Zelda Central

Games

  • Ocarina of Time Remake
Other games

Bombers’ Notebook

Entries20 people (the book has exactly 20 slots)
Where you get itFrom Jim as you leave the Bombers’ hideout in East Clock Town, in Hylian form (so after your first Song of Time)
RequirementLearn the hideout code by catching all five Bomber kids in hide-and-seek, then enter it at the hideout door and leave as Hylian Link
Rewards tracked6 Pieces of Heart and 13 masks, plus Epona’s Song, a bottle of milk and a bottle of Chateau Romani
Kept after the Song of Time?Yes, the book and your entries stay with you

The Bombers’ Notebook is a book in your Quest Status screen that records the people of Clock Town and Termina who need help, where each one is at every hour of the three days, and what they give you when you solve their problem. It holds 20 entries, one per person, and it is the quickest way to plan the timed side quests that carry most of the game’s masks and several Pieces of Heart.

The box says the tears of circus leader Gorman were added to the notebook, Gorman looking on

How to Get the Bombers’ Notebook

Start in North Clock Town on the First Day. Pop the big balloon (the Deku Bubble attack does it) and the Bomber kids who set it up come over to complain. They will not tell you the code to their hideout until you pass a hide-and-seek test: find all five of them as they scatter around town. Each catch makes the rest count down (“only 4 left”), and when you tag the last one they tell you the hideout code. You can do this as a Deku Scrub, but the Notebook itself is only handed out to Hylian Link.

After the Song of Time and the Song of Healing you are Hylian Link again when you take the Deku Mask off. Walk to the hideout door in East Clock Town and give the guard the code. He lets you in because you know the secret. Cross the hideout and leave again in Hylian form; Jim stops you on the way out, is impressed that you knew the code, and hands you the Bombers’ Notebook along with the gang’s rules. The code is written into the book once you hold it, so you can look it up there if you forget.

Link holds up the Bombers' Notebook under the box that says 'You got the Bombers' Notebook!'

If you lose the code, go back to the balloon in North Clock Town and play hide-and-seek again to hear it once more. Players of the 3DS remake should know that the Happy Mask Salesman gives the Notebook there instead, right after the Song of Healing, and that the remake changes and adds to the entries.

A Bomber kid cries that Deku Link caught him and only 3 are left in the hide-and-seek game

How the Notebook Works

Press START to open the Quest Status screen, highlight the Notebook and press A. Each person you meet gets a page with a portrait, a short description and a schedule for the three days. The schedule fills in as you learn where that person is at each hour, so it is a handy reminder when you are waiting for a time window. A person is added to the book when you first meet them.

Jim reads out the gang’s rules when he hands you the book: troubled people get added to it (only 20 will fit) and you promise to help them. Whenever you solve someone’s problem, the game tells you the book was updated, with a line about what you did such as the one for guarding the ranch’s milk. Check the schedule before you leave a problem unsolved, because being late costs you that cycle’s reward.

Most of the world resets when you play the Song of Time and return to the dawn of the First Day, but the Notebook and what it has learned stay with you. A missed event only costs you one cycle, and the same person is back in the same place at the same time on the next one. Items you earn (masks, bottles, Pieces of Heart) are kept too.

Link plays the Song of Time on his ocarina, the song name and notes on screen

For a 100% run, treat the Notebook as a route planner. Learn the long chains first (Anju and Kafei, Romani and Cremia), then fill the gaps in each cycle with short Clock Town errands. The Inverted Song of Time slows the clock to a third of its normal speed in the original game, which is the easiest way to fit more into one window, and the Song of Double Time jumps ahead half a day when you are only waiting for a time.

