Welcome to the comprehensive bestiary for The Legend of Zelda: Majora’s Mask! Termina, a world teetering on the brink of annihilation, is inhabited by a bizarre and often dangerous collection of creatures unlike those found in Hyrule. Facing down the Skull Kid and the terrifying power of Majora’s Mask requires Link to understand and overcome these unique foes. This guide delves into the common enemies Link encounters throughout Clock Town, Termina Field, and the four distinct regions of the world.
Mastering combat in Termina often involves more than just swordplay; Link’s array of Masks and the melodies of his Ocarina play crucial roles in navigating threats, avoiding conflict, or exploiting enemy weaknesses. Learn about each enemy’s behavior, specific attack patterns, precise locations, effective strategies, and potential rewards.
(Note: This guide focuses on common, respawning enemies. Unique encounters, dungeon mini-bosses like Gekko, Wart, Wizzrobe, Iron Knuckle, Garo Master, and the main Bosses are covered in their respective dedicated guides).
Termina Field & South Enemies
Termina Field serves as the central hub connecting the different regions of Termina. As Link ventures out from the relative safety of Clock Town, he’ll encounter the field’s common wildlife and more aggressive monsters. This section covers the initial threats found roaming the open plains and the southern paths leading towards the swamp and Milk Road.

Bad Bat
Description: Larger and more aggressive than standard Keese, these bats feature prominently in the skies of Termina Field.
Location: Termina Field (Commonly flying near pathways and open areas, especially near swamp entrance).
Attacks: Swift diving attack.
Strategy & Weaknesses: Easily dispatched with sword strikes, arrows, or the Hookshot. Their flight patterns can sometimes make them tricky targets, requiring careful timing or ranged attacks.
Drops: Rupees, Hearts.
Notes: A slightly stronger variant of Keese tailored for the overworld environment.

ChuChu
Description: Gelatinous, hopping blobs found throughout Termina, often semi-transparent. They appear in various colors, indicating different potential drops.
Location: Termina Field, Swamp Spider House, Beneath the Well, Stone Tower Temple, various Grottos. Very common.
Attacks: Simple hopping collision. Can sometimes surprise Link by dropping from ceilings.
Strategy & Weaknesses: Possess very low health and are defeated by almost any attack (Sword, Arrows, Bombs, etc.). Their main threat is appearing unexpectedly or in groups.
Drops: Varies by color: Red (Hearts), Green (Magic Jar), Blue (often higher value Rupees or specialty items like Magic Beans in specific locations), Yellow (Rupees, sometimes Bombs/Arrows). Some may drop nothing.
Notes: Useful for restocking health, magic, or rupees depending on the color encountered.

Dodongo
Description: Large, quadrupedal reptilian monsters with thick, grey hides, capable of breathing sustained streams of fire.
Location: Termina Field (near Milk Road), Milk Road path. (Also appears as a mini-boss in Snowhead Temple).
Attacks: Fire Breath (Inhales deeply, then exhales a long stream of fire); Tail Swipe (A quick attack if Link stands directly behind it).
Strategy & Weaknesses: Their thick hide deflects most frontal attacks. Focus attacks on their vulnerable tail. Alternatively, toss a Bomb into their mouth while they are inhaling for their fire breath attack; the internal explosion causes massive damage or an instant kill. Goron Link’s powerful punches can also damage them effectively.
Drops: Rupees (often high value, like Purple Rupee – 50).
Notes: Despite being regular, respawning enemies in the overworld, their durability makes them a moderate threat.

Peahat
Description: Strange, plant-like creatures with large green leaves that function as helicopter rotors, allowing flight. They have a vulnerable root-like core.
Location: Termina Field (Common).
Attacks: Collision damage while flying low or stationary. Does not spawn larvae in Majora’s Mask.
Strategy & Weaknesses: Invulnerable while flying high. Wait for them to descend and cease spinning, exposing their root core, then attack with the sword. Deku Nuts can sometimes knock them down or stun them briefly. The Hookshot can sometimes pull them down or damage them.
Drops: Deku Nuts, Rupees, Hearts.
Notes: Wearing the Stone Mask renders Link completely invisible to Peahats, allowing easy passage.

