Zelda Central

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  • Ocarina of Time Remake
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Enemies

Total118 entries: 30 overworld enemies, 40 underworld enemies, 18 traps and hazards, 4 pre-dungeon bosses, 9 mini-bosses, 8 Nightmares, 6 Shadow Nightmare forms and 3 Color Dungeon foes
WhereThe whole island, its eight dungeons, the Wind Fish’s Egg and the Color Dungeon (Game Boy Color only)
VersionLink’s Awakening DX; the original Game Boy lacks the Color Dungeon enemies and the colors
Useful itemsSword, Shield, Bombs, Bow, Magic Powder, Boomerang, Magic Rod, Hookshot, Roc’s Feather and Pegasus Boots

Koholint has dozens of enemy types, and the ones you meet early often need a different answer from the ones deep in a dungeon. This page lists every overworld enemy, dungeon enemy, trap, mini-boss and boss in the order you are likely to meet them, with where each one lives and the quickest way to beat it. Several enemies are immune to the Sword, so keep Magic Powder, Bombs and the Boomerang handy. For full boss fights go to the boss strategies, and for the dungeon routes use the walkthrough.

All enemies at a glance

#EnemyWhereSection
1Armosthe Ancient Ruins around the Southern Face Shrine, and on the way to the northern Face ShrineOverworld Enemies
2Beetlea hole in the ground south of Kanalet CastleOverworld Enemies
3Zirroflying over the overworldOverworld Enemies
4Buzz BlobUkuku Prairie, plus a lone one near the Witch’s Hut on Koholint PrairieOverworld Enemies
5Crowperched in trees all over the islandOverworld Enemies
6Cukemanmade from a Buzz Blob with Magic PowderOverworld Enemies
7Dactothe Tal Tal Mountain Range, including near the entrance to Turtle RockOverworld Enemies
8Darknutonly in and around Kanalet CastleOverworld Enemies
9Ghinithe Cemetery east of the Witch’s HutOverworld Enemies
10Giant Ghinithe Cemetery, when you disturb one particular tombstoneOverworld Enemies
11Giant Goponga FlowerGoponga SwampOverworld Enemies
12Goponga FlowerGoponga Swamp, where they close off the way into Bottle GrottoOverworld Enemies
13Leeverthe beaches of Toronbo Shores and Yarna DesertOverworld Enemies
14Like Likegroups on the prairies near Goponga Swamp, and inside Eagle’s TowerOverworld Enemies
15Mad Bomberthe grounds outside Kanalet CastleOverworld Enemies
16Moblinthe Mysterious Woods, the Moblin Cave and Tal Tal HeightsOverworld Enemies
17Monkeya palm tree on Toronbo ShoresOverworld Enemies
18MuttMabe VillageOverworld Enemies
19Octorokall over the island, especially on Toronbo ShoresOverworld Enemies
20Pig WarriorTal Tal Heights, Ukuku Prairie and the swamp area east of the Bottle Grotto entranceOverworld Enemies
21PincerUkuku Prairie and Yarna DesertOverworld Enemies
22PiranhaGoponga Swamp, the underground passage toward Yarna Desert, and the waterfall route to the northern Face ShrineOverworld Enemies
23PokeyYarna DesertOverworld Enemies
24Sand Crabthe beach at Toronbo Shores, beside the LeeversOverworld Enemies
25Sea UrchinToronbo ShoresOverworld Enemies
26Spiny Beetleunder bushes and rocks in Ukuku Prairie, Martha’s Bay and the Signpost MazeOverworld Enemies
27Sword Moblinthe Looping Path, the Moblin Cave and the Mysterious ForestOverworld Enemies
28TektiteTal Tal Heights and the Tal Tal Mountain RangeOverworld Enemies
29Winged OctorokUkuku Prairie, where you first meet themOverworld Enemies
30Zombiethe Cemetery and Koholint PrairieOverworld Enemies
31Angler Frythe Angler Fish boss room in Angler’s TunnelUnderworld Enemies
32Anti-Kirbythe first floor of Eagle’s TowerUnderworld Enemies
33Arm-Mimicthe Dream Shrine in Mabe VillageUnderworld Enemies
34Ball and Chain Soldierthe last room of Kanalet CastleUnderworld Enemies
35Battle Batsummoned by the Grim Creeper in Eagle’s TowerUnderworld Enemies
36Blazing Batsummoned by Ganon’s Shadow in the Wind Fish’s EggUnderworld Enemies
37Blooberthe underwater passage to the Nightmare’s Key in Catfish’s MawUnderworld Enemies
38Blue Camo Goblinthe Color DungeonUnderworld Enemies
39Blue Orb Monsterthe Color DungeonUnderworld Enemies
40Bombitethe Key CavernUnderworld Enemies
41Bone Putterthe Color Dungeon, in rooms with colored platformsUnderworld Enemies
42Boo Buddythe dark room that holds the Power Bracelet in Bottle GrottoUnderworld Enemies
43Cheep-Cheepthe flooded passages of Angler’s Tunnel and Catfish’s MawUnderworld Enemies
44Gelsplit off from red ZolsUnderworld Enemies
45GibdoEagle’s Tower and Turtle RockUnderworld Enemies
