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Characters

Main castLink, Tetra, Linebeck, Ciela, Oshus, Bellum
SpiritsCiela (Courage), Leaf (Power), Neri (Wisdom)
RivalJolene, a pirate captain who chases Linebeck
Key helpersZauz (Phantom Sword), Eddo (Cannon and Salvage Arm), Beedle (shop ship)
Islander groupsAnouki, Gorons, the Cobble Kingdom knights, the Ho Ho Tribe

Phantom Hourglass is a direct sequel to The Wind Waker, and its cast is built around a small crew. Link and the fairy Ciela team up with the cowardly sea captain Linebeck to chase the Ghost Ship that carried off Tetra, while the old man Oshus and the parasite Bellum sit behind the whole plot. Around them, the islands of the Ocean King’s seas hold a lively mix of helpers, tricksters and shopkeepers. This page lists everyone who matters, where to find them and what they do for you.

Main Characters

These six drive the story from the first scene to the last battle.

Tetra

Tetra / Princess Zelda

Role: Pirate captain, Link’s friend, rescue target

Tetra leads the pirate crew that Link sails with in The Wind Waker. In the opening she boards the Ghost Ship alone and is carried off into the fog. Once you beat the Cubus Sisters and open the sealed door on B2 of the Ghost Ship with the Ghost Key, you find her turned to stone, drained by Bellum. She stays a statue for the rest of the quest, a silent reminder of what is at stake, and she recovers when Bellum is beaten.

Linebeck

Linebeck

Role: Ship captain, partner, comic relief

Linebeck calls himself a great man of the sea and owns the S.S. Linebeck. You meet him on Mercay Island and first find him trapped by floor spikes on the first floor of the Temple of the Ocean King. He only helps for the treasure he hopes to gain, he complains at every danger, he hides in a crate whenever Jolene boards the ship, and he waits outside while you explore dungeons. His constant bickering with Ciela keeps the mood light. Over the adventure he gets braver. In the end he stabs Bellum’s tentacle to free you, and he is the host Bellum possesses as Bellumbeck.

Ciela

Ciela

Role: Fairy companion, guide, Spirit of Courage

Ciela lives with Oshus on Mercay Island, where she has no memory of her past, and she flies at Link’s side from the moment he sets out. She points out targets, scolds Linebeck and talks you through puzzles. Later you learn she is the Spirit of Courage, one of three spirits who serve the Ocean King alongside Leaf (Power) and Neri (Wisdom). After the Temple of Courage Oshus fuses her with the missing part of herself, and during the last fight with Bellum she remembers that she is the Spirit of Time and Courage. Her new power gives you Phantom Spheres, each of which lets you freeze time so you can strike Bellum’s eye.

Oshus

Oshus / The Ocean King

Role: Mentor, guardian of the seas

Oshus is the old man of Mercay Island whose house is your first stop. He sends you toward Linebeck, tells you to take the Phantom Hourglass from its pedestal in the Temple of the Ocean King and keeps guiding you from afar. After the Ghost Ship he reveals that he is the Ocean King himself, the protector of these seas, who has been weakened because Bellum feeds on his life force. The Temple of the Ocean King on Mercay Island holds what remains of his power. Near the end he fuses the Phantom Hourglass into the blade Zauz forged to make the Phantom Sword.

Bellum

Bellum

Role: Main antagonist

Bellum is a parasite, not a conqueror: it craves the life force of others and fastened itself to the Ocean King to feed. Its power created the invincible Phantoms that patrol the temple, and it commands the Ghost Ship that captured Tetra. You meet it in several forms: first as a many-tentacled creature at the bottom of the temple, then as the possessed Ghost Ship that fires slime at your ship, and finally as Bellumbeck, the armoured Phantom it makes of Linebeck. Only the Phantom Sword can finish it.

Supporting Characters

These characters give you equipment, challenges or services during the quest.

Leaf

Leaf and Neri

Role: Spirits of Power and Wisdom

Neri

Leaf, the Spirit of Power, is freed from the seal at the end of the Temple of Fire, and Neri, the Spirit of Wisdom, is freed after the Temple of Wind. Together with Ciela they make up the trio of spirits who serve the Ocean King. They help you inside the Temple of the Ocean King, where each opens a matching door. You offer the Spirit Gems you collect to them on Spirit Island to power them up, and each spirit grows stronger at 10 gems and again at 20. See the Power Gems, Wisdom Gems and Courage Gems pages.

Jolene

Jolene

Role: Rival pirate captain

Jolene hunts Linebeck across the sea and asks you where he is hiding. She first gives chase after the Temple of Courage: you steer clear of her torpedoes, she boards, and you beat her in a sword duel. After you hand the Pure Metals to Zauz she sends a letter that demands one last duel, fought on the deck of your own ship. She is also the sister of Joanne, and a letter she sends to Joanne ends up in your hands to deliver.

Zauz

Zauz

Role: Blacksmith

Zauz lives on Zauz’s Island, in the north of the Northwestern Sea, west of Bannan Island. He alone can forge the blade for the Phantom Sword, and for that he needs the three Pure Metals from three dungeons. He also shows you the Triforce symbol to draw on the red crested door on B6 of the Temple of the Ocean King, which opens the way to the deeper floors and the next sea chart. See Phantom Sword and Bellum.

