| Realms | Forest, Snow, Ocean, Fire and Sand around the Tower of Spirits, plus the Dark Realm |
|---|---|
| Stations | 31 stations and places on this page; 20 are stamp stations |
| Rail Maps | 4 from the Tower (Forest, Snow, Ocean, Fire), then the Compass of Light |
| Fast travel | 8 pairs of Spacetime Gates, labelled A to H |
New Hyrule is a ring of realms around the Tower of Spirits, and you cross it by train. The Forest Realm is the home area, the Snow Realm lies to its north-west, the Fire Realm to the north-east, the Sand Realm to the east and the Ocean Realm to the south-east, while the Dark Realm is a separate island reached late in the game. Many side quests, including rabbits, Force Gems and stamps, depend on which stations your tracks reach. This page lists every realm, every station, the dungeons and how the map works.



Table of Contents
The realms
Forest Realm
The green south-western quarter and the place where the game begins. Aboda Village, Castle Town, Whittleton and the Trading Post are here, along with the Forest Sanctuary and Forest Temple. Rabbitland Rescue is here too. The Forest Rail Map is the first one you earn.


Snow Realm
The icy north-west. It holds Anouki Village, the Snow Sanctuary and Temple, Wellspring Station and the Bridge Worker’s Home, plus the two optional stations Slippery and Snowdrift. A blizzard east of Wellspring Station hides the safe route to the temple.


Ocean Realm
A sea of islands in the south-east that you can only reach after the bridge from the Forest Realm is repaired. It has Papuchia Village, the Ocean Sanctuary and Temple and the Pirate Hideout, plus Lost at Sea Station.


Fire Realm
The volcanic north-east. Goron Village, the Fire Sanctuary and Fire Temple, the Goron Target Range and the Dark Ore Mine are here, along with the Disorientation and Ends of the Earth stations.


Sand Realm
The desert east of the Tower. It opens late, after Anjean gives you her Force Gem at the top of the fifth climb, and contains only the Sand Sanctuary and the Sand Temple.


Dark Realm
A shadowy final area accessed from a portal on a south-western island. You face Armored Trains and the Demon Train here before the last battle.


How the maps and tracks work
Rail Maps
You collect Rail Maps in the Tower of Spirits. The Forest Rail Map is on floor 3, the Snow map on floor 7, the Ocean map on floor 12 and the Fire map on floor 17. A Rail Map shows a realm’s tracks and lets you travel there. The Sand Realm needs no map of its own, since Anjean’s gem opens it, and the last Tower climb ends with the Compass of Light.


Planning a route
Open the map and draw your route along the tracks with the stylus. The route stays marked on the map as you travel. At forks you can touch the track switch to choose your direction.


Force Gems add tracks
Many stations are not drawn at the start. Doing a favour for a character gives you a Force Gem, and each one lights up a new stretch of track so you can reach another station. Slippery, Snowdrift, Lost at Sea, Disorientation, Dark Ore Mine, Pirate Hideout and Ends of the Earth all appear this way. The Force Gems page lists every gem and its giver.



Spacetime Gates
Spacetime Gates are stone arches on the track that come in pairs, labelled A to H, usually joining different realms. Each pair is opened by a story event, either a Lokomo duet or one of the Force Gem errands, and afterwards the train can warp between the two gates in either direction.



All stations by realm
Tower of Spirits
Tower of Spirits
Stamp station: Yes. The Tower stands at the centre of the map, and every Spirit Track runs back to it. You climb it six times: floors 1-3, 4-7, 8-12, 13-17, 18-23 and 24-30. The first four climbs each end with a Rail Map, the fifth ends with Byrne and the last with the Compass of Light. The stamp is outside at the very top, reachable from the climb that ends with Byrne onward.


Forest Realm
Castle Town
Stamp station: Yes. The town below Hyrule Castle is the busiest stop in the Forest Realm. Joynas runs Take ’Em All On! here for a Heart Container at the first level, Captain Russell’s sword training in the castle pays another, and Lucia and the Goron Child each give a Force Gem when you do their errand. The stamp needs Bombs: blow the bricks at the top of the north-eastern stairs.