All 20 Entries at a Glance

#EntryRegionWindowReward
1Bombers BombersNorth and East Clock TownAny timeBombers’ Notebook and the hideout code
2Anju AnjuEast Clock TownFirst Day afternoon to Final NightCouple’s Mask (with Kafei)
3Kafei KafeiClock Town, Ikana CanyonSecond Day to Final NightSun’s Mask returned, Couple’s Mask
4Man from Curiosity Shop Man from Curiosity ShopWest Clock TownFinal Day 1 PM; All-Night Mask 10 PMKeaton Mask, Special Delivery to Mama, All-Night Mask
5Old Lady from Bomb Shop Old Lady from Bomb ShopNorth Clock TownFirst Night, around midnightBlast Mask
6Romani RomaniRomani RanchBalloon game 6 AM to 6 PM; defense 2:30 AM to 5:15 AMEpona’s Song, bottle of milk
7Cremia CremiaRomani Ranch, Milk RoadSecond Day, 6 PMRomani’s Mask
8Mr. Dotour Mr. DotourEast Clock TownFirst or Second Day, from 10 AM (the meeting runs into the evening)Piece of Heart (needs Couple’s Mask)
9Madame Aroma Madame AromaEast Clock TownMask: First or Second Day from 10 AM; letter: Final Day from 6 PMKafei’s Mask, bottle of Chateau Romani
10Toto TotoEast Clock TownNight 1 or 2, 10 PM to 6 AMPart of Gorman’s reward
11Gorman GormanEast Clock TownNight 1 or 2, 10 PM to 6 AMCircus Leader’s Mask
12Postman PostmanWest Clock TownTiming game 3 PM to midnight; letter from 6 PM Final DayPiece of Heart, Postman’s Hat
13Rosa Sisters Rosa SistersWest Clock TownNight 1 or 2Piece of Heart (needs Kamaro’s Mask)
14??? ???East Clock TownAny night, midnight to 6 AMPiece of Heart
15Anju's Grandmother Anju’s GrandmotherEast Clock TownFirst or Second Day (daytime)2 Pieces of Heart (needs All-Night Mask)
16Kamaro KamaroTermina FieldAny night, midnight to 6 AMKamaro’s Mask
17Grog GrogRomani RanchAny day, 6 AM to 8 PMBunny Hood (needs Bremen Mask)
18Gorman Brothers Gorman BrothersMilk RoadAny day, in the daytimeGaro’s Mask (needs Epona)
19Shiro ShiroRoad to IkanaAny timeStone Mask (needs Lens of Truth and a potion)
20Guru-Guru Guru-GuruClock TownNight 1 or 2Bremen Mask

The Entries in Detail

Bombers

Bombers

Where: the Bomber kids roam Clock Town, and their hideout is behind a door in East Clock Town. This is the entry you receive with the book: it appears when Jim hands you the Notebook and reads you the gang’s rules. A second page records the secret code you were taught, so you can always look it up there. To get it, catch all five Bomber kids in hide-and-seek as described above, then give the code at the hideout door (a Bomber asks “What’s the code?” and you key in the digits), walk through the hideout and leave as Hylian Link. Nothing is timed: you can finish it on your very first cycle. The same hideout also leads on to the Astral Observatory. See the hide-and-seek mini-game and the prologue chapter.

Anju

Anju

Where: the front desk and kitchen of the Stock Pot Inn, East Clock Town. Her entry starts on the First Day afternoon, once the Postman has left, when you speak to her wearing Kafei’s Mask (you need Madame Aroma’s mask first, which is available from 10:00 AM). She asks you to meet her in the kitchen at 11:30 PM that night, where she gives you the Letter to Kafei to mail before 6:00 AM on the Second Day. You then bring her Kafei’s Pendant of Memories (from the late afternoon of the Second Day, and before noon on the Final Day), and finally wait with her in the inn’s staff room until Kafei arrives at about 4:30 AM on the Final Night. The reward, shared with Kafei, is the Couple’s Mask, which you then wear in the Mayor’s meeting for a Piece of Heart. Every step and time is in the Anju and Kafei guide.

Kafei

Kafei

Where: the Laundry Pool and the Curiosity Shop back room in Clock Town, then Sakon’s Hideout in Ikana Canyon. Kafei’s page opens on the Second Day in the afternoon, when the Postman delivers Anju’s letter to a masked boy at the Laundry Pool. Slip through the boy’s door soon after, wait, and talk to him from about 4:10 PM: he explains that Skull Kid turned him into a child and that the thief Sakon stole his Sun’s Mask, and gives you the Pendant of Memories for Anju. On the Final Day you hide beside him behind the rocks near Sakon’s Hideout and follow him in when the door opens at 7:00 PM, switching between Link and Kafei to win back the Sun’s Mask. It finishes with the same reunion at about 4:30 AM that completes Anju’s entry. Everything is in the Anju and Kafei guide.

