

Table of Contents
How to Learn and Use Echoes

Objects: walk up to anything that shimmers and press ZR when the Learn prompt appears. Tri teaches this in the Hyrule Castle cell, where the Table is your first echo. Once you’ve learned something you can summon it with Y as often as you like: pots, beds, signs, statues and the rest.



Monsters: defeat a monster you haven’t learned yet and it leaves a shimmer behind; stand by it and press ZR to Learn it. Tri explains this after your first Zol on Suthorn Beach. Stronger variants count as separate echoes (Boomerang Boarblin Lv. 2, Lizalfos Lv. 3 and so on), so beat the tougher versions too when you meet them.



Summon cost: every echo costs Tri’s ▼ triangles, shown above the echo’s icon. A Table or a Zol costs 1, a Club Boarblin Lv. 2 costs 4, and the Lynel still costs 5 at the end of the game. Tri levels up as rifts are mended. Some level-ups give Tri another ▼ (“Tri gained a ▼!”), and others lower the number of ▼ needed for some echoes, which then show the saved triangles greyed out.


Bind & Reverse Bond: Tri teaches both in Suthorn Ruins. Bind (X) attaches Tri to a monster or object so it follows your movements. Use it to drag boulders, pull chests out from behind bars, or move beds and blocks into place. Reverse Bond, taught a little later in the same dungeon, works the other way round: while you’re bound, hold R to Follow whatever you’re bound to, which lets you ride moving platforms up and across gaps.



Echoes That Are Easy to Miss
Zelda’s Bed; learned from Zelda’s own canopy bed in Zelda’s Room at Hyrule Castle, where she wakes up after the Stilled Hyrule Castle. It’s easy to walk straight out to the throne room without learning it.



Soft Bed; the purple beds inside the Tough Mango Plant Lab, the tent at the Gerudo Desert oasis next to the Smoothie Shop.



Stuffed Toy; sits on a pedestal in a dark cave under a gravestone in a small fenced graveyard in Hyrule Field (light the two braziers to open the passage). Ghosts are drawn to it, and the cave’s puzzles use it to lure them away.



Firework; learned at Basa’s house in Goron City after finishing The Fireworks Artist. It launches a burst that breaks things, and Dampé wants one (plus a creature that spits stones) to build the Tocktorok in Explosions Galore!



Meat / Grilled Fish / Carrot / Rock Roast / Stuffed Toy; the food-and-lure echoes, each learned at one spot. Meat: a house in Suthorn Village (entices certain monsters). Grilled Fish: Anube’s mother on the Seesyde Village pier, for Deliver the Grilled Fish! (also entices monsters). Carrot: the carrot patch northwest of Hyrule Castle (horses come running). Rock Roast: the grill in Rock-Roast Quarry (Gorons love it; Tweelus have a weakness for it). Stuffed Toy: the ghost cave above (ghosts).




Pathblade, Gustmaster, Beamos, Platboom; these are monsters, not objects, and each is learned by defeating one where it lives. Pathblade comes from the side-scrolling cave in Gerudo Desert, Gustmaster from the void walkways of Stilled Hyrule Castle, and Beamos from a side-scrolling ruin in Faron Wetlands. Platboom, the one-eyed crusher you can ride up to high ledges, is learned in a side-view ruin near Gerudo Town.




Lynel; the Eternal Forest’s apex predator, learned by beating one in a forest clearing (Swordfighter Form helps). Get it before the finale: a summoned Lynel hits very hard in the Stilled Ancient Ruins and against Null.


Statue set (Snake / Hawk / Cat / Elephant Statue); all four are learned in Gerudo Sanctum. Snake, Cat and Elephant Statue stand in rooms inside the dungeon. Hawk Statue sits on a tower top in the stilled outdoor part of the Sanctum. The 1F tribute door needs two of them on its pedestals, and the boss arena is ringed by all four.




Ancient Orb; an artifact of the Eternal Forest, learned from one of the floating orbs beside the stone orb monument there. The monument’s slots light up one by one as orbs are brought to it. It is on the main route, but this is the only place to learn it.