Takkuri
Description: A very large, aggressive, vulture-like bird with distinct purple plumage and a menacing presence. Highly notorious for theft.
Location: Termina Field (Aggressively patrols the specific path leading towards Milk Road – only one exists per cycle).
Attacks: High-speed diving collision; Item Theft (Crucially, if it collides with Link, it steals his equipped Sword or a Bottle from his inventory. This is a major setback!).
Strategy & Weaknesses: Possesses extremely high health, making it very difficult and time-consuming to defeat. Ranged attacks (Arrows) are the safest approach. Close combat (Quick Spin, Jump Attack) is effective but carries a high risk of being hit and having an item stolen. The easiest way to deal with Takkuri is to wear the Stone Mask, which makes Link invisible to it, allowing safe passage.
Drops: Giant Rupee (200) – a significant reward for the considerable effort and risk involved in defeating it.
Notes: One of Termina’s most infamous enemies due to its devastating item theft. Stolen items must be bought back at the Curiosity Shop in West Clock Town (available Night 1 & 2), or the bird must be found again (it doesn’t respawn until the item is retrieved or the 3-day cycle resets). The Stone Mask trivializes this encounter.

Wolfos
Description: Anthropomorphic wolf creatures that stand on two legs and utilize sharp claws for combat. They often adopt a defensive stance.
Location: Termina Field (Night), Woodfall Temple, Snowhead region, Beneath the Well, Secret Shrine.
Attacks: Claw Swipe (Usually performed after dropping their defensive stance).
Strategy & Weaknesses: Adept at blocking frontal sword attacks with their claws. Patience is key: wait for them to lower their guard and prepare to strike, then quickly dodge and counterattack their exposed body. Jump Attacks can sometimes break their guard. Z-targeting helps track their movements.
Drops: Rupees, Hearts.
Notes: A recurring Zelda enemy, acting as a standard swordsman-type foe requiring basic parry-and-counter tactics.
Woodfall Swamp & Deku Palace Enemies
The murky, poison-filled waters of the Southern Swamp and the guarded paths of the Deku Palace host a variety of plant-like monsters, aggressive insects, and unique reptilian foes. Navigating this hazardous environment requires dealing with creatures adapted to the swampy terrain and the hidden dangers lurking within the Woodfall Temple.

Bio Deku Baba
Description: Aquatic or ceiling-dwelling variants of Deku Babas, often appearing more skeletal or pale green/blue. They aggressively lunge from their fixed positions.
Location: Woodfall Swamp (murky water), Woodfall Temple, Great Bay Temple (underwater variants), Secret Shrine.
Attacks: Lunging bite attack from their location (ceiling or water surface).
Strategy & Weaknesses: Use Z-targeting combined with projectiles (Hookshot, Arrows) to defeat them safely from a distance, especially ceiling variants. If attacking with the sword, time strikes carefully as they extend to bite. Zora Link’s boomerangs are effective against underwater types.
Drops: Deku Nuts, Deku Sticks, sometimes Recovery Hearts.
Notes: Their positioning in difficult-to-reach places or hazardous environments (like poisonous swamp water) often makes them more dangerous than their grounded counterparts.

Deku Baba
Description: Common carnivorous plants, typically purple, rooted to the ground. They snap aggressively when Link approaches. Some variants detach their heads upon being cut.
Location: Termina Field (near swamp entrance), Woodfall Swamp path, Woodfall Temple, Deku Shrine.
Attacks: Lunging bite. Detached heads continue to hop and bite.
Strategy & Weaknesses: A simple sword strike to the stem usually suffices. Be prepared to strike the detached head if it continues attacking. Can be cut carefully to yield Deku Sticks instead of nuts.
Drops: Deku Nuts, Recovery Hearts. Deku Sticks (if stem is cut).
Notes: A Zelda series staple. Useful for farming Deku Sticks early in the game.

Dragonfly
Description: Large, winged insects, often with green bodies and multiple wings, exhibiting swift and erratic flight patterns.
Location: Woodfall Swamp (overworld), Woodfall Temple.
Attacks: Primarily collision damage during their unpredictable flight.
Strategy & Weaknesses: Their quick, darting movements make melee combat difficult. Utilize Z-targeting combined with projectiles like Arrows or the Hookshot for reliable hits. Deku Link’s bubble attack can also be effective.
Drops: Rupees, Recovery Hearts.
Notes: Mainly atmospheric hazards that add to the challenge of navigating the swamp, especially when dealing with other enemies or platforming.

