Zelda Central

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Enemies

Total48 common enemy types, plus 13 mini-bosses (the temple bosses are on the Boss Guide)
WhereTermina Field, Woodfall, Snowhead, Great Bay, Ikana Canyon and the dungeons they guard
Helpful masksStone Mask (hides you from the Takkuri, Beamos, Death Armos and more), Zora Mask (underwater foes), Gibdo Mask and Garo’s Mask (Ikana’s undead and Garo), Captain’s Hat (Stalchildren and ReDeads)
Mirror ShieldLight from the shield is the best answer to Floormasters and ReDeads

This page lists 48 common enemy types, grouped by the region where you meet most of them, and the 13 mini-bosses at the end. Each entry opens with where to find the enemy, then says what it does and how to deal with it, with a link to the chapter that covers it. Many foes are easier once you have the right mask or form: the Stone Mask keeps the Takkuri from robbing you and makes Beamos and Death Armos ignore you, the Zora Mask lets you fight the aquatic enemies of Great Bay, and the Gibdo Mask, Garo’s Mask and Captain’s Hat keep Ikana’s undead from attacking. The quick reference table comes first, then the detailed entries.

Link holds up the Stone Mask, the box reading it makes him as plain as stone

All common enemies at a glance

#EnemyWhere you meet itRequirement or tip
1Bad BatTermina Field trees, swamp roadBubble, arrow or Hookshot
2ChuChuTermina Field, Great Bay Temple, Stone Tower TempleAny attack; drops magic and arrows
3DodongoGrotto in northern Termina FieldBombs; defeat both for a Piece of Heart
4PeahatGrotto near the Milk Road path (6 AM to 6 PM)Hit it when it lands
5TakkuriTermina Field, entrance to Milk RoadStone Mask avoids its theft
6WolfosTermina Field at night, roads to the swamp and Goron VillageWait for the guard to drop
7Deku BabaTermina Field, swamp road, Woodfall TempleStrike the stem
8Mad ScrubWoodfall flowers, Deku Palace gardenShield the nuts back; bubbles
9HiploopWoodfall flowers, Stone Tower Temple bridgesTwo bubbles; Hookshot off the mask
10DragonflySwamp, Woodfall Temple, Stone Tower entranceArrows or bubbles
11SkulltulaWoodfall Temple, Snowhead cave, IkanaHit from behind; Lens for invisible ones
12SkullwalltulaGrotto in Termina FieldAny ranged weapon
13SnapperWoodfall Temple, woods near the swampLaunch from a Deku Flower; Blast Mask
14Giant BeeSouthern Swamp, Snowhead, Pirates’ FortressLeave the hive alone
15Link-Eating Plant (Carnivorous Lily Pad)Woodfall Temple main hallCross as Deku Link
16Blue TektiteRoads to Mountain Village and Goron Village, Great Bay TempleShield the landing, then strike
17EenoSnowhead paths, Snowhead Temple third floorShield; Fire Arrows on the big one
18FreezardSnowhead Temple, Beneath the WellFire Arrows from a distance
19White BoeSnowhead, Mountain Village, Snowhead TempleAny attack
20Red BubbleSnowhead Temple lava pitsShield, then sword
21White WolfosRoad to Goron Village, Snowhead TempleParry, then counter
22Bio Deku BabaGreat Bay Temple, Stone Tower TempleZora punch or fin boomerangs
23DexihandGreat Bay Temple, Stone Tower Temple water roomsFin boomerang or Electric Barrier
24Deep PythonPinnacle Rock, Great BayZora Mask; Electric Barrier or Boomerang Fins
25DesbrekoPirates’ Fortress tank, Great Bay TempleZora Mask; Hookshot the largest
26Like LikeZora Cape waterfall poolKill it quickly, since it swallows your shield
27OctorokSwamp, Great Bay Temple, Ikana riverShield; Ice Arrow freezes it
28Real BombchuSnowhead, Great Bay and Stone Tower temples, Road to IkanaShoot it from range
29Shell BladePirates’ Fortress tanks, Great Bay TempleStrike when the shell opens
30SkullfishZora Cape pool, Great Bay watersElectric Barrier
31Gerudo PiratePirates’ FortressDuel with sword and shield; stealth
32Black BoeWoodfall, Stone Tower, Beneath the WellDeku spin; Stone Mask
33Blue BubbleRoad to Ikana, Ancient Castle, Stone Tower TempleBlock until the flames go out
34PoeInverted Stone Tower TempleArrows or Hookshot
35StalchildIkana Graveyard, Oceanside Spider HouseCaptain’s Hat
36EyegoreStone Tower Temple (two)Shoot the eye when it opens
37FloormasterAncient Castle of IkanaMirror Shield light
38GaroRoad to Ikana, Ikana Canyon, castle roofGaro’s Mask stops their attacks
39GibdoIkana caverns, Beneath the WellGibdo Mask keeps them from attacking
40GuayTermina Field, Zora Cape, castle roof, Stone Tower TempleRanged attacks
41NejironRoad to Ikana, Stone Tower TempleBow or Hookshot from a distance
42ReDeadAncient Castle of IkanaGibdo Mask, Garo’s Mask or Captain’s Hat
43WallmasterSome rooms Beneath the WellKeep moving under the shadow
44ArmosStone Tower Temple, ruinsGoron punches or bombs
45Death ArmosInverted Stone Tower TempleLight Arrow on the red emblem; Stone Mask
46BeamosStone Tower climb and temple, Great Bay TempleBomb or Blast Mask; Stone Mask
47Keese (Regular / Fire / Ice)Caves, dungeons, night overworldRegular, Fire and Ice variants
48LeeverTermina Field, Great Bay coast, Zora CapeBlock the spin, then strike

