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Links Awakening SWITCH: Enemies

Armos

Armos

Animated statues, often resembling knights. They remain motionless until touched or approached closely, then hop aggressively towards Link.

Beetle

Beetle

Small, harmless insects.

Blue Tektite

Blue Tektite

Four-legged, spider-like creatures that hop erratically.

Boarblin

Boarblin

Pig-like humanoid monsters. Come in spear-throwing and sword-wielding varieties.

Buzz Blob

Buzz Blob

Pulsating green, amorphous blobs. Electrify Link if struck directly with metal weapons.

Crow

Crow

Aggressive black birds.

Cukeman

Cukeman

Talkative but hostile beings created by sprinkling Magic Powder on Buzz Blobs.

Dacto

Dacto

Small, flying reptilian enemies.

Darknut

Darknut

Heavily armored knights. Some wield swords, others swords and shields. Red variants are tougher.

Ghini

Ghini

Small, floating ghosts.

Giant Ghini

Giant Ghini

A significantly larger ghost.

Giant Goponga Flower

Giant Goponga Flower

Larger, tougher versions of Goponga Flowers.

Goponga Flower

Goponga Flower

Carnivorous plants rooted in place.

Like Like

Like Like

Tall, tube-like monsters with a wrinkled appearance. Infamous for eating shields.

Mad Bomber

Mad Bomber

Enemies that hide underground and pop up to throw bombs.

Mini-Moldorm

Mini-Moldorm

Smaller versions of the Tail Cave boss. Segmented worm-like creatures.

Moblin

Moblin

Bulldog-like humanoid monsters. Variants wield swords, spears, or bows and arrows. Shielded variants exist.

Octorok

Octorok

Octopus-like creatures that spit rocks. Red variants are typically found on land, while Blue variants (often winged) are found near water or mountains.

Orange Leever

Orange Leever

Segmented, worm-like enemies that burrow underground.

Pincer

Pincer

Hard-shelled, beetle-like enemies with prominent pincers.

Piranha

Piranha

Small, aggressive fish.

Pokey

Pokey

Tall cactus enemies composed of spherical segments, topped with a head. From the Mario series.

Sea Urchin

Sea Urchin

Round, spiky creatures.

Shrouded Stalfos

Shrouded Stalfos

Skeletons wearing purple shrouds that obscure their bodies.

Spiny Beetle

Spiny Beetle

Beetles with hard, spiky shells that protect them from damage.

Sword Stalfos

Sword Stalfos

Skeletal warriors wielding swords.

Winged Octorok

Winged Octorok

Blue Octoroks with small wings, allowing them to fly.

Zirro

Zirro

Flying, robed enemies that patrol the skies.

Zombie

Zombie

Slow-moving undead enemies.

Zora

Zora

Aquatic, reptilian creatures (different appearance from Zoras in other Zelda titles).


Underworld (Dungeon) Enemies

Angler Fry

Angler Fry

Small, simple fish enemies.

Arm-Mimic

Arm-Mimic

Strange, fleshy enemies that mimic Link’s movements in reverse.

Ball and Chain Soldier

Ball and Chain Soldier

Large, heavily armored soldiers swinging a massive ball and chain.

Battle Bat

Battle Bat

More aggressive versions of Keese.

Blooper

Blooper

White, squid-like enemies from the Super Mario series. Sometimes appear with smaller Blooper Nannies.

Blue Goo Specter

Blue Goo Specter

Blue, ghost-like blobs.

Blue Orb Monster

Blue Orb Monster

An enemy composed of detachable blue orbs surrounding a core.

Bombite

Bombite

Red, beetle-like enemies that flash and explode after being disturbed.

Bone Putter

Bone Putter

Skeletal enemies dressed in golfing attire.

Boo

Boo

Shy ghosts from the Super Mario series.

Bubble

Bubble

Cursed flying skulls, often wreathed in orange or blue flame. Not technically enemies, but hazards.

Gel

Gel

Small, red or green jelly-like blobs (also known as Zol/Bot). Green Zol split into two Gels when hit with the L-1 sword.

Giant Bubble

Giant Bubble

A much larger version of the Bubble hazard, often flaming.

Gibdo

Gibdo

Slow but durable mummy enemies wrapped in bandages.

Goomba

Goomba

Mushroom enemies from the Super Mario series, found in Tail Cave and underground passages.

Green Camo Goblin

Green Camo Goblin

Goblins that camouflage themselves against specific green floor patterns.

Hardhat Beetle

Hardhat Beetle

Turtle-like enemies with extremely hard shells. Cannot be damaged directly.

Helmasaur

Helmasaur

Green, dinosaur-like enemies wearing protective metal masks.

Keese

Keese

Common bat enemies found throughout the Zelda series.

Shy Guy

Shy Guy

Masked enemies from the Super Mario series (specifically Yoshi’s Island).

Mini-Moldorm

Mini-Moldorm

Smaller, erratic worm enemies found in various dungeons.

Orb Monster

Orb Monster

Enemies composed of detachable orbs (Red and Blue variants) surrounding a central core or body.

Pairodd

Pairodd

Strange, bird-like enemies carrying a staff.

Peahat

Peahat

Flying enemies propelled by large propeller leaves on their heads.

Piranha Plant

Piranha Plant

Carnivorous plants from the Super Mario series.

Pols Voice

Pols Voice

Ghostly, rabbit-like creatures with large ears and whiskers, known for hopping.

Red Camo Goblin

Red Camo Goblin

Goblins that camouflage themselves against specific red floor patterns.

Red Orb Monster

Red Orb Monster

An enemy composed of detachable red orbs.

Red Stalfos

Red Stalfos

Red-boned skeletal warriors, generally tougher than standard Stalfos.