All 127 Echoes: Cost, Type & Where to Learn
Object Echoes (34)
Table
Cost: 1 · Type: Object
A small, low table, strong enough for a person to stand on.
Where to Learn: Hyrule Castle dungeon – Zelda’s prison cell (first echo, Tri’s tutorial)

Old Bed
Cost: 1 · Type: Object
This bed is a bit worn out, but you’ll still get sleepy if you lie down on it.
Where to Learn: Hyrule Castle dungeon – lamp-lit guard barracks with beds

Soft Bed
Cost: 2 · Type: Object
It’s easy to just close your eyes and drift away on this soft, well-maintained bed.
Where to Learn: Tough Mango Plant Lab – tent at the Gerudo Desert oasis by the Smoothie Shop

Zelda’s Bed
Cost: 3 · Type: Object
There’s no better place to sleep than your own bed from your own castle.
Where to Learn: Hyrule Castle – Zelda’s Room, right after waking from the Stilled Hyrule Castle rescue

Decorative Shrub
Cost: 1 · Type: Object
An ornamental plant hardy enough to support a person on its bushy leaves.
Where to Learn: Hyrule Castle dungeon – corridor after Impa’s rescue (just after “The Mysterious Rifts”)

Wooden Box
Cost: 1 · Type: Object
A large, wooden box made of planks that is light enough to float on water.
Where to Learn: Hyrule Castle dungeon – storeroom with crates, while sneaking past guards

Pot
Cost: 1 · Type: Object
A simple pot of a common type. It is big enough for a person to fit inside.
Where to Learn: Suthorn Village – house interior, row of clay pots by the beds

Hyrule Castle Pot
Cost: 1 · Type: Object
An elegant pot from Hyrule Castle, clearly made with love and great effort.
Where to Learn: Hyrule Castle dungeon – row of pots on a shelf near patrolling guards

Gerudo Pot
Cost: 1 · Type: Object
A fine pot with vibrant colors to catch the eye. It is typical in Gerudo culture and has been for ages.
Where to Learn: Gerudo Desert – wind-cannon sand cave by the rift ruins (green pots on a ledge)

Boulder
Cost: 1 · Type: Object
A hard rock that’s very heavy, but you can move it if you really push.
Where to Learn: Hyrule Castle – side-view underground waterway (escape route out of the castle)

Rock
Cost: 1 · Type: Object
An ordinary rock that might be found anywhere. Good for throwing.
Where to Learn: Suthorn Beach (north end) – waterfall pool where Zelda washes out of the castle waterway

Lava Rock
Cost: 4 · Type: Object
Eldin Volcano (Stilled) is home to many rocks like this one. It is heat resistant and won’t crumble, even in lava.
Where to Learn: Eldin Volcano – lava edge just outside the Rock-Roast Quarry gate (by the signpost)

Ice Block
Cost: 1 · Type: Object
Like most ice, this block slides when pushed and floats in water. It also melts in the heat, again like most ice.
Where to Learn: Hebra Mountain – ice cave (entered by a campfire), ice-block maze room between braziers

Snowball
Cost: 2 · Type: Object
This large ball of snow rolls quickly downhill. While it’s painful to be struck by, it is surprisingly fragile.
Where to Learn: Hebra Mountain – ice cave, icy corridor past the ice-block and pit rooms (giant snowball)

Sign
Cost: 1 · Type: Object
A simple sign made of wooden planks. These stand all over Hyrule.
Where to Learn: Suthorn Prairie – signpost on the path just outside Suthorn Village

Grilled Fish
Cost: 1 · Type: Object
This perfectly grilled, flaky fish can instantly entice certain monsters with its irresistible, savory aroma.
Where to Learn: Seesyde Village – pier, at the start of “Deliver the Grilled Fish!”

Meat
Cost: 1 · Type: Object
A large hunk of bone-in meat that has been roasted to glistening. Its dripping juices entice certain monsters.
Where to Learn: Suthorn Village – cottage interior, meat roasting in the fireplace

Rock Roast
Cost: 1 · Type: Object
Considered a Goron delicacy, this meal is beyond the chewing power of the average Hylian.
Where to Learn: Rock-Roast Quarry – roasting pit with Darston (main quest; normal world, beside the rift)

Stuffed Toy
Cost: 1 · Type: Object
A cute little plush guy. For creepy, unknown reasons, ghosts are drawn to it.
Where to Learn: Hyrule Field – dark ghost cave reached through a graveyard gravestone, N of Castle Town

Carrot
Cost: 1 · Type: Object
Harvested fresh from a field northwest of Hyrule Castle, this carrot is quite sweet. Horses come running for them.
Where to Learn: Hyrule Field – carrot patch, after the runaway horse is brought back (Impa’s Gift quest)