Termina Field and South Enemies

Termina Field links the regions of Termina. Its open plains hold the common wildlife and the first real threats, and the grottos and roads around it hide several Heart Pieces that are guarded by an enemy. Most of these foes come out in the day, while a few appear mainly at night. You will walk the field many times, so Clock Town, Termina Field and Romani Ranch is worth keeping open beside this page.

Bad Bat

Bad Bat

Where: Termina Field, high in the branches of the big trees, and around Ikana. Bad Bats are larger and darker than Keese, they drift slowly and swoop down when you pass. The one that matters is the bat in the withered tree on the road to the Southern Swamp: it guards a Piece of Heart, so knock it out with an arrow or a Deku bubble, then climb the vine (see Heart Pieces). Bubbles, arrows, the Hookshot and the sword all work, and a single hit usually finishes one.

A Bad Bat hovers in front of a gnarled tree at the edge of the Southern Swamp road
ChuChu

ChuChu

Where: the southern part of Termina Field, the road to the Southern Swamp, Great Bay Temple and Stone Tower Temple. ChuChus are gel blobs that hop at you, and they come in green, red, blue and yellow. Their health is very low, so almost any attack finishes them. Green ones drop magic, which is why you can refill your meter on the respawning Green ChuChus in front of Wart in Great Bay Temple.

Dodongo

Dodongo

Where: a hole in the open in the north of Termina Field. It is open at all times, but you need Bombs to deal with the two large Dodongos inside. Back away so only one is in view, and throw bombs at it as it lumbers toward you. They breathe fire, so do not stand in front of one for long. When both are down a chest appears with a Piece of Heart (see Heart Pieces and Hidden Holes). Fill your Bomb Bag in West Clock Town first.

Peahat

Peahat

Where: a grotto in the south-west of Termina Field, close to the Milk Road path; follow the butterflies to find the hole. The grotto is open all the time, but the Peahat only fights between 6 AM and 6 PM. While it spins its leaves it flies out of reach, so hold up your shield and wait until it lands or sinks low, then hit its weak spot on the underside. When it falls, a chest with a Piece of Heart appears (see Heart Pieces).

Takkuri

Takkuri

Where: Termina Field, circling the entrance to Milk Road in the south-west corner, and it is the only one in the game. When it dives at you it steals an item, such as your sword or an empty bottle, and flies off with it. Wear the Stone Mask and it cannot see you. To kill it you need roughly a dozen plain arrows, or about six magic arrows, and it drops a 200-rupee Gold Rupee. Stolen items can be bought back at the Curiosity Shop, or recovered by playing the Song of Time. More about the road in Clock Town, Termina Field and Romani Ranch.

Wolfos

Wolfos

Where: Termina Field at night, the roads to the Southern Swamp and to Goron Village (where ordinary Wolfos replace the White Wolfos once spring returns). Wolfos hold up a guard and block frontal sword swings. Keep Z-targeting so you stay facing them, wait until the guard drops, then dodge sideways and counterattack. A jump attack can break the guard.