46Goombaside-scrolling sections in Tail Cave, Bottle Grotto, the passage to Kanalet Castle, Catfish’s Maw, the Face Shrine and Turtle RockUnderworld Enemies
47Green Camo Goblinthe Color DungeonUnderworld Enemies
48Green Orb Monsterthe Color DungeonUnderworld Enemies
49Hardhat BeetleTail Cave, Bottle Grotto and other dungeonsUnderworld Enemies
50Keesecaves and dungeonsUnderworld Enemies
51Mask-MimicBottle Grotto and the Face ShrineUnderworld Enemies
52Mini-MoldormTail Cave and the Face ShrineUnderworld Enemies
53Pairoddthe Key CavernUnderworld Enemies
54PeahatAngler’s Tunnel, Eagle’s Tower and Turtle RockUnderworld Enemies
55Piranha Plantside-scrolling areas of Bottle Grotto and Key CavernUnderworld Enemies
56Pols VoiceBottle Grotto and the Face ShrineUnderworld Enemies
57Red Camo Goblinthe Color DungeonUnderworld Enemies
58Red Orb Monsterthe Color DungeonUnderworld Enemies
59RopeTurtle RockUnderworld Enemies
60Shrouded StalfosBottle GrottoUnderworld Enemies
61SparkTail Cave, the Face Shrine, Turtle Rock and other dungeonsUnderworld Enemies
62Spiked BeetleTail Cave, Bottle Grotto and Angler’s TunnelUnderworld Enemies
63StalfosTail Cave, Bottle Grotto, Key Cavern and many other dungeonsUnderworld Enemies
64Stardungeon roomsUnderworld Enemies
65Sword StalfosdungeonsUnderworld Enemies
66Three-of-a-KindTail Cave and Eagle’s TowerUnderworld Enemies
67VireTurtle RockUnderworld Enemies
68Water TektiteAngler’s Tunnel and Catfish’s MawUnderworld Enemies
69Wizzrobethe Face ShrineUnderworld Enemies
70Zolcaves and dungeons across the islandUnderworld Enemies
71Beamosthe Face Shrine, Eagle’s Tower and Turtle RockTraps and Hazards
72Blade TrapdungeonsTraps and Hazards
73Boulderthe east side of the Tal Tal Mountain RangeTraps and Hazards
74Bubbledungeons only, never on the overworldTraps and Hazards
75Eye GuarddungeonsTraps and Hazards
76Face Lampdungeon roomsTraps and Hazards
77Flame Fountaina cave in the western Tal Tal Mountains that leads to Turtle RockTraps and Hazards
78Flying Tilethe Face ShrineTraps and Hazards
79Flying Potthe Face Shrine, in Facade’s fightTraps and Hazards
80Giant Bubblea side-scrolling passage of the Face ShrineTraps and Hazards
81Mega Thwompa side-scrolling passage of the Key CavernTraps and Hazards
82Podoboothe lava passages of Turtle RockTraps and Hazards
83Spiked Rollerthe Rolling Bones fight in Tail Cave and Turtle RockTraps and Hazards
84Spiked Thwompside-scrolling areas of Angler’s Tunnel and Catfish’s MawTraps and Hazards
85Stone Elevatora side-scrolling passage near the end of Bottle GrottoTraps and Hazards
86Thwompthe underground passage of the Face ShrineTraps and Hazards
87Tricky Chestdungeons such as Angler’s Tunnel and the Face ShrineTraps and Hazards
88Vacuum MouthBottle Grotto, Key Cavern, the Face Shrine and Turtle RockTraps and Hazards
89King Moblinthe Moblin Cave near Goponga SwampPre-Dungeon Bosses
90Lanmolathe quicksand pit in Yarna DesertPre-Dungeon Bosses
91Armos Knightthe Southern Face Shrine in the Ancient RuinsPre-Dungeon Bosses
92Turtle Rockthe entrance to the Turtle Rock dungeon, in the Tal Tal Mountain RangePre-Dungeon Bosses
93Rolling BonesTail Cave, Turtle RockMini-Bosses
94HinoxBottle Grotto, Eagle’s Tower, Turtle RockMini-Bosses
95Dodongo SnakesKey CavernMini-Bosses
96Cue BallAngler’s Tunnel, Turtle RockMini-Bosses
97Master StalfosCatfish’s MawMini-Bosses
98GohmaCatfish’s MawMini-Bosses
99SmasherFace Shrine, Turtle RockMini-Bosses
100Grim CreeperEagle’s TowerMini-Bosses
101BlainoTurtle RockMini-Bosses
102MoldormTail Cave (Level 1)Dungeon Bosses
103GenieBottle Grotto (Level 2)Dungeon Bosses
104Slime EyeKey Cavern (Level 3)Dungeon Bosses
105Angler FishAngler’s Tunnel (Level 4)Dungeon Bosses
106Slime EelCatfish’s Maw (Level 5)Dungeon Bosses
107FacadeFace Shrine (Level 6)Dungeon Bosses
108Evil EagleEagle’s Tower (Level 7)Dungeon Bosses
109Hot HeadTurtle Rock (Level 8)Dungeon Bosses
110Giant ZolForm 1, the Wind Fish’s Egg (also listed as Giant Gel)Shadow Nightmares
111Agahnim’s ShadowForm 2, the Wind Fish’s EggShadow Nightmares
112Moldorm’s ShadowForm 3, the Wind Fish’s EggShadow Nightmares
113Ganon’s ShadowForm 4, the Wind Fish’s EggShadow Nightmares
114Lanmola’s ShadowForm 5, the Wind Fish’s EggShadow Nightmares
115DethIForm 6, the Wind Fish’s EggShadow Nightmares
116Stone HinoxMini-boss, Color DungeonColor Dungeon Enemies
117Giant Buzz BlobMini-boss, Color DungeonColor Dungeon Enemies
118Hardhit BeetleBoss, Color DungeonColor Dungeon Enemies

