Zelda Central

Games

  • Ocarina of Time Remake
Other games

Maps

RealmsForest, Snow, Ocean, Fire and Sand around the Tower of Spirits, plus the Dark Realm
Stations31 stations and places on this page; 20 are stamp stations
Rail Maps4 from the Tower (Forest, Snow, Ocean, Fire), then the Compass of Light
Fast travel8 pairs of Spacetime Gates, labelled A to H

New Hyrule is a ring of realms around the Tower of Spirits, and you cross it by train. The Forest Realm is the home area, the Snow Realm lies to its north-west, the Fire Realm to the north-east, the Sand Realm to the east and the Ocean Realm to the south-east, while the Dark Realm is a separate island reached late in the game. Many side quests, including rabbits, Force Gems and stamps, depend on which stations your tracks reach. This page lists every realm, every station, the dungeons and how the map works.

Rail map of New Hyrule showing the five realms around the central Tower of Spirits

The realms

Forest Realm

The green south-western quarter and the place where the game begins. Aboda Village, Castle Town, Whittleton and the Trading Post are here, along with the Forest Sanctuary and Forest Temple. Rabbitland Rescue is here too. The Forest Rail Map is the first one you earn.

Snow Realm

The icy north-west. It holds Anouki Village, the Snow Sanctuary and Temple, Wellspring Station and the Bridge Worker’s Home, plus the two optional stations Slippery and Snowdrift. A blizzard east of Wellspring Station hides the safe route to the temple.

Ocean Realm

A sea of islands in the south-east that you can only reach after the bridge from the Forest Realm is repaired. It has Papuchia Village, the Ocean Sanctuary and Temple and the Pirate Hideout, plus Lost at Sea Station.

Fire Realm

The volcanic north-east. Goron Village, the Fire Sanctuary and Fire Temple, the Goron Target Range and the Dark Ore Mine are here, along with the Disorientation and Ends of the Earth stations.

Sand Realm

The desert east of the Tower. It opens late, after Anjean gives you her Force Gem at the top of the fifth climb, and contains only the Sand Sanctuary and the Sand Temple.

Dark Realm

A shadowy final area accessed from a portal on a south-western island. You face Armored Trains and the Demon Train here before the last battle.

How the maps and tracks work

Rail Maps

Rail Maps

You collect Rail Maps in the Tower of Spirits. The Forest Rail Map is on floor 3, the Snow map on floor 7, the Ocean map on floor 12 and the Fire map on floor 17. A Rail Map shows a realm’s tracks and lets you travel there. The Sand Realm needs no map of its own, since Anjean’s gem opens it, and the last Tower climb ends with the Compass of Light.

Planning a route

Open the map and draw your route along the tracks with the stylus. The route stays marked on the map as you travel. At forks you can touch the track switch to choose your direction.

Force Gem

Force Gems add tracks

Many stations are not drawn at the start. Doing a favour for a character gives you a Force Gem, and each one lights up a new stretch of track so you can reach another station. Slippery, Snowdrift, Lost at Sea, Disorientation, Dark Ore Mine, Pirate Hideout and Ends of the Earth all appear this way. The Force Gems page lists every gem and its giver.

Spacetime Gates

Spacetime Gates are stone arches on the track that come in pairs, labelled A to H, usually joining different realms. Each pair is opened by a story event, either a Lokomo duet or one of the Force Gem errands, and afterwards the train can warp between the two gates in either direction.

All stations by realm

Tower of Spirits

Tower of Spirits

Stamp station: Yes. The Tower stands at the centre of the map, and every Spirit Track runs back to it. You climb it six times: floors 1-3, 4-7, 8-12, 13-17, 18-23 and 24-30. The first four climbs each end with a Rail Map, the fifth ends with Byrne and the last with the Compass of Light. The stamp is outside at the very top, reachable from the climb that ends with Byrne onward.

Forest Realm

Castle Town

Stamp station: Yes. The town below Hyrule Castle is the busiest stop in the Forest Realm. Joynas runs Take ’Em All On! here for a Heart Container at the first level, Captain Russell’s sword training in the castle pays another, and Lucia and the Goron Child each give a Force Gem when you do their errand. The stamp needs Bombs: blow the bricks at the top of the north-eastern stairs.

Trading Post

Stamp station: Yes. Linebeck III’s business lies in the southeast of the Forest Realm. You learn the Song of Light from a sound stone here, you can trade treasure for train cars, and you hand over Dark Ore for a Force Gem. The stamp is at the north end of the cave with the Like Likes and needs Bombs.

Whittleton Village

Stamp station: Yes. The lumberjack village has a general store and the chief’s house. After the Ocean Temple, Wood runs the Whip Race here, with a Heart Container for a fast time. The stamp is in the north-eastern part of the village and needs no item.

Aboda Village

Stamp station: Yes. Your home village and the first stop. Alfonzo and Niko live here, Niko gives you the Stamp Book and pays out the stamp rewards, and Harry and Joe have Force Gem errands later on. You can also swap the cars on your train here. The stamp needs nothing.