Man from Curiosity Shop

Man from Curiosity Shop

Where: the Curiosity Shop in West Clock Town, and its back room, which you reach through the door at the Laundry Pool. On the Final Day, from 1:00 PM, the back room is open (Kafei has gone by then). Talk to the shopkeeper there and he gives you the Keaton Mask and a “Special Delivery to Mama” letter for Madame Aroma, and he names Sakon, a regular customer from Ikana Canyon, as the thief who stole Kafei’s mask. Decide who will deliver the letter before you hand it over (see Postman and Madame Aroma). At 10:00 PM on the Final Night the shop itself sells the All-Night Mask for 500 Rupees, so you need the Giant’s Wallet, and the offer only appears if you stopped Sakon on the First Night of that same cycle, which cannot be combined with the Anju and Kafei quest, so you buy it on another cycle. See the Anju and Kafei guide and the All-Night Mask entry.

Old Lady from Bomb Shop

Old Lady from Bomb Shop

Where: North Clock Town, with her Bomb Shop in West Clock Town. On the First Night, around midnight, the Old Lady is robbed in North Clock Town by the thief Sakon. Be in North Clock Town before midnight, wait until he grabs her bag, and chase him down: one sword hit makes him drop it. She thanks you with the Blast Mask, the Notebook records that you guarded the old woman’s luggage, and her Bomb Shop afterwards sells the Big Bomb Bag. If you miss him, the same robbery happens again on the next cycle. Do not do this on the cycle in which you run the Anju and Kafei quest. See the side-quests page and the Blast Mask entry.

Romani

Romani

Where: the barn and fields of Romani Ranch, reached along Milk Road from Termina Field. The road to Romani Ranch is closed by a boulder on the first two days, so bring a Powder Keg (from the Bomb Shop or Goron Village) unless you are going on the Final Day, when the way is open. On the First Day between 6:00 AM and 6:00 PM, talk to Romani and take on her ghost balloon game. Ten ghost-shaped balloons float over the ranch, and you have two minutes to shoot them all with your bow from horseback. Pass and Romani teaches you Epona’s Song. Stay on the ranch past midnight, because “Them” arrive at about 2:30 AM on the First Night, so be there by 2:00 AM. Shoot the aliens as they head for the barn and keep them away from the cows until around 5:15 AM and you are rewarded with a bottle of milk and a note in the Notebook. See Romani Ranch events and the Clock Town, Termina Field and Romani Ranch chapter.

Cremia

Cremia

Where: the barn at Romani Ranch, then the cart on Milk Road. This entry opens after you have saved the cows on the First Night. On the Second Day, at about 6:00 PM, Cremia’s milk cart leaves the ranch and she offers you a ride. A boulder blocks Milk Road, so she takes a detour, and along the way the masked Gorman Brothers try to rob the cart; your job is to shoot them off with your bow before they reach the milk. Wearing the Circus Leader’s Mask stops them attacking at all. The ride ends on the road beside a stone owl statue, where Cremia says the delivery to Mr. Barten went well and gives you Romani’s Mask, which is also your ticket into the Latte Milk Bar. The Notebook records that you guarded the ranch’s milk, and you then ride Epona back to the ranch. See Cremia’s milk cart and the Romani’s Mask entry.

Mr. Dotour

Mr. Dotour

Where: the Mayor’s Residence in East Clock Town; the Mayor and the townsfolk are arguing in the meeting room about whether to cancel the Carnival of Time. On the First or Second Day, from 10:00 AM into the evening (arrive before 6:00 PM to be safe), go into the meeting room while the meeting is on and wear the Couple’s Mask. The mask reminds everyone that a young couple has been married, the quarrel stops and the Mayor gives you a Piece of Heart as a token of thanks. Because the Couple’s Mask only comes from the Anju and Kafei chain, this is always a task for a later cycle. See Mayor’s meeting and the Couple’s Mask entry.

Madame Aroma

Madame Aroma

Where: the Mayor’s Residence, East Clock Town, and later the Latte Milk Bar. The Mayor’s wife is looking for her missing son, Kafei. From 10:00 AM on the First or Second Day (do it before about 3:00 PM to be safe), speak to her and agree to help, and she gives you Kafei’s Mask. On the Final Day, from about 6:00 PM, give her the “Special Delivery to Mama” letter in the Latte Milk Bar (you need Romani’s Mask to enter, and you wear Kafei’s Mask to speak to her) and she gives you a bottle of Chateau Romani. The letter goes to her or to the Postman, not both. See the Anju and Kafei guide and bottle locations.