A dark grey Wolfos with tribal markings prowls the snowy road by the rope bridge, seen through the Lens of Truth

Woodfall Swamp and Deku Palace Enemies

The murky water of the Southern Swamp and the guarded paths around the Deku Palace hold plant-like monsters, insects and a few reptiles. Woodfall Temple adds its own foes, and several of them wait on the way there. The full routes are in Southern Swamp and Deku Palace and Woodfall Temple.

Deku Baba

Deku Baba

Where: Termina Field, the road to the Southern Swamp and the swamp itself, the main hall of Woodfall Temple, Stone Tower Temple and Beneath the Well. Deku Babas are carnivorous plants that lunge when you step close, and a single sword strike usually finishes one. Cut a Baba near its stem and it leaves Deku Sticks or Nuts, so they are a handy place to restock. At the bottom of the Woodfall main hall ramp, the Deku Baba is holding Stray Fairy 3, which is released when it dies.

Deku Link beside a Deku Baba with a pink bulb on a tall stalk in a Woodfall Temple chamber
Mad Scrub

Mad Scrub

Where: Woodfall, around the ring of Deku Flowers that you reach as Deku Link, and in the Deku Palace garden. Mad Scrubs are aggressive relatives of the Deku Scrub that sit in a flower and fire Deku Nuts at you. Hold up your shield to knock the nuts back, or hop between flowers and hit them with a Deku bubble, then finish them with a spin attack. Clearing the last one lets you open the chest with a Piece of Heart (see Southern Swamp and Deku Palace and Heart Pieces).

A red-faced Mad Scrub with a leaf crown rises at the end of a log in the purple Woodfall swamp
Hiploop

Hiploop

Where: the Deku Flower route above the poisoned water in Woodfall, and the bridge rooms of Stone Tower Temple. Hiploops are armoured insects that charge you. In Woodfall, hit each Hiploop with two Deku bubbles before you attack it, while you watch for the nuts the Mad Scrubs spit. In Stone Tower Temple the Hiploop wears a mask, so take out the Hookshot, pull the mask off and then cut it down.

Dragonfly

Dragonfly

Where: the Southern Swamp, the room before the Compass chest in Woodfall Temple and the entrance room of Stone Tower Temple. Dragonflies are large winged insects that dart around and ram you. Take them down with arrows or Deku bubbles as they approach, and clear them before you start climbing the ledges near the Woodfall boss door, where they harass you while you jump.

A striped Dragonfly hovers over the log bridge with yellow target marks as Deku Link looks up
Skulltula

Skulltula

Where: Woodfall Temple (the block room, where one holds Stray Fairy 6, and the ledges near the boss door), the invisible one in the Snowhead cave, the Skulltula room in the Ancient Castle and the Ikana Graveyard grave tunnels. Skulltulas hang from the ceiling on a thread and spin when you get too close. Hit them from behind with a bubble, a sword strike or an arrow when their back is turned, or use the Lens of Truth to reveal an invisible one. Gold Skulltulas drop a token when killed, and collecting every one in a Spider House earns a reward; read more on the Swamp Spider House and Oceanside Spider House pages.

Skullwalltula

Skullwalltula

Where: a lone Skullwalltula in a grotto in Termina Field. It is a spider that clings to a wall, so shoot it with an arrow, a Deku bubble or the Hookshot, since it dies to any ranged weapon.

Snapper

Snapper

Where: the Woods of Mystery on the way to the Deku Palace and Woodfall Temple, where Gekko rides one in the mini-boss fight. Snappers are hostile turtles with spiked shells. They pull into their shells and spin when you approach, and their weak spot stays hidden, so do not walk into them. In the temple, launch out of a Deku Flower as one passes overhead to hit it from below, or blow it over with the Blast Mask. In the woods the best answer is to ignore them.

Giant Bee

Giant Bee

Where: the Southern Swamp, the Swamp Spider House ceilings and the Pirates’ Fortress. Bees only come out when you hit their hive, so leave hives alone unless you need them. Run from a swarm and jump in water to lose it. In the Pirates’ Fortress, an arrow at a hive can send the bees after the pirates.

Two striped Giant Bees close in on Deku Link and Tatl in a red-walled room of the Swamp Spider House

Snowhead Mountain and Temple Enemies

The frozen peaks of Snowhead are home to creatures that suit the cold, and the frozen rooms of Snowhead Temple hold more of them. After Goht falls and spring returns, many of these mountain enemies are replaced by milder ones. Keep your distance from the ice breathers and your shield up against the snowballs. Fire Arrows are your best answer to most of them.

