Breath of the Wild: Weapons, Bows & Shields Guide
Welcome, brave adventurer! This guide serves as your comprehensive compendium to the vast and varied arsenal Link discovers in The Legend of Zelda: Breath of the Wild. In a Hyrule reshaped by the Great Calamity, traditional weapon permanence is gone. Instead, Link must master a dynamic system where nearly every sword, spear, axe, bow, and shield degrades with use, eventually breaking. This necessitates constant adaptation, strategic scavenging from fallen foes and hidden chests, and careful management of your inventory.
Understanding the nuances of this system – the different weapon classes, the crucial durability mechanic, powerful elemental effects, weapon modifiers, unique ancient technologies, and where to find reliable gear – is absolutely essential for surviving the dangers of this sprawling open world. From the humble Traveler’s Sword to the mighty Savage Lynel Crusher, from basic wooden shields to the legendary Hylian Shield, this guide covers the properties, uses, and acquisition methods for the equipment that will aid you in your quest to defeat Calamity Ganon and save Hyrule.
Understanding the Gear System
Before we list the gear, grasp these core concepts governing almost all equipment in Breath of the Wild.
Durability: The Ephemeral Arsenal
Forget unbreakable blades (mostly)! Nearly every weapon, bow, and shield has a hidden durability value. Each successful hit with a melee weapon, arrow fired from a bow, or blocked attack/shield surf with a shield depletes this value. Hitting tougher materials, using weapons for mining (except appropriate tools), or performing certain actions can accelerate durability loss. You’ll get an on-screen warning (“Your [Item Name] is badly damaged.”) when an item is near its breaking point, accompanied by a red flashing icon in your inventory. Once durability hits zero, the item shatters and is lost forever.
This system encourages you to constantly seek out new gear, utilize enemy weapons against them, and think strategically about which weapon to use for which encounter. The sole exception is the Master Sword, which doesn’t break but temporarily runs out of energy, recharging after a 10-minute cooldown.
Weapon Modifiers & Bonuses: Adding an Edge
Keep an eye out for gear with a sparkle icon and yellow or white text modifiers! Found more often in chests, on stronger enemies (especially as the world scales up in difficulty), or as rewards, these bonuses significantly enhance equipment performance:
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- Attack Up + (Yellow/White): Boosts the base damage of melee weapons and bows. The increase varies.
- Durability Up + (Yellow/White): Increases the hidden durability points, making the item last significantly longer.
- Long Throw (Yellow/White): Increases the throwing distance of melee weapons. Useful for certain puzzles or ranged tactics.
- Critical Hit (White Only): Grants some melee weapons a chance to inflict double damage on a standard hit.
* Five-Shot Burst (Yellow/White – Bows Only): Upgrades certain multi-shot bows (primarily Lynel Bows) to fire five arrows per shot instead of three, still consuming only one arrow. Massive damage increase.
* Quick Shot (Yellow/White – Bows Only): Reduces the time needed to fully draw and fire an arrow, increasing rate of fire.
* Shield Guard Up + (Yellow/White): Increases the shield’s numerical Guard rating. Higher Guard means less stamina consumed when blocking heavy hits and a better chance of staggering enemies or deflecting weaker attacks automatically.
* Shield Durability Up + (Yellow/White): Increases the shield’s hidden durability points, allowing it to withstand more blocks or shield surfing.
Yellow modifiers are generally stronger or offer higher stat increases than white modifiers.
Melee Weapons: Swords (One-Handed)
Versatile weapons offering fast attack speed and the crucial ability to use a shield concurrently.
