Welcome to the MIDI corner of Zelda Central! Get ready to crank up the nostalgia. Below you’ll find a collection of familiar tunes straight from the Legend of Zelda games, ready for you to download and enjoy. Huge thanks to our community member Dark Link for helping us pull these files together!
Table of Contents
Note: We also have the complete The Legend of Zelda: Skyward Sword Soundtrack in mp3 format available.
The Legend of Zelda (NES)
Go back to where it all began! These 8-bit MIDI tunes from the 1986 original capture that classic Hyrule vibe. Hear the simple, catchy melodies that started a musical legacy of The Legend of Zelda.
- Dungeon #1 – That first, unforgettable dungeon theme. Simple, repetitive, and perfectly sets the mood for exploring those mysterious underground labyrinths.
- Dungeon #2 – A slight variation on the dungeon music, keeping things fresh as you delve deeper. Still has that classic tense, exploratory feel.
- Dungeon #3 – Another take on the dungeon crawl theme. It’s amazing how they created variety with such limited NES sound!
- Dungeon #4 – The familiar mysterious vibe continues, with subtle shifts to match the new labyrinth’s challenge.
- Dungeon #5 – This version helps mark the increasing difficulty as you search for those Triforce pieces.
- Dungeon #6 – Keeping the dungeon delving interesting with another nuance on the main theme.
- Dungeon #7 – Late-game dungeon crawling! The music subtly signals you’re getting closer to the final showdown.
- Dungeon #8 – Almost there! This penultimate dungeon theme adds its own flavor to the underground maze.
- Dungeon #9 – Death Mountain! The final dungeon gets its own distinct, imposing variation. The perfect soundtrack for facing Ganon’s stronghold.
- Ending – Victory! The triumphant tune that plays after you’ve finally beaten Ganon and rescued Zelda. Pure satisfaction.
- Game Over – Dun dun dun dunnnn… The short, sharp sting of defeat. Instantly recognizable and forever burned into our memories.
- Game Over Remix – Someone took the classic Game Over jingle and fleshed it out. An interesting, expanded take on failure.
- Ganon’s Entrance – The moment you face the big bad himself! This suspenseful theme sets the stage for the final battle. (Note: Original file likely misspelled Ganon).
- Labyrinth – Crystal Version – A cool remix of the dungeon theme with a brighter, almost crystalline sound.
- Labyrinth – Warcraft Version – A creative mashup! The Zelda dungeon theme reimagined with a Warcraft-inspired fantasy battle vibe.
- Magic Flute – Toot toot! The sound of warping or revealing secrets. That magical little melody meant progress.
- Medley – A collection of themes woven together, taking you on a quick musical tour of the original game.
- Overworld #1 – It’s THE theme! The one that instantly screams ‘adventure!’ as you step out into Hyrule Field. Pure 8-bit heroism.
- Overworld #2 – A variation on the main theme for different parts of Hyrule, keeping the exploration feeling vast and varied.
- Theme #1 – Dance – The main theme gets a beat! A fun, rhythmic remix turning the adventure tune into something danceable.
- Theme #2 – Gothic – A darker, moodier take on the Zelda theme, emphasizing the mystery with a gothic twist.
- Theme #3 – Jazz #1 – Zelda goes smooth! An inventive jazz arrangement of the classic theme.
- Theme #3 – Jazz #2 – Another jazz interpretation, showing just how versatile that original melody is.
- Theme #4 – Rock #1 – Time to rock Hyrule! An energetic rock version of the main theme, complete with driving beats.
- Theme #4 – Rock #2 – A different rock spin on the iconic theme, showing another way to power up the melody.
- Theme #4 – Rock #3 – Yet another rock arrangement! This one brings its own energy to the familiar tune.
- Theme #5 – Water – A flowing, calmer version of the theme, evoking Hyrule’s lakes and rivers with watery effects.
- Theme #6 – Zelda-Tronic – Get ready for the rave! An electronic dance mix transforming the adventure theme for the club.
- Title #1 – The original title screen music. Sets that perfect tone of mystery and impending adventure.
- Title #2 – An alternate arrangement of the title music, offering a slightly different welcome to Hyrule.
