| Covers | Common enemies, hazards and mini-bosses in Oracle of Ages, in both Labrynna’s past and present, plus the Linked Game foes at the end of the story |
|---|---|
| Mini-bosses | Giant Ghini, Swoop, Subterror, Armos Warrior, Smasher, Vire, Angler Fish, and a Stalfos in Ancient Tomb |
| Key tools | Sword, Shield, Bombs, Seed Shooter, Roc’s Feather, Harp of Ages, Biggoron’s Sword (Linked Game) |
Most enemies in Oracle of Ages fall to a few sword strikes, but several need a specific answer. Armos statues are invincible to swords and break only to bombs or the Biggoron’s Sword, Beamos cannot be harmed at all, and the sparking Sparks cannot be killed until you have the right item. Use the table below to see where each enemy shows up, then the mini-boss entries for the foes that guard each dungeon.
Table of Contents
Common enemies by where you meet them
| # | Enemy | Where you meet it | How to handle it |
|---|---|---|---|
| 1 | Armos | Moonlit Grotto, Skull Dungeon, Symmetry City | Invincible to swords. Use bombs, or the Biggoron’s Sword later in the game |
| 2 | Armos Warrior | Skull Dungeon, Symmetry City | Mini-boss. See the entry below |
| 3 | Beamos | The Black Tower | Invincible. Run out of its sight, or jump its beam with the Roc’s Feather |
| 4 | Beetle | Deku Forest, Lynna Trades, Sea of Storms, The Black Tower | The weakest enemy. One sword strike kills it |
| 5 | Blade Trap | Skull Dungeon, Sea of Storms | Trap that fires along a corridor. Cannot be destroyed, so pass when its path is clear |
| 6 | Crow | Ambi’s Palace, East Rolling Ridge, West Rolling Ridge, Tingle’s Chart and Crescent Island, Crown Dungeon | Swoops at you when you come close. Block with the shield, then strike |
| 7 | Dark Link | The Black Tower (Veran’s shadow form) | Copies Link’s movements from the opposite side of the room |
| 8 | Darknut | The Black Tower | Armoured knight whose shield blocks front attacks. Strike from the side or back |
| 9 | Gel | Maku Path, Moonlit Grotto, Skull Dungeon, Wing Dungeon | Small slime that a Zol splits into. Strike until it is gone |
| 10 | Ghini | Yoll Graveyard, Maku Path, Farore’s Secrets | Shoot Ember Seeds at the ghosts, then slash them until they vanish |
| 11 | Gibdo | The Black Tower | Walks toward you in the upper floors. Keep moving past it |
| 12 | Hardhat Beetle | Deku Forest, Lynna Trades, Sea of Storms, Skull Dungeon, Symmetry City | A tougher beetle. Strike it when it is open |
| 13 | Keese | Deku Forest, Maku Path, Wing Dungeon | Flying bat. Strike it as it comes near |
| 14 | Fire Keese | Room of Rites (Linked Game) | Released in a swarm by Twinrova. Keep your shield up |
| 15 | Like Like | The Black Tower, Moonlit Grotto, Jabu-Jabu’s Belly, Nuun Highlands, Final Collection and Hero’s Cave | Swallows your shield. Bomb it from a distance in Moonlit Grotto |
| 16 | Lynel | Sea of Storms | Charges from the walls of the maze. Keep moving and do not stop in open ground |
| 17 | Moblin | Crown Dungeon, Maku Path, West Rolling Ridge, Nuun Highlands | Defeat the Moblins in the Crown Dungeon’s first rooms to open the way north |
| 18 | Mini-Moldorm and Moldorm | Moonlit Grotto, Skull Dungeon | In Moonlit Grotto, kill the Mini-Moldorms in the room to unlock the east door |
| 19 | Octorok | The Black Tower, Deku Forest, Farore’s Secrets, Zora Seas, Tingle’s Chart and Crescent Island, Nuun Highlands | Common foe of the fields and dungeons |
| 20 | Peahat | Moonlit Grotto, Wing Dungeon | A spinning enemy. Strike it when it is not spinning |
| 21 | Pols Voice | Moonlit Grotto, Nuun Highlands, Tingle’s Chart and Crescent Island | Bomb it, or play the Harp of Ages to stun it |
| 22 | Rope | The Black Tower, Maku Path, Mermaid’s Cave, Skull Dungeon, Wing Dungeon | Quick snake-like foe. Strike when it comes into reach |
| 23 | Shrouded Stalfos | The Black Tower, Skull Dungeon, Wing Dungeon | Skeleton warrior. Strike after it lands from a hop |
| 24 | Spark | Jabu-Jabu’s Belly, Skull Dungeon, Symmetry City, Wing Dungeon | Runs along the walls and cannot be killed early. Time your moves past it |
| 25 | Spiked Beetle | Deku Forest, Wing Dungeon | Shrugs off sword hits. Run into it with the Wooden Shield to flip it, then strike its underside |
| 26 | Stalfos | Maku Path, Ancient Tomb, Wing Dungeon, The Black Tower | Skeleton warrior that hops. Strike it as it lands |
| 27 | Tektite | Moonlit Grotto, West Rolling Ridge | Hops unpredictably. Strike after a landing |
| 28 | Vire | Mermaid’s Cave | Mini-boss of the present half. See the entry below |
| 29 | Wallmaster | Maku Path | Drops from the ceiling and carries you back to the entrance if it grabs you. Keep moving |
| 30 | Wizzrobe | The Black Tower | Magic user that teleports around the room. Strike when it appears |
| 31 | Zol | Maku Path, Deku Forest, Wing Dungeon, Moonlit Grotto, Jabu-Jabu’s Belly, West Rolling Ridge | Splits into Gels when struck in Spirit’s Grave. Keep striking until the pieces are gone |
Mini-bosses
Giant Ghini (Spirit’s Grave, Level 1)
Giant Ghini waits on a yellow carpet behind the door in Spirit’s Grave. It spits out small ghosts first, so slash those away before you strike the big one, and keep your distance between attacks.


