| Total | 118 entries: 30 overworld enemies, 40 underworld enemies, 18 traps and hazards, 4 pre-dungeon bosses, 9 mini-bosses, 8 Nightmares, 6 Shadow Nightmare forms and 3 Color Dungeon foes |
|---|---|
| Where | The whole island, its eight dungeons, the Wind Fish’s Egg and the Color Dungeon (Game Boy Color only) |
| Version | Link’s Awakening DX; the original Game Boy lacks the Color Dungeon enemies and the colors |
| Useful items | Sword, Shield, Bombs, Bow, Magic Powder, Boomerang, Magic Rod, Hookshot, Roc’s Feather and Pegasus Boots |
Koholint has dozens of enemy types, and the ones you meet early often need a different answer from the ones deep in a dungeon. This page lists every overworld enemy, dungeon enemy, trap, mini-boss and boss in the order you are likely to meet them, with where each one lives and the quickest way to beat it. Several enemies are immune to the Sword, so keep Magic Powder, Bombs and the Boomerang handy. For full boss fights go to the boss strategies, and for the dungeon routes use the walkthrough.
Table of Contents
All enemies at a glance
| # | Enemy | Where | Section |
|---|---|---|---|
| 1 | Armos | the Ancient Ruins around the Southern Face Shrine, and on the way to the northern Face Shrine | Overworld Enemies |
| 2 | Beetle | a hole in the ground south of Kanalet Castle | Overworld Enemies |
| 3 | Zirro | flying over the overworld | Overworld Enemies |
| 4 | Buzz Blob | Ukuku Prairie, plus a lone one near the Witch’s Hut on Koholint Prairie | Overworld Enemies |
| 5 | Crow | perched in trees all over the island | Overworld Enemies |
| 6 | Cukeman | made from a Buzz Blob with Magic Powder | Overworld Enemies |
| 7 | Dacto | the Tal Tal Mountain Range, including near the entrance to Turtle Rock | Overworld Enemies |
| 8 | Darknut | only in and around Kanalet Castle | Overworld Enemies |
| 9 | Ghini | the Cemetery east of the Witch’s Hut | Overworld Enemies |
| 10 | Giant Ghini | the Cemetery, when you disturb one particular tombstone | Overworld Enemies |
| 11 | Giant Goponga Flower | Goponga Swamp | Overworld Enemies |
| 12 | Goponga Flower | Goponga Swamp, where they close off the way into Bottle Grotto | Overworld Enemies |
| 13 | Leever | the beaches of Toronbo Shores and Yarna Desert | Overworld Enemies |
| 14 | Like Like | groups on the prairies near Goponga Swamp, and inside Eagle’s Tower | Overworld Enemies |
| 15 | Mad Bomber | the grounds outside Kanalet Castle | Overworld Enemies |
| 16 | Moblin | the Mysterious Woods, the Moblin Cave and Tal Tal Heights | Overworld Enemies |
| 17 | Monkey | a palm tree on Toronbo Shores | Overworld Enemies |
| 18 | Mutt | Mabe Village | Overworld Enemies |
| 19 | Octorok | all over the island, especially on Toronbo Shores | Overworld Enemies |
| 20 | Pig Warrior | Tal Tal Heights, Ukuku Prairie and the swamp area east of the Bottle Grotto entrance | Overworld Enemies |
| 21 | Pincer | Ukuku Prairie and Yarna Desert | Overworld Enemies |
| 22 | Piranha | Goponga Swamp, the underground passage toward Yarna Desert, and the waterfall route to the northern Face Shrine | Overworld Enemies |
| 23 | Pokey | Yarna Desert | Overworld Enemies |
| 24 | Sand Crab | the beach at Toronbo Shores, beside the Leevers | Overworld Enemies |
| 25 | Sea Urchin | Toronbo Shores | Overworld Enemies |
| 26 | Spiny Beetle | under bushes and rocks in Ukuku Prairie, Martha’s Bay and the Signpost Maze | Overworld Enemies |
| 27 | Sword Moblin | the Looping Path, the Moblin Cave and the Mysterious Forest | Overworld Enemies |
| 28 | Tektite | Tal Tal Heights and the Tal Tal Mountain Range | Overworld Enemies |