Eddo

Eddo

Role: Inventor

Eddo runs a garage on Cannon Island and builds machines for your ship. He sells the Cannon for 50 Rupees and later the Salvage Arm, which he prices by how loudly you shout. Bombchu Bag upgrades come from elsewhere: the Goron Island shop and the Goron Game. See Items and Equipment.

Joanne dressed as a mermaid in the water hearing about the old wayfarer

Joanne

Role: Jolene’s younger sister

Joanne loves dressing up as a mermaid, just as her sister Jolene likes to play pirate. She appears off the coast of Bannan Island once you clear it of monsters, ducking underwater whenever you get close. Hit her with the Boomerang and she agrees to visit the Old Wayfarer, which wins you his Fishing Rod. She later lives in his hut, happily accepts the letter from Jolene, gives you a Wisdom Gem and mails you a random ship part afterwards. See Fishing.

Old Wayfarer

Old Wayfarer

Role: Fisherman and dreamer

The Old Wayfarer lives in a leafy hut on Bannan Island and wants to meet a mermaid. His reward for that favor is the Fishing Rod, and he rewards good catches such as a Loovar or a Neptoona. He also closes the Trading Sequence, which ends with the Swordsman’s Scroll. See Trading Sequence.

Postman

Postman

Role: Mail delivery

A winged postman flies in whenever a mailbox on an island or dock starts wiggling, and he reads the letter out to you. Letters from Oshus, Salvatore, Eddo, Aroo, Gongoron, Mutoh and others hint at your next goal or give a reward, so check every mailbox you pass.

Beedle

Beedle

Role: Traveling merchant

Beedle sails his shop ship around the seas, and you can hail it from your ship. He sells ship parts, treasure, potions and a Bomb Bag upgrade, and he pampers regular customers with a point card: you earn points on every purchase, and discount cards follow. His alter ego runs the separate Masked Ship at certain hours, where membership discounts do not apply.

Salvatore

Salvatore

Role: Cannon Game host

Salvatore runs the Cannon Game on Bannan Island, in a cave southeast of the Old Wayfarer’s hut that you open with a bomb. It costs 20 Rupees to play. Play it once and a letter from him arrives after you clear the Temple of Wind, bringing a Wisdom Gem.

Romanos

Romanos

Role: Molida Island villager

Romanos lives on Molida Island and is still angry at his father, the Old Wayfarer, for leaving home to explore. After a talk with him you learn that the cave beside his house was his father’s hideaway, and the Shovel waits in a chest at its end. After the Temple of Courage he opens his Shooting Range.

Other Notable Inhabitants

The seas and islands are full of other people worth meeting.

Anouki

Anouki

The antlered Anouki live on the Isle of Frost. Their trouble is that a disguised Yook hides among them, and you must talk to every villager and then accuse the culprit so the island’s chief will open the way on. One of them, Aroo, later sends you a letter with a Wisdom Gem.

Goron

Gorons

The Gorons of Goron Island love quizzes and rolling. Their chief Biggoron runs a quiz for 20 Rupees that pays a Wisdom Gem, and the young Gongoron joins you in the Goron Temple, where you swap between him and Link. Afterwards he hosts the Goron Game on Dee Ess Island.

King Mutoh

Cobble Kingdom Knights and King Mutoh

The Cobble Kingdom is long gone, but the ghosts of its four knights remain: Max, Doylan, Bremeur and Brant. Brant gives you the Regal Necklace, Doylan the King’s Key, Bremeur stretches a bridge across to the east and his temple is where the King’s Key drains the water, and Max shows you how to open the way to Mutoh’s Temple. King Mutoh himself rests in the largest tomb, guarded by Eox, and hands you the Aquanine once you have beaten it; he later mails you a Power Gem.

Astrid

Astrid

Astrid is the fortune teller of the Isle of Ember and its only living resident. She hides in a sealed room under her house until Link opens it, guided by the ghost of her assistant Kayo. She tells your fortune, hints at what to do next, gives you your first Power Gem after the Temple of Fire and a Wisdom Gem after the Temple of Wind.

Link walking the grassy path on Cannon Island toward Eddo's Garage

Fuzo

Fuzo is Eddo’s apprentice on Cannon Island. He greets you at the garage and sends you around the island to meet his master.

Link inside the Ho Ho Tribe traveler's ship among hat-wearing tribe members

Ho Ho Tribe

The Ho Ho Tribe sail a traveler’s ship in the Southeastern Sea. Hoiger Howgendoogen, one of the tribe, takes the Telescope in the Trading Sequence (it has his real name written on the back) and gives you a Guard Notebook. They also buy a treasure of the day, sometimes for slightly more than the Treasure Teller pays.

A Ho Ho Tribe member in a blue hat introduces himself to Link
The guard introduces himself as Nyave of the maritime defense force

Nyeve and Nyave

Nyeve sails the Prince of Red Lions in the Northwestern Sea and runs a sword-sparring game with prizes up to a Heart Container. His brother Nyave, a cowardly guard, lies pretending to be dead on the Traveler’s Ship of the Southwestern Sea until you clear out the monsters. Both play a part in the Trading Sequence.

That is the whole cast. Many of them pay you back with gems, gear or a place in a side quest, so talk to everyone twice if you are going for 100%.

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