- Title #3 – Another variation on the opening theme, showcasing different facets of that initial mysterious sound.
- Title #4 – A unique take on the title screen music, proving how memorable even short intros can be.
- Title #5 – Yet another interpretation of the title theme, each with its own subtle character.
- Title #6 – Still more title screen variations! It’s interesting to hear the different approaches to this iconic intro.
- Title #7 – A seventh version of the title music, reimagined while keeping that core Zelda beginning feel.
- Title #8 – They really made a lot of variations for the title screen! Here’s another creative take.
- Title #9 – The final title theme variation in this set, showing the surprising versatility of the intro.
- Triforce #1 – Da-na-na-NAAA! The sound of triumph when you finally grab a piece of the Triforce. Pure accomplishment.
- Triforce #2 – An alternate take on the Triforce fanfare, still capturing that “major achievement unlocked” feeling.
- Triforce #3 – A third version of the Triforce collection jingle, celebrating your hard-earned progress.
- Underworld – A longer version of the classic dungeon theme, really immersing you in that tense, maze-like atmosphere.
The Adventure of Link (NES)
Zelda II took a different path, and so did its music! These MIDIs capture the unique feel of Link’s side-scrolling adventure, The Adventure of Link, blending familiar Zelda sounds with something new and action-packed.
- Boss Fight #1 – High-energy and tense! The main battle music for taking on Zelda II’s tough bosses. Gets the adrenaline pumping.
- Boss Fight #2 – An alternate boss theme for some of the bigger fights, adding variety to the challenging encounters.
- Cave #1 – The echoey, mysterious tune for exploring Hyrule’s caves. Perfect for finding those hidden items and secrets.
- Cave #2 – A second cave theme to mix things up during your underground spelunking.
- Cave #3 – The third variation for cave exploration, adding more musical flavor to finding those hidden treasures.
- Credits #1 – The triumphant, rolling music for the first part of the end credits. Time to celebrate waking Zelda!
- Credits #2 – The credits continue! A satisfying musical wrap-up to Link’s challenging side-scrolling quest.
- Ending – The emotional payoff! This victorious theme plays when Link finally awakens Princess Zelda.
- Final Battle – Intense and driving! The music for the climactic showdown against Link’s own shadow. Maximum tension!
- Final Battle #2 – An alternate arrangement for the Dark Link fight, offering another take on that epic duel.
- Final Battle #3 – A third variation of the final boss music, emphasizing the challenge of facing your own shadow.
- Inside a House – A moment of peace. The gentle tune that plays inside the homes of Hyrule’s townsfolk.
- Overworld #1 – Zelda II’s iconic overworld theme! Adventurous and distinct, setting the tone for exploring the expanded Hyrule map.
- Overworld #2 – An alternate version of the overworld music for different regions, keeping the long treks across Hyrule interesting.
- Overworld – Remix – A creative spin on the main overworld theme, adding new layers while keeping that adventurous Zelda II spirit.
- Palace #1 – The main theme for Zelda II’s challenging side-scrolling palaces. Mysterious and full of tension.
- Palace #2 – An alternate palace theme, adding musical variety to navigating these ancient, enemy-filled structures.
- Palace #3 – The third palace variation, giving different locations their own distinct sonic feel as you collect those crystals.
- Palace #4 – Keeping the danger and mystery alive with a fresh musical take for another palace.
- Palace #5 – Another arrangement for palace exploration, differentiating these complex structures as the challenge ramps up.
- Palace #6 – The sixth variation, adding more musical diversity while maintaining that tense, mysterious dungeon atmosphere.
- Palace #7 – A unique musical feel for one of the later, tougher palaces in Link’s quest.
- Palace #8 – The final palace theme variation before the Great Palace, setting the stage for the last crystal.
- Palace – Remix – A creative remix expanding on the core palace music, enhancing its mysterious vibe with new arrangements.
- Title #1 – The dramatic opening theme for Zelda II! Instantly sets a more serious tone for Link’s second adventure.
- Title #2 – An alternate arrangement of the title screen music, offering a slightly different take on that memorable intro.