| 29 | Winged Octorok | Ukuku Prairie, where you first meet them | Overworld Enemies |
| 30 | Zombie | the Cemetery and Koholint Prairie | Overworld Enemies |
| 31 | Angler Fry | the Angler Fish boss room in Angler’s Tunnel | Underworld Enemies |
| 32 | Anti-Kirby | the first floor of Eagle’s Tower | Underworld Enemies |
| 33 | Arm-Mimic | the Dream Shrine in Mabe Village | Underworld Enemies |
| 34 | Ball and Chain Soldier | the last room of Kanalet Castle | Underworld Enemies |
| 35 | Battle Bat | summoned by the Grim Creeper in Eagle’s Tower | Underworld Enemies |
| 36 | Blazing Bat | summoned by Ganon’s Shadow in the Wind Fish’s Egg | Underworld Enemies |
| 37 | Bloober | the underwater passage to the Nightmare’s Key in Catfish’s Maw | Underworld Enemies |
| 38 | Blue Camo Goblin | the Color Dungeon | Underworld Enemies |
| 39 | Blue Orb Monster | the Color Dungeon | Underworld Enemies |
| 40 | Bombite | the Key Cavern | Underworld Enemies |
| 41 | Bone Putter | the Color Dungeon, in rooms with colored platforms | Underworld Enemies |
| 42 | Boo Buddy | the dark room that holds the Power Bracelet in Bottle Grotto | Underworld Enemies |
| 43 | Cheep-Cheep | the flooded passages of Angler’s Tunnel and Catfish’s Maw | Underworld Enemies |
| 44 | Gel | split off from red Zols | Underworld Enemies |
| 45 | Gibdo | Eagle’s Tower and Turtle Rock | Underworld Enemies |
| 46 | Goomba | side-scrolling sections in Tail Cave, Bottle Grotto, the passage to Kanalet Castle, Catfish’s Maw, the Face Shrine and Turtle Rock | Underworld Enemies |
| 47 | Green Camo Goblin | the Color Dungeon | Underworld Enemies |
| 48 | Green Orb Monster | the Color Dungeon | Underworld Enemies |
| 49 | Hardhat Beetle | Tail Cave, Bottle Grotto and other dungeons | Underworld Enemies |
| 50 | Keese | caves and dungeons | Underworld Enemies |
| 51 | Mask-Mimic | Bottle Grotto and the Face Shrine | Underworld Enemies |
| 52 | Mini-Moldorm | Tail Cave and the Face Shrine | Underworld Enemies |
| 53 | Pairodd | the Key Cavern | Underworld Enemies |
| 54 | Peahat | Angler’s Tunnel, Eagle’s Tower and Turtle Rock | Underworld Enemies |
| 55 | Piranha Plant | side-scrolling areas of Bottle Grotto and Key Cavern | Underworld Enemies |
| 56 | Pols Voice | Bottle Grotto and the Face Shrine | Underworld Enemies |
| 57 | Red Camo Goblin | the Color Dungeon | Underworld Enemies |
| 58 | Red Orb Monster | the Color Dungeon | Underworld Enemies |
| 59 | Rope | Turtle Rock | Underworld Enemies |
| 60 | Shrouded Stalfos | Bottle Grotto | Underworld Enemies |
| 61 | Spark | Tail Cave, the Face Shrine, Turtle Rock and other dungeons | Underworld Enemies |
| 62 | Spiked Beetle | Tail Cave, Bottle Grotto and Angler’s Tunnel | Underworld Enemies |
| 63 | Stalfos | Tail Cave, Bottle Grotto, Key Cavern and many other dungeons | Underworld Enemies |
| 64 | Star | dungeon rooms | Underworld Enemies |
| 65 | Sword Stalfos | dungeons | Underworld Enemies |
| 66 | Three-of-a-Kind | Tail Cave and Eagle’s Tower | Underworld Enemies |
| 67 | Vire | Turtle Rock | Underworld Enemies |
| 68 | Water Tektite | Angler’s Tunnel and Catfish’s Maw | Underworld Enemies |
| 69 | Wizzrobe | the Face Shrine | Underworld Enemies |
| 70 | Zol | caves and dungeons across the island | Underworld Enemies |
| 71 | Beamos | the Face Shrine, Eagle’s Tower and Turtle Rock | Traps and Hazards |
| 72 | Blade Trap | dungeons | Traps and Hazards |
| 73 | Boulder | the east side of the Tal Tal Mountain Range | Traps and Hazards |
| 74 | Bubble | dungeons only, never on the overworld | Traps and Hazards |
| 75 | Eye Guard | dungeons | Traps and Hazards |
| 76 | Face Lamp | dungeon rooms | Traps and Hazards |