Trading Post
Stamp station: Yes. Linebeck III’s business lies in the southeast of the Forest Realm. You learn the Song of Light from a sound stone here, you can trade treasure for train cars, and you hand over Dark Ore for a Force Gem. The stamp is at the north end of the cave with the Like Likes and needs Bombs.


Whittleton Village
Stamp station: Yes. The lumberjack village has a general store and the chief’s house. After the Ocean Temple, Wood runs the Whip Race here, with a Heart Container for a fast time. The stamp is in the north-eastern part of the village and needs no item.


Aboda Village
Stamp station: Yes. Your home village and the first stop. Alfonzo and Niko live here, Niko gives you the Stamp Book and pays out the stamp rewards, and Harry and Joe have Force Gem errands later on. You can also swap the cars on your train here. The stamp needs nothing.



Forest Sanctuary
Stamp station: Yes. Gage lives here. Reach his chamber by connecting the two statues that face each other, then play the duet with him to open the tracks to the Forest Temple. The stamp is across the bridge toward his chamber.



Forest Temple
Stamp station: Yes. The first dungeon holds the Whirlwind, the Song of Healing and a Heart Container, and ends with the boss Stagnox. The stamp, in a gas-filled room on the first floor, needs the Whirlwind.




Rabbitland Rescue
Stamp station: No. Bunnio keeps this rabbit sanctuary, gives you the Rabbit Net and pays out the rabbit rewards, including a Heart Container for five rabbits and the Swordsman’s Scroll for all 50. It is not a stamp station.



Snow Realm
Anouki Village
Stamp station: Yes. The home of the Anouki. A rocket statue here teaches you the Song of Discovery, and Honcho opens the tunnel to the Snow Sanctuary once you have paired the villagers. The stamp is east of the village behind trees.



Snow Sanctuary
Stamp station: Yes. Steem lives here, and playing the duet with him opens the way to the Snow Temple. The Anouki General Store, run by Akin, sells the only buyable Heart Container for 2,000 rupees. The stamp is up the stairs on the western side.



Snow Temple
Stamp station: Yes. The Snow Realm’s dungeon in the north-west, where you find the Boomerang and a Heart Container after the boss Fraaz. The stamp needs the Boomerang.



Wellspring Station
Stamp station: Yes. Ferrus lives next to the icy spring, and his notes show you a safe path through the blizzard. Later it is where you pick up Mega Ice for the Goron Village lava. The stamp needs the Boomerang.


Bridge Worker’s Home
Stamp station: No. Kenzo, the Bridge Worker, lives alone in the east of the Snow Realm. You fetch him to repair the bridge to the Ocean Realm, and later you carry him to Anouki Village for a Force Gem errand. East of the house, the Song of Discovery uncovers a buried chest with a Big Green Rupee. It is not a stamp station.


Slippery Station
Stamp station: No. This station appears only after Steem gives you Force Gem 14 for the Vessel from Papuchia Village. It hosts the Skating Rink, where the Amateur, Pro and Champion courses pay a Big Gold Rupee, a rare treasure and an Alchemy Stone.



Snowdrift Station
Stamp station: No. This station and its mini-dungeon appear after you ferry Kenzo to Anouki Village to build a fence, which in turn needs lumber. The dungeon is a set of five shock switches whose order is hinted in four basement rooms, and its Alchemy Stone is the reward.



Ocean Realm
Ocean Temple
Stamp station: Yes. The underwater dungeon holds the Whip and a Heart Container, and the boss is Phytops. The stamp is in a hidden room on the second floor, across a gap, and needs Bombs and the Whip.


Lost at Sea Station
Stamp station: No. An island station in the Ocean Realm. It opens when you give Linebeck III at least five Dark Ore (the shop sells ten), which earns Force Gem 19. Inside is the Lost at Sea Temple, a five-floor climb with a Regal Ring at the end that you can repeat.