Swoop (Wing Dungeon, Level 2)
Swoop is the mini-boss of the Wing Dungeon. Defeating it comes before you claim the Roc’s Feather, which is the item that lets you jump.


Subterror (Moonlit Grotto, Level 3)
In Moonlit Grotto, Subterror guards the way to the Boss Key. Defeat it, then claim the key.



Armos Warrior (Skull Dungeon, Level 4)
The Armos Warrior is the mini-boss of the Skull Dungeon. Defeat it to reach the Boss Key and the boss room.




Smasher (Crown Dungeon, Level 5)
Smasher waits in the north-east part of the ground floor of the Crown Dungeon. It throws a heavy ball at you, so dodge the throw and strike when it is open. Once you have the Cane of Somaria, you can create a block on the switch north of its room so the bridge extends.



Vire (Mermaid’s Cave, Level 6)
Vire is the mini-boss of the present half of Mermaid’s Cave, in the purple room with the stone border. It is an underling of Veran. Once it flees, the way to the next room opens.




Angler Fish (Jabu-Jabu’s Belly, Level 7)
The Angler Fish in Jabu-Jabu’s Belly swoops at you with bubbles. Use the Roc’s Feather to dodge its rushes, then strike while it is in close range.


Stalfos (Ancient Tomb, Level 8)
The Stalfos mini-boss sits earlier in the Ancient Tomb, before you reach its boss room. The chapter on the tomb marks where it waits.


Foes in a Linked Game
Twinrova and Ganon (Room of Rites)
The Linked Game ends in the Room of Rites, where Twinrova opens pits of lava, releases a swarm of Fire Keese and fires fireballs that split and bounce. Your shield blocks each of her attacks. Ganon is the final foe. The Room of Rites chapter gives the full fight order.