| 77 | Flame Fountain | a cave in the western Tal Tal Mountains that leads to Turtle Rock | Traps and Hazards |
| 78 | Flying Tile | the Face Shrine | Traps and Hazards |
| 79 | Flying Pot | the Face Shrine, in Facade’s fight | Traps and Hazards |
| 80 | Giant Bubble | a side-scrolling passage of the Face Shrine | Traps and Hazards |
| 81 | Mega Thwomp | a side-scrolling passage of the Key Cavern | Traps and Hazards |
| 82 | Podoboo | the lava passages of Turtle Rock | Traps and Hazards |
| 83 | Spiked Roller | the Rolling Bones fight in Tail Cave and Turtle Rock | Traps and Hazards |
| 84 | Spiked Thwomp | side-scrolling areas of Angler’s Tunnel and Catfish’s Maw | Traps and Hazards |
| 85 | Stone Elevator | a side-scrolling passage near the end of Bottle Grotto | Traps and Hazards |
| 86 | Thwomp | the underground passage of the Face Shrine | Traps and Hazards |
| 87 | Tricky Chest | dungeons such as Angler’s Tunnel and the Face Shrine | Traps and Hazards |
| 88 | Vacuum Mouth | Bottle Grotto, Key Cavern, the Face Shrine and Turtle Rock | Traps and Hazards |
| 89 | King Moblin | the Moblin Cave near Goponga Swamp | Pre-Dungeon Bosses |
| 90 | Lanmola | the quicksand pit in Yarna Desert | Pre-Dungeon Bosses |
| 91 | Armos Knight | the Southern Face Shrine in the Ancient Ruins | Pre-Dungeon Bosses |
| 92 | Turtle Rock | the entrance to the Turtle Rock dungeon, in the Tal Tal Mountain Range | Pre-Dungeon Bosses |
| 93 | Rolling Bones | Tail Cave, Turtle Rock | Mini-Bosses |
| 94 | Hinox | Bottle Grotto, Eagle’s Tower, Turtle Rock | Mini-Bosses |
| 95 | Dodongo Snakes | Key Cavern | Mini-Bosses |
| 96 | Cue Ball | Angler’s Tunnel, Turtle Rock | Mini-Bosses |
| 97 | Master Stalfos | Catfish’s Maw | Mini-Bosses |
| 98 | Gohma | Catfish’s Maw | Mini-Bosses |
| 99 | Smasher | Face Shrine, Turtle Rock | Mini-Bosses |
| 100 | Grim Creeper | Eagle’s Tower | Mini-Bosses |
| 101 | Blaino | Turtle Rock | Mini-Bosses |
| 102 | Moldorm | Tail Cave (Level 1) | Dungeon Bosses |
| 103 | Genie | Bottle Grotto (Level 2) | Dungeon Bosses |
| 104 | Slime Eye | Key Cavern (Level 3) | Dungeon Bosses |
| 105 | Angler Fish | Angler’s Tunnel (Level 4) | Dungeon Bosses |
| 106 | Slime Eel | Catfish’s Maw (Level 5) | Dungeon Bosses |
| 107 | Facade | Face Shrine (Level 6) | Dungeon Bosses |
| 108 | Evil Eagle | Eagle’s Tower (Level 7) | Dungeon Bosses |
| 109 | Hot Head | Turtle Rock (Level 8) | Dungeon Bosses |
| 110 | Giant Zol | Form 1, the Wind Fish’s Egg (also listed as Giant Gel) | Shadow Nightmares |
| 111 | Agahnim’s Shadow | Form 2, the Wind Fish’s Egg | Shadow Nightmares |
| 112 | Moldorm’s Shadow | Form 3, the Wind Fish’s Egg | Shadow Nightmares |
| 113 | Ganon’s Shadow | Form 4, the Wind Fish’s Egg | Shadow Nightmares |
| 114 | Lanmola’s Shadow | Form 5, the Wind Fish’s Egg | Shadow Nightmares |
| 115 | DethI | Form 6, the Wind Fish’s Egg | Shadow Nightmares |
| 116 | Stone Hinox | Mini-boss, Color Dungeon | Color Dungeon Enemies |
| 117 | Giant Buzz Blob | Mini-boss, Color Dungeon | Color Dungeon Enemies |
| 118 | Hardhit Beetle | Boss, Color Dungeon | Color Dungeon Enemies |
Overworld Enemies
These enemies roam the fields, beaches, swamps, graveyards and mountains of Koholint. Most of them are easy once you know how they move, and a few can only be beaten with a particular item.
Armos
Found: the Ancient Ruins around the Southern Face Shrine, and on the way to the northern Face Shrine. It sits like a statue until you touch it, then lumbers around at random. Your Sword just knocks it back. Arrows, Bombs or the Boomerang defeat it, so stay at range and shoot. Plenty of the statues in the Ruins are plain scenery and never come alive.