Overworld Enemies

These enemies roam the fields, beaches, swamps, graveyards and mountains of Koholint. Most of them are easy once you know how they move, and a few can only be beaten with a particular item.

Armos

Armos

Found: the Ancient Ruins around the Southern Face Shrine, and on the way to the northern Face Shrine. It sits like a statue until you touch it, then lumbers around at random. Your Sword just knocks it back. Arrows, Bombs or the Boomerang defeat it, so stay at range and shoot. Plenty of the statues in the Ruins are plain scenery and never come alive.

Beetle

Beetle

Found: a hole in the ground south of Kanalet Castle. It crawls out when you step close and dies to one Sword slash, but the hole keeps producing more, so there is no reason to farm it.

Zirro

Zirro

Found: flying over the overworld. A winged, mushroom-like creature that drops bombs. Keep moving so its bombs miss you and hit it with the Sword when it comes close.

Buzz Blob

Buzz Blob

Found: Ukuku Prairie, plus a lone one near the Witch’s Hut on Koholint Prairie. Hitting it with the Sword gives you an electric shock. The Magic Powder you get from the Witch is the intended answer: sprinkle it on the Buzz Blob outside her hut to turn it into a Cukeman and see how it works.

Crow

Crow

Found: perched in trees all over the island. It dives at you when you walk up to its tree. A Crow near Kanalet Castle guards one of Prince Richard’s Golden Leaves, so defeat it to claim the leaf.

Cukeman

Cukeman

Found: made from a Buzz Blob with Magic Powder. This is the harmless form of a Buzz Blob. It has bulging eyes and rambles in nonsense when you talk to it.

Dacto

Dacto

Found: the Tal Tal Mountain Range, including near the entrance to Turtle Rock. It swoops at you as soon as it sees you, so draw your Sword when one appears overhead.

Darknut

Darknut

Found: only in and around Kanalet Castle. Some throw spears, but most charge with a sword, and that blade deflects your Sword when you attack head-on. Hit it from the side instead. Beating them is part of earning Prince Richard’s Golden Leaves.

Ghini

Ghini

Found: the Cemetery east of the Witch’s Hut. Touching some graves wakes a ghost. Hit it with the Sword to defeat it.

Giant Ghini

Giant Ghini

Found: the Cemetery, when you disturb one particular tombstone. A much bigger ghost that takes more hits and hurts more.

Giant Goponga Flower

Giant Goponga Flower

Found: Goponga Swamp. This huge flower shoots fireballs at anyone passing and hurts on contact. BowWow can eat it.

Goponga Flower

Goponga Flower

Found: Goponga Swamp, where they close off the way into Bottle Grotto. Your own tools cannot clear them. They are BowWow’s favorite food, so let him eat them.

Leever

Leever

Found: the beaches of Toronbo Shores and Yarna Desert. It burrows through the sand, pops up beside you and attacks, so keep walking and slash it when it surfaces.

Like Like

Like Like

Found: groups on the prairies near Goponga Swamp, and inside Eagle’s Tower. If you have the basic Shield equipped, it swallows it. Kill the Like Like that took it to get the Shield back, or buy a new one at the Town Tool Shop. Kill it with the Sword or another weapon.

Mad Bomber

Mad Bomber

Found: the grounds outside Kanalet Castle. He hides in holes in the courtyard and lobs bombs from a random one. Hit him while his head is out of a hole. Defeating him gives you a Golden Leaf, and he does not come back.

Moblin

Moblin

Found: the Mysterious Woods, the Moblin Cave and Tal Tal Heights. These spear-throwers wander around and are easy to beat. Face them head-on and keep your Shield up against the spears.

