
How to Use This Guide
After a linear opening, Echoes of Wisdom lets you pick your own order. Gerudo Desert and Jabul Waters can be done in either order, and the three goddess regions (Eldin, Faron, Lanayru) are fully interchangeable. The route below is the order this guide follows, picked to keep the difficulty curve smooth and the useful unlocks coming early. If you’d rather wander, every chapter page is written so you can jump in wherever you are.
Each walkthrough chapter lists the collectibles in its region, so you can sweep for Heart Pieces, Might Crystals, and Stamps while the area is fresh instead of backtracking later. The reference pages cover the big checklists in full.
Recommended Route
- Prologue: playing as Link, escaping the castle jail, and the waterways to Suthorn Beach.
- Suthorn Forest: Suthorn Beach and Village, meeting Tri, the first echoes, and mending the Suthorn Forest rift.
- Suthorn Ruins: the first dungeon, the Shadow Link fight, and the Seismic Talus boss.
- Jabul Waters: the River and Sea Zora feud, Lord Jabu-Jabu, and Stilled Jabul Waters.
- Jabul Ruins: the whirlpool chase, the five colored switches, and the Vocavor boss.
- Gerudo Desert: the Oasis, Gerudo Town, the desert rifts, and Cryptic Cavern.
- Gerudo Sanctum: the tribute puzzle, the Bow of Might, and the Mogryph boss.
- Hyrule Castle: the Hyrule Castle well rift, Stilled Castle Town, and the Ganon boss.
- Eldin Volcano: Kakariko Village, the Eldin Volcano Trail, and saving Goron City.
- Eldin Temple: the Bombs of Might, the lava hall, and the Volvagia boss.
- Faron Wetlands: Scrubton, Blossu’s House, and escaping the Deku Scrub Lockup.
- Faron Temple: the small keys, the plant mini-boss, and the Gohma boss.
- Hebra Mountain: meeting Condé, the climb through the snow, and the Stilled Hebra Mountain rift.
- Lanayru Temple: fire orbs, fans and lasers, the slime mini-boss, and the Skorchill boss.
- Eternal Forest: the six Ancient Orb pedestals, the Deku Tree, and freeing Link in the Stilled Ancient Ruins.
- Null’s Body: the final dungeon and the multi-phase fight against Null.
Tip: Once you hit Hyrule Field the game opens up, and a few side quests are worth grabbing immediately. Impa’s Gift gets you a permanent horse, The Great Fairy’s Request hands over the Might Bell, and Automaton Engineer Dampé starts the clockwork companion questline. All three make the rest of the run noticeably easier.
100% Checklist
| Collectible | Count | Notes |
|---|---|---|
| Echoes | 127 | Objects plus enemy echoes; see All Echo Locations |
| Pieces of Heart | 40 | 4 pieces make 1 heart; see All Heart Pieces |
| Heart Containers | 7 | One per dungeon boss; 20 hearts max |
| Might Crystals | 150 | Upgrades at Lueburry’s; see Might Crystals |
| Stamp Stands | 25 | 5 cards of 5 stamps; see Stamp Rally |
| Side Quests | 50 | See All Side Quests |
| Automatons | 6 | Through Dampé’s quests; see All Automatons |
| Outfits | 11 | Includes 3 amiibo outfits; see Items |
| Accessories | 28 | Includes upgrades like the Curious Charm |
| Fairy Bottles | 4 | Quests, a cave, and the stamp rally |
| Smoothie recipes | 69 | Plus 3 shop potions and the Unfortunate Smoothie; see Smoothies |
| Slumber Dojo trainings | 15 | See Minigames |
By utilizing these guides alongside our main walkthrough, you’ll be well-equipped to fully experience and master The Legend of Zelda: Echoes of Wisdom.