Beetle
Found: a hole in the ground south of Kanalet Castle. It crawls out when you step close and dies to one Sword slash, but the hole keeps producing more, so there is no reason to farm it.



Zirro
Found: flying over the overworld. A winged, mushroom-like creature that drops bombs. Keep moving so its bombs miss you and hit it with the Sword when it comes close.


Buzz Blob
Found: Ukuku Prairie, plus a lone one near the Witch’s Hut on Koholint Prairie. Hitting it with the Sword gives you an electric shock. The Magic Powder you get from the Witch is the intended answer: sprinkle it on the Buzz Blob outside her hut to turn it into a Cukeman and see how it works.



Crow
Found: perched in trees all over the island. It dives at you when you walk up to its tree. A Crow near Kanalet Castle guards one of Prince Richard’s Golden Leaves, so defeat it to claim the leaf.



Cukeman
Found: made from a Buzz Blob with Magic Powder. This is the harmless form of a Buzz Blob. It has bulging eyes and rambles in nonsense when you talk to it.
Dacto
Found: the Tal Tal Mountain Range, including near the entrance to Turtle Rock. It swoops at you as soon as it sees you, so draw your Sword when one appears overhead.


Darknut
Found: only in and around Kanalet Castle. Some throw spears, but most charge with a sword, and that blade deflects your Sword when you attack head-on. Hit it from the side instead. Beating them is part of earning Prince Richard’s Golden Leaves.



Ghini
Found: the Cemetery east of the Witch’s Hut. Touching some graves wakes a ghost. Hit it with the Sword to defeat it.



Giant Ghini
Found: the Cemetery, when you disturb one particular tombstone. A much bigger ghost that takes more hits and hurts more.
Giant Goponga Flower
Found: Goponga Swamp. This huge flower shoots fireballs at anyone passing and hurts on contact. BowWow can eat it.


Goponga Flower
Found: Goponga Swamp, where they close off the way into Bottle Grotto. Your own tools cannot clear them. They are BowWow’s favorite food, so let him eat them.




Leever
Found: the beaches of Toronbo Shores and Yarna Desert. It burrows through the sand, pops up beside you and attacks, so keep walking and slash it when it surfaces.



Like Like
Found: groups on the prairies near Goponga Swamp, and inside Eagle’s Tower. If you have the basic Shield equipped, it swallows it. Kill the Like Like that took it to get the Shield back, or buy a new one at the Town Tool Shop. Kill it with the Sword or another weapon.



Mad Bomber
Found: the grounds outside Kanalet Castle. He hides in holes in the courtyard and lobs bombs from a random one. Hit him while his head is out of a hole. Defeating him gives you a Golden Leaf, and he does not come back.



Moblin
Found: the Mysterious Woods, the Moblin Cave and Tal Tal Heights. These spear-throwers wander around and are easy to beat. Face them head-on and keep your Shield up against the spears.


Monkey
Found: a palm tree on Toronbo Shores. This lone monkey pelts you from its tree. Ram the tree with the Pegasus Boots to shake it loose. It has nothing to do with Kiki, the friendly monkey near Kanalet Castle who builds the bridge in the trading sequence.


Mutt
Found: Mabe Village. These dogs ignore you unless you pick a fight, and then they pounce once and calm down. Leave them alone.


Octorok
Found: all over the island, especially on Toronbo Shores. It crawls slowly and spits single rocks. Block them with the Shield and slash it. Before you pick up your Sword on the beach, the Shield is your only defense.



Pig Warrior
Found: Tal Tal Heights, Ukuku Prairie and the swamp area east of the Bottle Grotto entrance. A pig-faced cousin of the Moblin. It acts just like one, and some carry a sword and shield while others throw spears.


Pincer
Found: Ukuku Prairie and Yarna Desert. It lives in a hole and lashes out when you step near. Dodge the strike, then slash it once or twice. The Roc’s Feather helps with the dodge.


Piranha
Found: Goponga Swamp, the underground passage toward Yarna Desert, and the waterfall route to the northern Face Shrine. It hides underwater and leaps at you when you walk by. Keep your distance from the water or hit it as it surfaces.


Pokey
Found: Yarna Desert. A cactus with three segments including its head. Each Sword, Bomb or Arrow hit knocks off a segment, then you can strike the head. Magic Powder, the Magic Rod, the Hookshot or the Boomerang kill it whole.



Sand Crab
Found: the beach at Toronbo Shores, beside the Leevers. It scuttles along the sand and can surprise you early in the game.


Sea Urchin
Found: Toronbo Shores. It never moves and hurts only if you touch it. Early on you have to push several out of the way with your Shield to reach your Sword.


Spiny Beetle
Found: under bushes and rocks in Ukuku Prairie, Martha’s Bay and the Signpost Maze. It leaps out when you disturb its hiding spot. It is a weak enemy.


Sword Moblin
Found: the Looping Path, the Moblin Cave and the Mysterious Forest. It carries a sword and shield and charges once it spots you. Its blade turns aside your Sword, so wait for it to commit and attack from the side.