- Title #3 – A third variation on the title theme, providing another perspective on the music that kicks off this challenging quest.
- Town #1 – The lively tune for visiting Hyrule’s towns. A welcome, bustling break from the dangers outside.
- Town #2 – An alternate town theme, adding variety to the different settlements Link visits for info and healing.
- Triforce – The mystical, powerful theme tied to the Triforce itself, playing during key moments related to the sacred relic.
- Whistle #1 – The short, distinct tune when Link uses the whistle item, often revealing secrets or calling for help.
- Whistle #2 – An alternate whistle sound, perhaps used for different functions or specific secrets.
- Whistle #3 – A third variation for the whistle, showing how even simple sound effects got multiple takes in Zelda II.
A Link to the Past (SNES)
Prepare for a nostalgia overload! A Link to the Past‘s soundtrack was revolutionary for its time. These MIDIs capture the rich, layered compositions that brought Hyrule—both Light and Dark—to life like never before.
- Agahnim’s Theme – Ominous and threatening! This music signals the appearance of the evil wizard Agahnim, Ganon’s alter ego. Instant tension.
- Boss Theme – Time for a fight! The energetic, driving music for taking on dungeon bosses. Pure SNES intensity.
- Boss – NES Remix – What if ALttP was on the NES? This fun remix imagines the boss theme in classic 8-bit style.
- Castle – Grand and regal, but with a hint of urgency. The theme for infiltrating Hyrule Castle early in the game.
- Caught! – Uh oh! That short, sharp musical sting when a guard spots you. Time to run or fight!
- Cave – The mysterious, echoing tune for exploring Hyrule’s many caves. Captures that sense of discovery and potential danger perfectly.
- Credits – The triumphant, orchestral sweep of the end credits. A beautiful journey through the game’s themes celebrating your victory.
- Dark World #1 – Instantly iconic! The haunting, adventurous theme of the Dark World. Masterfully captures the danger and mystery of twisted Hyrule.
- Dark World #2 – An alternate arrangement of the Dark World theme, adding subtle variations for different regions of this corrupted land.
- Dark World #3 – A third take on the Dark World overworld, showing how the soundtrack subtly shifts to match the environment.
- Dark World – Bunny Theme – The slightly goofy, melancholic tune when Link gets turned into a helpless pink bunny. Captures that feeling perfectly!
- Dark World Dungeon – Tense and foreboding. The theme for the crystal dungeons in the Dark World, setting the mood for rescuing the Seven Maidens.
- Dark World – Woods – A specific variation for the twisted forests of the Dark World, adding an extra layer of creepy atmosphere.
- Death Mountain – Dramatic and windswept! The music for scaling the treacherous slopes of Death Mountain. Captures the majesty and danger.
- Ending – The emotional, triumphant theme as Link returns the Master Sword and peace is restored. A perfect, satisfying conclusion.
- Fairy Theme – That magical, twinkling harp sound! Plays when visiting a fairy fountain for healing. Pure, ethereal relief.
- Final Battle – Epic and intense! The music for the final showdown against Ganon’s beast form. Drives the action for the ultimate fight.
- Ganon Transforms – The shocking moment! This ominous theme plays as Agahnim reveals Ganon’s true, monstrous form.
- Ganon’s Theme – Menacing and powerful! The theme associated with the King of Evil himself. Creates an atmosphere of dread whenever his presence is felt.
- Hyrule Castle – Stately and majestic. The theme inside the restored Hyrule Castle, conveying its regal importance.
- Intro #1 – The atmospheric opening music telling the legend of the Triforce and the sealing war. Sets the stage perfectly.
- Intro #2 – The intro continues, shifting to the present day as Zelda calls out to Link during the storm.
- Intro #3 – Building tension as Link wakes up and begins his quest to rescue Zelda from Agahnim. The adventure begins!
- Kakariko Village – Cheerful and relaxing! The iconic theme of Kakariko Village. Perfectly captures that peaceful, small-town vibe.
- Level Finish – Victory fanfare! Plays when you beat a boss and grab a pendant or rescue a maiden. Feels good!