Forest Sanctuary

Stamp station: Yes. Gage lives here. Reach his chamber by connecting the two statues that face each other, then play the duet with him to open the tracks to the Forest Temple. The stamp is across the bridge toward his chamber.

Forest Temple

Stamp station: Yes. The first dungeon holds the Whirlwind, the Song of Healing and a Heart Container, and ends with the boss Stagnox. The stamp, in a gas-filled room on the first floor, needs the Whirlwind.

Rabbitland Rescue

Stamp station: No. Bunnio keeps this rabbit sanctuary, gives you the Rabbit Net and pays out the rabbit rewards, including a Heart Container for five rabbits and the Swordsman’s Scroll for all 50. It is not a stamp station.

Snow Realm

Anouki Village

Stamp station: Yes. The home of the Anouki. A rocket statue here teaches you the Song of Discovery, and Honcho opens the tunnel to the Snow Sanctuary once you have paired the villagers. The stamp is east of the village behind trees.

Snow Sanctuary

Stamp station: Yes. Steem lives here, and playing the duet with him opens the way to the Snow Temple. The Anouki General Store, run by Akin, sells the only buyable Heart Container for 2,000 rupees. The stamp is up the stairs on the western side.

Snow Temple

Stamp station: Yes. The Snow Realm’s dungeon in the north-west, where you find the Boomerang and a Heart Container after the boss Fraaz. The stamp needs the Boomerang.

Wellspring Station

Stamp station: Yes. Ferrus lives next to the icy spring, and his notes show you a safe path through the blizzard. Later it is where you pick up Mega Ice for the Goron Village lava. The stamp needs the Boomerang.

Bridge Worker’s Home

Stamp station: No. Kenzo, the Bridge Worker, lives alone in the east of the Snow Realm. You fetch him to repair the bridge to the Ocean Realm, and later you carry him to Anouki Village for a Force Gem errand. East of the house, the Song of Discovery uncovers a buried chest with a Big Green Rupee. It is not a stamp station.

Slippery Station

Stamp station: No. This station appears only after Steem gives you Force Gem 14 for the Vessel from Papuchia Village. It hosts the Skating Rink, where the Amateur, Pro and Champion courses pay a Big Gold Rupee, a rare treasure and an Alchemy Stone.

Snowdrift Station

Stamp station: No. This station and its mini-dungeon appear after you ferry Kenzo to Anouki Village to build a fence, which in turn needs lumber. The dungeon is a set of five shock switches whose order is hinted in four basement rooms, and its Alchemy Stone is the reward.

Ocean Realm

Ocean Temple

Stamp station: Yes. The underwater dungeon holds the Whip and a Heart Container, and the boss is Phytops. The stamp is in a hidden room on the second floor, across a gap, and needs Bombs and the Whip.

Lost at Sea Station

Stamp station: No. An island station in the Ocean Realm. It opens when you give Linebeck III at least five Dark Ore (the shop sells ten), which earns Force Gem 19. Inside is the Lost at Sea Temple, a five-floor climb with a Regal Ring at the end that you can repeat.

Ocean Floor Portal

Stamp station: No. The magical portal near the centre of the Ocean Realm that lets the Spirit Train dive to the ocean floor and the Ocean Temple. It appears when you sound the whistle at the three crystal switches in the order shown in Carben’s letter. It is passed on the way rather than visited, and it is not a stamp station.

Ocean Sanctuary

Stamp station: Yes. Carben’s sanctuary. When you first come, he is away at Papuchia Village. The duet with him opens the Ocean Realm tracks. The stamp is a bird ride from his lair and needs the Whip and the Song of Birds.

Papuchia Village

Stamp station: Yes. The fishing village where you find Carben among the birds and consult the Wise One. The Song of Birds is learned near here, Orca’s marriage errand and Niboshi’s fish stall are here, and several Force Gem errands start or end here. The stamp is on a south-western island reached with the Whip and Song of Birds.

Pirate Hideout

Stamp station: Yes. North of Papuchia Village, this is a shooting mini-game that opens with Force Gem 16. Your first run frees a captured villager, and later runs offer a Quiver upgrade at 3,000 to 3,999 points and a Heart Container from 4,000. The stamp sits on the highest ledge in the east and needs the Whip and Song of Birds.

Fire Realm

Goron Village

Stamp station: Yes. The Gorons’ home on the mountain. Lava blocks the road in until you cool it with Mega Ice from Wellspring Station, carried in the Trusty Freight Car that Kagoron gives you. The stamp is in the north-western corner of the western half and needs the Whip.

Goron Target Range

Stamp station: No. West of Goron Village, this mini-game costs 20 rupees and has you shoot blue and red targets with the cannon from the moving train. Prizes are rupees or treasure and get better with your score. It is not a stamp station.

Disorientation Station

Stamp station: No. A mini-dungeon in the Fire Realm. It opens when the Goron Child gives you Force Gem 15 for his Castle Town trip. Climb with the Song of Birds and the Whip, then work through the cave maze for an Alchemy Stone.

Fire Sanctuary

Stamp station: Yes. Embrose guards the Fire Realm from here. The duet with him opens the tracks to the Fire Temple. The stamp is in the sanctuary and needs the Boomerang to light the braziers.