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Rusty BroadswordUse: A heavily corroded sword, barely functional. Very low attack and durability. |
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Traveler’s SwordUse: A basic sword suitable for novice adventurers. Common early-game weapon. |
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Soldier’s BroadswordUse: Standard issue for Hylian soldiers. A reliable step up from the Traveler’s Sword. |
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Knight’s BroadswordUse: A sword carried by knights of Hyrule Castle. Offers good damage and durability for mid-game. |
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Royal BroadswordUse: A high-quality sword issued to elite knights or royal guards. Excellent attack power and solid durability for late-game use. |
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Forest Dweller’s SwordUse: A unique wooden sword crafted by Koroks. Has modest attack but decent durability. Can receive modifiers like Durability Up+. |
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Zora SwordUse: An elegantly crafted Zora weapon. Standard mid-tier damage and durability. |
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Feathered EdgeUse: A sword incorporating Rito design elements. Lightweight with decent attack speed. |
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Gerudo ScimitarUse: A curved sword typical of Gerudo warriors. Offers decent damage and attack speed. |
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Moonlight ScimitarUse: A more ornate and powerful Gerudo scimitar, said to glow in the moonlight. Good attack power. |
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Scimitar of the SevenUse: The Champion weapon wielded by Urbosa. A beautifully crafted Gerudo scimitar with good attack and high durability. Often paired with the Daybreaker shield. |
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FlamebladeUse: A magical sword constantly imbued with fire. Ignites enemies and flammable objects (campfires, grass, leaves, wooden crates) with each strike. Consumes weapon energy when drawn, but recharges when sheathed. Excellent for cold environments and against ice enemies. |
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FrostbladeUse: A magical sword constantly imbued with ice. Freezes enemies solid with each strike, allowing for follow-up attacks or strategic retreat. Consumes energy but recharges. Effective against fire enemies and in hot environments. |
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ThunderbladeUse: A magical sword constantly imbued with electricity. Shocks enemies on contact, causing them to drop their weapons and shields. Consumes energy but recharges. Very effective in water or during rain, creating an area-of-effect shock. Can power ancient Sheikah circuits. |
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Guardian Sword (+ / ++)Use: Energy blades wielded by Guardian Scouts. Deal decent damage, especially effective against Guardian-type enemies. Low durability initially, but ++ versions are much stronger. |
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Ancient Short SwordUse: A one-handed sword crafted using advanced Sheikah technology. Deals high damage, especially against Guardians and Malice-based foes. Good durability. Requires Ancient Materials to craft. |
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Vicious SickleUse: A curved blade favored by Yiga Footsoldiers. Relatively fast attack speed. |
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Demon CarverUse: A larger, more intimidating sickle used by Yiga Blademasters encountered later in the game. Higher damage than the Vicious Sickle. |
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Master SwordUse: The legendary Blade of Evil’s Bane, synonymous with the hero. Deals moderate base damage but awakens its true potential near Calamity Ganon’s influence (Guardians, Malice, Divine Beasts, Hyrule Castle), doubling its attack power to 60 and greatly increasing durability. Can fire sword beams at full health. It never permanently breaks; instead, it runs out of energy and requires a 10-minute real-time cooldown to recharge. |
Melee Weapons: Two-Handed
These large weapons require both hands, sacrificing shield use for immense power and wide, sweeping attacks.
