Welcome to the A Link to the Past Characters page, your illustrated guide to the heroes, villains, and memorable faces that populate this Hyrulean masterpiece! Get ready to dive deep into the lives of the characters who make A Link to the Past an unforgettable adventure.
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All A Link to the Past Characters By Location
Central Figures
These are the pivotal players, the forces of good and evil whose actions directly shape the destiny of Hyrule and the Dark World. Without them, there’s no legend to be told!
Link
Hyrule’s courageous hero, Link, is the silent protagonist you embody on this epic journey. Wielding the Master Sword, Link fearlessly battles through dungeons and confronts the forces of evil to save Hyrule and rescue Princess Zelda. He’s not just a sword-swinging warrior; Link embodies bravery, resourcefulness, and the unwavering spirit of a true hero.
Princess Zelda
The wise and powerful Princess Zelda of Hyrule is much more than a damsel in distress. She’s a key player in the prophecy, possessing mystical abilities and a deep understanding of Hyrule’s history. Imprisoned early on by Agahnim, her telepathic pleas guide Link, proving her resilience and vital role in the fight against darkness.
Agahnim
The treacherous sorcerer Agahnim serves as the primary antagonist for much of the game. Once a respected priest, he seizes control of Hyrule Castle and begins sacrificing the Maidens to break the seal to the Dark World. Agahnim’s dark magic and manipulation make him a formidable foe, acting as Ganon’s sinister proxy.
Ganon
The King of Evil himself, Ganon, is the ultimate threat to Hyrule. Trapped in the Dark World as a monstrous boar, he manipulates events from afar through Agahnim. Ganon’s insatiable lust for power and his formidable might make him the final, epic challenge Link must overcome to restore peace to both the Light and Dark Worlds.
Key Allies & Adversaries
Beyond the main conflict, these individuals play crucial roles in assisting Link or hindering his progress. They offer guidance, provide essential items, or stand as formidable obstacles on the path to victory.
Link’s Uncle
Link’s Uncle is the first character you encounter, tragically wounded early in the game while trying to rescue Princess Zelda. His dying words and sword serve as the catalyst for Link’s adventure, imbuing Link with his initial purpose and equipment.
Sahasrahla
The wise elder Sahasrahla is a descendant of the Sages and a crucial mentor to Link. He provides guidance, essential items, and valuable insights into Hyrule’s lore and the quest to defeat Ganon. You’ll often find him offering sage advice from his dwelling in the Eastern Palace region.
Six Maidens
These Six Maidens are descendants of the original Seven Sages. Agahnim sacrifices them one by one to fully open the portal to the Dark World. Rescuing them from their crystal prisons in the Dark World is a critical part of Link’s quest, as their combined power is necessary to break Ganon’s barrier.
Aginah
A wise and reclusive old man, Aginah is Sahasrahla’s brother. He resides in a cave on Death Mountain and provides Link with the Magic Mirror, a vital item for navigating between the Light and Dark Worlds.
King Zora
The ancient ruler of the Zora, King Zora, can be found in Zora’s Domain. He sells Link the Flippers, allowing access to new areas and making underwater travel possible. His imposing presence guards the entrance to his watery kingdom.
Lost Old Man
This Lost Old Man can be found on Death Mountain, seeking his way out of the treacherous area. Guiding him to safety earns Link the Magic Mirror, a crucial tool for traversing the two worlds.
King of Hyrule
The benevolent King of Hyrule is unfortunately out of commission for most of the game, having been overthrown by Agahnim. Though unseen for much of the adventure, his presence looms as the rightful ruler Link strives to restore.
Seven Sages
The legendary Seven Sages are ancient figures who, in the past, sealed away Ganon in the Golden Land. Their descendants, the Six Maidens and Princess Zelda, hold the key to defeating Ganon once again, making their legacy central to the story.
Knights of Hyrule
The valiant Knights of Hyrule are the royal guard dedicated to protecting the kingdom and its royal family. Though many fall to Agahnim’s forces, their legacy of courage and loyalty lives on, inspiring Link’s own heroic journey.
Hyrule’s Inhabitants
From bustling marketeers to peculiar hermits, these are the everyday citizens and unique personalities who bring Hyrule and the Dark World to life. Interact with them to uncover secrets, gain items, or simply enjoy the rich tapestry of this classic adventure.
Apprentice
This young Apprentice to the dwarven swordsmiths eagerly awaits his master’s return. He offers humorous commentary and helps Link with his sword upgrades once the swordsmiths are reunited.
Race Man
This ordinary citizen participates in the Hyrule Race minigame. He’s focused on winning the prize, adding a touch of everyday life to Hyrule.
Race Woman
This ordinary citizen participates in the Hyrule Race minigame. She’s focused on winning the prize, adding a touch of everyday life to Hyrule.
Average Middle-Aged Man
Just your typical Hyrulean citizen, the Average Middle-Aged Man can be found in various towns, offering snippets of local gossip or everyday observations.
Bomb Shopkeeper
The Bomb Shopkeeper in the Light World sells bombs to Link, an essential item for breaking through cracked walls and defeating certain enemies. His business booms with Link’s destructive tendencies!
Street Merchant
These Street Merchants are found in various locations, selling items like potions and shields. They’re a convenient source for supplies on your adventure.
Bug-Catching Kid
A young boy obsessed with catching bugs, the Bug-Catching Kid eventually sells Link the Bug Net, a surprisingly useful item for catching fairies and certain creatures.