Mad Scrub
Description: Distinctly reddish, highly aggressive Deku Scrubs that emerge from Deku Flowers or patches of ground. They fire Deku Nuts at a much faster rate than normal Deku Scrubs.
Location: Woodfall Swamp path, Woodfall Temple, Deku Shrine.
Attacks: Rapid Barrage of Deku Nuts (Fires 3-5 nuts in quick succession).
Strategy & Weaknesses: The most reliable method is to use the Shield to deflect their nuts back at them. This usually stuns or defeats them. Can also be attacked directly with the sword after deflection or hit with projectiles if timed correctly. Deku Link can duel them with his bubble attack.
Drops: Deku Nuts, Rupees, Recovery Hearts.
Notes: Their rapid-fire attack makes them significantly more dangerous than standard Deku Scrubs encountered elsewhere (like those who offer Link information or items).

Skulltula
Description: Large, spider-like monsters, typically black or brown with skeletal markings. They often hang from ceilings by a web thread or hide within crates or tall grass. Their underside bears a distinct skull marking, indicating their weak point. Gold Skulltulas are special variants linked to sidequests.
Location: Swamp Spider House (Gold variants), Woodfall Temple, Ocean Spider House (Gold variants), Stone Tower Temple. Regular variants appear less frequently in dungeons/grottos compared to OoT.
Attacks: Short lunging bite attack. Descends/ascends on web thread. Some may spin briefly.
Strategy & Weaknesses: Their front side is heavily armored and deflects attacks. Wait for them to turn around, exposing the vulnerable skull marking on their back/underside, and strike it with the sword. Projectiles (Arrows, Hookshot) are also effective when the weak spot is visible. The Hookshot can often pull them down or stun them.
Drops: Rupees, Recovery Hearts. Gold Skulltulas drop Gold Skulltula Spirit tokens.
Notes: Primarily encountered as part of the two Cursed Spider House sidequests, where defeating all Gold Skulltulas within yields significant rewards.

Snapper
Description: Large, hostile turtles indigenous to the Woodfall region, protected by durable, spiked shells.
Location: Woodfall Temple, Woodfall Swamp (area outside Deku Palace).
Attacks: Withdraws into its shell upon approach and begins spinning rapidly, dealing contact damage.
Strategy & Weaknesses: Invulnerable to sword attacks while spinning in its shell. Use Bombs to flip it onto its back, exposing its vulnerable underside for sword strikes. Alternatively, Goron Link’s ground pound (Jump + B) performed nearby will also flip them. Deku Link can strategically hide in a Deku Flower and pop out as the Snapper passes over to potentially damage or avoid it.
Drops: Rupees, Recovery Hearts.
Notes: Requires specific items or Goron Link’s abilities to defeat, teaching players to adapt their tactics.
Snowhead Mountain & Temple Enemies
The frigid peaks of Snowhead are home to creatures accustomed to the extreme cold. Link must contend with ice-wielding monsters, hardy beasts adapted to the snow, and the guardians found within the frozen Snowhead Temple. Many foes here require specific strategies or elemental weaknesses to overcome.

Blue Tektite
Description: Four-legged, cyclopean arachnids covered in a hard, blue carapace. They navigate terrain with significant, bounding hops.
Location: Snowhead Mountain paths, Great Bay Coast (near water), Stone Tower cliffs (near water/ledges).
Attacks: Hopping collision damage. Their landings can be unpredictable.
Strategy & Weaknesses: Their hops cover ground quickly and can be hard to predict. Use the shield to block their landings, then counterattack with the sword during their brief stationary moments. Z-targeting is essential for tracking. Projectiles like Arrows or the Hookshot work well from a distance.
Drops: Rupees, Recovery Hearts.
Notes: A classic Zelda enemy adapted to various environments, including the icy slopes of Snowhead.

Eeno
Description: Creatures resembling small snowmen, composed of two large snowballs with stick arms. They burrow under the snow and emerge to attack.
Location: Snowhead Mountain paths (Common).
Attacks: Throws large snowballs that damage and knock Link back.
Strategy & Weaknesses: Often keep their distance, making sword attacks difficult. They are vulnerable while preparing to throw. Bombs are effective against them. Fire Arrows defeat them instantly. Goron Link’s powerful punches can also dispatch them quickly if close enough.
Drops: Rupees, Recovery Hearts, occasionally Magic Jars.
Notes: Wearing the Stone Mask makes Link invisible to Eeno, allowing easy passage through areas populated by them.