Blue Tektite

Blue Tektite

Where: the roads to Mountain Village and Goron Village, Goron Village itself, and the pools of Great Bay Temple. Blue Tektites are four-legged hoppers with a hard blue shell that leap at you as you come close; the ones in the temple can skate across water. Hold your shield up as they land to block the hop, then strike while they sit still for a moment. Arrows work well from a distance.

A teal Blue Tektite with long striped legs stands on the snowy road beside Link
Eeno

Eeno

Where: the snowy mountain paths and the Eeno room of Snowhead Temple. Eenos look like small snowmen made of two snowballs and pelt you with snowballs when you come close. Block the snowballs with your shield and close in while they wind up again. In the temple, the big Eeno splits into small ones when hit: cut down the small ones with your sword and use Fire Arrows on the big one. A bubble on the south-west icy ledge of the room holds Stray Fairy 12.

An Eeno, a snow mound with glowing eyes, sits ahead of Goron Link in a Snowhead Temple ice room
Freezard

Freezard

Where: Snowhead Temple and Beneath the Well. Freezards are icy apparitions that blow a stream of freezing mist, which freezes Link solid for a few seconds if it reaches him. In the northwest room of the ground floor, three Freezards stand on platforms: burn them with Fire Arrows from a distance, and a chest with Stray Fairy 7 appears. Another guards the Dungeon Map chest on the second floor, together with a Real Bombchu.

Icy Freezards on both sides of a wooden bridge in Snowhead Temple breathe streams of frost
White Boe

White Boe

Where: the snowy road to Mountain Village, around Snowhead and in Snowhead Temple. White Boes are the snow-dwelling cousins of the Black Boe and look like drifting snowflakes. Any attack clears them, but more may keep appearing, so do not linger.

Red Bubble

Red Bubble

Where: the lava pits of Snowhead Temple. Red Bubbles are flaming skulls that leap out of the lava and try to set you on fire. Block their attack with your shield to knock the flames out, then strike the skull with your sword before it relights.

White Wolfos

White Wolfos

Where: the stretch of road toward Goron Village (near the rope bridges), the spiral path on the way to the temple, and Snowhead Temple. White Wolfos are the white-furred version of the Wolfos. Use the same guard-and-counter approach, and keep your shield up when you cross the bridges. After Goht falls, ordinary Wolfos take their place on the roads. Read more in Snowhead Region.

Great Bay Coast and Temple Enemies

The western coast of Termina has threats both on land and under the waves. Zora Link handles most of them, and the Electric Barrier (hold R as Zora Link) is the tool to reach for in water. Most of what you meet here you also meet again in Great Bay Temple. The coast routes are in Great Bay Region.

Bio Deku Baba

Bio Deku Baba

Where: Great Bay Temple, Stone Tower Temple and a few secret grottos. Bio Deku Babas are aquatic relatives of the Deku Baba that grow beneath lily pads or hang upside down from the ceiling, and they launch at you when you pass under. In Great Bay Temple a hall full of them guards a chest: kill each one with Zora Link’s punch or fin boomerangs, then cross the lily pads and kill the last one on the far platform to raise the chest with Stray Fairy 7.

Link on a lily pad lines up the bow on a Bio Deku Baba, marked by yellow target arrows, in Great Bay Temple
Dexihand

Dexihand

Where: Great Bay Temple (including the Compass room beside the door) and the water rooms of Stone Tower Temple. Dexihands are turquoise arms that grab you and fling you around, then throw you away. To destroy one, use Zora Link’s boomerang fins or swim through them while holding R for the Electric Barrier.

Deep Python

Deep Python

Where: the burrows in the depths of Pinnacle Rock on the Great Bay coast. Deep Pythons guard three of Lulu’s stolen Zora Eggs. They shoot out of their burrow and swallow you when you swim close, then spit you out. As Zora Link, swim near to lure one out of its burrow, then stun it with the Electric Barrier or the Boomerang Fins. The route through the tunnels is in Great Bay Region.