Monkey

Monkey

Found: a palm tree on Toronbo Shores. This lone monkey pelts you from its tree. Ram the tree with the Pegasus Boots to shake it loose. It has nothing to do with Kiki, the friendly monkey near Kanalet Castle who builds the bridge in the trading sequence.

Mutt

Mutt

Found: Mabe Village. These dogs ignore you unless you pick a fight, and then they pounce once and calm down. Leave them alone.

Octorok

Octorok

Found: all over the island, especially on Toronbo Shores. It crawls slowly and spits single rocks. Block them with the Shield and slash it. Before you pick up your Sword on the beach, the Shield is your only defense.

Pig Warrior

Pig Warrior

Found: Tal Tal Heights, Ukuku Prairie and the swamp area east of the Bottle Grotto entrance. A pig-faced cousin of the Moblin. It acts just like one, and some carry a sword and shield while others throw spears.

Pincer

Pincer

Found: Ukuku Prairie and Yarna Desert. It lives in a hole and lashes out when you step near. Dodge the strike, then slash it once or twice. The Roc’s Feather helps with the dodge.

Piranha

Piranha

Found: Goponga Swamp, the underground passage toward Yarna Desert, and the waterfall route to the northern Face Shrine. It hides underwater and leaps at you when you walk by. Keep your distance from the water or hit it as it surfaces.

Pokey

Pokey

Found: Yarna Desert. A cactus with three segments including its head. Each Sword, Bomb or Arrow hit knocks off a segment, then you can strike the head. Magic Powder, the Magic Rod, the Hookshot or the Boomerang kill it whole.

Sand Crab

Sand Crab

Found: the beach at Toronbo Shores, beside the Leevers. It scuttles along the sand and can surprise you early in the game.

Sea Urchin

Sea Urchin

Found: Toronbo Shores. It never moves and hurts only if you touch it. Early on you have to push several out of the way with your Shield to reach your Sword.

Spiny Beetle

Spiny Beetle

Found: under bushes and rocks in Ukuku Prairie, Martha’s Bay and the Signpost Maze. It leaps out when you disturb its hiding spot. It is a weak enemy.

Sword Moblin

Sword Moblin

Found: the Looping Path, the Moblin Cave and the Mysterious Forest. It carries a sword and shield and charges once it spots you. Its blade turns aside your Sword, so wait for it to commit and attack from the side.

Tektite

Tektite

Found: Tal Tal Heights and the Tal Tal Mountain Range. It hops around in big jumps without dodging your attacks. Strike it right after it lands.

Winged Octorok

Winged Octorok

Found: Ukuku Prairie, where you first meet them. When you swing, it flies up and lands behind you to fire a rock. Hit it as it lands, jump and swing with the Roc’s Feather, or use a Spin Attack, the Boomerang or the Magic Rod.

Zombie

Zombie

Found: the southeast Cemetery and the bottom two screens of Koholint Prairie. They keep climbing out of the ground and die to a single Sword hit. They are more annoying than dangerous.

Underworld Enemies

These enemies live in dungeons, caves, side-scrolling sections and hidden rooms.

Angler Fry

Angler Fry

Found: the Angler Fish boss room in Angler’s Tunnel. These small fish drift around the arena and hurt you if you touch them. One Sword hit removes each.

Anti-Kirby

Anti-Kirby

Found: the first floor of Eagle’s Tower. It tries to inhale you, then spits you out. The Sword bounces off it. Bombs, the Boomerang or the Magic Rod will defeat it, but you can also just walk away from it.

Arm-Mimic

Arm-Mimic

Found: the Dream Shrine in Mabe Village. It copies your movements in mirror image and blocks a straight attack. A Spin Attack gets through.

Ball and Chain Soldier

Ball and Chain Soldier

Found: the last room of Kanalet Castle. He whirls a spiked ball and then hurls it at you. Dodge it and strike while he is not swinging. He drops a Golden Leaf.

Battle Bat

Battle Bat

Found: summoned by the Grim Creeper in Eagle’s Tower. The game also calls them Big Keese. The Grim Creeper calls them in flocks of six. You can only hit them while they dive at you, and you must get all six or all six return.

Blazing Bat

Blazing Bat

Found: summoned by Ganon’s Shadow in the Wind Fish’s Egg. Ganon’s Shadow spins its trident and sends flaming bats at you. They are mostly a matter of keeping on the move.

Two Bloobers drifting in the flooded side-scrolling passage with Link swimming beside them

Bloober

Found: the underwater passage to the Nightmare’s Key in Catfish’s Maw. This squid lurches diagonally toward you. Your Sword is the quickest way to beat it.

Blue Camo Goblin

Blue Camo Goblin

Found: the Color Dungeon. It hides against the colored floor tiles, creeping up on you. One Sword hit defeats it.

Blue Orb Monster

Blue Orb Monster

Found: the Color Dungeon. Hit an Orb Monster with the Sword, then lift it with the Power Bracelet and throw it into the hole with the matching color. Fill every hole and a chest or a small key appears.

