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Koholint Island Maps

Size16 by 16 screens, squares A to P across and 1 to 16 down, with the Wind Fish’s Egg in the far north
Regions18 named areas, listed below from southwest to northeast
Dungeons8 main dungeons, the Color Dungeon (Game Boy Color only) and the Wind Fish’s Egg
Warp holes4 on the overworld, plus the warp pad that appears in each dungeon after its mini-boss
VersionLink’s Awakening DX; the original Game Boy island is the same apart from the Color Dungeon and the Camera Shop

Koholint Island is a single connected map made of 16 by 16 screens, and almost every screen hides something. The Wind Fish’s Egg sits at the top of the northern mountains, the villages and beaches fill the southwest and south, the desert and Animal Village sit in the southeast, and the big green Ukuku Prairie fills the middle. Use the world map below to place yourself, then the region list to see what each area holds and the dungeon table to find every entrance.

World Map

The map shows the island from the shores in the south to the mountain peaks in the north. Kanalet Castle is the big walled building in the middle, the sea inlet of Martha’s Bay is on the south coast, and the Tal Tal Mountain Range runs along the top.

Map of Koholint Island, a 16 by 16 grid of screens

Regions of Koholint

Regions are listed from the southwest, where the adventure starts, toward the northeast.

#RegionPositionWhat is there
1Toronbo ShoresSouthwest beachWhere Link washes up, the Goriya, Sale’s house
2Mabe VillageSouthwestMarin and Tarin’s house, shops, library, Dream Shrine
3South of the VillageBetween Mabe Village and the beachTail Cave entrance
4Mysterious ForestWestThe Tail Key
5Goponga SwampNorthwest, at the foot of the mountainsBottle Grotto, Camera Shop
6Koholint PrairieWest of the centerWitch’s Hut, Crazy Tracy’s, Manbo’s Pond
7Ukuku PrairieCenterKey Cavern, Richard’s Villa
8CemeteryEast of the Witch’s HutGraves, Zombies, the Color Dungeon
9Tal Tal HeightsNorth of the centerAngler’s Tunnel entrance, a warp hole
10Kanalet CastleCenterGolden Leaves
11Martha’s BaySouth coastCatfish’s Maw
12Animal VillageSoutheastChef Bear, Christine and the other animals
13East of the BaySouth coast, east of the bayThe Walrus and a warp hole
14Yarna DesertSoutheastThe Angler Key
15Ancient Ruins and Face ShrineEastArmos Knight, Face Shrine
16Tal Tal Mountain RangeNorthEagle’s Tower, Turtle Rock
17Mt. TamaranchFar northThe Wind Fish’s Egg
18Signpost MazeSouth of Ukuku PrairieA set of signposts and Mamu’s cave

Toronbo Shores

This beach fills the southwest corner of the island and is where you wake up and find your sword. Octoroks, Leevers, Sand Crabs and Sea Urchins roam it. The Item Trader Goriya and the banana-selling crocodile Sale are here too, and the trading sequence sends you back often.

Mabe Village

The starting village sits north of the beach. Marin and Tarin’s house, Madam MeowMeow’s house, Grandpa Ulrira’s house, the Town Tool Shop, the Trendy Game, the library, the Dream Shrine and the weathercock are all here. A telephone booth next to the village lets you call for hints.

South of the Village

A short strip of land south of Mabe Village and north of the beach holds the gate of Tail Cave, which needs the Tail Key from the Mysterious Forest.

Mysterious Forest

The forest covers the west side of the island and is the first place the Owl sends you. The Tail Key is in a chest in here.

Goponga Swamp

The swamp lies in the northwest at the foot of the Tal Tal Mountain Range, north of the Mysterious Forest. Goponga Flowers close the way into Bottle Grotto, and BowWow is needed to eat them. In DX the Camera Shop stands a couple of screens east of the swamp, past the Moblin Hideout.

Koholint Prairie

This open field lies east of the Mysterious Forest and north of Ukuku Prairie. The Witch’s Hut, Crazy Tracy’s Health Spa and Manbo’s Pond are here, and the path continues north to the graveyard.

Ukuku Prairie

The prairie is one of the two biggest regions on the island and fills the center. Boulders block it until you finish Bottle Grotto and take the Power Bracelet. It holds the Key Cavern, Richard’s Villa and Pothole Field, and Kanalet Castle is in its middle.

Cemetery

The graveyard lies east of the Witch’s Hut. Ghosts and Zombies haunt it. In Link’s Awakening DX the Color Dungeon entrance is hidden under one of the southeast graves.

Tal Tal Heights

This area lies at the foot of the Tal Tal Mountain Range. The waterfall hiding the Angler’s Tunnel entrance is here, and so is a warp hole.

Kanalet Castle

The castle sits near the center of the island, behind a moat that you cross by giving Bananas to Kiki. You collect Prince Richard’s Golden Leaves inside and around it.

Martha’s Bay

This inlet on the south coast borders Toronbo Shores to the west, Ukuku Prairie to the north and Animal Village to the east. Catfish’s Maw is here, reached by diving, and the fisherman and the mermaid of the trading sequence live around it.

Animal Village

Animal Village is a small town of talking animals in the southeast corner of the island, with Chef Bear, Christine and the rabbits, among others.

East of the Bay

This strip of the south coast lies east of Martha’s Bay and south of Animal Village. The sleeping Walrus that blocks the way to Yarna Desert lies here, and so does a warp hole.

Yarna Desert

The desert fills the southeast. Pokeys and Leevers roam it, and a Lanmola waits in the quicksand and guards the Angler Key.