Water Block
Cost: 1 · Type: Object
Liquid in a cube shape. If laid next to others, you can swim through them.
Where to Learn: Stilled Jabul Waters (rift) – floating islands joined by water cubes

Elephant Statue
Cost: 1 · Type: Object
An impressive statue with a long trunk and polished tusks. Its knowing eyes stare into the distance.
Where to Learn: Stilled Gerudo Sanctum (dungeon) – fire-bar room, grated alcove of blue elephant statues

Hawk Statue
Cost: 1 · Type: Object
A pointed statue with folded wings and a hooked beak. Its sharp eyes stare into the distance.
Where to Learn: Stilled Gerudo Sanctum (dungeon) – Still World exterior, top of a round tower

Cat Statue
Cost: 1 · Type: Object
A lithe statue with a mark on its forehead and rounded features. Its cunning eyes stare into the distance.
Where to Learn: Stilled Gerudo Sanctum (dungeon) – sand room with red cat statues and Gibdos

Snake Statue
Cost: 1 · Type: Object
A foreboding statue with a raised head and a coiled tail. Its cold eyes stare into the distance.
Where to Learn: Stilled Gerudo Sanctum (dungeon) – snake-statue room after the first Small Key

Ancient Orb
Cost: 1 · Type: Object
Enigmatic and extremely old, this is an artifact of the Eternal Forest. It floats in the air by unknown means.
Where to Learn: Eternal Forest (first visit) – by the stone orb monument after General Wright’s tablet

Trampoline
Cost: 1 · Type: Object
This children’s toy of springy cloth on a wooden frame lets you jump higher than usual if you hop onto it.
Where to Learn: Suthorn Village – village square, trampoline next to the well

Wind Cannon
Cost: 2 · Type: Object
An arcane device that continually blows a strong wind straight ahead that can disperse sand or extinguish flames.
Where to Learn: Gerudo Desert – wind-cannon sand cave by the rift ruins

Flying Tile
Cost: 3 · Type: Object
This magical floor tile flies at any who come near. If you stand on top of it, you can briefly fly with it.
Where to Learn: Gerudo Desert – red-canyon plateau, small dark cave room of flying floor tiles

Cloud
Cost: 2 · Type: Object
The Still World has petrified this cloud into something you can stand on for a short while.
Where to Learn: Stilled Hebra Mountain (rift on the way to Lanayru Temple) – first floating islands

Spiked Roller
Cost: 4 · Type: Object
A large log with many knobbly bits sticking out of it. Rolls downhill until something stops it.
Where to Learn: Hyrule Field – side-view cave down a hole in the woods just outside Kakariko Village

Beetle Mound
Cost: 3 · Type: Object
A strange pillar of soil that produces Beetles endlessly or until it’s destroyed.
Where to Learn: Gerudo Desert – cliff cave next to a rift, just after the Beetle (mounds spawn Beetles)

Firework
Cost: 2 · Type: Object
This device, crowning achievement of its Goron artisan, launches three fireworks in a row.
Where to Learn: Goron City – Basa’s house, reward for side quest “The Fireworks Artist”

Brazier
Cost: 2 · Type: Object
Stand near this portable fire pit and bask in its warming glow to stave off the cold.
Where to Learn: Suthorn Forest (east, by the rift) – braziers flanking a cave entrance

Monster Echoes (93)
Zol
Cost: 1 · Type: Enemy
A weak, gelatinous monster that moves slowly by expanding and contracting.
Where to Learn: Suthorn Beach – first monster echo, after defeating a Zol among the rocks

Ignizol
Cost: 2 · Type: Enemy
A white Zol with a flame on top of it. Anything it touches is set ablaze.
Where to Learn: Suthorn Forest – red-rock cave by the pond, after beating an Ignizol

Hydrozol
Cost: 2 · Type: Enemy
A Zol variant that grows when exposed to water. Its liquid surface makes it immune to fire.
Where to Learn: Zora Cove – cave entered from a cliff ledge (grass room with holes)

Buzz Blob
Cost: 3 · Type: Enemy
Slow-moving but powerfully charged with electricity, this creature’s shock field is even wider in water.
Where to Learn: Faron Wetlands – dirt paths between the ponds near a wooden bridge

Spear Moblin
Cost: 2 · Type: Enemy
A brutish monster found all over Hyrule. Its hurled spears can reach even high-up targets.
Where to Learn: Suthorn Forest – dirt paths near the rift, after defeating Spear Moblins

