Zelda Central

Games

  • Ocarina of Time Remake
Other games

Enemies

Enemy types28 in the NES game: 10 in the overworld and 18 in the dungeons
Colour variantsMost enemies come in a red and a blue version; the blue one is the stronger of the two
Hazards, not monstersFalling rocks on Death Mountain, traps in dungeon rooms and stone statues that fire at you
HeartsDamage is listed in half hearts (1/2) and full hearts; a Blue Ring halves it and a Red Ring cuts it to a quarter

The Legend of Zelda has 28 enemy types across the overworld and the nine dungeons, plus a few hazards that work like enemies. Most of them drop hearts, rupees, bombs or a Clock when defeated, and the strongest ones only appear in the later levels. Learn which ones hit hard, which need a Magical Shield and which die to a single arrow, and the rest of the game gets much easier.

Quick reference

IconEnemyColoursWhere you meet itDamage to LinkBest way to beat it
OctorokOctorokRed, blueOverworld, on land and in waterHalf a heart (rock)Any weapon; block the rocks with your shield.
TektiteTektiteRed, blueOverworld, including mountains and cliffsHalf a heart (contact)Sword, sword beam, bombs, candle or arrows. The Magical Boomerang only stuns it.
LeeverLeeverRed, blueOverworld, deserts and beachesHalf a heart (red), 1 heart (blue)Strike when it comes up out of the ground.
PeahatPeahatOne typeOverworld, deserts and mountains in the northeastHalf a heart (contact)It cannot be hurt while spinning. Hit it when it lands.
River ZoraRiver ZoraOne typeOverworld lakes and riversHalf a heart (fireball)The Magical Shield blocks the fireball. Land two quick hits before it dives.
MoblinMoblinRed, blueOverworld forests and plains, including the Lost WoodsHalf a heart (red), 1 heart (blue)The basic shield blocks its spears. The blue one takes more hits.
LynelLynelRed, blueDeath Mountain1 heart (red) or 2 hearts (blue) by contact; 2 hearts from sword beamsOnly the Magical Shield stops its beams. The blue one takes 6 hits with the Wooden Sword, the red one 4.
ArmosArmosOne typeOverworld, in small groups beside paths and stairs1 heartAny item defeats it. The boomerang stuns it. Touching it from below always hurts you.
GhiniGhiniTwo kindsThe western graveyard1 heart (contact)Only the first Ghini in an area can be hurt. Defeating it removes the others on screen.
RockRockHazardDeath Mountain, falling from the cliffsHalf a heartIt cannot be killed or blocked. Dodge it.
Zol and GelZol and GelGrey Zol, black GelDungeons1 heart (Zol); half a heart (Gel)A strong hit kills a Zol without splitting it. Weaker hits split it into two Gels.
KeeseKeeseBlueDungeons, especially dark roomsHalf a heartAny weapon kills it, and the boomerang works too. Keese never drop items.
VireVireBlueDungeons1 heartThe Magical Sword, a Silver Arrow or a bomb kills it outright. Weaker hits split it into two Keese.
StalfosStalfosOne typeDungeons, such as Level 1 and Level 7Hurts on contactOne sword strike is enough, even with the Wooden Sword.
GoriyaGoriyaRed, blueDungeons, including the Level 1 group that gives you the boomerangHalf a heart (contact), 1 heart from the boomerangBlock the boomerang with your shield when you are not attacking. Blue ones are tougher.
WallmasterWallmasterOne typeDungeon wallsHalf a heart, and it sends you back to the entranceDefeat it quickly, before it grabs you.
RopeRopeRed, flashingDungeon roomsHalf a heartIt charges when it lines up with you. Stay off its row and column.
MoldormMoldormOne typeDungeonsHalf a heartEach hit shortens it. Defeat it once and it never returns.
GibdoGibdoOne typeDungeons1 to 2 heartsIt takes several hits. It is slow but keeps coming at you.
Pols VoicePols VoiceOne typeDungeons2 heartsOne arrow kills it. Swords need about ten hits from the Wooden Sword.
Like LikeLike LikeOne typeDungeons, such as Levels 4, 6 and 91 heart, and it eats your Magical ShieldStrike it from inside its grip before it takes the shield.
DarknutDarknutRed, blueDungeons1 heart (red), 2 hearts (blue)Hit it from the side or the back. Bombs work well in tight spots.
WizzrobeWizzrobeRed, blueLevels 6 and 9Magic blasts, which the Magical Shield blocksAttack from a distance with sword beams or bombs. Blue ones pass through walls.
LanmolaLanmolaRed, blueLevel 9 only2 heartsAttack the tail first. The head can only be hurt once the rest of the body is gone.
PatraPatraGroupsLevel 9 only2 heartsDefeat the ring of small eyes first. Only the sword can hurt them.
BubbleBubbleOne type (two in the Second Quest)DungeonsNo damage, but it stops your sword for a whileIt cannot be killed. Keep your distance and wait for the sword to return.
TrapTrapOne typeCorners of dungeon roomsHalf a heartIt cannot be destroyed. Step out of its path when it lines up with you.
Stone StatueStone StatueFixed in the roomDungeon wallsFires at you when you come closeStay out of its line of fire as you pass.