Toto

Toto

Where: the stage of the Latte Milk Bar in East Clock Town, which you can only enter with Romani’s Mask. Toto is the manager of the Zora band The Indigo-Go’s. His errand starts when you visit the Milk Bar between 10:00 PM and 6:00 AM on the First or Second Night and agree to the sound check. Follow the prompts on screen and play the band’s part in each of your four forms: Hylian Link with the ocarina, Deku Link with the pipes, Goron Link on the drums and Zora Link with the guitar. Change form with the masks between turns. The check is the same event as Gorman’s entry below. See the sound check and the ocarina songs page.

Box with Toto's portrait says the band manager was added to the notebook, over a red-carpeted room
Gorman

Gorman

Where: the Latte Milk Bar, in front of the stage. Gorman is the leader of a traveling troupe. When the sound check is done (10:00 PM to 6:00 AM on the First or Second Night), the song brings back memories of the original Indigo-Go’s and the Carnival of Time; speak to Gorman, who is moved to tears, and he gives you the Circus Leader’s Mask. Wearing the mask on Cremia’s cart ride keeps the Gorman Brothers from attacking. See the Circus Leader’s Mask entry.

Box with Gorman's portrait says he, leader of the traveling troupe, was added to the notebook
Postman

Postman

Where: the Post Office in West Clock Town (the Postman works the counter and sleeps in the bedroom). He has three jobs for you. First, on the First or Second Day, between 3:00 PM and midnight, speak to him in the bedroom and accept his “mental training”: press A to start a hidden count and press A again exactly when ten seconds have passed. Stop on 10.00 and he says you have reflexes suitable for a postman and gives you a Piece of Heart. Each try costs 2 rupees, and wearing the Bunny Hood keeps the timer on screen so you can count more easily. Second, he collects the Letter to Kafei you drop in a mailbox before 6:00 AM on the Second Day and carries it to the Laundry Pool on the Second Day afternoon. Third, on the Final Day: from 6:00 PM give him the “Special Delivery to Mama” and he carries it to the Milk Bar. Follow him there, wait for him to come out and speak to him beside the wall and he gives you the Postman’s Hat. Wearing the hat, the first mailbox you peek into holds a Piece of Heart. See the counting game and the Postman’s Hat entry.

Rosa Sisters

Rosa Sisters

Where: the dancers’ square in West Clock Town, where the two Rosa Sisters practise at night. Once you own Kamaro’s Mask, visit them on the First or Second Night, put the mask on and dance in front of them by pressing B. They thank you for teaching them the new steps and give you a Piece of Heart. See the Rosa Sisters heart piece and the Kamaro’s Mask entry.

???

???

Where: the ground-floor restroom of the Stock Pot Inn in East Clock Town. Between midnight and 6:00 AM on any night, get into the inn (the front door is locked at that hour, so use the Room Key Anju gives you on the First Day, or as a Deku Scrub use the Deku Flower in East Clock Town to glide onto the roof and go in by the upper door) and visit the restroom. A hand reaches out of the toilet and asks for paper. Open your item screen, put a paper item on a C button and give it to the hand: the Land Title Deed, the Letter to Kafei or the Special Delivery to Mama all work, and it pays you with a Piece of Heart. Spend the Land Title Deed (you can fetch a new one each cycle) rather than the Letter to Kafei, because Anju’s quest needs that letter. See the restroom heart piece.

Anju's Grandmother

Anju’s Grandmother

Where: the grandmother’s room at the Stock Pot Inn in East Clock Town. She tells two long stories in the daytime of the First or Second Day, and none on the Final Day. You need the All-Night Mask (500 rupees at the Curiosity Shop from 10:00 PM on the Final Day, with the Giant’s Wallet and the Old Lady saved) so you stay awake. Listen to the first tale to the end and answer her question correctly for a Piece of Heart. Stay for the second, the legend of the Four Giants, and when she asks her question answer “I dunno” and you receive the second Piece of Heart. See Story 1, Story 2 and the All-Night Mask entry.