Spear Moblin Lv. 2
Cost: 4 · Type: Enemy
This Moblin throws spears relentlessly, keeping foes at bay. Its arcing throws can reach even distant enemies.
Where to Learn: Jabul Waters – river islands beside the rift (Moblin group by log-platform chest)

Sword Moblin
Cost: 2 · Type: Enemy
A brutish monster that fights with a sword. Its kind are fiercely territorial and form groups throughout the land.
Where to Learn: Hyrule Field – log-fenced Moblin camp, Sword Moblins beaten with a Peahat echo

Sword Moblin Lv. 2
Cost: 4 · Type: Enemy
This strong Moblin is common all over Hyrule. It blocks with its shield but struggles when its attacks are blocked.
Where to Learn: Eastern Hyrule Field – walled sandy clearing by the forest edge (Moblin camp)

Sword Moblin Lv. 3
Cost: 5 · Type: Enemy
A veteran Moblin that has mastered using its huge sword and shield to cut down all opponents.
Where to Learn: Eternal Forest (first visit) – muddy clearing in the fog maze (used Darknut echo)

Club Boarblin
Cost: 2 · Type: Enemy
A brute of the northern Gerudo Desert, this creature bounds directly at foes and lays into them with its club.
Where to Learn: Gerudo Desert – sandstorm area past the rock-spires stamp stand

Club Boarblin Lv. 2
Cost: 4 · Type: Enemy
This desert-dwelling warrior wields a club and shield. Fiercely territorial, it will pursue intruders doggedly.
Where to Learn: Gerudo Desert – red-rock canyon basin (red Boarblins and Peahats)

Boomerang Boarblin
Cost: 2 · Type: Enemy
Trained in the use of boomerangs, this Boarblin warrior is dangerous both coming and going.
Where to Learn: Gerudo Desert – sandstorm area, Boarblin camp with watchtower

Boomerang Boarblin Lv. 2
Cost: 4 · Type: Enemy
Having mastered the boomerang, this Boarblin has deadly aim. Its sharpened boomerangs are quick and accurate.
Where to Learn: Gerudo Desert – red-rock canyon basin, right after Club Boarblin Lv. 2

Lynel
Cost: 6 · Type: Enemy
The most fearsome monster in all of Hyrule, this brute annihilates foes with mighty swings of its sword.
Where to Learn: Eternal Forest (second visit, green tunic) – muddy clearing; beaten with Darknut echoes

Lizalfos
Cost: 3 · Type: Enemy
A hunter by nature, this creature wields a razor-sharp spear. It stabs prey with blinding speed.
Where to Learn: Eldin Volcano Trail – boulder-strewn upper ledges above the Torch Slug wall

Lizalfos Lv. 2
Cost: 4 · Type: Enemy
Nimble and lizard-like, this creature is resistant to fire and able to leap into close combat from great distances.
Where to Learn: Lizalfos Burrow (Eldin Volcano cave) – lava-crack room with crate tiles, beside Darston

Lizalfos Lv. 3
Cost: 5 · Type: Enemy
This massive Lizalfos is native to the Faron Wetlands. It is resistant to fire and is also at home underwater.
Where to Learn: Faron Wetlands – side-view underwater cave entered from a pond (fought with Chompfin echo)

Darknut
Cost: 3 · Type: Enemy
A martial monster in sturdy armor. It is slow and plodding, but its armor makes it utterly immune to blunt-force attacks.
Where to Learn: Suthorn Ruins (dungeon) – torch-lit stair hall, Darknut beaten with a Deku Baba echo

Darknut Lv. 2
Cost: 4 · Type: Enemy
This elite monster wears bright armor that protects against most attacks. Its powerful axe cleaves through foes.
Where to Learn: Stilled Hyrule Castle (dungeon) – 1F red-carpet hall lined with lilies, after a Darknut

Darknut Lv. 3
Cost: 5 · Type: Enemy
Huge and powerful, this Darknut variant wears armor that can even protect it from arrows.
Where to Learn: Faron Wetlands (east) – Darknut room at the end of the ruins by the rift (Spin Brace)

Armos
Cost: 2 · Type: Enemy
This living statue tirelessly patrols back and forth in a straight path, never wavering, always facing directly ahead.
Where to Learn: Faron Wetlands – same side-view underwater cave as Lizalfos Lv. 3 (further in)