Bombite

Bombite

Found: the Key Cavern. It ignites its fuse when struck, then dashes about bouncing off walls before exploding. Your Shield stops it bumping into you but not the blast, so back away after hitting it. Two colors exist, red being the common one. Killing them with Bombs stops them coming back.

Bone Putter

Bone Putter

Found: the Color Dungeon, in rooms with colored platforms. The wingless ones are harmless and jump around making the platforms vanish. The winged ones drop bombs. One Sword hit beats either kind.

Boo Buddy

Boo Buddy

Found: the dark room that holds the Power Bracelet in Bottle Grotto. These ghosts chase you in the dark and reappear when struck. Light a torch with Magic Powder, which weakens them, and then your Sword can finish them.

Two Cheep-Cheeps swimming on either side of Link in a flooded room of Angler's Tunnel

Cheep-Cheep

Found: the flooded passages of Angler’s Tunnel and Catfish’s Maw. It swims slowly back and forth. Those in Catfish’s Maw jump out of the water when you come near. Any attack beats them.

Gel

Gel

Found: split off from red Zols. A Gel deals no damage. It clings to you and slows you down until it drops off after a few seconds.

Gibdo

Gibdo

Found: Eagle’s Tower and Turtle Rock. This mummy shuffles toward you, and a plain Sword hit is enough to defeat it.

Link with the Magic Rod in an ice-blocked cave, with a Goomba nearby

Goomba

Found: side-scrolling sections in Tail Cave, Bottle Grotto, the passage to Kanalet Castle, Catfish’s Maw, the Face Shrine and Turtle Rock. It walks back and forth. Stomp it with the Roc’s Feather or hit it.

Link at the top of the ladder beside the ice blocks, with a Goomba below
Green Camo Goblin

Green Camo Goblin

Found: the Color Dungeon. Like all Camo Goblins, they blend into the colored tiles and then sneak up on you. One Sword hit is enough.

Green Orb Monster

Green Orb Monster

Found: the Color Dungeon. It works like the other Orb Monsters. Pick it up after a Sword hit and throw it into the green hole.

Hardhat Beetle

Hardhat Beetle

Found: Tail Cave, Bottle Grotto and other dungeons. Your Sword only knocks it back. Bombs destroy it, and you can knock it into a pit.

Keese

Keese

Found: caves and dungeons. A bat that waits until you approach, then flutters off in an arc. It dies to any attack.

Mask-Mimic

Mask-Mimic

Found: Bottle Grotto and the Face Shrine. It mirrors your movement and its mask shields its front. Attack it from behind, where its mask does not protect it.

Mini-Moldorm

Mini-Moldorm

Found: Tail Cave and the Face Shrine. A little worm with a green-outlined black body that wriggles around the room. Hit its body and keep clear of its path.

Pairodd

Pairodd

Found: the Key Cavern. If you walk up at normal speed it teleports to the far side of the room and shoots at you. Hit it first from a distance with the Bow or Bombs, or dash into it with the Pegasus Boots and Sword before it can vanish.

Peahat

Peahat

Found: Angler’s Tunnel, Eagle’s Tower and Turtle Rock. It flies across the screen and lands now and then to rest. Wait for it to land before you attack.

Piranha Plant

Piranha Plant

Found: side-scrolling areas of Bottle Grotto and Key Cavern. It pops from a pipe at intervals to bite. Wait until it ducks back, jump it with the Roc’s Feather, or cut it down.

Pols Voice

Pols Voice

Found: Bottle Grotto and the Face Shrine. Arrows work, but it takes several. A thrown pot or a Bomb is quicker. Magic Powder stuns it and lets you pick it up with the Power Bracelet and throw it.

Red Camo Goblin

Red Camo Goblin

Found: the Color Dungeon. It behaves like the green one: it sneaks along the colored floor and is beaten with one Sword hit.

Red Orb Monster

Red Orb Monster

Found: the Color Dungeon. Pick it up after hitting it and drop it in the red hole.

Rope

Rope

Found: Turtle Rock. A snake that dashes at you in a straight line when you line up with it. Step aside and slash.

Shrouded Stalfos

Shrouded Stalfos

Found: Bottle Grotto. It is slower than other Stalfos and does not jump away. As soon as it sees you it throws a spear or fires an arrow, so close in and hit it.

Spark

Spark

Found: Tail Cave, the Face Shrine, Turtle Rock and other dungeons. A ball of electricity that circles walls and blocks. Leave it alone.

Spiked Beetle

Spiked Beetle

Found: Tail Cave, Bottle Grotto and Angler’s Tunnel. It is invulnerable while upright and charges when it spots you. Block the charge with your Shield to flip it, then hit its belly before it flips back.

Spiked Beetles creeping around the crystal chest platform in a flooded Angler's Tunnel room
Stalfos

Stalfos

Found: Tail Cave, Bottle Grotto, Key Cavern and many other dungeons. This skeleton jumps away from your attacks, and some kinds leap on you or throw bones. Wait for it to land, then strike.

