Spirit Tracks is the second title to hit the Nintendo DS. The game takes place one hundred years after the close of Phantom Hourglass and contains all new mythology and folklore. Like its predecessors, Spirit Tracks makes use of a long distance traveling method. This time around, the method of transporation is the oft-forgotten vehicle, the train. That’s right – Link’s riding around in style in a hot new wooden locomotive. Fully customizable with train parts, much like Phantom Hourglass, Link’s train is yours to mix and match as you please.
Most remarkable about Spirit Tracks is the gameplay. As is expected, the game is entirely controlled by the touch screen. This control method allows for unique mechanics and seamless item usage, especially with the likes of the boomerang. Also used widely is the DS microphone, for both the Whirlwind, the Spirit Flute, and other gameplay mechanics. But what is truly unique about Spirit Tracks is Zelda’s role – our princess plays right alongside Link as a companion and a fellow hero. You are able to control Zelda and other characters via the stylus in certain areas of the game, particularly the sacred Tower of Spirits.
Main Quest Walkthrough: Restoring the Spirit Tracks
- The Journey Begins: Life in Castle Town, meeting Princess Zelda, the ceremony, and the disappearance of the Spirit Tracks.
- The Spirit Train & Tower of Spirits: Teaming up with Phantom Zelda, acquiring the Spirit Train, and the initial ascent in the Tower of Spirits.
- Forest Realm: Restoring the tracks, exploring the Lost Woods, visiting Whittleton, and conquering the Forest Temple (acquiring the Whirlwind).
- Snow Realm: Restoring the tracks to the Snow Realm, navigating Anouki Village and Wellspring Station, and clearing the Snow Temple (acquiring the Boomerang).
- Ocean Realm: Restoring the tracks to the Ocean Realm, exploring Papuchia Village and the Ocean Sanctuary, and mastering the Ocean Temple (acquiring the Whip).
- Fire Realm: Restoring the tracks to the Fire Realm, dealing with the Gorons in Goron Village, and surviving the Fire Temple (acquiring the Bow and Arrows).
- Tower of Spirits Ascent: Regularly returning to the Tower of Spirits between realms to collect Tears of Light and unlock new floors with Phantom Zelda’s help.
- Sand Realm: Restoring the final set of tracks, exploring the Sand Sanctuary, conquering the Sand Temple (acquiring the Sand Wand), and obtaining the Bow of Light.
- The Dark Realm: Gathering the necessary information and items for the final journey into the Demon King’s territory.
- Final Confrontation: Navigating the Dark Realm and facing off against Chancellor Cole and the Demon King Malladus.
Side Quests & Collectibles
- Heart Containers: Locations of all obtainable Heart Containers from chests and quest rewards.
- Stamp Station Locations: Guide to finding all 20 Stamp Stations and claiming rewards from Niko.
- Rabbit Locations: Guide to finding and capturing all 50 unique Rabbits across the five realms for the Rabbitland Rescue mini-game.
- Force Gems: Completing various passenger and cargo side quests to obtain Force Gems, unlocking new Spirit Tracks and locations.
- Train Customization: Collecting and purchasing different Train Parts (Engine, Cannon, Carriage, etc.) to customize the Spirit Train’s appearance and stats.
- Treasure & Trade Goods: Finding and trading various treasures for Rupees, Train Parts, or other rewards.
- Mini-Games: Guides to the Whip Race, Goron Target Range, Beedle’s Air Shop shooting gallery, Swordsman’s Scroll techniques, and other optional challenges.
Resources & Guides
- Introduction: Getting started with Spirit Tracks – controls, basic mechanics.
- Story and Setting: The history of New Hyrule, the Lokomo, the Spirits of Good, the Demon War, and the role of the Spirit Tracks.
- Characters: Guide to Link, Princess Zelda (and Phantom Zelda), Anjean, Byrne, Chancellor Cole, Malladus, Linebeck III, Ferrus, Niko, the Lokomo sages, and other significant NPCs.
- Enemies: A bestiary detailing the various monsters encountered in the Overworld, Dungeons, and the Tower of Spirits, including Phantom types and strategies.
- Items & Equipment: Overview of Link’s arsenal (Spirit Train, Recruit’s Sword/Lokomo Sword, Shield, Whirlwind, Boomerang, Whip, Bow & Arrows/Bow of Light, Sand Wand), quest items, Tears of Light, and consumables.
- Flute Songs: Guide to learning and performing all Spirit Flute duets with the Lokomo (Song of Awakening, Song of Healing, Song of Discovery, Song of Birds, Song of Light, Song of Restoration).
- Maps: Overworld Realm Maps (Forest, Snow, Ocean, Fire, Sand), Tower of Spirits floor maps, Dungeon maps, and Spirit Track layouts showing Force Gem connections.
- 100% Completion Checklist: Tracking progress for Heart Containers, Stamps, Rabbits, Force Gems, Train Parts, Flute Songs, Items, etc.