Tektite
Found: Tal Tal Heights and the Tal Tal Mountain Range. It hops around in big jumps without dodging your attacks. Strike it right after it lands.



Winged Octorok
Found: Ukuku Prairie, where you first meet them. When you swing, it flies up and lands behind you to fire a rock. Hit it as it lands, jump and swing with the Roc’s Feather, or use a Spin Attack, the Boomerang or the Magic Rod.



Zombie
Found: the southeast Cemetery and the bottom two screens of Koholint Prairie. They keep climbing out of the ground and die to a single Sword hit. They are more annoying than dangerous.


Underworld Enemies
These enemies live in dungeons, caves, side-scrolling sections and hidden rooms.
Angler Fry
Found: the Angler Fish boss room in Angler’s Tunnel. These small fish drift around the arena and hurt you if you touch them. One Sword hit removes each.


Anti-Kirby
Found: the first floor of Eagle’s Tower. It tries to inhale you, then spits you out. The Sword bounces off it. Bombs, the Boomerang or the Magic Rod will defeat it, but you can also just walk away from it.


Arm-Mimic
Found: the Dream Shrine in Mabe Village. It copies your movements in mirror image and blocks a straight attack. A Spin Attack gets through.



Ball and Chain Soldier
Found: the last room of Kanalet Castle. He whirls a spiked ball and then hurls it at you. Dodge it and strike while he is not swinging. He drops a Golden Leaf.




Battle Bat
Found: summoned by the Grim Creeper in Eagle’s Tower. The game also calls them Big Keese. The Grim Creeper calls them in flocks of six. You can only hit them while they dive at you, and you must get all six or all six return.



Blazing Bat
Found: summoned by Ganon’s Shadow in the Wind Fish’s Egg. Ganon’s Shadow spins its trident and sends flaming bats at you. They are mostly a matter of keeping on the move.



Bloober
Found: the underwater passage to the Nightmare’s Key in Catfish’s Maw. This squid lurches diagonally toward you. Your Sword is the quickest way to beat it.


Blue Camo Goblin
Found: the Color Dungeon. It hides against the colored floor tiles, creeping up on you. One Sword hit defeats it.


Blue Orb Monster
Found: the Color Dungeon. Hit an Orb Monster with the Sword, then lift it with the Power Bracelet and throw it into the hole with the matching color. Fill every hole and a chest or a small key appears.




Bombite
Found: the Key Cavern. It ignites its fuse when struck, then dashes about bouncing off walls before exploding. Your Shield stops it bumping into you but not the blast, so back away after hitting it. Two colors exist, red being the common one. Killing them with Bombs stops them coming back.


Bone Putter
Found: the Color Dungeon, in rooms with colored platforms. The wingless ones are harmless and jump around making the platforms vanish. The winged ones drop bombs. One Sword hit beats either kind.



Boo Buddy
Found: the dark room that holds the Power Bracelet in Bottle Grotto. These ghosts chase you in the dark and reappear when struck. Light a torch with Magic Powder, which weakens them, and then your Sword can finish them.



Cheep-Cheep
Found: the flooded passages of Angler’s Tunnel and Catfish’s Maw. It swims slowly back and forth. Those in Catfish’s Maw jump out of the water when you come near. Any attack beats them.


Gel
Found: split off from red Zols. A Gel deals no damage. It clings to you and slows you down until it drops off after a few seconds.


Gibdo
Found: Eagle’s Tower and Turtle Rock. This mummy shuffles toward you, and a plain Sword hit is enough to defeat it.


Goomba
Found: side-scrolling sections in Tail Cave, Bottle Grotto, the passage to Kanalet Castle, Catfish’s Maw, the Face Shrine and Turtle Rock. It walks back and forth. Stomp it with the Roc’s Feather or hit it.

Green Camo Goblin
Found: the Color Dungeon. Like all Camo Goblins, they blend into the colored tiles and then sneak up on you. One Sword hit is enough.


Green Orb Monster
Found: the Color Dungeon. It works like the other Orb Monsters. Pick it up after a Sword hit and throw it into the green hole.



Hardhat Beetle
Found: Tail Cave, Bottle Grotto and other dungeons. Your Sword only knocks it back. Bombs destroy it, and you can knock it into a pit.


Keese
Found: caves and dungeons. A bat that waits until you approach, then flutters off in an arc. It dies to any attack.


Mask-Mimic
Found: Bottle Grotto and the Face Shrine. It mirrors your movement and its mask shields its front. Attack it from behind, where its mask does not protect it.



Mini-Moldorm
Found: Tail Cave and the Face Shrine. A little worm with a green-outlined black body that wriggles around the room. Hit its body and keep clear of its path.