A spiky orange Star sitting beside the chest on a grey tile patch in a blue-floored Tail Cave room

Star

Found: dungeon rooms. A spinning star that rushes around the room and hurts on touch. One Sword hit defeats it.

Sword Stalfos

Sword Stalfos

Found: dungeons. A stronger Shrouded Stalfos that carries a sword and shield and charges. Its blade deflects yours, so hit it from behind.

Three-of-a-Kind

Three-of-a-Kind

Found: Tail Cave and Eagle’s Tower. Three creatures scurry around showing card suits. Hit one so it freezes on a suit, then hit the other two until all three match. Three diamonds drop Rupees, three hearts drop Hearts, and the room is cleared once all three match.

Vire

Vire

Found: Turtle Rock. A fast red bat that throws fireballs, which your Sword can block, and then swoops at you. It splits into Big Keese when hit. A Boomerang hit does it in one go on the Game Boy games.

Water Tektite

Water Tektite

Found: Angler’s Tunnel and Catfish’s Maw. It skids across the water diagonally and cannot leave it. It does not chase you.

Wizzrobe

Wizzrobe

Found: the Face Shrine. It shows a hat on the floor where it will appear, then rises and fires. Your Sword only pushes it back. Two Arrows, one Bomb, or a thrown pot or a stunned enemy defeat it. The Hookshot or Boomerang stun it so you can follow up with a Bomb.

Zol

Zol

Found: caves and dungeons across the island. Green Zols ambush you from the floor and sink back when you retreat. Red Zols walk toward you and split into two Gels when cut. Hit one hard enough in a single blow, with a Bomb or a Spin Attack, to stop it splitting.

Traps and Hazards

These are not always enemies in the strict sense, but they hurt or block you all the same, mostly inside dungeons.

Eye statues stand around a chest in Angler's Tunnel's crystal room, with Link and tektites nearby

Beamos

Found: the Face Shrine, Eagle’s Tower and Turtle Rock. This statue turns its eye in a circle and fires beams when it sees you. It cannot be killed.

Round eye statues ring a chest in a watery room of Angler's Tunnel, with Link at the lower right
Blade Trap

Blade Trap

Found: dungeons. It shoots across the room when you step into its line and slides back slowly. Bait it, then pass, or jump over it with the Roc’s Feather.

A green-rimmed rolling boulder on a Tal Tal Mountain path, with Link walking the lower ledge to the right

Boulder

Found: the east side of the Tal Tal Mountain Range. Rocks that roll down the slope. Dodge them. The Stone Hinox in the Color Dungeon also drops them.

Bubble

Bubble

Found: dungeons only, never on the overworld. A flaming skull that bounces off walls and is nearly invincible. In tight corridors, jump it with the Roc’s Feather.

Eye Guard

Eye Guard

Found: dungeons. It spits fireballs until every other enemy in the room is dead.

Four Face Lamps stand in the corners of a ring-shaped Face Shrine room with Link in the middle

Face Lamp

Found: dungeon rooms. A brazier that starts firing fireballs when enemies appear. The only way to silence it is to defeat all the enemies in the room.

Flames shoot up in a narrow corridor of the cave on the way to Turtle Rock

Flame Fountain

Found: a cave in the western Tal Tal Mountains that leads to Turtle Rock. It blasts a constant jet of fire down a narrow corridor and shoves you back. You cannot destroy it. Hold up the Mirror Shield from Eagle’s Tower to push the flames back and walk past.

Link stands among red flames in the cave on the way to Turtle Rock
Flying Tile

Flying Tile

Found: the Face Shrine. Floor tiles lift off and fly at you, and they are Facade’s main attack. Block them with your Shield. Some reveal pits where they were lying.

Flying Pot

Flying Pot

Found: the Face Shrine, in Facade’s fight. A pot that looks ordinary until you near it, then flies at you. Hit it with the Sword or block it with the Shield. Pots often hold a Heart.

A large peach Giant Bubble drifts in a side-scrolling Face Shrine passage close to Link

Giant Bubble

Found: a side-scrolling passage of the Face Shrine. Two of these flaming balls bounce around the corridor. They cannot be harmed and hurt on touch.

Mega Thwomp

Mega Thwomp

Found: a side-scrolling passage of the Key Cavern. It hangs above a spike pit and will not fall as you jump under it. Dash into it with the Pegasus Boots and Sword equipped and it cracks and drops, and you can then use it as a step to reach the ledge.

Podoboo

Podoboo

Found: the lava passages of Turtle Rock. A fireball that leaps out of the lava to knock you in. Time your jumps with the Roc’s Feather as you ride the moving platforms.

A spiked roller slides across a grey Tail Cave room as Rolling Bones moves in

Spiked Roller

Found: the Rolling Bones fight in Tail Cave and Turtle Rock. Rolling Bones pushes this spiked bar toward you across the room. Jump it with the Roc’s Feather and hit him before he gets behind it.