- Light World – The main overworld theme! Adventurous, bright, and full of wonder. The sound of exploring Hyrule in its prime.
- Light World Dungeon – Mysterious and tense. The theme for the Light World’s pendant dungeons, setting the mood for puzzles and danger.
- Light World – Rock – The Light World theme gets amped up! An energetic rock arrangement with guitars and drums.
- Lost Woods – Mysterious and enchanting, with that playful, looping quality. Perfect for the maze-like forest hiding the Master Sword.
- Lost Woods – Techno – The Lost Woods goes electronic! A dance remix transforming the mystical forest theme with synths and beats.
- Master Sword – That awe-inspiring moment! The powerful, reverent theme when Link finally pulls the Blade of Evil’s Bane. Chills every time.
- Mini-Game – Fun and upbeat! The tune for Hyrule’s various mini-games, like the treasure chest game. A lighthearted break.
- Sanctuary #1 – Solemn and sacred. The theme of the Sanctuary, where Link first takes Zelda for safety. A place of refuge.
- Sanctuary #2 – A slight variation on the Sanctuary theme, maintaining that reverent, safe atmosphere.
- Sanctuary #3 – Another take on the Sanctuary music, keeping the solemn tone of this important location.
- Sanctuary #4 – A fourth interpretation of the Sanctuary melody, showcasing its versatility while preserving its sacred feel.
- Sanctuary – Classic – A traditional arrangement capturing the original feeling of this holy melody.
- Shop – Cheerful and bouncy! The music for Browse Hyrule’s shops. Time to spend some Rupees!
- Triforce – Mystical and powerful! The theme representing the legendary Triforce itself, playing at key moments.
- Warp Tile #1 – Zwoop! The shimmering sound of using a warp tile to zip between the Light and Dark Worlds.
- Warp Tile #2 – An alternate warp sound, used for specific teleport points in Hyrule.
- Zelda’s Rescue #1 – Urgent and dramatic! The music during the opening sequence as Link storms the castle dungeon to save Zelda.
- Zelda’s Rescue #2 – The rescue continues! Escorting Zelda through the castle’s secret passages, emphasizing the urgency and her importance.
Link’s Awakening (Game Boy)
Get lost in the dreamy, quirky world of Koholint Island! Link’s Awakening proved the Game Boy could deliver incredibly memorable tunes. These MIDIs capture that unique, whimsical, and sometimes melancholic atmosphere.
- Animal Village – Cheerful and quirky! The theme for the village full of talking animals. Perfectly captures Koholint’s dreamlike vibe.
- Awakening – Gentle and mysterious. Plays when Link washes ashore, setting the tone for this strange island adventure.
- Awakening – Neon – A modern, synth-heavy remix of the awakening theme. A vibrant, neon-infused take on the classic.
- Beginning – The intro music setting up the mysterious, slightly sad tone of Link’s island predicament.
- Cave – Echoing and curious. The theme for exploring Koholint’s caves, full of secrets and surprises.
- Color Dungeon (DX version only) – Vibrant and unique! The theme for the special dungeon added in the DX version, showcasing the Game Boy Color’s sound.
- Dream Shrine – Ethereal and strange. The music for the shrine where Link enters a dream within the dream. Very meta!
- Egg – Foreboding and ominous. Plays as you approach the giant Wind Fish Egg, emphasizing its mystery.
- Frog Soul Song – Ribbit! The quirky, rhythmic tune performed by Mamu and his frog buddies. Catchy and important!
- Game Over – The somber little tune when Link meets his end on Koholint. Time to wake up and try again.
- Get Sword – That triumphant little jingle when Link grabs his sword on the beach. The adventure truly begins!
- Hen House – Quirky and frantic! The music inside the Mabe Village chicken coop. Perfectly matches those angry Cuccos!
- House by the Bay – Gentle and soothing. The theme for Marin and Tarin’s house where Link first wakes up. Feels safe.
- Instrument Room – Mystical and reverent. Plays when Link gets one of the eight Instruments of the Sirens. Highlights their importance.
- Mabe Village – Cheerful and carefree! The main theme for Koholint’s central village. Captures that peaceful, slightly odd island life.