Overworld enemies

Octorok

Octorok

Octoroks wander aimlessly around Hyrule and fire rocks in the four main directions. You meet them early, often near the start, and the red ones are the weak version. Blue Octoroks are tougher and move less predictably. Face a rock and your shield will stop it, so keep the shield up when you walk toward them.

Tektite

Tektite

Tektites jump in random directions and can cross mountains and cliffs that Link cannot walk over. The red ones jump more often than the blue ones. Sword beams, bombs, the candle and arrows all defeat them, and the Magical Boomerang only stuns one for a moment. Expect the red ones to drop a heart, a fairy or a rupee.

Leever

Leever

Leevers live under the sand in deserts and along beaches. They surface, spin toward you and dive again. The red Leever does little damage. The blue one hurts more and reappears at random, so keep moving and strike when it rises.

Peahat

Peahat

A Peahat looks like a spinning flower. While it is flying it cannot be damaged at all. It only stops to rest for a moment, and that is the moment to hit it. Peahats travel in small groups and mostly stay in the deserts and mountains of the northeast, with a few near the Lost Woods.

Spinning Peahat with white petals in flight over a bush field
River Zora

River Zora

River Zora live in the lakes and rivers of the overworld, and the bridge to Level 1 is guarded by one. They rise out of the water to spit a fireball, which takes half a heart and can only be stopped by the Magical Shield. A single hit with the Wooden Sword does not finish one off. If it dives before you land a second hit, it heals, so strike twice in quick succession.

A River Zora head poking up from the water at the edge of a lake
Moblin

Moblin

Moblins guard the forests and plains, including the Lost Woods, and throw spears that look like arrows. The basic shield blocks those spears. Red Moblins are the weaker version, while blue Moblins take more hits to defeat. Friendly Moblins in some hidden caves hand out rupees instead of attacking.

Lynel

Lynel

Lynels are centaur-like beasts that guard Death Mountain. They fire sword beams that the Wooden Shield cannot stop, so you need the Magical Shield for them. The red Lynel takes 4 hits from the Wooden Sword and the blue one takes 6. Both can drop a heart, a fairy, a rupee, a clock or bombs.

Armos

Armos

Armos look like armoured statues standing in small groups. They stay still until you touch them, then they start moving quickly around the screen. Any weapon or item defeats an Armos, and the boomerang stuns one long enough to slip past. Some Armos hide staircases that lead to rupee caves and shops, so touching one can also open a secret. Armos never drop anything.

Ghini

Ghini

Ghinis haunt the graveyard. Each area has one Ghini that you can hit, and the other Ghinis on screen all disappear when it dies. Touching tombstones makes new Ghinis appear, and those cannot be hurt. Each Ghini deals about one heart on contact. Defeat the one that was there from the start and the rest of the screen clears with it.

Rock

Rock

Falling rocks are a hazard rather than an enemy. They tumble down the cliffs of Death Mountain in groups of three, and they cannot be killed or blocked.

Dungeon enemies

Zol and Gel

Zol and Gel

The grey Zol is a blob that hits for one heart on contact. A weak hit splits it into two smaller black Gels. Gels barely hurt, and the boomerang defeats them. A sword that does two or more damage kills a Zol without splitting it. Zols are hard to see in dark rooms because they blend into the floor.

Keese

Keese

Keese are blue bats that zoom around dungeon rooms and sometimes rest against the walls. Any weapon kills them, including the sword, the bow, the candle and the boomerang. They never drop items. Dark rooms are often full of them, so keep a steady pace.

Vire

Vire

Vires are large blue winged demons that bounce around. Only a strong hit, such as the Magical Sword, a Silver Arrow or a bomb, defeats a Vire outright. Any weaker hit splits it into two red Keese, and if you leave the room and come back, the Vire returns because it was never truly killed.

Blue winged Vire demon bouncing in a green Level 4 room
Stalfos

Stalfos

Stalfos are skeletons that carry a sword in each hand. They wander dungeon rooms and hurt you when they touch you. One sword strike defeats one, even with the Wooden Sword. In the Second Quest they can fire sword beams, which makes them harder to approach.

Goriya

Goriya

Goriyas are goblin-like rats that throw boomerangs. Red Goriyas come in groups of three or more. In Level 1, defeating a group of them gives you the boomerang. The boomerang does one heart of damage and comes back, so you have to watch both the outgoing and the returning throw. A hungry Goriya in some levels will not move until you give it food from a shop.