Freezard
Description: Animated ice apparitions or statues that exhale streams of intensely cold mist.
Location: Snowhead Temple, Pirate’s Fortress Interior (within the icy sections).
Attacks: Freezing Breath (A sustained cone of icy mist that deals damage and can freeze Link solid for several seconds, leaving him vulnerable).
Strategy & Weaknesses: Best dealt with from a distance to avoid their freezing breath. Arrows are effective. Fire Arrows destroy them instantly upon impact. Light Arrows may also be effective.
Drops: Rupees, Recovery Hearts.
Notes: The freezing status effect is particularly dangerous, potentially allowing other enemies to attack Link freely or causing him to slide into hazards.

White Wolfos
Description: A more powerful variant of the standard Wolfos, distinguished by white fur, adapted to the frigid environment of Snowhead.
Location: Snowhead Mountain paths, Snowhead Temple.
Attacks: Claw Swipe (Possibly faster or dealing more damage than regular Wolfos). Defensive Stance.
Strategy & Weaknesses: Employs the same defensive tactics as regular Wolfos. Block or parry their attacks and strike when they leave themselves open. They might possess slightly higher health or deal more damage.
Drops: Rupees (often higher value like Blue or Red), Recovery Hearts.
Notes: Primarily a visual indicator of increased difficulty in the Snowhead region.
Great Bay Coast & Temple Enemies
Stretching along Termina’s western edge, the Great Bay Coast presents challenges both on land and beneath the waves. Zora Link’s abilities are essential for tackling the aggressive marine life, coastal predators, and the mechanical threats hidden within the Gerudo Pirate’s Fortress and the Great Bay Temple itself.

Deep Python
Description: Large, aggressive eels with serpentine bodies, typically green or blue, hiding within underwater alcoves or tunnels. They strike quickly when Link swims near.
Location: Great Bay Coast (ocean floor, Pinnacle Rock), Great Bay Temple.
Attacks: Rapid lunging bite from their hiding spot.
Strategy & Weaknesses: While swimming as Zora Link, the Electric Barrier (R button) is highly effective for both defense and offense. Zora Link’s Boomerang Fins also work. If facing them from land or a platform, Arrows or the Hookshot can be used.
Drops: Rupees, Recovery Hearts.
Notes: Their quick attacks from hidden positions make navigating underwater tunnels dangerous.

Desbreko
Description: Large, aggressive seahorse-like creatures, often orange or reddish, found patrolling underwater areas.
Location: Great Bay Coast (Pinnacle Rock area primarily), Great Bay Temple.
Attacks: Shoots projectiles (possibly water or energy) at Link. Collision damage.
Strategy & Weaknesses: As Zora Link, use the Electric Barrier for close-range combat or the Boomerang Fins for ranged attacks. Careful maneuvering is needed to dodge their projectiles.
Drops: Rupees, Recovery Hearts.
Notes: Along with Deep Pythons and Skullfish, they form the primary threats in Great Bay’s underwater sections.

Like Like
Description: Pulsating, cylindrical, fleshy monsters, often tan or yellow. Known for their ability to engulf Link and digest his equipment. Often hide submerged or camouflaged.
Location: Great Bay Coast (caves near ocean, ocean floor), Great Bay Temple, Beneath the Well, Secret Shrine.
Attacks: Engulf (Extends its body to swallow Link whole); Item Digestion (If Link is swallowed, it may digest his equipped Shield or even Tunic!). Slow movement speed.
Strategy & Weaknesses: High priority target due to item theft potential. Attack relentlessly with the sword or projectiles before it can engulf Link. If swallowed, rapidly press buttons and move the control stick to escape faster. Crucially, defeat the Like Like immediately after it spits Link out to recover any stolen equipment (it will dissolve quickly otherwise, making the item loss permanent for that cycle). Zora Link’s barrier or Goron Link’s punches are effective.
Drops: Rupees, Magic Jars, Recovery Hearts.
Notes: The potential permanent loss (within a cycle) of expensive shields (Mirror Shield) or Tunics makes Like Likes one of the most feared non-boss enemies. Always prioritize defeating them quickly.