- Manbo’s Mambo – Super catchy! The upbeat tune taught by Manbo the sunfish, used for warping around the island.
- Moblin Theme – Tense and slightly militaristic. The music for the Moblin hideout in the woods.
- Mountains – Majestic and adventurous! The theme for climbing Tal Tal Heights. Captures the scale and danger of the mountains.
- Mr. Write’s House – Quirky and thoughtful. The music for the eccentric letter-writer’s home. Fits his unusual character.
- Mysterious Woods – Rock – The eerie woods theme gets a rock makeover! An intense, driving interpretation.
- Overworld #1 – The main exploration theme of Koholint Island! Incredibly catchy and adventurous for Game Boy sound.
- Overworld #2 – An alternate overworld theme for different parts of the island, keeping the exploration fresh.
- Owl Theme – Mysterious and wise. Plays whenever the enigmatic Owl appears to offer guidance (or cryptic hints).
- Owl Theme – Remix – A modern take on the Owl’s theme, enhancing its mysterious vibe with new sounds.
- Phone Booth – Quirky and slightly comical. The tune when Link uses those weird phone booths to call Old Man Ulrira for hints.
- Power Up – That satisfying “got an item!” jingle. Signals Link getting stronger and better equipped.
- Puzzle Solved – Click! The rewarding sound when you solve one of Koholint’s many environmental puzzles.
- Richard’s Villa – Refined and slightly melancholic. The theme for Richard’s fancy villa (remember finding those Golden Leaves?).
- River Rapids – Exciting and fast-paced! The music for the thrilling (and slightly dangerous) river rapids ride.
- Select File – Gentle and inviting. The music on the file select screen, setting that dreamy Koholint mood right away.
- Shop – Cheerful and whimsical. The tune for Koholint’s shops (just don’t try to steal!).
- Tal-Tal Heights – One of the most beloved tunes! Majestic and sweeping, plays as you climb the mountains towards the Wind Fish Egg. Unforgettable.
- Title Theme – The iconic, dreamlike opening music. Perfectly establishes the game’s unique, mysterious atmosphere.
- Trendy Game – Upbeat and catchy! The music for the crane game in Mabe Village. Try your luck!
- Turtle Head – Imposing and dramatic. Plays when entering Turtle Rock, one of the final, challenging dungeons.
- Windfish #1 – Ethereal and mystical. The main theme associated with the legendary, sleeping Wind Fish.
- Windfish #2 – A variation on the Wind Fish theme, adding emotional depth during key story moments related to the slumbering giant.
- Windfish #3 – Another arrangement, blending wonder and melancholy as the truth about Koholint Island starts to emerge.
- Windfish #4 – The final, emotional variation playing during the game’s bittersweet conclusion. Hits right in the feels.
- Windfish’s Room – Solemn and reverent. The music inside the final chamber of the Wind Fish’s Egg. A sense of awe and finality.
- Woods of Mystery – Eerie and confusing! The theme for the maze-like forest where you follow Tarin (as a raccoon!). Perfectly captures that lost feeling.
Ocarina of Time (N64)
The game that changed everything, including game music! Ocarina of Time‘s soundtrack is legendary. These MIDIs capture the N64’s groundbreaking score, full of iconic melodies, atmospheric dungeon themes, and unforgettable Ocarina songs.
- Bolero of Fire – Hot stuff! The powerful, rhythmic warp song for Death Mountain Crater. You can feel the heat.
- Boss Theme #1 – Tense and driving! The main music for fighting Ocarina’s fearsome dungeon bosses. Pure N64 intensity.
- Castle Courtyard – Serene and slightly mysterious. Plays when Link first meets Zelda. Captures that feeling of secret meetings and royal intrigue.
- Deku Tree Remix – A cool reimagining of the Great Deku Tree’s ancient, mystical theme with a modern touch.
- Ending – Emotionally powerful and grand. The finale theme weaving together motifs from the whole adventure. Triumphant and bittersweet.
- Epona’s Song – Gentle and heartwarming. The simple tune taught by Malon that calls your trusty steed, Epona.