Ball-and-Chain Trooper
Cost: 4 · Type: Enemy
Armored from head to toe, this mighty monster swings a ball and chain that can shatter some things on impact.
Where to Learn: Stilled Hyrule Castle (dungeon) – B2 boulder room, after beating the Troopers

Gibdo
Cost: 3 · Type: Enemy
A bandaged monster that can stop foes in their tracks. It is weak to fire, though, and will flee in a panic if exposed to it.
Where to Learn: Cryptic Cavern (plug cave below Gerudo Sanctum) – torch-lit sand room

Gibdo Lv. 2
Cost: 4 · Type: Enemy
Terrifying and driven by vengeance, this bandaged horror transforms into a ReDead when set on fire.
Where to Learn: Cryptic Cavern – end of the side-view passage, just before the sand plug

ReDead
Cost: 3 · Type: Enemy
Endlessly wandering the Gerudo Desert, this unsettling creature’s screams can freeze enemies in their tracks.
Where to Learn: Gerudo Desert – sand ruins along the rift edge (ReDead met roaming the ruins)

Fire Wizzrobe
Cost: 5 · Type: Enemy
A powerful fire magician, this creature warps across the sky, flinging blades of flame.
Where to Learn: Stilled Western Eldin Volcano (rift) – lava-ringed rock platforms with steam vents

Ice Wizzrobe
Cost: 5 · Type: Enemy
A mighty caster of ice magic, this creature warps across the sky, freezing enemies with frigid blasts.
Where to Learn: Hebra Mountain – walled frozen-lake pool, fought from the ice floes

Electric Wizzrobe
Cost: 5 · Type: Enemy
A potent electricity wielder, this creature warps across the sky, firing lightning-fast bolts that shock targets.
Where to Learn: Faron Wetlands – lily pond by a big round tree, just outside the dark mushroom cave

Caromadillo
Cost: 2 · Type: Enemy
This monster lives in caves or on plains, recklessly charging everything it sees. It holds its tail to roll, bouncing off walls.
Where to Learn: Suthorn Forest – side-view red-rock cave (the 4th Piece of Heart cave)

Caromadillo Lv. 2
Cost: 3 · Type: Enemy
A powerful monster that hurls itself with incredible momentum, flying over holes with ease.
Where to Learn: Gerudo Desert – small cave on the eastern edge by the grassland (before the octagon arena)

Rope
Cost: 1 · Type: Enemy
A snakelike monster that rushes at its prey headlong. Able to dodge airborne foes’ attacks with ease.
Where to Learn: Suthorn Forest – grassy path along the rift’s edge, after beating a Rope

Tornando
Cost: 2 · Type: Enemy
This mischievous monster cloaks itself in a miniature tornado and bursts out from sandstorms to knock foes backward.
Where to Learn: Gerudo Desert – wind-cannon sand cave, sealed battle room (Might Crystal chest)

Ribbitune
Cost: 2 · Type: Enemy
An amphibious crooner whose golden croaks draw other monsters to it, which can be useful as a trap.
Where to Learn: Hyrule Field – grassy cliff terraces beside the river, on the way north to Hebra

Drippitune
Cost: 3 · Type: Enemy
This amphibious monster’s croaking song can call rain from a cloudless sky.
Where to Learn: Faron Wetlands – pond clearing just south of the north entrance stairway

Torch Slug
Cost: 3 · Type: Enemy
Slimy and able to cling to walls and floors, this monster leaves a trail of flame wherever it goes. Beware.
Where to Learn: Eldin Volcano Trail – rock wall where Torch Slugs crawl, leaving fire trails

Freeze Slug
Cost: 3 · Type: Enemy
Lurking on the walls and floors of the coldest places, this creature leaves a path of freezing ice behind it.
Where to Learn: Lanayru Temple (dungeon) – side-view ice corridor with wind jets

Holmill
Cost: 3 · Type: Enemy
This monster digs holes in soft earth. Sometimes these holes can be entrances to hard-to-reach places.
Where to Learn: Ancestor’s Cave of Rest (Gerudo Desert cave) – sand room with Holmill holes

Wolfos
Cost: 3 · Type: Enemy
This wolflike creature is the bane of travelers, circling ominously around them to sow fear and confusion.
Where to Learn: Lake Hylia area – woods west of the lake, near the rifts (overworld Wolfos)