Octorok
Description: Classic octopus-like enemies that primarily dwell in water, surfacing briefly to spit projectiles. Purple variants are common in Majora’s Mask.
Location: Woodfall Swamp, Great Bay Coast (ocean surface, beaches), Great Bay Temple.
Attacks: Spits rock projectiles from the water’s surface.
Strategy & Weaknesses: The simplest tactic is to raise the Shield to deflect their rock projectiles back at them, usually defeating them in one hit. Arrows or the Hookshot are also effective. Zora Link’s Boomerang Fins work well from the water.
Drops: Rupees, Recovery Hearts.
Notes: A Zelda staple, relatively easy to defeat with the shield but can be annoying when dealing with multiple Octoroks or other threats simultaneously.

Real Bombchu
Description: Mechanical, mouse-like bombs that skitter along the ground before exploding. Distinct from Link’s usable Bombchu items. Often yellow with red eyes.
Location: Pirate’s Fortress Interior, Stone Tower Temple.
Attacks: Charges towards Link and Explodes on contact or after a short fuse.
Strategy & Weaknesses: Very dangerous due to their speed and explosive power. Defeat them from a distance using Arrows or the Hookshot. Careful timing with sword strikes or shield bashes can work but is risky. Goron Link’s roll or punches can destroy them safely if timed well.
Drops: Often nothing, sometimes Rupees or Bombs.
Notes: Do not confuse these enemies with the helpful Bombchu items Link can use. Their presence often indicates traps or ambushes.

Shell Blade
Description: Large, aggressive bivalves, often found underwater or on shorelines near water. They possess a hard outer shell that protects their vulnerable inner flesh.
Location: Great Bay Coast (ocean floor, beaches), Great Bay Temple.
Attacks: Snaps shut forcefully when Link approaches, dealing damage if caught. Some may slide or charge briefly.
Strategy & Weaknesses: Their outer shell is impervious to damage. Wait for the shell to open, exposing the fleshy interior, then quickly attack it. The Hookshot is excellent for targeting the inner flesh from a safe distance. Zora Link’s Boomerang Fins can also strike the interior when open.
Drops: Rupees, Recovery Hearts.
Notes: Requires timed attacks, punishing reckless approaches.

Skullfish
Description: Aggressive, skeletal fish that often attack in schools within underwater environments.
Location: Great Bay Coast (ocean floor, Pinnacle Rock), Great Bay Temple.
Attacks: Swarming bite attacks, charging collision.
Strategy & Weaknesses: Dangerous primarily due to their numbers. As Zora Link, the Electric Barrier is extremely effective for crowd control, defeating multiple Skullfish simultaneously. Zora Boomerang Fins also work well.
Drops: Rupees, Recovery Hearts.
Notes: Essential to use Zora Link’s abilities when navigating areas densely populated with Skullfish.
Ikana Canyon & Stone Tower Enemies
The desolate, cursed land of Ikana Canyon is haunted by the lingering spirits of the dead and ancient, formidable guardians. Here, Link confronts powerful undead foes like Gibdos and ReDeads, enigmatic Garo spirits, and the imposing constructs defending the secrets of Ikana Castle and the enigmatic Stone Tower

Black Boe
Description: Small, spherical creatures covered in dark fuzz, with prominent, glowing red eyes. They often emerge from darkness or holes in large swarms.
Location: Beneath the Well, Ikana Castle, Stone Tower Temple.
Attacks: Swarming collision damage; Latching onto Link (deals minor, continuous damage while attached).
Strategy & Weaknesses: Individually weak but dangerous due to sheer numbers. The Spin Attack (Sword) is highly effective for clearing out groups quickly. Goron Link’s punches, roll, or ground pound also work well for area-of-effect damage.
Drops: Often Rupees, sometimes Recovery Hearts or Magic Jars.
Notes: Their tendency to appear suddenly in large numbers can be startling and overwhelm unprepared players.