Kamaro

Kamaro

Where: Termina Field, on a mushroom-shaped rock near Clock Town. Kamaro dances there between midnight and 6:00 AM on any night, and his spirit dancers appear around him. Climb up as Hylian Link, stand in front of him and play the Song of Healing: he laments that he died before he could teach his new dance, then teaches it to you and gives you Kamaro’s Mask. Since he appears every night, this is one of the easiest masks on any cycle. Take the mask to the Rosa Sisters for a Piece of Heart. See Kamaro’s Mask and the songs page.

Grog

Grog

Where: the Cucco Shack at the back of Romani Ranch. Grog is there from 6:00 AM to 8:00 PM on every day, and the road is easiest on the Final Day when the boulder has gone. Wear the Bremen Mask and press B to start the marching tune. The ten baby chicks follow you, and if you keep marching they all grow into adult Cuccos. Grog thanks you with the Bunny Hood, which makes you run faster. See Grog and the chicks and the Bunny Hood entry.

Gorman Brothers

Gorman Brothers

Where: the Gorman Track, the horse training ground along Milk Road beside Romani Ranch. They race there in the daytime on any day. You need Epona (from Romani’s Epona’s Song) and 10 rupees, and you must be riding Epona when you speak to one of the brothers. Beat both brothers in the race, using carrots for bursts of speed and jumping the fences, and you win Garo’s Mask, which lets the Garo lookouts wave you through into Ikana Canyon. See the Gorman Track race and the Garo’s Mask entry.

Shiro

Shiro

Where: the Road to Ikana, beside the path, among a circle of stones. Shiro is an invisible soldier, and everyone ignores him. Turn on the Lens of Truth to see him, speak to him and give him a Red Potion from an empty bottle. He recovers and gives you the Stone Mask, which helps you slip past enemies. He is there at any time, so he fits any gap in your route. See the Ikana Canyon chapter and the Stone Mask entry.

Guru-Guru

Guru-Guru

Where: the Laundry Pool in Clock Town; he is a musician of the Gorman Troupe. Guru-Guru plays his music box at the Laundry Pool on the First and Second Nights. Speak to him as Hylian Link, listen to his story, then play him the Song of Healing and he gives you the Bremen Mask. You need that mask for Grog’s chicks. See the Bremen Mask entry.

Notebook Events by Day

  • First Day morning: Romani’s balloon game (6:00 AM to 6:00 PM), the Gorman Track race (daytime), Grog’s chicks (6:00 AM to 8:00 PM), and Madame Aroma’s mask and the Mayor’s meeting (from 10:00 AM).
  • First Day afternoon: Anju at the inn (the Room Key, then the Kafei’s Mask talk once the Postman has left), the Postman’s timing game (from 3:00 PM), Anju’s Grandmother (until 6:00 PM).
  • First evening to midnight: Rosa Sisters and Guru-Guru (in the evening), the sound check at the Milk Bar (from 10:00 PM) and Anju’s kitchen meeting at 11:30 PM.
  • First Night around midnight: Sakon and the Old Lady (only if you are not running the Anju and Kafei quest), Kamaro and the hand in the inn (midnight to 6:00 AM), and the ranch defense from 2:30 AM to about 5:15 AM.

Second Day and Second Night: mail Anju’s letter before 6 AM, be at the Laundry Pool for the Postman in the afternoon and talk to Kafei from about 4:10 PM, give Anju the pendant from the late afternoon, meet Cremia’s cart at the ranch at 6 PM, and use the repeatable day and night events (Mayor, Grandmother, Rosa Sisters, Guru-Guru, sound check, Kamaro, the hand) to catch up on anything you missed.

Final Day and Final Night: give Anju the Pendant of Memories before noon, visit the Curiosity Shop back room at 1 PM, be hidden beside Kafei by about 6 PM and inside the hideout at 7 PM, hand in the Special Delivery after 6 PM, buy the All-Night Mask at 10 PM (on a cycle where you saved the Old Lady), and wait for the reunion in the inn at around 4:30 AM.

Google is changing how it surfaces content. Prioritize our high-quality Zelda guides and expert coverage in search results by setting ZeldaCentral.com as a preferred source.