
Armos
Animated statues, often resembling knights. They remain motionless until touched or approached closely, then hop aggressively towards Link.

Beetle
Small, harmless insects.

Blue Tektite
Four-legged, spider-like creatures that hop erratically.

Boarblin
Pig-like humanoid monsters. Come in spear-throwing and sword-wielding varieties.

Buzz Blob
Pulsating green, amorphous blobs. Electrify Link if struck directly with metal weapons.

Crow
Aggressive black birds.

Cukeman
Talkative but hostile beings created by sprinkling Magic Powder on Buzz Blobs.

Dacto
Small, flying reptilian enemies.

Darknut
Heavily armored knights. Some wield swords, others swords and shields. Red variants are tougher.

Ghini
Small, floating ghosts.

Giant Ghini
A significantly larger ghost.

Giant Goponga Flower
Larger, tougher versions of Goponga Flowers.

Goponga Flower
Carnivorous plants rooted in place.

Like Like
Tall, tube-like monsters with a wrinkled appearance. Infamous for eating shields.

Mad Bomber
Enemies that hide underground and pop up to throw bombs.

Mini-Moldorm
Smaller versions of the Tail Cave boss. Segmented worm-like creatures.

Moblin
Bulldog-like humanoid monsters. Variants wield swords, spears, or bows and arrows. Shielded variants exist.

Octorok
Octopus-like creatures that spit rocks. Red variants are typically found on land, while Blue variants (often winged) are found near water or mountains.

Orange Leever
Segmented, worm-like enemies that burrow underground.

Pincer
Hard-shelled, beetle-like enemies with prominent pincers.

Piranha
Small, aggressive fish.

Pokey
Tall cactus enemies composed of spherical segments, topped with a head. From the Mario series.

Sea Urchin
Round, spiky creatures.

Shrouded Stalfos
Skeletons wearing purple shrouds that obscure their bodies.

Spiny Beetle
Beetles with hard, spiky shells that protect them from damage.

Sword Stalfos
Skeletal warriors wielding swords.

Winged Octorok
Blue Octoroks with small wings, allowing them to fly.

Zirro
Flying, robed enemies that patrol the skies.

Zombie
Slow-moving undead enemies.

Zora
Aquatic, reptilian creatures (different appearance from Zoras in other Zelda titles).
Underworld (Dungeon) Enemies

Angler Fry
Small, simple fish enemies.

Arm-Mimic
Strange, fleshy enemies that mimic Link’s movements in reverse.

Ball and Chain Soldier
Large, heavily armored soldiers swinging a massive ball and chain.

Battle Bat
More aggressive versions of Keese.

Blooper
White, squid-like enemies from the Super Mario series. Sometimes appear with smaller Blooper Nannies.

Blue Goo Specter
Blue, ghost-like blobs.

Blue Orb Monster
An enemy composed of detachable blue orbs surrounding a core.

Bombite
Red, beetle-like enemies that flash and explode after being disturbed.

Bone Putter
Skeletal enemies dressed in golfing attire.

Boo
Shy ghosts from the Super Mario series.

Bubble
Cursed flying skulls, often wreathed in orange or blue flame. Not technically enemies, but hazards.

Gel
Small, red or green jelly-like blobs (also known as Zol/Bot). Green Zol split into two Gels when hit with the L-1 sword.

Giant Bubble
A much larger version of the Bubble hazard, often flaming.

Gibdo
Slow but durable mummy enemies wrapped in bandages.

Goomba
Mushroom enemies from the Super Mario series, found in Tail Cave and underground passages.

Green Camo Goblin
Goblins that camouflage themselves against specific green floor patterns.

Hardhat Beetle
Turtle-like enemies with extremely hard shells. Cannot be damaged directly.

Helmasaur
Green, dinosaur-like enemies wearing protective metal masks.

Keese
Common bat enemies found throughout the Zelda series.

Shy Guy
Masked enemies from the Super Mario series (specifically Yoshi’s Island).

Mini-Moldorm
Smaller, erratic worm enemies found in various dungeons.

Orb Monster
Enemies composed of detachable orbs (Red and Blue variants) surrounding a central core or body.

Pairodd
Strange, bird-like enemies carrying a staff.

Peahat
Flying enemies propelled by large propeller leaves on their heads.

Piranha Plant
Carnivorous plants from the Super Mario series.

Pols Voice
Ghostly, rabbit-like creatures with large ears and whiskers, known for hopping.

Red Camo Goblin
Goblins that camouflage themselves against specific red floor patterns.

Red Orb Monster
An enemy composed of detachable red orbs.

Red Stalfos
Red-boned skeletal warriors, generally tougher than standard Stalfos.

Red Zol
Red jelly-like blobs. Unlike Green Zol, they do not split into Gels when hit.