Ocean Floor Portal
Stamp station: No. The magical portal near the centre of the Ocean Realm that lets the Spirit Train dive to the ocean floor and the Ocean Temple. It appears when you sound the whistle at the three crystal switches in the order shown in Carben’s letter. It is passed on the way rather than visited, and it is not a stamp station.


Ocean Sanctuary
Stamp station: Yes. Carben’s sanctuary. When you first come, he is away at Papuchia Village. The duet with him opens the Ocean Realm tracks. The stamp is a bird ride from his lair and needs the Whip and the Song of Birds.


Papuchia Village
Stamp station: Yes. The fishing village where you find Carben among the birds and consult the Wise One. The Song of Birds is learned near here, Orca’s marriage errand and Niboshi’s fish stall are here, and several Force Gem errands start or end here. The stamp is on a south-western island reached with the Whip and Song of Birds.



Pirate Hideout
Stamp station: Yes. North of Papuchia Village, this is a shooting mini-game that opens with Force Gem 16. Your first run frees a captured villager, and later runs offer a Quiver upgrade at 3,000 to 3,999 points and a Heart Container from 4,000. The stamp sits on the highest ledge in the east and needs the Whip and Song of Birds.



Fire Realm
Goron Village
Stamp station: Yes. The Gorons’ home on the mountain. Lava blocks the road in until you cool it with Mega Ice from Wellspring Station, carried in the Trusty Freight Car that Kagoron gives you. The stamp is in the north-western corner of the western half and needs the Whip.



Goron Target Range
Stamp station: No. West of Goron Village, this mini-game costs 20 rupees and has you shoot blue and red targets with the cannon from the moving train. Prizes are rupees or treasure and get better with your score. It is not a stamp station.


Disorientation Station
Stamp station: No. A mini-dungeon in the Fire Realm. It opens when the Goron Child gives you Force Gem 15 for his Castle Town trip. Climb with the Song of Birds and the Whip, then work through the cave maze for an Alchemy Stone.


Fire Sanctuary
Stamp station: Yes. Embrose guards the Fire Realm from here. The duet with him opens the tracks to the Fire Temple. The stamp is in the sanctuary and needs the Boomerang to light the braziers.


Fire Temple
Stamp station: Yes. The mountain dungeon contains the Bow and Arrows and a Heart Container after the boss Cragma. The stamp is on the first basement floor and needs the Bow.



Ends of the Earth Station
Stamp station: No. In the north-east of the Fire Realm, it opens once you own the Sand Wand and bring five Cuccos to Rael for Force Gem 20. It has three block-puzzle caves: Brainteaser, Braintwister and Brainmasher, paying a 500-rupee treasure, a Heart Container and a Regal Ring.


Dark Ore Mine
Stamp station: No. A mine in the Fire Realm where Gorons dig Dark Ore, which vanishes in sunlight. It opens after Ferrus gives you Force Gem 18. You can buy ten pieces for 200 rupees, and five of them earn Force Gem 19 from Linebeck III.



Sand Realm
Sand Sanctuary
Stamp station: Yes. Rael’s sanctuary. The duet with him restores the tracks to the Sand Temple, and he later sets the five-Cucco errand. The stamp is on a larger island to the south, reached by fluttering with a Cucco.


Sand Temple
Stamp station: Yes. The last temple holds the Sand Wand and a Heart Container, and the Bow of Light after the boss Skeldritch. The stamp is in the north of the first basement floor and needs the Sand Wand.




Dark Realm
Dark Realm Portal
Stamp station: No. A gateway on a small south-western island reached by new tracks west of Aboda Village. It opens after you take the Compass of Light from the Tower, and it leads to the Demon Train and Malladus. It is not a stamp station.