Pairodd
Found: the Key Cavern. If you walk up at normal speed it teleports to the far side of the room and shoots at you. Hit it first from a distance with the Bow or Bombs, or dash into it with the Pegasus Boots and Sword before it can vanish.



Peahat
Found: Angler’s Tunnel, Eagle’s Tower and Turtle Rock. It flies across the screen and lands now and then to rest. Wait for it to land before you attack.



Piranha Plant
Found: side-scrolling areas of Bottle Grotto and Key Cavern. It pops from a pipe at intervals to bite. Wait until it ducks back, jump it with the Roc’s Feather, or cut it down.



Pols Voice
Found: Bottle Grotto and the Face Shrine. Arrows work, but it takes several. A thrown pot or a Bomb is quicker. Magic Powder stuns it and lets you pick it up with the Power Bracelet and throw it.


Red Camo Goblin
Found: the Color Dungeon. It behaves like the green one: it sneaks along the colored floor and is beaten with one Sword hit.


Rope
Found: Turtle Rock. A snake that dashes at you in a straight line when you line up with it. Step aside and slash.



Shrouded Stalfos
Found: Bottle Grotto. It is slower than other Stalfos and does not jump away. As soon as it sees you it throws a spear or fires an arrow, so close in and hit it.


Spark
Found: Tail Cave, the Face Shrine, Turtle Rock and other dungeons. A ball of electricity that circles walls and blocks. Leave it alone.


Spiked Beetle
Found: Tail Cave, Bottle Grotto and Angler’s Tunnel. It is invulnerable while upright and charges when it spots you. Block the charge with your Shield to flip it, then hit its belly before it flips back.

Stalfos
Found: Tail Cave, Bottle Grotto, Key Cavern and many other dungeons. This skeleton jumps away from your attacks, and some kinds leap on you or throw bones. Wait for it to land, then strike.


Star
Found: dungeon rooms. A spinning star that rushes around the room and hurts on touch. One Sword hit defeats it.


Sword Stalfos
Found: dungeons. A stronger Shrouded Stalfos that carries a sword and shield and charges. Its blade deflects yours, so hit it from behind.


Three-of-a-Kind
Found: Tail Cave and Eagle’s Tower. Three creatures scurry around showing card suits. Hit one so it freezes on a suit, then hit the other two until all three match. Three diamonds drop Rupees, three hearts drop Hearts, and the room is cleared once all three match.


Vire
Found: Turtle Rock. A fast red bat that throws fireballs, which your Sword can block, and then swoops at you. It splits into Big Keese when hit. A Boomerang hit does it in one go on the Game Boy games.


Water Tektite
Found: Angler’s Tunnel and Catfish’s Maw. It skids across the water diagonally and cannot leave it. It does not chase you.


Wizzrobe
Found: the Face Shrine. It shows a hat on the floor where it will appear, then rises and fires. Your Sword only pushes it back. Two Arrows, one Bomb, or a thrown pot or a stunned enemy defeat it. The Hookshot or Boomerang stun it so you can follow up with a Bomb.



Zol
Found: caves and dungeons across the island. Green Zols ambush you from the floor and sink back when you retreat. Red Zols walk toward you and split into two Gels when cut. Hit one hard enough in a single blow, with a Bomb or a Spin Attack, to stop it splitting.


Traps and Hazards
These are not always enemies in the strict sense, but they hurt or block you all the same, mostly inside dungeons.
Beamos
Found: the Face Shrine, Eagle’s Tower and Turtle Rock. This statue turns its eye in a circle and fires beams when it sees you. It cannot be killed.

Blade Trap
Found: dungeons. It shoots across the room when you step into its line and slides back slowly. Bait it, then pass, or jump over it with the Roc’s Feather.


Boulder
Found: the east side of the Tal Tal Mountain Range. Rocks that roll down the slope. Dodge them. The Stone Hinox in the Color Dungeon also drops them.


Bubble
Found: dungeons only, never on the overworld. A flaming skull that bounces off walls and is nearly invincible. In tight corridors, jump it with the Roc’s Feather.



Face Lamp
Found: dungeon rooms. A brazier that starts firing fireballs when enemies appear. The only way to silence it is to defeat all the enemies in the room.



Flame Fountain
Found: a cave in the western Tal Tal Mountains that leads to Turtle Rock. It blasts a constant jet of fire down a narrow corridor and shoves you back. You cannot destroy it. Hold up the Mirror Shield from Eagle’s Tower to push the flames back and walk past.

Flying Tile
Found: the Face Shrine. Floor tiles lift off and fly at you, and they are Facade’s main attack. Block them with your Shield. Some reveal pits where they were lying.


