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Stamp Station Locations

Total20 stamp stations (Aboda Village is the first)
StartGet the Stamp Book from Niko in Aboda Village
Rewards10 stamps: Shield of Antiquity. 15 stamps: Engineer’s Clothes. 20 stamps: Swordsman’s Scroll (Great Spin)
Items neededBombs, Whirlwind, Boomerang, Whip, Bow, Sand Wand, Song of Birds, Cuccos

Spirit Tracks has 20 stamp stations, and you stamp Niko’s book at each one. Aboda Village counts as the first, so there is no 21st. They sit in villages, sanctuaries and temples across the Forest, Snow, Ocean, Fire and Sand Realms, with the last one at the top of the Tower of Spirits. Ten stamps earn the Shield of Antiquity, fifteen earn the Engineer’s Clothes and all twenty earn the Great Spin scroll.

Link beside a stamp station on a palm island, with the message This is a stamp station

Getting the Stamp Book

Niko gives you the book in his house in Aboda Village once you have helped bring Alfonzo home, which happens in the Tower of Spirits Floors 4-7 chapter. You can collect stamps in any order; the only limits are the items each station asks for, plus the Force Gem that opens the way to the Pirate Hideout.

At a station you are asked whether you want to stamp Niko’s book. Say yes and the stamp is pressed onto a blank page, along with the date. Open the book from the Collection Screen any time to see which stations are still blank.

Stamp rewards

StampsRewardNotes
Stamp Book 10Shield of AntiquityLike Likes cannot eat it
Stamp Book 15Engineer’s ClothesYour original outfit; talk to Niko to wear it
Stamp Book 20Swordsman’s ScrollTeaches the Great Spin Attack, a stronger spin

With ten stamps, go back to Niko’s house in Aboda Village. He hands you the Shield of Antiquity, a wooden shield that Like Likes cannot swallow.

At fifteen stamps, talk to Niko and you can change back into the Engineer’s Clothes, the outfit Link wore at the start of the game.

When the twentieth stamp is in, visit Niko once more. He gives you the second Swordsman’s Scroll, which lets you use the Great Spin Attack. The other scroll, for sword beams, comes from catching all 50 rabbits.

Quick reference

Forest Realm

The Forest Realm walkthrough chapter covers the route to these places.

Stamp Station

1. Aboda Village

Needed: None

Right after Niko hands over the book, walk to the upper-left part of Aboda Village. The station stands just west of Alfonzo’s house.

Stamp Station

2. Whittleton

Needed: None

Head for the northeast part of the village. The station sits out in the open, so it is easy to run straight past.

Stamp Station

3. Forest Sanctuary

Needed: None

Cross the bridge on the way toward Gage’s chamber. The station stands along that path.

Stamp Station

4. Forest Temple

Needed: Whirlwind

On the first floor, the station sits at the top of the room beyond the spider door, inside a mist of poison gas. Blow the gas away with the Whirlwind and stamp the book.

Stamp Station

5. Castle Town

Needed: Bombs

Buy the Bomb Bag from Beedle’s Air Shop first. Climb the northeast stairs, bomb the cracked bricks, then follow the top of the town wall west to the northwest corner.

Stamp Station

6. Trading Post

Needed: Bombs

Enter the cave full of Like Likes and walk to its northernmost point, where the station stands. Bring bombs for the way in.

Snow Realm

The Snow Realm walkthrough chapter covers the route to these places.

Spirit Train on a snowy red track as the Snow Realm begins
Stamp Station

7. Anouki Village

Needed: None

Walk east through the village as far as you can, then north around the trees. The station hides behind them in the east part of town.

Stamp Station

8. Snow Sanctuary

Needed: None

The station stands on the path toward Steem’s chamber.

Stamp Station

9. Wellspring Station

Needed: Boomerang

Water blocks the way, so freeze it with the Boomerang to get across and reach the station.

Stamp Station

10. Snow Temple

Needed: Boomerang

On the northeast side of the first basement floor, send the Boomerang through the cold flame to make an ice bridge across the water, then cross to the station.

Ocean Realm

The Ocean Realm walkthrough chapter covers the route to these places.

The Spirit Train running along rails across the open sea of the Ocean Realm
Stamp Station

11. Ocean Sanctuary

Needed: Whip, Song of Birds

At the entrance to Carben’s lair, play the Song of Birds to call a bird. Latch onto it with the Whip and it carries you to the station.

Stamp Station

12. Papuchia Village

Needed: Whip, Song of Birds

Play the Song of Birds where you first met Carben, and the birds carry you across a series of islands. The station stands on the southwestern island.

Stamp Station

13. Ocean Temple

Needed: Bombs, Boomerang, Whip

The station is in a hidden room on the second floor, across a crevice. Bomb the cracked walls to find the way and use the Whip to cross.

Stamp Station

14. Pirate Hideout

Needed: Whip, Song of Birds

Open the Hideout first, which needs the Fire Temple cleared and Niboshi’s Force Gem. At the entrance, play the Song of Birds and let a bird carry you to the station.

Fire Realm

The Fire Realm walkthrough chapter covers the route to these places.

The Goron Village name banner over a carved sandstone street with cave doorways and a Goron statue
Stamp Station

15. Goron Village

Needed: Whip

The station is in the western half of the village, in the northwest corner. Use the Whip to cross, head for the northwest corner and fight through the Fire Babas to reach it.

Stamp Station

16. Fire Sanctuary

Needed: Boomerang

Light all the braziers in the area filled with Fire Babas, using Boomerang throws, and a bridge to the station appears.

Stamp Station

17. Fire Temple

Needed: Bow

The station is on the first basement floor. Ride the mine carts in the correct order, using the Bow on the switches, to reach it.

Sand Realm

The Sand Realm walkthrough chapter covers the route to these places.

Spirit Train on desert rails beside a tall cactus in the Sand Realm
Stamp Station

18. Sand Sanctuary

Needed: Cucco

Finish Rael’s Cucco delivery first. Then grab a Cucco and flutter over to the larger of the two islands to the south, where the station stands.

Stamp Station

19. Sand Temple

Needed: Sand Wand

In the northern part of the first basement floor, use a Gerune to press a switch and work your way through the room with the Sand Wand to reach the station.

Link beside the Sand Temple stamp station, with the message box This is a stamp station

Tower of Spirits

The Tower of Spirits walkthrough chapter covers the climb to the top.

Link at the entrance of the Tower of Spirits, looking up the stairs inside
Stamp Station

20. Tower of Spirits

Needed: None

The last station is outside, on the ramps at the very top of the tower, past Floor 23. It is already open on your climb after the Fire Temple, and you can also stamp it on any later return.

Link beside the stamp station at the top of the Tower of Spirits, with the message box This is a stamp station

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