Parapa Palace: Horsehead
Horsehead, the guardian of Parapa Palace, wields a spiked mace and has a horse-like head. His primary attack involves swinging his mace, which can inflict significant damage. To defeat him:
- Shield Spell: Activate the Shield spell to reduce incoming damage.
- Jump Attacks: Horsehead’s only vulnerable spot is his head. Jump and strike his head with your sword while avoiding his mace swings.
Maintain this strategy, and Horsehead will be defeated, allowing you to place the crystal and complete the palace.
Midoro Palace: Helmethead
Helmethead is a knight with multiple helmets stacked atop each other. He attacks by launching fireballs. To overcome him:
- Shield Spell: Cast the Shield spell to mitigate damage from fireballs.
- Head Strikes: Jump and strike his head to knock off each helmet. After removing the helmets, continue attacking the exposed head to defeat him.
Once victorious, place the crystal to complete the palace.
Island Palace: Rebonack
Rebonack is a Blue Iron Knuckle mounted on a horse. The battle has two phases: mounted and on foot.
- Mounted Phase:
- Downward Thrust: Use the Downward Thrust technique, learned in Mido Town, to attack the horse.
- Jump Spell: Casting the Jump spell can aid in avoiding Rebonack’s lance charges.
- On-Foot Phase:
- Standard Combat: After dismounting him, fight Rebonack as a standard Blue Iron Knuckle, using jump attacks to bypass his shield.
Defeat Rebonack and place the crystal to conquer the palace.
Maze Island Palace: Carock
Carock is a powerful wizard who teleports and casts magic spells. Physical attacks are ineffective against him. To defeat Carock:
- Reflect Spell: Obtain the Reflect spell from Darunia Town by rescuing the kidnapped child from Maze Island. Cast Reflect to bounce Carock’s magic back at him.
- Defensive Positioning: Crouch in a corner with the Shield spell active to minimize damage while reflecting his attacks.
Reflect his spells back at him until he’s defeated, then place the crystal to complete the palace.
Palace on the Sea: Gooma
Gooma is a towering figure wielding a massive ball and chain. His attacks are powerful and have extensive reach. To defeat Gooma:
- Shield and Jump Spells: Activate the Shield spell to reduce damage and the Jump spell to evade his attacks.
- Crouching Stabs: Approach Gooma, crouch, and stab his midsection. Quickly retreat to avoid his counterattacks.
Repeat this tactic until Gooma falls, then place the crystal to finish the palace.
Three-Eye Rock Palace: Barba
Barba is a dragon that emerges from lava pits, breathing fire at Link. The battle arena has hazardous lava pits. To defeat Barba:
- Jump Spell: Cast the Jump spell to reach Barba’s head when he emerges.
- Head Attacks: Strike Barba’s head while avoiding his fire breath and the lava pits.
Continue this strategy until Barba is defeated, allowing you to place the crystal and complete the palace.
Great Palace: Thunderbird
Thunderbird is a formidable foe guarding the path to the Triforce of Courage. Initially invulnerable, he requires specific tactics:
- Thunder Spell: Cast the Thunder spell to expose Thunderbird’s face, making him vulnerable.
- Shield and Reflect Spells: Use the Shield spell to reduce damage and the Reflect spell to block some of his fireballs.
- Jump Attacks: Leap and strike his exposed face while dodging his fireball barrage.
Persist with this approach to defeat Thunderbird.
Great Palace: Dark Link
The final challenge is Dark Link, a shadowy version of Link that mimics his moves. To defeat Dark Link:
- Aggressive Strategy: Continuously press forward while swinging your sword rapidly. This can prevent Dark Link from effectively countering.
- Corner Strategy: Position yourself in the left corner, crouch, and stab repeatedly as Dark Link approaches.
Maintain this tactic to overcome Dark Link and claim the Triforce of Courage.