A spiked bar slides across the Turtle Rock lava room with Link at the right
A spiked grey Thwomp hangs between two pillars above Link beside a ladder in Angler Tunnel

Spiked Thwomp

Found: side-scrolling areas of Angler’s Tunnel and Catfish’s Maw. It slams down from the ceiling and slowly rises again. Edge forward until it falls, step back and walk past once it rises, or run under with the Pegasus Boots. You can jump onto its flat top with the Roc’s Feather.

Link on a ladder above a stone lift resting over a row of spikes in Bottle Grotto

Stone Elevator

Found: a side-scrolling passage near the end of Bottle Grotto. It looks like any moving lift but sprouts a grimacing face and refuses to move when you stand on it. Carry a big pot onto it with the Power Bracelet to make it heavy enough.

A grey Thwomp hangs above a torch-lit Angler's Tunnel room with Link at the left

Thwomp

Found: the underground passage of the Face Shrine. A small one-eyed block that drops when you come close. It is invulnerable, so move fast through its drop zone.

A closed chest on teal floor tiles in Angler's Tunnel with Link standing just below it

Tricky Chest

Found: dungeons such as Angler’s Tunnel and the Face Shrine. It looks like any treasure chest, but when you open it a Green Zol jumps out.

Vacuum Mouth

Vacuum Mouth

Found: Bottle Grotto, Key Cavern, the Face Shrine and Turtle Rock. It never attacks, but in bursts it sucks in everything in the room. Walk against the pull.

Pre-Dungeon Bosses

These bigger enemies stand in the way of a dungeon or the key that opens it.

King Moblin

King Moblin

Location: the Moblin Cave near Goponga Swamp. He holds BowWow hostage. He fires at you while hopping around, then pounds his chest and charges with his head down. Step aside and he crashes into the back wall and is stunned, and that is when you hit him. He has plenty of health, so repeat the dodge.

Lanmola

Lanmola

Location: the quicksand pit in Yarna Desert. It guards the Angler Key. Hit its head when it rises from the sand. Do not get pulled into the center of the pit.

Armos Knight

Armos Knight

Location: the Southern Face Shrine in the Ancient Ruins. He keeps the Face Key. Shoot him with the Bow, or ram him with the Pegasus Boots and Sword to chip off his armor. Jump with the Roc’s Feather when he stomps to avoid being stunned.

The stone turtle head lunges down at Link at the entrance to Turtle Rock

Turtle Rock

Location: the entrance to the Turtle Rock dungeon, in the Tal Tal Mountain Range. A stone turtle blocks the entrance. Play the Frog’s Song of Soul and its head wakes up and slams at you on a long neck. It is weak against your Sword. When it falls, the entrance opens.

The stone turtle head flashes red after a Sword hit at the Turtle Rock entrance

Mini-Bosses

Mini-bosses guard doors, keys and key items inside the dungeons. The nine below appear in the main game. Vire, covered with the underworld enemies, also acts as a mini-boss in Turtle Rock.

Pink Rolling Bones beside a vertical spiked bar along the right wall of a stone dungeon room

Rolling Bones

Dungeons: Tail Cave, Turtle Rock. Jump over the spiked bar he shoves at you with the Roc’s Feather, then slash him. When he falls, a Fairy and a warp back to the dungeon entrance appear.

Hinox

Hinox

Dungeons: Bottle Grotto, Eagle’s Tower, Turtle Rock. He hurls bombs at you, and he grabs and slams you if he catches you. Hit him between throws. The holed or cracked floors in some of these rooms can drop you a level. The Boomerang is a safe way to hit him from range.

Two Dodongo Snakes with open mouths slithering across a dungeon room

Dodongo Snakes

Dungeons: Key Cavern. A pair of snakes slides around with open mouths. Drop Bombs right in front of them and they swallow them. A Fairy and a warp spot appear when both are gone.

Red Cue Ball at the right edge of a lava-ringed pit room, with Link in the top-right corner

Cue Ball

Dungeons: Angler’s Tunnel, Turtle Rock. You can only hurt it from behind. Jump over it with the Roc’s Feather and slash, ideally with a Spin Attack, or dash behind it with the Pegasus Boots. The Boomerang and Magic Rod do nothing to it.

Master Stalfos

Master Stalfos

Dungeon: Catfish’s Maw. You fight him several times. Each time, hit him from his right side, away from his shield, and when he collapses, put a Bomb on him. He runs away after each of the early fights; in the last one he drops the Hookshot.

Gohma

Gohma

Dungeon: Catfish’s Maw. Shoot the eye with an Arrow or pull on it with the Hookshot when it opens to fire.

Black iron ball with an orange rim rolling toward Link across a brick dungeon room

Smasher

Dungeons: Face Shrine, Turtle Rock. He picks up a heavy ball and throws it. Lift the ball with the Power Bracelet before it reaches him and throw it back. He hides behind a Bomb-opened wall in the Face Shrine.