Blue Bubble
Description: Flying skulls enveloped in mystical flames, most commonly blue but sometimes red (fire) or green (magic?). They typically patrol set paths or charge directly at Link.
Location: Ikana Graveyard, Beneath the Well, Ikana Castle, Stone Tower Temple.
Attacks: Collision damage; Elemental effects (Red variant burns); Jinx (Blue variant often inflicts a temporary curse preventing Link from using his sword).
Strategy & Weaknesses: Cannot be damaged while their flames are active. Use the shield to block (if flames allow) or simply dodge them until the flames temporarily dissipate, exposing the vulnerable skull. Attack the skull quickly with the sword or projectiles. Light Arrows may instantly destroy them or dispel their flames.
Drops: Rupees, Magic Jars.
Notes: The Jinx status inflicted by Blue Bubbles is particularly troublesome, forcing reliance on other items or waiting for it to wear off. Bubbles are a recurring Zelda enemy type with varying effects.

Eyegore
Description: Large, imposing, single-eyed statues, typically grey or brownish stone. They remain dormant until Link approaches or provokes them.
Location: Stone Tower Temple (Common).
Attacks: Fires a powerful Laser Beam from its single eye, which often tracks Link’s movement. Some larger variants might perform stomp or charge attacks.
Strategy & Weaknesses: Invulnerable when dormant or when its eye is closed/shielded (often metallic). The eye opens just before firing its laser beam. Shoot the open eye with an Arrow. This usually stuns the Eyegore (its eye often turns yellow/orange). While stunned, attack it relentlessly with the sword or use more Arrows/Bombs. Repeat the process as necessary.
Drops: Arrows, Rupees (sometimes high value).
Notes: Requires precise timing with the Bow. Light Arrows may deal significantly more damage or cause unique stun effects on Eyegores.

Floormaster
Description: Large, disembodied monster hands (typically dark purple or black in MM) that emerge from shadowy pools on the floor or ceiling. Notorious for disrupting progress.
Location: Beneath the Well, Ikana Castle, Stone Tower Temple, Secret Shrine.
Attacks: Grab and Return (Snatches Link and throws him back to the entrance of the current area or dungeon); Slap/Punch attack. Some variants split into three smaller hands upon initial defeat, which attempt to reform the large hand if not destroyed quickly.
Strategy & Weaknesses: React quickly and attack with the sword. If it splits into smaller hands, use Spin Attacks or rapid sword strikes to destroy all three component hands before they can merge back together. Light Arrows are often extremely effective, potentially destroying them in one hit.
Drops: Rupees, Magic Jars.
Notes: One of the most frustrating enemies in the series due to their ability to undo player progress within a room or section. Always prioritize defeating them swiftly.

Garo
Description: Enigmatic, tall ninja spirits clad in dark, flowing robes, wielding distinctive dual curved swords. They are remnants of the Garo, a rival tribe to Ikana’s kingdom.
Location: Ikana Canyon (Appear in specific locations, often atop pillars or within circles of stones, usually summoned by wearing the Garo Mask), Stone Tower Temple, Secret Shrine.
Attacks: Extremely fast dual-sword combos, teleportation-like dashes, jump attacks.
Strategy & Weaknesses: Requires proficient defense. Use the Hylian Shield to block their relentless flurry of attacks, then quickly counterattack during the brief openings after their combos. Z-targeting is essential. Light Arrows deal massive damage and are highly effective. Upon defeat, they often impart cryptic Hints about Ikana or Stone Tower before self-destructing in an explosion.
Drops: Sometimes Arrows or Magic Jars, but most importantly, Hints about the region.
Notes: Crucially, raise your shield immediately after defeating a Garo to block their parting explosion. Wearing the Garo Mask is required to make most of them appear in the Ikana Canyon overworld. Though having mini-boss vibes, they respawn in the overworld, qualifying them here.

Gibdo
Description: Slow-moving, bandaged mummies animated by dark magic. Found in cursed or dark locations within Ikana. Their gaze induces paralysis.
Location: Ikana Canyon (Beneath the Well – very common), Ikana Castle Music Box House area (scripted event), Ikana Castle interior.
Attacks: Paralyzing Scream (Upon direct eye contact, emits a shriek that freezes Link in place); Grab Attack (Latches onto a paralyzed Link, rapidly draining health).
Strategy & Weaknesses: Wearing the Gibdo Mask, Garo Mask, or Captain’s Hat makes Link completely immune to their paralyzing scream, allowing safe passage or attack. Fire Arrows kill them instantly. The Sun’s Song (OoT melody) could potentially stun them, but items/masks are the primary method in MM. Deku Nuts provide a brief stun.
Drops: Rupees, Magic Jars, sometimes Bombs or Arrows.
Notes: It is practically essential to wear one of the immunity-granting masks when navigating areas heavily populated by Gibdos, especially Beneath the Well. The Gibdos Beneath the Well have unique dialogue (when Link wears the Gibdo Mask) and require specific items (like Milk, Bombs, Fish, etc.) in exchange for passage, often revealing Ikana lore.