White Wolfos
Cost: 5 · Type: Enemy
Larger than a normal Wolfos, this white variant can summon its smaller kin with its howl.
Where to Learn: Lanayru Temple (dungeon) – White Wolfos pack room with rail tracks

Keese
Cost: 1 · Type: Enemy
A monster resembling a bat. If you hold one aloft and step off a ledge, you can glide a bit.
Where to Learn: Suthorn Beach – side-view cave (the one holding a Piece of Heart), after beating a Keese

Fire Keese
Cost: 4 · Type: Enemy
This flying monster burns hot enough to ignite anything it touches but will be destroyed by a stiff wind.
Where to Learn: Lizalfos Burrow (Eldin Volcano cave) – chain-lined corridor with lava cracks

Ice Keese
Cost: 4 · Type: Enemy
A flying monster shrouded in a zone of frigid air that can freeze enemies solid.
Where to Learn: Hebra Mountain – blizzard snowfield, shortly after the Leever (before Condé’s braziers)

Electric Keese
Cost: 4 · Type: Enemy
Wreathed in electricity, this flying monster shocks and paralyzes any foe it touches.
Where to Learn: Stilled Faron Wetlands (rift) – web-covered floating isles en route to Faron Temple

Mothula
Cost: 3 · Type: Enemy
This insect creature blasts through the air when it spots an enemy. While fast, it can’t stop quickly.
Where to Learn: Stilled Gerudo Sanctum (dungeon) – sunken sand-floor room next to the snake-statue room

Mothula Lv. 2
Cost: 5 · Type: Enemy
This powerful Mothula lives in the wetlands. Attacks won’t stop this flying juggernaut while it is blasting forward.
Where to Learn: Faron Wetlands – dense SE palm jungle beside a rift (normal world, not Stilled)

Needlefly
Cost: 2 · Type: Enemy
Highly intelligent, this large insect is a master of finding the perfect moment to attack.
Where to Learn: Jabul Waters – river islets between Crossflows Plaza and the rift

Albatrawl
Cost: 2 · Type: Enemy
A patient hunter of the air, this monster can suddenly dive, even into the water, to catch its prey.
Where to Learn: Zora Cove – open sea around the wrecked ship (Albatrawl swooping over the water)

Crow
Cost: 2 · Type: Enemy
Roosting in high-up spots, this bird monster swoops down to steal people’s rupees.
Where to Learn: Hyrule Field – grassy ledges just north of Lake Hylia, Crow beaten with a Peahat echo

Beakon
Cost: 3 · Type: Enemy
Persistent and loud, this monster follows its prey and calls for nearby allies to attack on its behalf.
Where to Learn: Faron Wetlands – dark cave with glowing blue mushrooms, past the shallow marsh

Guay
Cost: 3 · Type: Enemy
Soaring implacably above Hyrule Field, this winged monster dives to attack prey with its sharp beak.
Where to Learn: Lake Hylia area – grassy meadow by a rift, Guay beaten with a Wolfos echo

Octorok
Cost: 1 · Type: Enemy
Found in and around water, this octopus-like creature spits small rocks at its enemies, with impressive range.
Where to Learn: Suthorn Prairie (west) – stream by the pillar ruins, Octorok beaten from the water

Fire Octo
Cost: 2 · Type: Enemy
This Octorok variety has adapted to its volcanic habitat, using its high internal temperature to spit fiery rocks.
Where to Learn: Stilled Western Eldin Volcano (rift) – side-view cave reached through a hole in a platform

Ice Octo
Cost: 2 · Type: Enemy
This monster freezes foes with icy spit. The cold within it leaks out of its head.
Where to Learn: Hebra Mountain – frozen lake with ice floes, reached after a side-view ice cave

Sea Urchin
Cost: 1 · Type: Enemy
An unmoving aquatic monster with hard spines that can pierce metal.
Where to Learn: Suthorn Beach – sandy path below the cliffs, after defeating Sea Urchins

Sand Crab
Cost: 1 · Type: Enemy
This crablike monster attacks with its powerful claws as it skitters to and fro.
Where to Learn: Hyrule Field – sandy hedge area by the river, just before entering Jabul Waters

Biri
Cost: 2 · Type: Enemy
Electrically charged, this floating creature zaps an area around itself. Its field reaches further in water.
Where to Learn: Zora Cove – open sea by the rift edge, before the islet with the stone pedestal