A Deep Python with glowing green eyes rises through the water of a Pinnacle Rock tunnel, bubbles streaming behind it
Desbreko

Desbreko

Where: the tank of the last Zora egg in the Pirates’ Fortress and the water of Great Bay Temple. Desbrekos are large skeletal fish, tougher and fiercer cousins of the Skullfish, and they swim in packs. In the fortress tank, fire the Hookshot at the largest one and the others scatter. Zora Link’s Boomerang Fins, the Hookshot and the Hero’s Bow all work well against them.

Like Like

Like Like

Where: the pool at the foot of the Zora Cape waterfall, the beach, and the water of Zora Cape. Like Likes are large, pulsing enemies that swallow Link and eat his shield. Defeat the Like Like in the waterfall pool as Zora Link to make it give up a Piece of Heart (see Great Bay Region). Punch it repeatedly or use the Electric Barrier. If a Like Like has eaten your shield, you can buy another at the Trading Post in West Clock Town for 80 rupees.

Octorok

Octorok

Where: the Southern Swamp, the Turbine Room of Great Bay Temple, the river in Ikana Canyon and the Town Shooting Gallery targets. Octoroks surface from the water to spit rocks, and you can block the rock with your shield. At the Ikana river an Ice Arrow turns an Octorok into a block of ice that you can stand on. In the Town Shooting Gallery they are the targets.

Real Bombchu

Real Bombchu

Where: Snowhead Temple (the second-floor Dungeon Map room), Great Bay Temple (the red pipe), Stone Tower Temple (the entrance room and beside the Compass chest), the Road to Ikana and Termina Field. Real Bombchu are living, mouse-like creatures with a bomb hanging from the tail. They dash at Link and explode on contact. An arrow from the Hero’s Bow makes them explode from a distance, a fin boomerang does the same for Zora Link, and you can also raise your shield and let one blow up against it.

Link aims the Hero's Bow at a Real Bombchu with a bomb on its back on a red pipe
Shell Blade

Shell Blade

Where: the egg tanks of the Pirates’ Fortress and the Turbine Room of Great Bay Temple. Shell Blades are bivalves that are immune to damage while the shell is closed. When one stops and opens, the soft interior is exposed. As Zora Link, punch the interior or hit it with the Boomerang Fins at that moment. In the fortress, drop into the tank from the Hookshot plank and strike the Shell Blade when its mouth opens before you bottle the egg.

Skullfish

Skullfish

Where: the Zora Cape waterfall pool, the water around the Great Bay coast, and Great Bay Temple. Skullfish are small skeletal fish that swim in groups and lunge to bite. As Zora Link, use the Electric Barrier to hit several at once, and the Boomerang Fins also work well.

Gerudo Pirate

Gerudo Pirate

Where: the Pirates’ Fortress, on the Great Bay coast. Guards patrol the walkways and the boats overhead and cannot be killed; anyone who spots you throws you back outside, so stay underwater until a boat passes. The pirates behind the locked doors challenge you to a sword duel: lock on, keep your shield up until the pirate swings, then strike back, and after a few hits the pirate retreats and the door opens. The stealth route and the eggs are in Great Bay Region.

Ikana Canyon and Stone Tower Enemies

Ikana Canyon is haunted by the restless dead, and its cursed ruins are guarded by stone constructs and ghostly warriors. The undead here respond best to the Gibdo Mask, the Garo’s Mask and the Captain’s Hat, and the Stone Mask makes most of the stone guardians ignore you. The routes are in Ikana Canyon and Stone Tower Temple.

Black Boe

Black Boe

Where: the dark room of Woodfall Temple (clear them all to raise the chest with Stray Fairy 9), the mirror room of Stone Tower Temple, Beneath the Well, the Oceanside Spider House and Mountain Village. Black Boes are small fuzzy spheres with glowing red eyes that gather in groups. A Deku spin attack clears a group quickly.

Link slashes at a cluster of Black Boes whose orange eyes glow in the dark Woodfall Temple room
Blue Bubble

Blue Bubble

Where: the Road to Ikana at night, Ikana Canyon (two guard a corridor of the Ancient Castle) and Stone Tower Temple. Blue Bubbles are flying skulls wrapped in blue flame. Block their attacks with your shield until their flames go out, then strike the skull with your sword.

Poe

Poe

Where: Stone Tower Temple, on the main floor of the inverted temple, where three of them float. Poes are lantern-carrying ghosts that fade in and out of sight. Kill the three with arrows or the Hookshot when they appear, and ignore the flames they leave behind.

