The Legend of Zelda: Phantom Hourglass
Nintendo DS · 2007
Chart a course through unfamiliar waters as Link searches for Tetra alongside Ciela and Linebeck. Find Phantom Hourglass dungeon solutions, sea charts, treasure, and Temple of the Ocean King guides.
Explore the guide
Phantom Hourglass is the first Zelda game to hit the Nintendo DS and is the sequel to The Wind Waker. You still sail the ocean in a boat, but this time, instead of a small, red sailboat, you get a nice big steamboat (plenty of leg room). You can customize it at will with the parts you find scattered throughout the Great Sea. With the stylus in your hand, sally forth, and clash with the forces of darkness.
The game begins with Link and Tetra on the deck of Tetra’s pirate ship, looking out over the big blue. Suddenly, the fabled ship known as ‘the Ghost Ship’ appears out of nowhere! Tetra decides to board it alone, but Link, not wanting to put her in danger, follows her. Suddenly, a bloodcurdling scream comes from onboard the ship; it’s Tetra! Something must have happened to her! Link valiantly tries scramble the rest of the way onto the ship, but loses his grip and falls to the deep clutches of the ocean below!
Hey!
When he comes to, he finds himself on an unknown island. He is immediately greeted by a yellow fairy who calls herself ‘Ciela’. Ciela informs Link on where he is and how she had found him. Then, Link tells her of the Ghost Ship and the events that proceeded their meeting. Wanting to help out, Ceila directs Link to her grandfather’s house, thinking that her grandpa can help Link. Still attempting to get his bearings, Link follows Ciela to her grandfathers house. Here, Ciela’s grandpa warns Link of the dangers of the Ghost ship, and advises him to just ‘forget about his friend’. Being the courageous hero he is, though, Link doesn’t take no for an answer. Ceila’s grandfather gives in and tells Link of a sailor named Linebeck; supposedly, the only sailor man enough to search for the Ghost Ship. Link immediately sets off to find Linebeck and rescue Tetra. Here is where the adventure begins.
Main Quest Walkthrough: Defeating Bellum
- Mercay Island and the First Sea Chart: Get Oshus’s Sword, solve the lever passage, rescue Linebeck and find the first sea chart.
- Isle of Ember and Astrid: First voyage, Beedle’s Shop Ship, Kayo’s torches, freeing Astrid and the volcano path to the Temple of Fire.
- Temple of Fire: Every key, the Boomerang, the Boss Key, how to beat Blaaz, the Heart Container, Leaf and Astrid’s Power Gem.
- Cannon Island, the Ghost Ship Chase and Molida Island: Buy the Cannon from Eddo, chase the Ghost Ship, then reach Molida Island and take the Shovel.
- Temple of the Ocean King: B4 to B6, the Salvage Arm and the Sun Key: Phantom Eyes, the hourglass crest door, the Salvage Arm, treasure salvage and the Sun Key.
- Molida Island and the Temple of Courage: Beat the Giant Eye Plant, light Molida’s statues, get the Bow, defeat Crayk and awaken the Spirit of Courage.
- Temple of the Ocean King: B1 to B3 and the Phantom Hourglass: Take the Phantom Hourglass, sneak past Phantoms, carry three Force Gems and find the Northwestern Sea Chart.
- Northwestern Sea and the Isle of Gust: The fog route, Bannan Island fishing, Zauz, the Cyclone Slate, Golden Frogs and the way to the Temple of Wind.
- Temple of Wind: Get the bombs, the Boss Key, beat Cyclok, free Neri and take the Heart Container.
- The Ghost Ship: Find the ship with the Spirits, free the Cubus sisters, win their volley game, get the Ghost Key and Heart Container.
- Zauz and the Temple of the Ocean King: B7 to B9: Pure Metals, Triforce door, crystal puzzles and the Southeastern Sea Chart.
- Goron Island and Gongoron: Sail the Southeastern Sea, beat the Massive Eye, pass Biggoron’s quiz, find Gongoron and reach the Goron Temple.