Fire Temple

Stamp station: Yes. The mountain dungeon contains the Bow and Arrows and a Heart Container after the boss Cragma. The stamp is on the first basement floor and needs the Bow.

Ends of the Earth Station

Stamp station: No. In the north-east of the Fire Realm, it opens once you own the Sand Wand and bring five Cuccos to Rael for Force Gem 20. It has three block-puzzle caves: Brainteaser, Braintwister and Brainmasher, paying a 500-rupee treasure, a Heart Container and a Regal Ring.

Dark Ore Mine

Stamp station: No. A mine in the Fire Realm where Gorons dig Dark Ore, which vanishes in sunlight. It opens after Ferrus gives you Force Gem 18. You can buy ten pieces for 200 rupees, and five of them earn Force Gem 19 from Linebeck III.

Sand Realm

Sand Sanctuary

Stamp station: Yes. Rael’s sanctuary. The duet with him restores the tracks to the Sand Temple, and he later sets the five-Cucco errand. The stamp is on a larger island to the south, reached by fluttering with a Cucco.

Sand Temple

Stamp station: Yes. The last temple holds the Sand Wand and a Heart Container, and the Bow of Light after the boss Skeldritch. The stamp is in the north of the first basement floor and needs the Sand Wand.

Dark Realm

Dark Realm Portal

Stamp station: No. A gateway on a small south-western island reached by new tracks west of Aboda Village. It opens after you take the Compass of Light from the Tower, and it leads to the Demon Train and Malladus. It is not a stamp station.

Dungeons

Spirit Tracks has five temples, the Tower of Spirits and the Dark Realm, plus several optional mini-dungeons. Each temple holds a new item and ends with a boss whose defeat gives you a Heart Container.

#DungeonRegionItem or rewardBoss
1Forest TempleForest RealmWhirlwind, Song of HealingStagnox
2Snow TempleSnow RealmBoomerangFraaz
3Ocean TempleOcean RealmWhipPhytops
4Fire TempleFire RealmBow and ArrowsCragma
5Sand TempleSand RealmSand Wand, Bow of LightSkeldritch
6Tower of SpiritsCentreFour Rail Maps, Compass of LightByrne
7Dark RealmSouth-west islandThe endingDemon Train, then Cole and Malladus
8Snowdrift Station dungeonSnow RealmAlchemy StoneNone
9Lost at Sea TempleOcean RealmRegal RingNone
10Disorientation Station caveFire RealmAlchemy StoneNone
11Ends of the Earth cavesFire RealmTreasure, Heart Container, Regal RingNone

Quick reference

#StationRegionStampWhat is there
1Tower of SpiritsTower of SpiritsYesHub of all tracks; Rail Maps; stamp at the top
2Castle TownForest RealmYesTake ’Em All On!, castle, shop; Bombs for stamp
3Trading PostForest RealmYesLinebeck III, Song of Light, treasure trading
4Whittleton VillageForest RealmYesLumberjacks, Whip Race, Heart Container
5Aboda VillageForest RealmYesStart, Niko, Stamp Book, train car editing
6Forest SanctuaryForest RealmYesGage and the duet
7Forest TempleForest RealmYesWhirlwind, Song of Healing, Stagnox
8Rabbitland RescueForest RealmNoRabbit Net and rewards
9Anouki VillageSnow RealmYesAnouki, Song of Discovery
10Snow SanctuarySnow RealmYesSteem, shop with a Heart Container
11Snow TempleSnow RealmYesBoomerang, Fraaz
12Wellspring StationSnow RealmYesFerrus, Mega Ice
13Bridge Worker’s HomeSnow RealmNoKenzo, buried Big Green Rupee
14Slippery StationSnow RealmNoSkating Rink, needs Force Gem 14
15Snowdrift StationSnow RealmNoMini-dungeon, Alchemy Stone
16Ocean TempleOcean RealmYesWhip, Phytops
17Lost at Sea StationOcean RealmNoLost at Sea Temple, Regal Ring
18Ocean Floor PortalOcean RealmNoRoute to the Ocean Temple
19Ocean SanctuaryOcean RealmYesCarben and the duet
20Papuchia VillageOcean RealmYesWise One, Song of Birds, errands
21Pirate HideoutOcean RealmYesShooting game, Quiver, Heart Container
22Goron VillageFire RealmYesGorons, Kagoron, Mega Ice
23Goron Target RangeFire RealmNoCannon target game
24Disorientation StationFire RealmNoMini-dungeon, Alchemy Stone
25Fire SanctuaryFire RealmYesEmbrose and the duet
26Fire TempleFire RealmYesBow and Arrows, Cragma
27Ends of the Earth StationFire RealmNoThree block-puzzle caves
28Dark Ore MineFire RealmNoDark Ore for Linebeck III
29Sand SanctuarySand RealmYesRael and the duet
30Sand TempleSand RealmYesSand Wand, Skeldritch
31Dark Realm PortalDark RealmNoGate to the final fight

Google is changing how it surfaces content. Prioritize our high-quality Zelda guides and expert coverage in search results by setting ZeldaCentral.com as a preferred source.