Stalchild

Stalchild

Where: Ikana Graveyard, and in the Oceanside Spider House. Stalchildren are the skeletal remains of Ikana soldiers and attack you at first, then bow to anyone who wears the Captain’s Hat. With the hat on, talk to them to have them move gravestones (each night opens a different grave), and the ones in the Oceanside Spider House tell you the order in which to shoot the skull masks for a Piece of Heart. During the chase after Captain Keeta they raise walls of fire, so defeat them with the sword. See Ikana Canyon.

Eyegore

Eyegore

Where: Stone Tower Temple, where there are two of them. Each stays dormant until you provoke it, and then it hops after you, throws rocks at close range or fires a beam from its single eye. Provoke it with an arrow, back away from the rocks, wait for its eye to open, then shoot the eye. The first Eyegore guards the bridge over the pool and its chest holds Stray Fairy 7; the second, in the inverted part of the temple, fires lasers while idle, so stand at the edges of the bridge. Defeating the second one earns you the Giant’s Mask. See Stone Tower Temple.

Floormaster

Floormaster

Where: the Floormaster room in the south wing of the Ancient Castle of Ikana. Floormasters are hand-shaped enemies that leap at Link, and damaging one splits it into three smaller hands that try to grab him. Light and the Mirror Shield are the best answer, so reflect the beam onto it, and also onto the Sun Block in the room to reveal four ReDeads.

Garo

Garo

Where: the Road to Ikana, Ikana Canyon, and the roof of the Ancient Castle of Ikana. Garo are ninja-like spies who guard the canyon. Wear the Garo’s Mask and they stop attacking and give you cryptic hints. Without it they attack with fast sword combos. The mask comes from the Gorman Track race (see Clock Town, Termina Field and Romani Ranch).

Gibdo

Gibdo

Where: the caverns of Ikana Canyon, the Music Box House and Beneath the Well. Gibdos are bandaged mummies that groan and drag themselves toward you. Wear the Gibdo Mask to keep them from attacking and to talk to them. Beneath the Well, a Gibdo stands in front of each locked door and asks for a specific item before it lets you through: Magic Beans, 10 Deku Nuts, 10 bombs, a fish, milk and a Big Poe (see Ikana Canyon). Pamela’s father in the Music Box House is a Gibdo too, and the Song of Healing frees him and earns you the mask.

Guay

Guay

Where: Termina Field, Zora Cape, the road to Goron Village, Stone Tower Temple, and the roof of the Ancient Castle of Ikana. Guays are crow-like birds that circle and dive at Link from above. Ranged attacks are the simplest way to deal with them, and a Deku bubble or Zora boomerang also works. They are more of a nuisance than a threat, but they can knock you off a ledge during a jump.

Nejiron

Nejiron

Where: the Road to Ikana and inside Stone Tower Temple. Nejirons are rocky, spherical enemies that hide in the ground, roll into Link and explode when struck. Shoot them from a distance with the Hookshot or the bow.

ReDead

ReDead

Where: the courtyard of the Ancient Castle of Ikana, and the Floormaster room, where four hide until you hit the Sun Block with light. ReDeads are emaciated zombies that paralyze you with a stare and then bite. Wearing the Gibdo Mask, the Garo’s Mask or the Captain’s Hat makes them dance instead of attacking, and light reflected from the Mirror Shield destroys them. See Ikana Canyon.

Wallmaster

Wallmaster

Where: some rooms Beneath the Well and in Stone Tower Temple. Wallmasters are large hands that drop from ceilings to grab Link and carry him back toward the entrance. They behave as they do in Ocarina of Time: a growing shadow on the floor and a warning sound give them away, so watch the floor, roll out from under the shadow just before it lands and strike the hand when it settles.

General and Multiple Location Enemies

These enemies turn up in several regions and in the dungeons, so you can expect to meet them again and again.

Armos

Armos

Where: Stone Tower Temple and other ruins. Armos are stone statues of armoured warriors that stay still until Link comes close. Usually the best move is to leave them alone, but if you need them out of the way, place a Bomb near them from a safe distance. In Stone Tower Temple, wear the Goron Mask, punch each statue to wake it, then punch it again before it reaches you so it crashes into the wall. They flash and explode if you let them linger, so back off when one starts to glow. When all are down, a chest rises in the lava with Small Key 1.