Guay
Description: Annoying crow-like birds with dark plumage and large beaks. They often circle high overhead before diving down to attack Link.
Location: Termina Field, Milk Road, Great Bay Coast, Ikana Canyon. Very common in open areas.
Attacks: Swooping dive attack (collision damage); Dropping Guano (acts as a weak projectile).
Strategy & Weaknesses: Relatively low health. Best dealt with using ranged attacks: Arrows or the Hookshot. Can also be hit with the sword during their dive, but timing can be tricky. Deku Link’s bubble or Zora Link’s boomerangs are also effective.
Drops: Rupees, Recovery Hearts.
Notes: More of a nuisance than a significant threat, but their presence can complicate fights with other enemies or precision platforming.

Nejiron
Description: Large, spherical rock monsters, typically brown or grey, resembling boulders. They lie dormant until Link approaches, then aggressively roll towards him.
Location: Ikana Canyon path (leading up towards Stone Tower).
Attacks: High-speed rolling charge (deals heavy collision damage).
Strategy & Weaknesses: Cannot be harmed by the sword while rolling. Use Bombs to stop their charge – a direct hit can destroy them, potentially requiring multiple Bombs for larger variants. Trying to block with the shield is extremely risky and usually ineffective. The safest strategy is often to simply dodge their predictable rolling path.
Drops: Rupees.
Notes: Their raw speed and power make them dangerous, especially on the narrow, winding paths of Ikana Canyon where dodging can be difficult.

ReDead
Description: Emaciated, zombie-like figures closely related to Gibdos but lacking bandages. Found in cursed or sacred places within Ikana. They possess the same paralyzing abilities as Gibdos.
Location: Ikana Castle, Beneath the Well (in areas unlocked after satisfying Gibdos).
Attacks: Paralyzing Scream (Identical to Gibdo, freezes Link upon eye contact); Grab Attack (Latches onto paralyzed Link, draining health rapidly).
Strategy & Weaknesses: Wearing the Gibdo Mask, Garo Mask, or Captain’s Hat negates their scream and allows safe approach/attack. Sun’s Song (If functional in MM, otherwise rely on masks/items) may stun them briefly. Attack from behind if possible or use powerful attacks while they are stunned (e.g., by Deku Nuts). Fire Arrows and especially Light Arrows are extremely effective, often killing them instantly.
Drops: Rupees (sometimes high value like Red or Purple).
Notes: Functionally identical to Gibdos in combat mechanics. The appropriate masks are the key to dealing with them safely and effectively. Light Arrows are particularly satisfying against them.

Wallmaster
Description: Large, creepy, disembodied hands (similar in appearance to Floormasters) that primarily lurk on ceilings, waiting to drop on unsuspecting prey.
Location: Stone Tower Temple. (Considerably less common in MM than Floormasters).
Attacks: Ceiling Drop & Return (Targets Link with a distinctive, growing shadow on the floor, then drops down rapidly. If it successfully grabs Link, it pulls him back up and deposits him at the dungeon’s entrance).
Strategy & Weaknesses: Constant vigilance is required in areas where they appear. Keep moving and listen for their tell-tale descending sound cue. Watch the floor for their shadow. Roll or run out from under the shadow just before they land. Attack the hand quickly with the sword or projectiles after it lands and before it begins to ascend again.
Drops: Rupees, Magic Jars.
Notes: Functionally similar to Floormasters but attack vertically from above. Their ability to completely reset Link’s position to the dungeon entrance makes them a high-priority threat to eliminate quickly.
General / Multiple Location Enemies
This section details enemies commonly encountered across several different regions of Termina or frequently found within various dungeons and caves. These represent consistent threats that Link will face repeatedly throughout his quest to save Termina, regardless of the specific climate or location.