Flying Pot
Found: the Face Shrine, in Facade’s fight. A pot that looks ordinary until you near it, then flies at you. Hit it with the Sword or block it with the Shield. Pots often hold a Heart.



Giant Bubble
Found: a side-scrolling passage of the Face Shrine. Two of these flaming balls bounce around the corridor. They cannot be harmed and hurt on touch.



Mega Thwomp
Found: a side-scrolling passage of the Key Cavern. It hangs above a spike pit and will not fall as you jump under it. Dash into it with the Pegasus Boots and Sword equipped and it cracks and drops, and you can then use it as a step to reach the ledge.



Podoboo
Found: the lava passages of Turtle Rock. A fireball that leaps out of the lava to knock you in. Time your jumps with the Roc’s Feather as you ride the moving platforms.


Spiked Roller
Found: the Rolling Bones fight in Tail Cave and Turtle Rock. Rolling Bones pushes this spiked bar toward you across the room. Jump it with the Roc’s Feather and hit him before he gets behind it.

Spiked Thwomp
Found: side-scrolling areas of Angler’s Tunnel and Catfish’s Maw. It slams down from the ceiling and slowly rises again. Edge forward until it falls, step back and walk past once it rises, or run under with the Pegasus Boots. You can jump onto its flat top with the Roc’s Feather.



Stone Elevator
Found: a side-scrolling passage near the end of Bottle Grotto. It looks like any moving lift but sprouts a grimacing face and refuses to move when you stand on it. Carry a big pot onto it with the Power Bracelet to make it heavy enough.


Thwomp
Found: the underground passage of the Face Shrine. A small one-eyed block that drops when you come close. It is invulnerable, so move fast through its drop zone.


Tricky Chest
Found: dungeons such as Angler’s Tunnel and the Face Shrine. It looks like any treasure chest, but when you open it a Green Zol jumps out.




Vacuum Mouth
Found: Bottle Grotto, Key Cavern, the Face Shrine and Turtle Rock. It never attacks, but in bursts it sucks in everything in the room. Walk against the pull.


Pre-Dungeon Bosses
These bigger enemies stand in the way of a dungeon or the key that opens it.
King Moblin
Location: the Moblin Cave near Goponga Swamp. He holds BowWow hostage. He fires at you while hopping around, then pounds his chest and charges with his head down. Step aside and he crashes into the back wall and is stunned, and that is when you hit him. He has plenty of health, so repeat the dodge.



Lanmola
Location: the quicksand pit in Yarna Desert. It guards the Angler Key. Hit its head when it rises from the sand. Do not get pulled into the center of the pit.


Armos Knight
Location: the Southern Face Shrine in the Ancient Ruins. He keeps the Face Key. Shoot him with the Bow, or ram him with the Pegasus Boots and Sword to chip off his armor. Jump with the Roc’s Feather when he stomps to avoid being stunned.



Turtle Rock
Location: the entrance to the Turtle Rock dungeon, in the Tal Tal Mountain Range. A stone turtle blocks the entrance. Play the Frog’s Song of Soul and its head wakes up and slams at you on a long neck. It is weak against your Sword. When it falls, the entrance opens.

Mini-Bosses
Mini-bosses guard doors, keys and key items inside the dungeons. The nine below appear in the main game. Vire, covered with the underworld enemies, also acts as a mini-boss in Turtle Rock.
Rolling Bones
Dungeons: Tail Cave, Turtle Rock. Jump over the spiked bar he shoves at you with the Roc’s Feather, then slash him. When he falls, a Fairy and a warp back to the dungeon entrance appear.


Hinox
Dungeons: Bottle Grotto, Eagle’s Tower, Turtle Rock. He hurls bombs at you, and he grabs and slams you if he catches you. Hit him between throws. The holed or cracked floors in some of these rooms can drop you a level. The Boomerang is a safe way to hit him from range.



Dodongo Snakes
Dungeons: Key Cavern. A pair of snakes slides around with open mouths. Drop Bombs right in front of them and they swallow them. A Fairy and a warp spot appear when both are gone.


Cue Ball
Dungeons: Angler’s Tunnel, Turtle Rock. You can only hurt it from behind. Jump over it with the Roc’s Feather and slash, ideally with a Spin Attack, or dash behind it with the Pegasus Boots. The Boomerang and Magic Rod do nothing to it.


Master Stalfos
Dungeon: Catfish’s Maw. You fight him several times. Each time, hit him from his right side, away from his shield, and when he collapses, put a Bomb on him. He runs away after each of the early fights; in the last one he drops the Hookshot.


Gohma
Dungeon: Catfish’s Maw. Shoot the eye with an Arrow or pull on it with the Hookshot when it opens to fire.