Death Armos

Death Armos

Where: Stone Tower Temple, in the entrance room and the maze of the inverted temple that leads to Small Key 4. Death Armos are floating, almost indestructible statues that slam down to crush you. A Light Arrow shot at the red emblem on its body flips the statue upside down, and only then can you damage it. Wear the Stone Mask and they ignore you completely, which makes the maze much safer.

Beamos

Beamos

Where: the Stone Tower climb and Stone Tower Temple. Beamos are stationary statues with a single rotating eye. Once the eye spots Link, it fires a laser that follows him as long as he stays in sight. Stay out of its line of sight, or blast it with a Bomb or with the Blast Mask. Wearing the Stone Mask makes them ignore you.

Keese

Keese (Regular / Fire / Ice)

Where: caves, dungeons and the overworld at night. Keese are the common bats of dark places; Fire Keese and Ice Keese are elemental variants that you can recognise by their colour. Ice Keese live on the roads around Snowhead and Beneath the Well. In the Ikana Graveyard grave tunnels, clearing the Keese opens a chest with 50 rupees. Their health is low, so almost any attack finishes them, but block the elemental ones with your shield so they cannot burn or freeze you.

Leever

Leever

Where: the sandy ground of Termina Field, the beaches of the Great Bay coast and Zora Cape. Leevers rise out of loose ground and spin toward Link. Raise your shield to block the spin, then counterattack while the Leever recoils.

Mini-Bosses

The mini-bosses below are not respawning enemies, so each one is met only once in a set place, although several return as rematches in the Secret Shrine (see Heart Pieces). The two Eyegores of Stone Tower Temple and the Floormaster of the Ancient Castle are listed with the common enemies above. The temple bosses have their own page in the Boss Guide.

Mini-bossWhereWhat you get
DinolfosWoodfall Temple, Snowhead TempleHero’s Bow; Stray Fairies 13 and 14
GekkoWoodfall Temple, Great Bay TempleBoss Key (both temples)
WizzrobeSnowhead Temple, Stone Tower Temple, Ancient CastleFire Arrows, Boss Key, Stray Fairy 11
WartGreat Bay TempleIce Arrows
Garo MasterStone Tower TempleLight Arrows
GomessStone Tower Temple (inverted)Boss Key
Iron KnuckleIkana Graveyard graves, Nights 1 and 2Flat and the Song of Storms; a Piece of Heart
Big PoeIkana Graveyard Night 3, Beneath the WellEmpty Bottle; spirit for the Gibdo
Poe SistersSpirit House, Ikana CanyonPiece of Heart
Captain KeetaIkana GraveyardCaptain’s Hat
StalfosAncient Castle throne roomOpens the way to Igos du Ikana
Igos du IkanaAncient Castle throne roomElegy of Emptiness
Big OctoSouthern Swamp boat ridePart of the swamp boat ride
Dinolfos

Dinolfos

Where: Woodfall Temple, Snowhead Temple and the Secret Shrine. The lone Dinolfos fights in a room beyond the large flower room of Woodfall Temple, and defeating it opens a chest with the Hero’s Bow and a quiver of 30 arrows, which you need for many later puzzles. It breathes fire, so stay in Hylian form, block its blade with your shield, back away from the flames and strike when it leaves itself open. Two Dinolfos fight together on the fourth floor of Snowhead Temple, and each releases a Stray Fairy (13 and 14) when it dies. Read the full route in the temple chapters.

Gekko

Gekko

Where: Woodfall Temple and Great Bay Temple. In Woodfall, Gekko rides a Snapper: launch out of a Deku Flower into the Snapper, or use the Blast Mask, to knock Gekko off, then shoot it with an arrow while it is exposed and repeat until it falls. Defeating it opens a chest with the Boss Key. In Great Bay Temple it shields itself with a mass of Mad Jelly and may hurl a blob at you; watch its shadow, freeze the mass with an Ice Arrow when it gathers so it falls apart, then strike Gekko. That opens the way to the Boss Key.

Wizzrobe

Wizzrobe

Where: Snowhead Temple (two), the inverted Stone Tower Temple and the south wing of the Ancient Castle of Ikana, and again in the Secret Shrine. Wizzrobes teleport between tiles while casting. Stay near the middle, hit it with your sword or an arrow when it appears, and when it splits into copies aim at the one that dances, which Tatl highlights. The first Snowhead Wizzrobe leaves the Fire Arrows, the second the Boss Key, and the Stone Tower one leaves a chest with Stray Fairy 11.