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Rusty ClaymoreUse: A corroded two-handed sword found in ruins. Very low damage and durability, but can be cleaned by Rock Octoroks. |
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Traveler’s ClaymoreUse: A basic but large two-handed sword suitable for early exploration. Decent damage for starting areas. |
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Soldier’s ClaymoreUse: Standard-issue two-handed sword for Hylian soldiers. Reliable damage and durability for mid-game challenges. |
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Knight’s ClaymoreUse: A heavy sword favored by Hylian knights. Delivers strong blows and has good durability. |
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Royal ClaymoreUse: A top-tier two-handed sword used by Hyrule’s Royal Guard. Very high attack power and solid durability, excellent for late-game combat. |
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Cobble CrusherUse: A sturdy Goron-made weapon resembling a hammer on a sword hilt. Excellent for breaking ore deposits and damaging Taluses. Decent combat damage. |
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Stone SmasherUse: A more powerful Goron two-handed weapon, even more effective at mining and fighting Taluses than the Cobble Crusher. High attack power. |
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Iron SledgehammerUse: A heavy-duty hammer primarily used as a tool for mining ore deposits (destroys them quickly) and breaking crates/rocks. Can be used as a slow but impactful weapon. Essential for breaking Talus weak points efficiently. |
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Woodcutter’s AxeUse: Primarily a tool for chopping down trees to gather wood. Can be used as a very basic two-handed weapon with low damage. |
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Double AxeUse: A large battle axe effective both for combat and chopping trees. Offers better damage than the Woodcutter’s Axe. |
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Great FlamebladeUse: A massive two-handed sword constantly imbued with fire. Creates fiery explosions on impact, igniting enemies and surroundings. Excellent against ice foes and in cold climates. Consumes energy, recharges when sheathed. |
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Great FrostbladeUse: A colossal two-handed sword imbued with ice magic. Freezes enemies solid on contact, creating shatter opportunities. Effective against fire foes and in hot climates. Consumes energy, recharges when sheathed. |
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Great ThunderbladeUse: An immense two-handed sword imbued with electrical energy. Creates powerful electrical discharges on impact, shocking and disarming enemies over a wide area. Very effective in water/rain. Consumes energy, recharges when sheathed. |
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Edge of DualityUse: A unique Sheikah-designed two-handed sword with blades on both ends. Offers high attack power. |
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WindcleaverUse: The signature katana wielded by Yiga Blademasters. Its charged attack unleashes vacuum projectiles. High attack power but somewhat fragile. |
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Ancient Battle Axe (+ / ++)Use: A two-handed axe incorporating Guardian technology. Deals high damage, particularly effective against Guardian-type enemies. ++ version is very powerful. |
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Boulder BreakerUse: The formidable two-handed Champion weapon wielded by Daruk. Exceptionally durable and boasts high attack power, making it excellent for both combat and shattering ore deposits or rocks. |
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Lynel Crusher (Mighty / Savage)Use: Massive, high-damage two-handed weapons wielded by Lynels equipped with crushers. Among the highest base attack weapons in the game. |
Melee Weapons: Spears
Characterized by their extended reach and rapid thrusting attacks, allowing Link to strike from a safer distance.
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Rusty HalberdUse: A corroded spear found in ruins. Very low attack and durability. Can be cleaned by Rock Octoroks. |
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Traveler’s SpearUse: A simple spear commonly used by travelers. Basic reach and damage, good for early game. |
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Soldier’s SpearUse: Standard Hylian military spear. Offers improved reach, damage, and durability over the Traveler’s Spear. |
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Knight’s HalberdUse: A sturdy spear used by Hylian knights. Good damage, reach, and durability for mid-game. |
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Royal HalberdUse: An elite spear used by the Royal Guard. High attack power for a spear, excellent reach, and strong durability. |
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Forest Dweller’s SpearUse: A unique wooden spear crafted by Koroks. Modest damage but good durability for a wooden weapon. |
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Zora SpearUse: A standard spear crafted by the Zora. Known for its elegant design. Mid-tier stats. Required for reforging the Lightscale Trident. |
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Silverscale SpearUse: A more powerful and ornate Zora spear. Good damage and durability. |
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Feathered SpearUse: A lightweight spear incorporating Rito feathers. Decent performance overall. |
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Gerudo SpearUse: A spear crafted in the Gerudo region style. Offers good reach and moderate stats. |
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FlamespearUse: A spear imbued with fire magic. Ignites enemies on hit. Consumes energy, recharges when sheathed. Good reach for applying burn status. |
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FrostspearUse: A spear imbued with ice magic. Freezes enemies on hit. Consumes energy, recharges when sheathed. Excellent reach for freezing foes safely. |
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ThunderspearUse: A spear imbued with electrical magic. Shocks enemies on hit, causing them to drop equipment. Consumes energy, recharges when sheathed. Effective in wet conditions. |
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Guardian Spear (+ / ++)Use: Energy polearms wielded by Guardian Scouts. Offer good reach and damage, especially against Guardian-type enemies. ++ variant is quite powerful. |
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Ancient SpearUse: A polearm crafted using ancient Sheikah technology. Features excellent reach and high damage, particularly against Guardians and Malice. Good durability. |
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Serpentine SpearUse: A uniquely shaped spear sometimes wielded by high-level Lizalfos. Offers decent stats. |
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Lightscale TridentUse: The elegant and cherished Champion weapon wielded by Mipha. As a Zora weapon, it performs exceptionally well in water. Boasts superior durability and good attack power for a spear. |
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Lynel Spear (Mighty / Savage)Use: Powerful spears wielded by some Lynels. Offer excellent reach and very high damage output. |
Bows
Ranged weapons indispensable for hunting, triggering remote switches, exploiting enemy weak points, and delivering elemental or explosive payloads via specialized arrows.