Shrouded Stalfos
Skeletal enemies throwing bones, also found in dungeons.

Spark
Small, crackling balls of electrical energy.

Spiny
Small, beetle-like enemies with spiky shells from the Super Mario series.

Stalfos
Basic skeletal warriors, the most common type.

Star
Small, invincible star-shaped hazards that bounce rapidly.

Sword Stalfos
Skeletons wielding swords, common dungeon enemies.

Three-of-a-Kind
Enemies hiding under large, rotating playing card symbols (Spade, Diamond, Heart, Club).

Vacuum Mouth
A large mouth embedded in the dungeon floor that acts as a powerful vacuum.

Vire
Red or blue winged, horned demonic enemies. Sometimes called Flying Goblins.

Water Tektite
Blue Tektites adapted to water.

Wizzrobe
Magician enemies that teleport and cast spells. Classic Zelda enemy.

Yellow Stalfos
Tougher skeletal warriors with yellow bones.
Traps

Beamos
Stone statues with a rotating eye that shoots laser beams.

Blade Trap
Spiked blocks (often large, covering corridors) that slide rapidly across rooms. Nicknamed “Traps” or “Sliding Blades”.

Flame Fountain
Jets of fire erupting periodically from nozzles in the floor or walls.

Mega Thwomp
An exceptionally large version of the Thwomp trap from the Mario series.

Podoboo
Fireballs that leap out of lava pits, originating from the Super Mario series.

Spiked Thwomp
Thwomps with dangerous spikes covering their underside.

Spiketrap
Similar to Blade Traps but often smaller, square, and sometimes triggered by proximity rather than crossing a specific line. Can retract or stay extended.

Thwomp
Large, sentient stone blocks with angry faces from the Super Mario series.
Pre-Dungeon Bosses

Moblin Chief
The leader of the Moblins, larger and tougher than standard Moblins.

Lanmola
Giant, burrowing, centipede-like creature. Not explicitly a boss, but guards a key.

Armos Knight
A large, powerful Armos statue serving as a temple guardian.

Turtle Rock (Entrance)
The dungeon entrance itself, a large stone turtle head carved into the mountain, acts as a mini-boss puzzle.
Mini-Bosses

Spike Roller
A large, horizontal log covered in spikes that rolls back and forth. More of an obstacle than a traditional enemy.

Hinox
Large, muscular, one-eyed cyclops. A recurring mini-boss.

Dodongo Snakes
Two large, armored, snake-like creatures reminiscent of Dodongos from other Zelda titles.

Hydrosoar
Floating, anemone-like creatures with tendrils. Often appear in pairs.

Master Stalfos
A large, heavily armored Stalfos knight wielding a massive sword and shield.

Gohma
Large, one-eyed, insectoid/arachnid enemies. Fought in pairs. Classic Zelda mini-boss.

Rover
An orb-like mini-boss resembling a billiard ball.

Grim Creeper
A mysterious figure who summons bats. Also rides the main boss of Eagle’s Tower.

Blaino
A red-skinned enemy wearing boxing gloves, challenging Link to a fistfight.
Nightmares (Dungeon Bosses)

Moldorm
A large, segmented worm-like creature with a vulnerable, flashing tail.

Genie
Resides in a large lamp/bottle. A classic trickster boss.

Slime Eye
A giant single eye covered in slime, initially attached to the ceiling.

Angler Fish
A giant, grotesque angler fish.

Slime Eel
A large, segmented eel hiding within the walls of a watery chamber.

Facade
A disembodied, tile-like face embedded in the dungeon floor.

Evil Eagle
A giant, menacing eagle ridden by the Grim Creeper.

Hot Head
A large, fiery sphere that resides in lava.
Shadow Nightmares (Final Boss)

Shadow Nightmare
The main antagonist and source of the monsters plaguing Koholint Island. Takes on multiple forms, often mimicking previous Zelda enemies or Koholint bosses.

DethI
The final, true form of the Shadow Nightmare – a large, single, menacing eye with two long, swinging arms.
Color Dungeon Enemies

Avalaunch
Large, spherical enemies covered in hardened blue/white snow or ice.

Giant Buzz Blob
A significantly larger version of the standard Buzz Blob.

Hardhit Beetle
Beetles whose shells change color (red/blue). Mini-boss of the Color Dungeon.
Conclusion
Koholint Island’s dreamlike reality is reflected in its unique inhabitants. From the shocking Buzz Blob to the tricky Master Stalfos, Link faces constant challenges that test his skills and require clever use of his full arsenal – including Roc’s Feather for agility and the Hookshot for utility. Understanding these common foes and hazards is the first step towards conquering the island’s dungeons, gathering the Instruments, and ultimately awakening the Wind Fish.
Stay vigilant on your quest through this mysterious island!