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Zelda II: The Adventure of Link

Famicom Disk System / NES · 1987

Take on dangerous palaces, learn powerful spells, and help Link awaken the sleeping Princess Zelda. Find walkthroughs, boss strategies, and tips for Zelda II: The Adventure of Link.

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Zelda II: The Adventure of Link Box Artwork

The Adventure of Link is the second Zelda game in the Zelda series and takes place directly after The Legend of Zelda. Again, Nintendo decided to try some new, revolutionary features with this game. Combining the standard top-down Zelda format with side-scrolling elements and adding in a level-up system, they definitely created a game different from the Zelda formula you’re used to, but it still lives up to the overall greatness of the series.

The Adventure of Link takes place in Hyrule yet again. This time, Link must visit the six palaces of Hyrule, defeat their guardians, and replace their missing crystals. Only then will he be able to return to the Great Palace and awaken the sleeping Princess Zelda.

Main Quest Walkthrough: Awakening Zelda

  • Starting the Adventure: North Castle, basic controls, and the initial journey into West Hyrule.
  • Palace 1: Parapa Palace: Guide to the desert palace, defeating Horsehead, and acquiring the Candle.
  • Palace 2: Midoro Palace: Guide to the swamp palace, defeating Helmethead, and acquiring the Handy Glove. Includes learning the Shield Spell.
  • Palace 3: Island Palace: Guide through Death Mountain (using Candle/Hammer) to the island palace, defeating Rebonack (Iron Knuckle), and acquiring the Raft. Includes learning the Jump Spell.
  • Palace 4: Maze Island Palace: Guide to navigating Maze Island and its palace, defeating Carock, and acquiring the Boots. Includes learning the Life Spell.
  • Palace 5: Palace on the Sea: Guide to reaching and completing the sea palace, defeating Gooma, and acquiring the Flute. Includes learning the Fairy Spell.
  • Palace 6: Three-Eye Rock Palace: Guide to finding New Kasuto, conquering the hidden palace, defeating Barba, and acquiring the Cross. Includes learning Fire and Reflect Spells.
  • Final Palace: The Great Palace: Guide to the ultimate challenge, learning the final spells (Spell, Thunder), defeating Thunderbird and Dark Link, and claiming the Triforce of Courage.

Skills, Items & Overworld Secrets

Resources & Guides

The original adventure

Zelda II: The Adventure of Link first released on Famicom Disk System / NES · 1987.