Wart

Wart

Where: Great Bay Temple, past the respawning Green ChuChus, and again in the Secret Shrine. Wart hangs from the ceiling of its room, so look straight up to start the fight. The blobs around it cannot be hurt while attached, so knock them off with the Hookshot (a Fire Arrow, a bomb or a Deku Nut clears many at once), then Hookshot its large eye. Once the blobs are gone Wart dashes around: stand in a corner where it cannot reach you and shoot its eye when it opens, repeating until it falls. A chest with the Ice Arrows appears when it falls.

Garo Master

Garo Master

Where: the first part of Stone Tower Temple, and again in the Secret Shrine. The Garo Master leads the Garo. Shielding and countering does not work on it as it does on ordinary Garo, so wear the Bunny Hood, sidestep its charges, hit it while it searches for you, and watch its shadow when it jumps. The chest it leaves holds the Light Arrows, which you need to turn the temple upside down.

Gomess

Gomess

Where: the inverted Stone Tower Temple, in the room before the Boss Key. Gomess is a scythe-wielding bat lord who is surrounded by a swarm of bats. Hit him with a Light Arrow first to scatter them, then strike the glowing orb in his body with your sword. Raise your shield against his spinning scythe and the swings that follow each of your attacks. A chest in the next room holds the Boss Key.

Iron Knuckle

Iron Knuckle

Where: beneath Ikana Graveyard, one behind the Night 1 grave and another behind the Night 2 grave. Iron Knuckles are armoured knights with a heavy axe. Wake the knight with one hit, back away from its axe swings, and strike while the axe is stuck in the floor. After its armour falls off it moves faster, so dash in, hit and retreat. On Night 1 you light the three torches with Fire Arrows first, and defeating the knight frees Flat. On Night 2 you use the Lens of Truth and bombs, and the chest behind the second knight holds a Piece of Heart. The Ikana Canyon chapter shows how the graveyard route leads to each.

Big Poe

Big Poe

Where: beneath Ikana Graveyard on Night 3, and Beneath the Well. In the grave, guide Dampe with Tatl’s light and dig up three blue flames, which merge into a Big Poe; defeating it makes a chest appear with an Empty Bottle. Beneath the Well, stand in the middle of the blade-trap room to bring out the Big Poe, shoot it with arrows until it falls and catch its spirit in an empty bottle, then give the spirit to the Gibdo in the Deku Baba room. See the Ikana Canyon chapter and Bottle Locations.

Poe Sisters

Poe Sisters

Where: the Spirit House in Ikana Canyon, run by the house’s keeper. You pay 30 rupees and must defeat all four sisters within three minutes, keeping your hearts above three or he ends the match. The last sister, Meg, splits into copies and only the real one can be hurt. Finishing in time earns a Piece of Heart. The Ikana Canyon chapter explains the encounter.

Captain Keeta

Captain Keeta

Where: Ikana Graveyard, behind the giant skull that blocks the archway. Play the Sonata of Awakening in front of the skull to wake him, then chase him through the graveyard, shooting him with arrows to slow him down. Stalchildren rise beside the coloured stone structures and raise walls of fire; defeat the two of them and wait for the flames to die before you advance. Once you land one hit the real fight begins: strike his legs, and step aside when his shadow shows where he will jump. He gives you the Captain’s Hat, which makes the Stalchildren obey you and the ReDeads dance. See Ikana Canyon and Mask Collection Guide.

Stalfos

Stalfos

Where: the throne room of the Ancient Castle of Ikana, where two Stalfos knights defend the king. The king lowers the curtains to darken the hall, so shoot Fire Arrows at the two curtains on the right wall to let in sunlight, and stand in a beam of light. Hit the knights in the openings around their swings, and after each falls shine the Mirror Shield on its body, or it will revive. Then Igos du Ikana himself attacks.

Igos du Ikana

Igos du Ikana

Where: the throne room of the Ancient Castle of Ikana. Igos du Ikana is the last fight of the canyon and the full tactics are on the Boss Guide. After his two Stalfos knights fall he fights with his sword; burn away what blocks the light and shine the sacred rays on the king with the Mirror Shield to finish him. He then teaches you the Elegy of Emptiness, which you need for Stone Tower Temple.

Big Octo

Big Octo

Where: the poisoned water of the Southern Swamp, on the boat ride from the Swamp Tourist Centre. The Big Octo is a huge Octorok, so keep your distance from it. The route is in Southern Swamp and Deku Palace.

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