Tangler
Cost: 1 · Type: Enemy
Nearly spherical and always scowling, this angry fish charges directly at any foe it sees.
Where to Learn: Lake Hylia area – river by a stone bridge, Tangler beaten with a Peahat echo

Tangler Lv. 2
Cost: 2 · Type: Enemy
Lighting up its surroundings with a head-mounted lamp, this scowling fish charges straight ahead.
Where to Learn: Zora Cove – islet cave, dark side-view underwater passage

Bombfish
Cost: 4 · Type: Enemy
This dangerous fish explodes at the slightest impact and is capable of breaking weakened walls.
Where to Learn: Jabul Waters – “Do not disturb the Bombfish” cave on a river island by the rift

Chompfin
Cost: 4 · Type: Enemy
This jagged-toothed bully rules the water, chomping and spinning with a slap of its tail.
Where to Learn: Zora Cove – open sea off Seesyde Village, near the wrecked ship

Piranha
Cost: 2 · Type: Enemy
Long fins and remarkable ferocity define this underwater predator. It pursues its prey relentlessly.
Where to Learn: Faron Wetlands – lily pond beside the wooden bridge (same ponds as Buzz Blob)

Sand Piranha
Cost: 2 · Type: Enemy
Vigorous and quick, this fishlike creature swims through sand with ease. It cannot survive in water, however.
Where to Learn: Gerudo Desert – sand flats at a cliff base, just before the oasis Waypoint Stone

Deku Baba
Cost: 2 · Type: Enemy
Aggressive and immobile, this plant reaches for anything that gets near. It is vulnerable to having its head pulled.
Where to Learn: Suthorn Ruins (dungeon) – 1F room with purple goo walls, after the heart pin

Bio Deku Baba
Cost: 3 · Type: Enemy
Capable of swallowing whole anything that approaches it, this fearsome plant is vulnerable to having its head pulled.
Where to Learn: Jabul Ruins (dungeon) – dark side-view underwater passage below the central hall

Deku Baba Lv. 2
Cost: 3 · Type: Enemy
A ferocious plant that uses its large mouth to snap at and swallow enemies. Its hard head protects it from attacks.
Where to Learn: Faron Wetlands (east, east of Scrubton) – tall grass by the torch posts

Peahat
Cost: 3 · Type: Enemy
A large plant creature that spins its spiky roots to attack. Like most plants, it is vulnerable to fire.
Where to Learn: Suthorn Forest – inside the brazier-flanked cave; Peahat downed with thrown rocks

Giant Goponga Flower
Cost: 4 · Type: Enemy
Native to the Faron Wetlands, this monstrous plant spits large clusters of dangerous pollen at enemies.
Where to Learn: Faron Wetlands – in the lily pond by the wooden bridge, right after Piranha

Zirro
Cost: 3 · Type: Enemy
This troublesome flying monster spits a continuous rain of bombs from on high.
Where to Learn: Eldin Volcano Trail – plateau by a plank bridge at a rift edge, Zirros dropping bombs

Ghirro
Cost: 2 · Type: Enemy
This airborne pest hinders foes with its powerful breath. The gale is strong enough to shove a person around.
Where to Learn: Eldin Volcano Trail – dark cave with ledges over a pit, crossed with water blocks

Mini-Moldorm
Cost: 2 · Type: Enemy
Skittering through its mountainous home on many legs, this creature’s quick and erratic movements confound foes.
Where to Learn: Eastern Hyrule Field – rocky clearing with boulders, past the Moblin camp

Strandtula
Cost: 2 · Type: Enemy
A spidery monster that spins thread to dangle from ceilings. The thread is strong but quite flammable.
Where to Learn: Suthorn Ruins (dungeon) – 1F side-view room with Strandtulas hanging on threads

Crawltula
Cost: 3 · Type: Enemy
A spidery monster that does not spin webs but does walk on walls and ceilings as easily as flat ground.
Where to Learn: Suthorn Prairie (west, past Lueburry’s house) – grassy pillar ruins

Baby Gohma
Cost: 2 · Type: Enemy
This creature slings sticky webs at foes to slow them down. The webs are curiously flammable though.
Where to Learn: Faron Wetlands – western tall-grass area below spider-web cliffs (outdoors, not a cave)

Beetle
Cost: 1 · Type: Enemy
This small monster isn’t very strong but can overwhelm the unwary in great numbers.
Where to Learn: Gerudo Desert – cliff cave next to a rift (narrow sand ledges over pits)