Ancient Ruins and Face Shrine

The east side of the island holds two linked areas. The Southern Face Shrine in the Ancient Ruins is guarded by an Armos Knight, and the Face Shrine to its north has the sixth dungeon. A waterfall and a rapids ride lie nearby.

Tal Tal Mountain Range

The mountain range is the northernmost region and the biggest. Eagle’s Tower is on its far eastern peaks, Turtle Rock is in its west, and a Cucco Keeper keeps a henhouse here.

Mt. Tamaranch

The tallest mountain of the Tal Tal Mountain Range carries the Wind Fish’s Egg on its summit. You cannot open it until you hold all eight Instruments of the Sirens and play the Ballad of the Wind Fish.

Signpost Maze

A field of signposts that point to the next one, south of Ukuku Prairie. Jump the pits with the Roc’s Feather and lift boulders with the Power Bracelet. A cave below it hosts Mamu the frog and his choir.

Dungeon Entrances

All nine dungeons and where to find them. The key or event in the last column is what opens the way in.

Link in a dark checkered room of the Face Shrine, with spark enemies circling near him
#DungeonWhereWhat opens it
1Tail CaveSouth of Mabe Village, north of Toronbo ShoresThe Tail Key from the Mysterious Forest
2Bottle GrottoGoponga SwampBowWow eating the Goponga Flowers
3Key CavernUkuku Prairie, behind a row of statues, one with a keyholeThe Slime Key
4Angler’s TunnelBehind a waterfall in the Tal Tal Mountain foothillsThe Angler Key from Yarna Desert
5Catfish’s MawMartha’s Bay, reached by divingThe ghost quest, then a dive in Martha’s Bay
6Face ShrineEast side of the island, west of the Shrine WaterfallThe Face Key from the Southern Face Shrine
7Eagle’s TowerFar eastern peaks of the Tal Tal Mountain RangeThe Bird Key and the Flying Rooster
8Turtle RockWest of the Tal Tal Mountain RangeThe Frog’s Song of Soul on the turtle
+Color DungeonA secret stair under a southeast grave in the Cemetery (Game Boy Color only)The library book, the grave puzzle and Magic Powder
9Wind Fish’s EggSummit of Mt. TamaranchAll eight Instruments and the Ballad of the Wind Fish

The walkthrough chapters cover each of these step by step, starting with the shore, forest and Tail Cave. The Color Dungeon has its own page.

Link in the purple-tiled entrance room of the Color Dungeon, with two NPCs standing at the top

Warp Holes

Koholint has four overworld warp holes, glowing circles that carry you to one of the other holes. You can only warp to a hole you have already visited, so step on each one the first time you find it. In the original and DX versions the four are in Ukuku Prairie, Tal Tal Heights, East of the Bay and the Tal Tal Mountain Range.

#Warp holeSquareWhere
1Ukuku PrairieF11On the path east of Mabe Village
2East of the BayM15In a pond south of Animal Village
3Tal Tal HeightsM3Near the Angler’s Tunnel entrance
4Tal Tal Mountain RangeB1West of the Tal Tal Mountain Range, reached through Turtle Rock

Two other kinds of warp exist. After a dungeon’s mini-boss falls, a warp pad appears that takes you between that room and the dungeon entrance. Once you know Manbo’s Mambo, playing it takes you to Manbo’s Pond next to Crazy Tracy’s Health Spa. The Ocarina songs page covers the song.

Key Places

These are the buildings and spots you will visit again and again.

#PlaceRegionWhy you go there
1Town Tool ShopMabe VillageShovel, Bow, Bombs and other supplies
2Trendy GameMabe VillageThe crane game and the Yoshi Doll
3Village libraryMabe VillageThe book that leads to the Color Dungeon
4Dream ShrineMabe VillageThe Ocarina
5Camera ShopEast of Goponga SwampThe photograph album (DX only)
6Witch’s HutKoholint PrairieMagic Powder
7Crazy Tracy’s Health SpaKoholint PrairieSecret Medicine
8Seashell MansionUkuku PrairieTrading Secret Seashells for the L-2 Sword
9Telephone boothsAround the islandHints from Grandpa Ulrira

For the items, see mini-games and shops and Secret Seashells.

Dungeon Maps

These maps show each dungeon room by room. Letters mark stairs, doors and holes that connect rooms. On the Turtle Rock map the Magic Rod is labeled “Fire Rod”.

Tail Cave Map

The first dungeon holds the Roc’s Feather and ends with Moldorm.

Tail Cave map

Bottle Grotto Map

The second dungeon gives you the Power Bracelet and ends with the Genie.

Bottle Grotto map

Key Cavern Map

The third dungeon gives you the Pegasus Boots and ends with Slime Eye.

Key Cavern map

Angler’s Tunnel Map

The fourth dungeon gives you the Flippers and ends with the Angler Fish.

Angler's Tunnel map

Catfish’s Maw Map

The fifth dungeon gives you the Hookshot and ends with the Slime Eel.

Catfish's Maw map

Face Shrine Map

The sixth dungeon gives you the L-2 Power Bracelet and ends with Facade.

Face Shrine map

Eagle’s Tower Map

The seventh dungeon gives you the Mirror Shield and ends with the Evil Eagle.

Eagle's Tower map

Turtle Rock Map

The eighth dungeon gives you the Magic Rod and ends with Hot Head.

Turtle Rock map

Color Dungeon Map

The bonus dungeon ends with the Hardhit Beetle, then a choice of Red Clothes or Blue Clothes.

Color Dungeon map

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