- Goron Temple: Team up with Gongoron, get the Bombchus and the Boss Key, beat Dongorongo and take the Crimsonine.
- Isle of Frost and the Yook Mystery: Cannon the ice, Anouki Estates, find the Yook among six villagers and fight through the Great Ice Field.
- Temple of Ice: Lever order, three small keys, Grappling Hook, Boss Key, Gleeok fight, Heart Container and Azurine.
- Temple of the Ocean King: B10 to B13 and the Northeastern Sea Chart: Gold Phantoms, the B11 bridges, three Force Gems on B12 and the Northeastern Sea Chart.
- Isle of the Dead and the Isle of Ruins: Dig spot, Phantom Corridor path, Regal Necklace, King’s Key, Max and the door symbol.
- Mutoh’s Temple: Get the Hammer, find both small keys and the Boss Key, beat Eox and collect the Aquanine.
- The Phantom Sword and Bellum: Phantom Hourglass walkthrough for the Phantom Sword, the last Temple of the Ocean King descent, Bellum.
Sailing, Secrets & Collectibles
- Heart Containers: Locations of all obtainable Heart Containers from chests, shops, and quest rewards.
- Power Gems: All 20 Power Gem locations in Phantom Hourglass, with requirements, plus what 10 and 20 gems do for Leaf.
- Wisdom Gems: All 20 Wisdom Gem locations in Phantom Hourglass, with requirements, plus what 10 and 20 gems do for Neri.
- Courage Gems: All 20 Courage Gem locations in Phantom Hourglass, with requirements, plus what 10 and 20 gems do for Ciela.
- Golden Frog Locations: Discovering all Golden Frogs to unlock fast-travel warp points across the Great Sea.
- Ship Parts: All 9 sets of 8 parts, how to get them, what sets sell for and how matching parts add hearts to the S.S. Linebeck.
- Treasures: Pink Coral, Pearl Necklace, Dark Pearl Loop, Zora Scale, Goron Amber, Ruto Crown, Helmaroc Plume and Regal Ring.
- Treasure Maps: Where each is, how to get it, and what the Salvage Arm brings up, plus how to buy and repair the arm.
- Fishing Guide: Get the Fishing Rod, catch all six fish and win the Big Catch Lure, two Ship Parts and a Heart Container.
- Mini-Games and Side Quests: Where to find it, what it costs, how to win and every prize, from the Cannon Game to the Treasure Maze.
- Trading Sequence: Hero’s New Clothes, Telescope, Guard Notebook, Wood Heart and the Swordsman’s Scroll for the Great Spin Attack.
Resources & Guides
- Boss Guide: Strategies for defeating Blaaz, Cyclok, Crayk, Diabolical Cubus Sisters, Dongorongo, Gleeok, Eox, and Bellum (all forms).
- Items and Equipment: Overview of Link’s tools (Boomerang, Bombs, Bow, Grappling Hook, Hammer, Shovel, Fishing Rod), the Phantom Sword, Phantom Hourglass, Sea Charts, and consumables.
- Enemies: A bestiary detailing monsters found on land, at sea, and within dungeons, including Phantoms and strategies to handle them.
- Characters: Guide to Link, Tetra, Ciela, Linebeck, Oshus (Ocean King), Bellum, Jolene, Joanne, the Spirits (Leaf, Neri, etc.), the Cobble Knights, and other key NPCs.
- Maps: How the four charts work, where each is found, the islands on them, dungeon maps and the Ocean King temple.
- Islands and Uncharted Islands: Where it is, what you do there, its secrets and the Uncharted, Harrow, Dee Ess and Maze Island extras.
- Sand of Hours: 10 minutes at the start, boss sand, all 5 sunken Sand of Hours chests, and the 25-minute maximum.
- MIDIs: MIDI renditions of the game’s themes.
- 100% Completion Checklist: Every total you need, from 13 Heart Containers to 60 Spirit Gems, with links to each location page.

The original adventure
The Legend of Zelda: Phantom Hourglass first released on Nintendo DS · 2007.