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Wooden BowUse: The most basic bow, simple and weak. Low power, range, and durability. |
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Traveler’s BowUse: A standard bow for travelers. Modest stats suitable for early exploration. |
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Soldier’s BowUse: Standard Hylian military issue. Offers a reliable balance of power, range, and durability for mid-game. |
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Knight’s BowUse: A sturdy bow used by Hylian knights. Good power and durability. |
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Royal BowUse: A high-quality bow used by the Royal Guard. Excellent power and durability, a top-tier standard bow. |
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Forest Dweller’s BowUse: A unique wooden bow crafted by Koroks. Has modest power but good durability and can sometimes come with a Multi-Shot (2x or 3x) modifier. |
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Zora BowUse: An elegant Zora-made bow. Standard mid-tier performance. |
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Silver BowUse: A more powerful Zora bow, counterpart to the Silverscale Spear. Good overall stats. |
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Swallow BowUse: A standard Rito bow known for its quick draw speed. Low attack power but fires rapidly. Required for reforging the Great Eagle Bow. |
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Falcon BowUse: A superior Rito bow offering increased power and range compared to the Swallow Bow, while maintaining a fast draw speed. Excellent for aerial combat. |
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Gerudo BowUse: A beautifully crafted bow favored by Gerudo warriors. Functions as a sniper bow with enhanced zoom capabilities and good range, though slightly lower power than some other sniper bows. |
Golden BowUse: An ornate Gerudo bow, often considered a direct upgrade to the Gerudo Bow. Excellent sniper capabilities with good range and zoom. Decent power and durability. |
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Phrenic BowUse: A Sheikah-designed bow incorporating a scope for enhanced zoom (sniper functionality). Allows for precise long-range shots. |
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Duplex BowUse: The signature bow of the Yiga Clan. Fires two arrows horizontally simultaneously while only consuming one arrow. Offers good damage output and range. |
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Lynel Bow (Lynel / Mighty / Savage)Use: Extremely potent multi-shot bows wielded only by Lynels. Base Lynel Bow fires 1 arrow, Mighty fires 3, Savage fires 3 (can get 5-Shot Burst modifier). Consumes only one arrow per shot. Delivers massive damage, especially with headshots or elemental arrows. Essential late-game gear. |
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Ancient BowUse: The pinnacle of Sheikah bow technology. Offers high attack power, exceptional durability, significantly increased range, and fires arrows in an almost perfectly straight line with minimal drop-off, making it the ultimate sniper bow. Deals bonus damage to Guardians. |
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Great Eagle BowUse: The legendary Champion weapon wielded by Revali. This unique Rito bow fires three arrows horizontally simultaneously (consuming one arrow) and boasts an exceptionally fast draw speed, making it ideal for quick shots and aerial combat. |
Shields
Used to block enemy attacks, deflect projectiles with Perfect Parries, and traverse terrain via shield surfing.