Red Zol

Red Zol

Red jelly-like blobs. Unlike Green Zol, they do not split into Gels when hit.

Shrouded Stalfos

Shrouded Stalfos

Skeletal enemies throwing bones, also found in dungeons.

Spark

Spark

Small, crackling balls of electrical energy.

Spiny

Spiny

Small, beetle-like enemies with spiky shells from the Super Mario series.

Stalfos

Stalfos

Basic skeletal warriors, the most common type.

Star

Star

Small, invincible star-shaped hazards that bounce rapidly.

Sword Stalfos

Sword Stalfos

Skeletons wielding swords, common dungeon enemies.

Three-of-a-Kind

Three-of-a-Kind

Enemies hiding under large, rotating playing card symbols (Spade, Diamond, Heart, Club).

Vacuum Mouth

Vacuum Mouth

A large mouth embedded in the dungeon floor that acts as a powerful vacuum.

Vire

Vire

Red or blue winged, horned demonic enemies. Sometimes called Flying Goblins.

Water Tektite

Water Tektite

Blue Tektites adapted to water.

Wizzrobe

Wizzrobe

Magician enemies that teleport and cast spells. Classic Zelda enemy.

Yellow Stalfos

Yellow Stalfos

Tougher skeletal warriors with yellow bones.


Traps

Beamos

Beamos

Stone statues with a rotating eye that shoots laser beams.

Blade Trap

Blade Trap

Spiked blocks (often large, covering corridors) that slide rapidly across rooms. Nicknamed “Traps” or “Sliding Blades”.

a fire coming out of a brick wall

Flame Fountain

Jets of fire erupting periodically from nozzles in the floor or walls.

Mega Thwomp

Mega Thwomp

An exceptionally large version of the Thwomp trap from the Mario series.

Podoboo

Podoboo

Fireballs that leap out of lava pits, originating from the Super Mario series.

Spiked Thwomp

Spiked Thwomp

Thwomps with dangerous spikes covering their underside.

a metal bar with spikes on the ground

Spiketrap

Similar to Blade Traps but often smaller, square, and sometimes triggered by proximity rather than crossing a specific line. Can retract or stay extended.

Thwomp

Thwomp

Large, sentient stone blocks with angry faces from the Super Mario series.


Pre-Dungeon Bosses

Moblin Chief

Moblin Chief

The leader of the Moblins, larger and tougher than standard Moblins.

Lanmola

Lanmola

Giant, burrowing, centipede-like creature. Not explicitly a boss, but guards a key.

Armos Knight

Armos Knight

A large, powerful Armos statue serving as a temple guardian.

Turtle Rock (Entrance)

Turtle Rock (Entrance)

The dungeon entrance itself, a large stone turtle head carved into the mountain, acts as a mini-boss puzzle.


Mini-Bosses

Spike Roller

Spike Roller

A large, horizontal log covered in spikes that rolls back and forth. More of an obstacle than a traditional enemy.

Hinox

Hinox

Large, muscular, one-eyed cyclops. A recurring mini-boss.

Dodongo Snakes

Dodongo Snakes

Two large, armored, snake-like creatures reminiscent of Dodongos from other Zelda titles.

Hydrosoar

Hydrosoar

Floating, anemone-like creatures with tendrils. Often appear in pairs.

Master Stalfos

Master Stalfos

A large, heavily armored Stalfos knight wielding a massive sword and shield.

Gohma

Gohma

Large, one-eyed, insectoid/arachnid enemies. Fought in pairs. Classic Zelda mini-boss.

Rover

Rover

An orb-like mini-boss resembling a billiard ball.

Grim Creeper

Grim Creeper

A mysterious figure who summons bats. Also rides the main boss of Eagle’s Tower.

Blaino

Blaino

A red-skinned enemy wearing boxing gloves, challenging Link to a fistfight.


Nightmares (Dungeon Bosses)

Moldorm

Moldorm

A large, segmented worm-like creature with a vulnerable, flashing tail.

Genie

Genie

Resides in a large lamp/bottle. A classic trickster boss.

Slime Eye

Slime Eye

A giant single eye covered in slime, initially attached to the ceiling.

Angler Fish

Angler Fish

A giant, grotesque angler fish.

Slime Eel

Slime Eel

A large, segmented eel hiding within the walls of a watery chamber.

Facade

Facade

A disembodied, tile-like face embedded in the dungeon floor.

Evil Eagle

Evil Eagle

A giant, menacing eagle ridden by the Grim Creeper.

Hot Head

Hot Head

A large, fiery sphere that resides in lava.


Shadow Nightmares (Final Boss)

Shadow Nightmare

Shadow Nightmare

The main antagonist and source of the monsters plaguing Koholint Island. Takes on multiple forms, often mimicking previous Zelda enemies or Koholint bosses.

DethI

DethI

The final, true form of the Shadow Nightmare – a large, single, menacing eye with two long, swinging arms.


Color Dungeon Enemies

Avalaunch

Avalaunch

Large, spherical enemies covered in hardened blue/white snow or ice.

Giant Buzz Blob

Giant Buzz Blob

A significantly larger version of the standard Buzz Blob.

Hardhit Beetle

Hardhit Beetle

Beetles whose shells change color (red/blue). Mini-boss of the Color Dungeon.


Conclusion

Koholint Island’s dreamlike reality is reflected in its unique inhabitants. From the shocking Buzz Blob to the tricky Master Stalfos, Link faces constant challenges that test his skills and require clever use of his full arsenal – including Roc’s Feather for agility and the Hookshot for utility. Understanding these common foes and hazards is the first step towards conquering the island’s dungeons, gathering the Instruments, and ultimately awakening the Wind Fish.

Stay vigilant on your quest through this mysterious island!

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