says nobody can be sure whether it is true.


Key Villagers and Figures
Tarin
Tarin is Marin’s father, a cheerful and rather clumsy man who lives in Mabe Village and adores mushrooms. He gives Link back his Shield after the wreck and tells him that a sword has washed up on the beach. Later he goes into the Mysterious Forest to look for mushrooms and is turned into a raccoon, and you change him back by sprinkling Magic Powder on him. He turns up again beside a beehive in Ukuku Prairie, where you give him a Stick as part of the trading sequence.



Madam MeowMeow
Madam MeowMeow lives in Mabe Village and fusses over BowWow, her big pet Chain Chomp. She also keeps two smaller ones, ChowChow in the house and CiaoCiao in the doghouse beside it. When you come back from Tail Cave, Moblins kidnap BowWow, and you rescue him from the Moblin Cave. She asks you to take him for a walk, and he eats the Goponga Flowers that block the way into Bottle Grotto. Bring him home afterwards and she thanks you. In the trading sequence, CiaoCiao is the one who takes the Ribbon.


Grandpa Ulrira
Grandpa Ulrira is a shy old man who lives in Mabe Village with his wife, Grandma Ulrira, and is said to know everything about the island. He will not say much in person; he tells you to phone him instead. Call him from any of the telephone booths scattered around Koholint and he gives hints about where to go next and how to solve what is blocking you. In Link’s Awakening DX you can also peek through the window of his house and the Photographer snaps him in action; see the photographs page.


Guiding Figures
Owl
The Owl first appears when you pick up your sword on Toronbo Shores, and then pops up repeatedly to tell you where to go. He is the one who sends you to the Mysterious Forest for the Tail Key, explains the Instruments of the Sirens and points you toward each new dungeon, including the Southern Face Shrine where the wall’s message about the dream waits. He turns out to be part of the Wind Fish’s own spirit, the guardian of his dream. After you defeat the last Nightmare he says goodbye on top of the Egg.


Antagonists
Nightmares
The Nightmares are monsters that invaded the Wind Fish’s dream and set out to keep him from ever waking. Eight of them hold the Instruments of the Sirens in the dungeons: Moldorm, Genie, Slime Eye, Angler Fish, Slime Eel, Facade, Evil Eagle and Hot Head. They created the monsters that roam the island, and several tell you the island is a dream when they fall. The last Nightmare is a shape-shifter that takes six forms in the Wind Fish’s Egg and ends as DethI. See the boss strategies and the enemies page for how to beat each one.


Other Residents Who Matter to Quests
Koholint is full of talking animals and eccentric locals. These are the ones who give you items, songs or quest steps.




| # | Resident | Where | What they do |
|---|---|---|---|
| 1 | Tal Tal Mountain Range | Takes the Pineapple in the trading sequence and gives you a Hibiscus | |
| 2 | North of the Mysterious Forest | Takes the Letter and gives you a Broom | |
| 3 | Toronbo Shores | A crocodile who trades Bananas for Dog Food | |
| 4 | Near Kanalet Castle | A monkey who calls the others to build a bridge for the Bananas | |
| 5 | Richard’s Villa, Ukuku Prairie | Wants his Golden Leaves back; his Slime Key opens the Key Cavern | |
| 6 | Witch’s Hut, Koholint Prairie | The witch who gives you Magic Powder | |
| 7 | Beside Manbo’s Pond, near Goponga Swamp | Sells the Secret Medicine | |
| 8 | Manbo’s Pond, beside Crazy Tracy’s Health Spa | A sunfish who teaches Manbo’s Mambo | |
| 9 | Martha’s Bay | Takes the Fishing Hook and gives you a Necklace | |
| 10 | Near Catfish’s Maw | Takes the Necklace and gives you a Scale | |
| 11 | On the way to Yarna Desert | Blocks the way to Yarna Desert until Marin sings | |
| 12 | Animal Village | Takes the Honeycomb and gives you a Pineapple | |
| 13 | Animal Village | The goat who takes the Hibiscus and gives you a Letter | |
| 14 | Goriya | Toronbo Shores | The Item Trader who offers the Boomerang after the Magnifying Lens |
| 15 | Three altars across the island | Upgrades your Magic Powder, Bombs and Arrows | |
| 16 | End of the Color Dungeon | Gives you the Red Clothes or Blue Clothes | |
| 17 | Spirit of the Mansion | Seashell Mansion | Rewards your Secret Seashells |
| 18 | Tal Tal Mountain Range | Looks after a henhouse of Cuccos | |
| 19 | A cave under the Signpost Maze | The frog who sells you the Frog’s Song of Soul | |
| 20 | Camera Shop | The mouse who takes the photographs (DX only) | |
| 21 | Outside her house, Mabe Village | Sweeps the yard and takes the Broom for a Fishing Hook in the trading sequence |
Many of these appear in the trading sequence, the Ocarina songs and the mini-games and shops pages.