Bully
This rough-and-tumble Bully and his friend can be found in Kakariko Village, causing minor mischief. He’s a reminder of everyday life even amidst Hyrule’s struggles.
Camper
Found in the Light World, the Camper is enjoying the outdoors. He provides a brief moment of normalcy amidst the chaos.
Catfish
The mysterious Catfish in the Dark World grants Link the Quake Medallion, an powerful magic item, if Link throws something into its pond.
Cucco Woman
The Cucco Woman is the owner of the Cucco House in Kakariko Village. She’s fiercely protective of her Cuccos and gets quite upset if you disturb them too much!
Dark World Fortune Teller
Much like her Light World counterpart, the Dark World Fortune Teller provides cryptic clues and hints about Link’s destiny, often with a more ominous tone.
Dark World Shopkeeper
This Dark World Shopkeeper sells unique and often more expensive items tailored to the darker realm. You’ll need to pay attention to their offerings for valuable supplies.
Digging Game Keeper
The friendly Digging Game Keeper in the Dark World runs a minigame where Link can dig for rupees and other treasures, offering a fun diversion.
Drinking Man
Found in the Kakariko Village pub, the Drinking Man offers tipsy wisdom or rambling observations, adding to the atmosphere of the village.
Dwarven Swordsmiths
These two expert Dwarven Swordsmiths are responsible for forging and upgrading Link’s sword. They’re key to obtaining the Tempered Sword and eventually the Golden Sword.
Flute Boy
The tragic Flute Boy is a gentle soul who plays a magical flute in the Light World. His transformation into a creature in the Dark World is a poignant moment, and his flute becomes a vital item for Link.
Flute Boy’s Bird
The loyal companion of the Flute Boy, this Flute Boy’s Bird accompanies him and later helps Link travel across Hyrule once Link acquires the Flute.
Fortune Teller
The Fortune Teller in the Light World provides hints and clues about Link’s quest for a small fee, often giving you a nudge in the right direction.
Gatekeeper
The imposing Gatekeeper guards the entrance to Hyrule Castle, blocking Link’s path early in the game. You’ll need to find a way around him to proceed.
Bully’s Friend
The quiet companion to the Bully in Kakariko Village, the Bully’s Friend generally goes along with whatever mischief the Bully concocts.
Hermit
A reclusive individual, the Hermit lives in solitude and offers Link the Ice Rod, a powerful magical item, for a price.
Hooded Shopkeeper
This mysterious Hooded Shopkeeper can be found in secret locations, selling rare or unique items that might be hard to find elsewhere.
Informant Woman #1
These two Informant Women (yes, there are two with similar roles!) provide valuable gossip and clues about events happening in Hyrule, particularly in Kakariko Village. Listen carefully to their conversations!
Informant Woman #2
See above.
Innkeeper
The cheerful Innkeeper in Kakariko Village runs the local pub, providing a place for weary travelers to rest and gather information.
Kiki
The friendly monkey Kiki is found in the Dark World and requires a mushroom to help Link access the Witch’s Hut.
Loyal Sage
One of the last surviving members of the Sages, the Loyal Sage offers advice and guidance to Link in the Dark World, continuing the legacy of his ancestors.
Lumberjack
The Lumberjack and his partner are found chopping wood near the beginning of the game. They unwittingly help reveal a hidden path to Link later on.
Mad Batter
This eccentric Mad Batter is a peculiar creature in the Dark World who will either double the effectiveness of Link’s magic meter or halve its consumption for a fee, but only if Link brings him a specific item.
Man in Blind’s Hideout
This Man in Blind’s Hideout is a crucial character who reveals the true identity of Blind the Thief, helping Link defeat the boss of Thieves’ Town.
Man in Tavern
Another local enjoying a drink in the Kakariko Village pub, the Man in Tavern offers conversational flavor to the setting.
Quarreling Brothers
These two Quarreling Brothers are found arguing over a treasure in the Dark World, providing a minor side-quest for Link to resolve.
Running Man
The incredibly fast Running Man can be found racing around Hyrule, providing a simple challenge or a fleeting encounter.
Sahasrahla’s Grandson
A young boy who looks up to his grandfather, Sahasrahla’s Grandson can be found near Sahasrahla’s house.
Sahasrahla’s Wife
The supportive Sahasrahla’s Wife assists her husband in his duties and offers a warm presence in their home.
Shooting Gallery Keeper
The Shooting Gallery Keeper runs a minigame where Link can test his aiming skills to win prizes.
Soldiers
Numerous Soldiers of Hyrule patrol the castle and surrounding areas. Initially allies, many become corrupted by Agahnim, forcing Link to fight them.
Storytellers
These individuals are scattered throughout Hyrule, sharing tales and legends that often hint at the game’s lore or offer subtle clues.
Sweeping Lady
A diligent Sweeping Lady can be found tidying up various areas of Hyrule, adding a touch of everyday life.
Syrup
The friendly witch Syrup runs the Magic Shop, selling potions and other magical concoctions to Link. She’s a good source for replenishing your magic.
Thief
This elusive Thief attempts to steal Link’s items if Link runs into him in certain areas of the Dark World. Be quick to recover your stolen goods!
Treasure Chest Game Keeper
The Treasure Chest Game Keeper runs a game where Link can choose from multiple chests, hoping to find a prize. It’s a game of chance and luck!