Wallmaster

Wallmaster

A Wallmaster is a hand that comes out of a dungeon wall. If it grabs Link, it drags him back to the dungeon entrance, and he has to walk the level again. It does half a heart of damage. Defeat it quickly before it catches you.

Rope

Rope

Ropes are snakes that sit still until Link lines up with them, then charge in a straight line. They deal half a heart of damage. Keep off their row and column. In the Second Quest the flashing Ropes take more hits.

Moldorm

Moldorm

A Moldorm is a long worm that slithers around in a random pattern. Each sword hit shortens its body, and it is gone once you defeat it. It does half a heart of damage, and it drops a heart, a fairy or a rupee.

Gibdo

Gibdo

Gibdos are mummies that keep walking toward you. They take several hits to defeat, and their attacks do one to two hearts. Keep moving and do not let them corner you in a narrow room.

Pols Voice

Pols Voice

Pols Voices are rabbit-like ghosts with large ears that bounce around rooms and deal two hearts when they touch you. They are very hard to hit with a sword, but a single arrow kills one. On the Famicom, they were also weak to sound fed into the second controller.

Like Like

Like Like

Like Likes are tube-shaped monsters that eat the Magical Shield. They do one heart on contact and appear in small groups in later levels. Once a Like Like grabs you, strike it from the inside before it takes your Magical Shield. If it eats the shield, you fall back to the Wooden Shield.

Darknut

Darknut

Darknuts are armoured knights with shields. The front of them cannot be hurt, so attack from the side or the back. The red Darknut does one heart of damage and the blue one does two. Bombs are useful in cramped corridors, and the Magical Rod also works against them.

Wizzrobe

Wizzrobe

Wizzrobes are hooded wizards that teleport around a room and fire magic blasts. Only swords and bombs hurt them, and the Magical Shield blocks their magic. Sword beams let you hit them from a distance. Blue Wizzrobes can move through walls and fire more often than red ones.

Lanmola

Lanmola

Lanmolas are fast centipedes that only appear on Level 9. They deal two hearts of damage. Hit the tail until the body is short enough for you to reach the head, because the head cannot be hurt before that. The blue Lanmola is faster than the red one.

Patra

Patra

Patras are groups of flying eyes on Level 9. A ring of small eyes circles a larger central eye, and the centre cannot be hurt until the ring is cleared. The ring moves in two patterns: one expands and contracts across the room, and the other spins like a gyroscope. Only the sword can damage them.

A purple flying eye boss with a ring of orange eyes circling it
Bubble

Bubble

Bubbles are flaming skulls that cannot be harmed. They do no damage, but touching one stops you from using your sword for a short time. In the Second Quest there are red and blue Bubbles: a red one stops your sword until you touch a blue one.

Trap

Trap

Traps are spiked blocks at the corners of dungeon rooms. When you line up with one, it slides toward you and then slowly returns. They cannot be destroyed, so the only defence is to step out of their line.

Stone statues

Stone Statue

Stone Statue

Stone Statues are tall rock monoliths that stand in dungeon rooms. Some breathe fire. They attack when you come close, so pass them at a distance and keep your shield up while you move through their room.

How many hits each enemy takes

These counts are in Wooden Sword hits. Halve them for the White Sword and quarter them for the Magical Sword, and round up. Where there are two numbers, the first is the red version and the second is the blue one.

EnemyWooden Sword hitsDamage to Link without a ring
Octorok1 / 2Half a heart
Tektite1Half a heart
Zora2Half a heart
Moblin2 / 3Half a heart / 1 heart
Leever2 / 4Half a heart / 1 heart
Armos31 heart
Lynel4 / 61 heart / 2 hearts
Ghini (the one that can be hurt)91 heart
Keese, Gel, Zol1Half a heart, half a heart, 1 heart
Stalfos, Wallmaster, Vire2Half a heart, half a heart, 1 heart
Goriya3 / 5Half a heart to 1 heart
Darknut4 / 81 heart / 2 hearts
Gibdo72 hearts
Like Like91 heart
Pols Voice10 (or one arrow)2 hearts
Wizzrobe4 / 101 heart up to 4 hearts by the blast
Moldorm12Half a heart
Lanmola20 / 322 hearts

Keese, Gels and Armos never drop anything. Blue Octoroks, Tektites and Moblins can drop bombs, and Dodongos you finish with a sword (after a bomb stuns them) always drop bombs. For everything else, expect a rupee, a heart, a Clock, a fairy or bombs at random, and do not rely on a particular enemy for a specific item.

Google is changing how it surfaces content. Prioritize our high-quality Zelda guides and expert coverage in search results by setting ZeldaCentral.com as a preferred source.