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Wooden ShieldUse: The most basic shield type. Offers minimal protection and has very low durability. Burns instantly upon contact with fire. Safe during thunderstorms. |
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Traveler’s ShieldUse: A simple shield commonly carried by travelers. Slightly better than the Wooden Shield. Usually made of wood and leather. |
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Soldier’s ShieldUse: Standard Hylian military shield, often made of metal. Offers decent protection and durability for early-to-mid game. |
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Knight’s ShieldUse: A robust metal shield used by Hylian knights. Provides good protection and durability suitable for mid-game encounters. |
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Royal ShieldUse: An ornate and highly durable metal shield issued to the Royal Guard. Offers excellent protection for late-game challenges. |
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Forest Dweller’s ShieldUse: A unique living shield crafted by Koroks. Offers decent protection for a wooden shield and has surprisingly good durability. Safe in thunderstorms but burns easily. |
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Zora ShieldUse: An elegant metal shield crafted by the Zora. Offers standard mid-tier protection. Attracts lightning. |
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Silver ShieldUse: A more ornate and slightly stronger Zora shield. Good mid-game defense. Attracts lightning. |
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Kite ShieldUse: A uniquely shaped shield favored by the Rito, often made of wood. Lightweight, decent protection. Burns easily. Prized for shield surfing due to potentially lower friction. |
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Gerudo ShieldUse: A decorated shield commonly used by Gerudo warriors. Offers moderate protection. Usually metal, attracts lightning. Required for reforging the Daybreaker. |
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Radiant ShieldUse: An ornate, high-quality Gerudo shield, often adorned with gems. Offers good protection and durability. Attracts lightning. |
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Guardian Shield (+ / ++)Use: Shields made from Guardian technology. Automatically reflect the small laser beams fired by Guardian Scouts. Higher tiers (++ variants) offer significantly increased durability and guard rating. |
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Ancient ShieldUse: A shield constructed using superior ancient Sheikah technology at the Akkala lab. Its most notable feature is the ability to automatically reflect *all* Guardian laser beams (from Scouts, Stalkers, Turrets, Skywatchers) without requiring a Perfect Parry, though this consumes considerable durability per reflect. Also boasts a very high Guard rating and low friction, making it excellent for shield surfing. |
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Rusty ShieldUse: A heavily corroded metal shield offering minimal protection. Very low guard and durability. Can be cleaned by Rock Octoroks. |
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Hylian ShieldUse: The legendary shield traditionally wielded by the Hero of Hyrule. In Breath of the Wild, it is renowned for its incredibly high durability, far surpassing any other shield, making it exceptionally resilient. It also possesses a very high Guard rating, minimizing stamina loss from blocking attacks. |
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DaybreakerUse: The ornate and powerful Champion shield once wielded by Urbosa, paired with the Scimitar of the Seven. It’s a Gerudo-crafted shield boasting excellent durability and a high guard rating. |
Magical Rods
While primarily used for casting elemental spells, Rods can be swung like basic melee weapons, though this is not their main function and deals minimal physical damage.
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Fire Rod / Meteor RodUse: Casts fireballs (Fire Rod) or multiple larger fireballs that rain down (Meteor Rod). Consumes durability per cast. Useful for igniting objects, starting fires, and defeating ice enemies. |
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Ice Rod / Blizzard RodUse: Casts balls of ice (Ice Rod) or creates a wide freezing blast (Blizzard Rod). Consumes durability per cast. Useful for freezing enemies or water, and defeating fire enemies. |
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Lightning Rod / Thunderstorm RodUse: Casts balls of electricity (Lightning Rod) or summons a localized thunderstorm with multiple lightning strikes (Thunderstorm Rod). Consumes durability per cast. Useful for shocking/disarming enemies, especially in water. |
Amiibo Exclusive & Legacy Gear
Certain weapons and shields, often referencing past Zelda titles, can only be obtained randomly by scanning compatible Zelda-themed Amiibo figures. These often have unique appearances but function similarly to standard gear and possess normal durability.
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Notable Amiibo Weapons/ShieldsUse: Varies depending on the specific item; often function similarly to standard gear but with unique appearances referencing past games. Their stats are generally decent but not usually endgame level (unless obtained later with scaling). They possess standard durability and cannot be reforged. |
Mastering Hyrule’s diverse arsenal and understanding the weapon durability system are fundamental aspects of the Breath of the Wild experience. Experiment with different weapon types, utilize modifiers, exploit elemental weaknesses, and always be ready to scavenge for your next trusty blade, bow, or shield!