Aruroda
Cost: 2 · Type: Enemy
From out of the vast and trackless desert comes this one-eyed menace. It tries to get behind foes to sting them.
Where to Learn: Gerudo Desert – sand flats near the entrance oasis, on first arrival

Tektite
Cost: 2 · Type: Enemy
Resembling a pond skater in action, this creature hops across the surface of water, jumping higher every third hop.
Where to Learn: Lake Hylia – open water by a small islet, reached with Old Bed echoes on the water

Tektite Lv. 2
Cost: 3 · Type: Enemy
While it has a thick shell and sharp leg spikes, the single, glaring, red eye is the dominant feature of this Tektite variant.
Where to Learn: Hebra Mountain – first room of the Ice Spikes cave (off the snowy brazier clearing)

Hoarder
Cost: 3 · Type: Enemy
Naturally camouflaged, this creature hides underground until an unwary foe approaches the mushrooms on its back.
Where to Learn: Faron Wetlands – grassy stump clearing by the ponds, just south of the north entrance

Poe
Cost: 4 · Type: Enemy
A mischievous spirit that uses its lantern to set things on fire. When chased, it can slip through walls to escape.
Where to Learn: Stilled Gerudo Sanctum (dungeon) – green-block maze room with the dungeon-map chest

Moa
Cost: 3 · Type: Enemy
Fiercely protective of its allies, this floating monster fires eyebeams at foes. With no one to protect, it calms down.
Where to Learn: Hebra Mountain – snowy cliff path just outside an ice cave, below the summit

Goo Specter
Cost: 3 · Type: Enemy
A gooey nightmare that flattens itself to the ground, making it impossible to attack.
Where to Learn: Faron Wetlands (east, east of Scrubton) – torch-post square below the ruins by the rift

Ghini
Cost: 1 · Type: Enemy
Eternally lonely, this one-eyed ghost has an unfortunate tendency to lick potential friends.
Where to Learn: Hyrule Field rift north of Hyrule Castle – Still World graveyard (Ghini in a bubble)

Ghini Lv. 2
Cost: 3 · Type: Enemy
The largest type of Ghini, this monster has a huge eyeball and tongue to match its stature.
Where to Learn: Hyrule Field – pillar room deeper in the same graveyard ghost cave (Stuffed Toy cave)

Leever
Cost: 2 · Type: Enemy
A patient, subterranean monster, it waits for prey, then bursts to the surface, rotating its blades to attack.
Where to Learn: Hebra Mountain – blizzard snowfield next to a treasure chest

Pathblade
Cost: 1 · Type: Enemy
This monster charges ahead, spinning its sharp blades, then returns to its starting point. Its unending motion blocks paths.
Where to Learn: Cryptic Cavern – side-view wind-cannon passage

Gustmaster
Cost: 3 · Type: Enemy
Entirely immobile, this unusual creature intermittently blows gusts of air strong enough to lift a person off their feet.
Where to Learn: Stilled Hyrule Castle (dungeon) – narrow walkways over the void, guarded by a Gustmaster

Tweelus
Cost: 2 · Type: Enemy
This fire-resistant rock monster’s hard exterior is still vulnerable to impact. It has a weakness for Rock Roast.
Where to Learn: Eldin Volcano – lava-cracked rock paths above Goron City, on the way with Darston

Temper Tweelus
Cost: 3 · Type: Enemy
When attacked, this rage-filled rock monster moves much faster and heats up to scorching before cooling again.
Where to Learn: Hebra Mountain summit – green-pool cave room after the side-view snowball cave

Freezard
Cost: 3 · Type: Enemy
On spotting an enemy, this monster will blow out icy breath as it implacably pursues its quarry.
Where to Learn: Hebra Mountain – ice cave off the frozen lake (ice-block rooms)

Snomaul
Cost: 3 · Type: Enemy
A strange and hostile collection of living snowballs, this creature’s true body is the head. It can regrow lost snowballs.
Where to Learn: Hebra Mountain – snowy cliff ledges below the big rift, just after the mountain passage

Spark
Cost: 2 · Type: Enemy
A strange entity that moves along walls. It is wreathed in electricity and will shock anything it comes in contact with.
Where to Learn: Eastern Temple (Eastern Hyrule Field ruins, Sago’s quest) – first room inside


































































































