Smasher
Dungeons: Face Shrine, Turtle Rock. He picks up a heavy ball and throws it. Lift the ball with the Power Bracelet before it reaches him and throw it back. He hides behind a Bomb-opened wall in the Face Shrine.

Grim Creeper
Dungeon: Eagle’s Tower. He plays a flute to summon six Battle Bats. Defeat all six as they dive at you or he calls another batch. Once you do, he flees.


Blaino
Dungeon: Turtle Rock. A boxer whose punch hurts a lot. Stay mobile, dodge his wind-up and hit him after he punches.


Dungeon Bosses
The eight Nightmares guard the Instruments of the Sirens, and each drops a Heart Container. The entries here are short, and the full fights are on the boss strategies page.
Moldorm
Dungeon: Tail Cave (Level 1). Hit the glowing tail with your Sword. Keep your Shield raised and stay away from the edge, since contact can knock you into the pit.


Genie
Dungeon: Bottle Grotto (Level 2). Dodge its fireballs, then stun the bottle it hides in with your Sword. Lift the bottle with the Power Bracelet and throw it at a wall until it breaks. Then it is fireballs and Sword hits.



Slime Eye
Dungeon: Key Cavern (Level 3). Run into a wall with the Pegasus Boots to bring it down from the ceiling. Dash into it with the Sword to split it into two eyes, then hit each. Jump with the Roc’s Feather just before they land so you are not stunned.


Angler Fish
Dungeon: Angler’s Tunnel (Level 4). You fight it underwater. Hit the light on its head. When it rams the wall, rocks fall from the ceiling, so swim out of the way.


Slime Eel
Dungeon: Catfish’s Maw (Level 5). Dodge the spinning tail, then pull a head out of the wall with the Hookshot and hit the glowing spot on its body. Some of the eels you pull out are fakes that explode.


Facade
Dungeon: Face Shrine (Level 6). Avoid the tiles and pots it flings, and put Bombs on its face when it shows up in the floor. It also opens holes in the floor, so watch your footing.


Evil Eagle
Dungeon: Eagle’s Tower (Level 7). The fight happens on top of the tower. Hit its beak with the Magic Rod, Arrows, Hookshot, Boomerang or Sword. When it blows wind, raise your Shield and walk into it so you are not blown off. If you fall off, you must climb back up.


Hot Head
Dungeon: Turtle Rock (Level 8). It leaps out of the lava to fire at you. Hit it with the Magic Rod. Keep shooting through its pauses. Stay in the middle to avoid the splashes.


Shadow Nightmares
The Wind Fish’s Egg holds the final boss, which changes shape six times and ends as DethI.
Giant Zol
Form 1, the Wind Fish’s Egg (also listed as Giant Gel). A huge bouncing Zol. Sprinkle Magic Powder on it three times to make it change.



Agahnim’s Shadow
Form 2, the Wind Fish’s Egg. It fires round energy balls that you can knock back with your Sword. The star-shaped shots split apart and cannot be reflected.


Moldorm’s Shadow
Form 3, the Wind Fish’s Egg. Strike its glowing tail, just like the Tail Cave boss.


Ganon’s Shadow
Form 4, the Wind Fish’s Egg. It spins a trident that summons Blazing Bats, then throws the trident. While the weapon is away you can hit it. Use a charged Spin Attack.


Lanmola’s Shadow
Form 5, the Wind Fish’s Egg. A fast worm that homes in on you. A single Magic Rod hit finishes it on the Game Boy games.


DethI
Form 6, the Wind Fish’s Egg. A giant eye with two spiked arms. Jump over the arms with the Roc’s Feather, and when the eye opens, hit it with the Boomerang. On the Game Boy games that one throw ends the fight.


Color Dungeon Enemies
The Color Dungeon exists only in Link’s Awakening DX, the Game Boy Color version. It has two mini-bosses and one boss of its own, plus the Camo Goblins, Orb Monsters and Bone Putters listed under the underworld enemies.
Stone Hinox
Mini-boss, Color Dungeon. It resembles a Hinox but drops boulders when it jumps and slams the floor. Hitting it with the Sword knocks you back, possibly into spikes. Bombs work well.


Giant Buzz Blob
Mini-boss, Color Dungeon. Touching it shocks you. Sprinkle Magic Powder on it to change it into a round blob, then hit it. When it starts sparking again, powder it again.


Hardhit Beetle
Boss, Color Dungeon. It turns from blue to red as you hurt it, but it heals if you wait. Attack quickly, ignoring its taunt to take your time. It calls Stalfos and spins blades. The Bow and Magic Rod are good choices, or jump its blades and slash. It is sometimes listed as the Evil Orb.


