Armos
Description: Animated statues, often resembling ancient knights or warriors. They remain perfectly still until Link touches them or approaches too closely.
Location: Stone Tower Temple, Beneath the Well, various Grottos and Ruins.
Attacks: Hopping or sliding towards Link (collision damage); Some may perform a spinning attack or explode upon defeat.
Strategy & Weaknesses: Often vulnerable to Bombs. Sometimes, stunning them (e.g., with Deku Nuts) reveals a vulnerable crystal or switch on their back that must be struck with the sword. Their movement can be erratic. Check for environmental clues or specific weaknesses in the rooms where they appear.
Drops: Rupees, Hearts.
Notes: Their activation condition can lead to surprise attacks. Always be cautious when navigating rooms filled with suspicious-looking statues.

Beamos
Description: Stationary, totem-like statues featuring a single, rotating eye that scans the surrounding area for intruders.
Location: Woodfall Temple, Snowhead Temple, Great Bay Temple, Stone Tower Temple. Common in dungeons.
Attacks: Fires a continuous Laser Beam from its eye once it spots Link. The beam sweeps towards Link and persists as long as Link remains in sight.
Strategy & Weaknesses: The rotating eye is their only vulnerable point. Destroy the eye using Arrows or well-aimed Bombs (or Bombchus). Wait for the eye to rotate towards Link, then fire. Once the eye is destroyed, the Beamos is permanently disabled.
Drops: Usually none.
Notes: Primarily function as stationary turret hazards within dungeons. Their continuous beam can be difficult to dodge in tight spaces.

Keese (Regular / Fire / Ice)
Description: Common bat enemies found ubiquitously in dark areas like caves, dungeons, and during the night in the overworld. Fire and Ice variants are wreathed in their respective elements.
Location: Virtually everywhere – Termina Field (Night), all Dungeons, Caves, Grottos, Beneath the Well, etc. Elemental variants are common in Snowhead (Ice) and Goron Shrine/Stone Tower (Fire).
Attacks: Simple swooping collision attack. Fire Keese inflict burn status (continuous damage). Ice Keese inflict freeze status (temporary immobilization).
Strategy & Weaknesses: Very low health. Easily defeated with sword strikes, Deku Nuts, Arrows, Hookshot, Boomerangs, etc. Use the shield to block elemental variants to avoid status effects.
Drops: Rupees, Recovery Hearts.
Notes: While individually weak, Keese often appear in large swarms, making them dangerous through sheer numbers, especially the elemental variants.

Leever
Description: Strange creatures that emerge from the ground (typically sand, loose soil, or sometimes even cursed ground), spinning rapidly towards Link.
Location: Termina Field (near sandy patches), Great Bay Coast (beaches), Ikana Graveyard.
Attacks: Spinning charge attack (collision damage). Burrows underground to reposition or evade.
Strategy & Weaknesses: Relatively low health. Block their spinning attack with the shield, then counterattack with the sword as they recoil or stop spinning. They often retreat underground after attacking or being hit.
Drops: Rupees, Recovery Hearts.
Notes: Their ability to appear suddenly from the ground can lead to surprise attacks.

Red Tektite
Description: Similar to Blue Tektites but with a reddish-orange carapace. Typically found on land or volcanic regions, rather than near water.
Location: Less common in Majora’s Mask compared to Ocarina of Time. May appear on paths near Snowhead or occasionally in Termina Field or dungeon environments that mimic Death Mountain terrain.
Attacks: Hopping collision damage.
Strategy & Weaknesses: Employ the same strategy as Blue Tektites: use the shield to block their landings and attack during pauses. Z-targeting helps track their hops. Projectiles work well.
Drops: Rupees, Recovery Hearts.
Notes: Primarily a palette swap of the Blue Tektite, indicating adaptation to different environments, but functionally identical.
Conclusion
Termina’s twisted reality is reflected in its hostile inhabitants. From the annoying Guay to the paralyzing ReDead, Link faces constant challenges that test his skills and require clever use of his full arsenal – including his transformative masks and powerful Ocarina melodies. Understanding these common foes is the first step towards conquering the dungeons and ultimately saving this world from its catastrophic fate.
For strategies on tougher adversaries, be sure to check out our dedicated guides for Mini-Bosses and the main Dungeon Bosses of Majora’s Mask! Stay vigilant, hero!