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Holodrum Map

TotalCount or rule
Dungeons on the overworld8 numbered dungeons, plus Onox’s Castle after the Huge Maku Seed
Season powers4 (winter, summer, spring, autumn), from the Rod of Seasons
Season changesOnly from a tree stump, using the Rod
Portal to SubrosiaSeveral, including one in Spool Swamp and one near Eyeglass Lake

Welcome, hero! Navigating the world of The Legend of Zelda: Oracle of Seasons requires more than just courage – it demands mastery over time and nature itself. Using the Rod of Seasons, you’ll constantly reshape the Holodrum Overworld. What’s impassable in Summer might be a clear path in Winter; a secret reachable only via Spring’s blooms might be hidden under Autumn’s leaves. Keeping track of these environmental shifts is key!

Beyond Holodrum lies the secret realm of Subrosia, a volcanic land with its own distinct geography. And let’s not forget the eight challenging Dungeons, each a maze unto itself.

To aid your quest through these dynamic landscapes, use the tables below to find the Holodrum Overworld (with seasonal considerations) and the dungeon locations. The Subrosia Map covers the underground land on its own page.

How the seasons work on the map

Every Holodrum region has a default season. When you walk in from another area, the region shows that season again. You can change it only at a tree stump, and the change stays until you switch again or leave the area. Some regions never change because they have no stumps. Goron Mountain is always winter, and Samasa Desert is always summer.

RegionDefault seasonNotes
Spool SwampAutumnHas a tree stump and a portal to Subrosia.
Woods of WinterAutumn and summerNamed for winter, but the default is not winter. A portal to Subrosia is reached from Eyeglass Lake.
Goron MountainWinter (fixed)No tree stump, so the season never changes.
Samasa DesertSummer (fixed)No tree stump, so the season never changes.
NatzuSpring (fixed)No tree stump, so the season never changes.

After you defeat Onox, the land returns to spring by default, except Goron Mountain and Samasa Desert.

Dungeon locations and how to open them

Each dungeon has a number and a route into it. The table lists what opens the way and the season you need, then links to the walkthrough chapter that clears it.

DungeonHow you reach itSeason or key neededWalkthrough
1. Gnarled Root DungeonOpened with the Gnarled Key from the Maku TreeNoneDungeon 1
2. Snake’s RemainsThrough frozen water in the Woods of WinterWinterDungeon 2
3. Poison Moth’s LairSpool Swamp, past vinesSummer, with the Floodgate KeyDungeon 3
4. Dancing Dragon DungeonNear Mt. Cucco, through the Dragon Key routeSummer vines, with the Dragon KeyDungeon 4
5. Unicorn’s CaveEyeglass Lake, through the mushroomsAutumnDungeon 5
6. Ancient RuinsTarm Ruins gate, after the four JewelsLost Woods season sequenceDungeon 6
7. Explorer’s CryptFrom the pirate ship, to the graveyard on the Western CoastSummer vinesDungeon 7
8. Sword & Shield MazeAfter the volcano eruption, through the Temple Remains turretSubrosia routeDungeon 8
Onox’s CastleNorth of Natzu, behind the barrier the Huge Maku Seed breaksAfter all 8 essencesOnox’s Castle

Portals to Subrosia

Portals link Holodrum to Subrosia. The Temple of Seasons, where the Rod of Seasons gets its powers, is in the middle of Subrosia. You can reach the underground land from Spool Swamp, from the Eyeglass Lake area and from the top of the Temple Remains turret, which leads to the Sword & Shield Maze. See the Subrosia Map for the districts on the other side.

More map-related guides

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