Dungeons
Spirit Tracks has five temples, the Tower of Spirits and the Dark Realm, plus several optional mini-dungeons. Each temple holds a new item and ends with a boss whose defeat gives you a Heart Container.


| # | Dungeon | Region | Item or reward | Boss |
|---|---|---|---|---|
| 1 | Forest Temple | Forest Realm | Whirlwind, Song of Healing | Stagnox |
| 2 | Snow Temple | Snow Realm | Boomerang | Fraaz |
| 3 | Ocean Temple | Ocean Realm | Whip | Phytops |
| 4 | Fire Temple | Fire Realm | Bow and Arrows | Cragma |
| 5 | Sand Temple | Sand Realm | Sand Wand, Bow of Light | Skeldritch |
| 6 | Tower of Spirits | Centre | Four Rail Maps, Compass of Light | Byrne |
| 7 | Dark Realm | South-west island | The ending | Demon Train, then Cole and Malladus |
| 8 | Snowdrift Station dungeon | Snow Realm | Alchemy Stone | None |
| 9 | Lost at Sea Temple | Ocean Realm | Regal Ring | None |
| 10 | Disorientation Station cave | Fire Realm | Alchemy Stone | None |
| 11 | Ends of the Earth caves | Fire Realm | Treasure, Heart Container, Regal Ring | None |
Quick reference
| # | Station | Region | Stamp | What is there |
|---|---|---|---|---|
| 1 | Tower of Spirits | Tower of Spirits | Yes | Hub of all tracks; Rail Maps; stamp at the top |
| 2 | Castle Town | Forest Realm | Yes | Take ’Em All On!, castle, shop; Bombs for stamp |
| 3 | Trading Post | Forest Realm | Yes | Linebeck III, Song of Light, treasure trading |
| 4 | Whittleton Village | Forest Realm | Yes | Lumberjacks, Whip Race, Heart Container |
| 5 | Aboda Village | Forest Realm | Yes | Start, Niko, Stamp Book, train car editing |
| 6 | Forest Sanctuary | Forest Realm | Yes | Gage and the duet |
| 7 | Forest Temple | Forest Realm | Yes | Whirlwind, Song of Healing, Stagnox |
| 8 | Rabbitland Rescue | Forest Realm | No | Rabbit Net and rewards |
| 9 | Anouki Village | Snow Realm | Yes | Anouki, Song of Discovery |
| 10 | Snow Sanctuary | Snow Realm | Yes | Steem, shop with a Heart Container |
| 11 | Snow Temple | Snow Realm | Yes | Boomerang, Fraaz |
| 12 | Wellspring Station | Snow Realm | Yes | Ferrus, Mega Ice |
| 13 | Bridge Worker’s Home | Snow Realm | No | Kenzo, buried Big Green Rupee |
| 14 | Slippery Station | Snow Realm | No | Skating Rink, needs Force Gem 14 |
| 15 | Snowdrift Station | Snow Realm | No | Mini-dungeon, Alchemy Stone |
| 16 | Ocean Temple | Ocean Realm | Yes | Whip, Phytops |
| 17 | Lost at Sea Station | Ocean Realm | No | Lost at Sea Temple, Regal Ring |
| 18 | Ocean Floor Portal | Ocean Realm | No | Route to the Ocean Temple |
| 19 | Ocean Sanctuary | Ocean Realm | Yes | Carben and the duet |
| 20 | Papuchia Village | Ocean Realm | Yes | Wise One, Song of Birds, errands |
| 21 | Pirate Hideout | Ocean Realm | Yes | Shooting game, Quiver, Heart Container |
| 22 | Goron Village | Fire Realm | Yes | Gorons, Kagoron, Mega Ice |
| 23 | Goron Target Range | Fire Realm | No | Cannon target game |
| 24 | Disorientation Station | Fire Realm | No | Mini-dungeon, Alchemy Stone |
| 25 | Fire Sanctuary | Fire Realm | Yes | Embrose and the duet |
| 26 | Fire Temple | Fire Realm | Yes | Bow and Arrows, Cragma |
| 27 | Ends of the Earth Station | Fire Realm | No | Three block-puzzle caves |
| 28 | Dark Ore Mine | Fire Realm | No | Dark Ore for Linebeck III |
| 29 | Sand Sanctuary | Sand Realm | Yes | Rael and the duet |
| 30 | Sand Temple | Sand Realm | Yes | Sand Wand, Skeldritch |
| 31 | Dark Realm Portal | Dark Realm | No | Gate to the final fight |