Link holding a heavy black ball above his head in a lava room
Grim Creeper

Grim Creeper

Dungeon: Eagle’s Tower. He plays a flute to summon six Battle Bats. Defeat all six as they dive at you or he calls another batch. Once you do, he flees.

Blaino

Blaino

Dungeon: Turtle Rock. A boxer whose punch hurts a lot. Stay mobile, dodge his wind-up and hit him after he punches.

Dungeon Bosses

The eight Nightmares guard the Instruments of the Sirens, and each drops a Heart Container. The entries here are short, and the full fights are on the boss strategies page.

Moldorm

Moldorm

Dungeon: Tail Cave (Level 1). Hit the glowing tail with your Sword. Keep your Shield raised and stay away from the edge, since contact can knock you into the pit.

Genie

Genie

Dungeon: Bottle Grotto (Level 2). Dodge its fireballs, then stun the bottle it hides in with your Sword. Lift the bottle with the Power Bracelet and throw it at a wall until it breaks. Then it is fireballs and Sword hits.

Slime Eye

Slime Eye

Dungeon: Key Cavern (Level 3). Run into a wall with the Pegasus Boots to bring it down from the ceiling. Dash into it with the Sword to split it into two eyes, then hit each. Jump with the Roc’s Feather just before they land so you are not stunned.

Angler Fish

Angler Fish

Dungeon: Angler’s Tunnel (Level 4). You fight it underwater. Hit the light on its head. When it rams the wall, rocks fall from the ceiling, so swim out of the way.

Slime Eel

Slime Eel

Dungeon: Catfish’s Maw (Level 5). Dodge the spinning tail, then pull a head out of the wall with the Hookshot and hit the glowing spot on its body. Some of the eels you pull out are fakes that explode.

Facade

Facade

Dungeon: Face Shrine (Level 6). Avoid the tiles and pots it flings, and put Bombs on its face when it shows up in the floor. It also opens holes in the floor, so watch your footing.

Evil Eagle

Evil Eagle

Dungeon: Eagle’s Tower (Level 7). The fight happens on top of the tower. Hit its beak with the Magic Rod, Arrows, Hookshot, Boomerang or Sword. When it blows wind, raise your Shield and walk into it so you are not blown off. If you fall off, you must climb back up.

Hot Head

Hot Head

Dungeon: Turtle Rock (Level 8). It leaps out of the lava to fire at you. Hit it with the Magic Rod. Keep shooting through its pauses. Stay in the middle to avoid the splashes.

Shadow Nightmares

The Wind Fish’s Egg holds the final boss, which changes shape six times and ends as DethI.

Giant Zol

Giant Zol

Form 1, the Wind Fish’s Egg (also listed as Giant Gel). A huge bouncing Zol. Sprinkle Magic Powder on it three times to make it change.

Agahnim's Shadow

Agahnim’s Shadow

Form 2, the Wind Fish’s Egg. It fires round energy balls that you can knock back with your Sword. The star-shaped shots split apart and cannot be reflected.

Moldorm's Shadow

Moldorm’s Shadow

Form 3, the Wind Fish’s Egg. Strike its glowing tail, just like the Tail Cave boss.

Ganon's Shadow

Ganon’s Shadow

Form 4, the Wind Fish’s Egg. It spins a trident that summons Blazing Bats, then throws the trident. While the weapon is away you can hit it. Use a charged Spin Attack.

Lanmola's Shadow

Lanmola’s Shadow

Form 5, the Wind Fish’s Egg. A fast worm that homes in on you. A single Magic Rod hit finishes it on the Game Boy games.

DethI

DethI

Form 6, the Wind Fish’s Egg. A giant eye with two spiked arms. Jump over the arms with the Roc’s Feather, and when the eye opens, hit it with the Boomerang. On the Game Boy games that one throw ends the fight.

Color Dungeon Enemies

The Color Dungeon exists only in Link’s Awakening DX, the Game Boy Color version. It has two mini-bosses and one boss of its own, plus the Camo Goblins, Orb Monsters and Bone Putters listed under the underworld enemies.

Stone Hinox

Stone Hinox

Mini-boss, Color Dungeon. It resembles a Hinox but drops boulders when it jumps and slams the floor. Hitting it with the Sword knocks you back, possibly into spikes. Bombs work well.

Giant Buzz Blob

Giant Buzz Blob

Mini-boss, Color Dungeon. Touching it shocks you. Sprinkle Magic Powder on it to change it into a round blob, then hit it. When it starts sparking again, powder it again.

Hardhit Beetle

Hardhit Beetle

Boss, Color Dungeon. It turns from blue to red as you hurt it, but it heals if you wait. Attack quickly, ignoring its taunt to take your time. It calls Stalfos and spins blades. The Bow and Magic Rod are good choices, or jump its blades and slash. It is sometimes listed as the Evil Orb.

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