- Escape from Ganon’s Castle – Run! The intense, urgent music during the dramatic escape from the collapsing castle. Gets your heart pounding!
- Fairy Theme – Delicate and twinkling. The magical sound of Navi or healing fairies. Pure N64 fantasy.
- Final Battle – Epic and powerful! The theme for the climactic duel against the monstrous Ganon. High stakes, high drama!
- Fire Temple – Ominous chanting and heavy percussion. Creates a hot, dangerous atmosphere for the Goron rescue mission.
- Flying – Exhilarating and freeing! Plays when Link leaves Kokiri Forest or soars through the air. Pure adventure!
- Forest Temple – Eerie, haunting, and unforgettable. The unsettling strings and ghostly vibe perfectly capture this twisted, overgrown sanctuary.
- Ganondorf #1 – Menacing pipe organ! The iconic theme for the King of Thieves. Instantly signals his imposing, evil presence.
- Ganondorf #2 – An alternate arrangement of Ganondorf’s theme, intensifying the threat during key confrontations.
- Ganondorf #3 – The theme during his transformation into Ganon! Combines the ominous organ with battle sounds.
- Ganondorf #4 – A darker, more complex variation highlighting Ganondorf’s corrupting power over Hyrule.
- Ganondorf #5 – Ganondorf at his peak! This final variation uses dominating organ and orchestration to convey ultimate evil.
- Ganondorf Battle – Intense and driving! The music for the fight against Ganondorf in his tower, weaving his organ theme with urgent battle rhythms.
- Ganondorf Symphonic – An orchestral take on Ganondorf’s theme, expanding it into a rich symphonic piece that highlights his villainous grandeur.
- Gerudo Valley #1 – That unforgettable Spanish guitar! The iconic, adventurous theme of the Gerudo’s desert fortress. Instantly recognizable.
- Gerudo Valley #2 – An alternate arrangement, keeping that distinctive Spanish guitar flair and desert vibe.
- Gerudo Valley #3 – A third variation focusing on different elements of this fan-favorite melody.
- Gerudo Valley Remix #1 – A modern reimagining of the classic, adding new layers while honoring that amazing guitar riff.
- Gerudo Valley Remix #2 – Another creative remix offering a fresh perspective on the beloved desert theme.
- Gerudo Valley – Techno #1 – Gerudo Valley hits the dance floor! A pulsing techno track built around the classic melody.
- Gerudo Valley – Techno #2 – An alternative electronic remix, keeping the beat going with different synth arrangements.
- Gerudo Valley – Xmas Remix – Feeling festive? A bizarre but fun Christmas remix complete with sleigh bells!
- Gerudo Valley XX – An experimental remix pushing the boundaries while keeping that desert atmosphere.
- Goron City – Warm and tribal! The theme for the Goron’s cavern home. Relaxed percussion reflects their laid-back, rock-eating nature.
- Horse Race – Giddy-up! The energetic, galloping music for the horse races at Lon Lon Ranch. Pure excitement!
- Hyrule Field #1 – Vast and adventurous! The iconic theme for exploring Hyrule’s central plain. Dynamically changes with time and danger!
- Hyrule Field #2 – An alternate arrangement, providing a fresh take on the memorable overworld journey.
- Ice Cavern – Chilling and crystalline! The echoing theme for the frozen maze. Perfectly captures the cold, dangerous beauty.
- Ice Cavern Remix – Enhances the atmospheric chill of the Ice Cavern with more layers and modern effects.
- Inside the Deku Tree – Mysterious and organic. The theme for Link’s first dungeon crawl inside the ancient tree.
- Item – Da da da DAAA! The classic “You got an item!” fanfare. Always satisfying.
- Jabu-Jabu’s Belly – Weird and squishy! The peculiar theme inside the giant fish Lord Jabu-Jabu. Perfectly uncomfortable.
- Kakariko Village – Rock – Rockariko Village! The peaceful town theme gets a high-energy rock makeover.
- Kokiri Forest – Light, playful, and innocent. The theme of Link’s childhood home. Captures that eternal forest childhood perfectly.
- Lakeside Laboratory – Quirky and slightly odd. The tune for the eccentric scientist’s lab by Lake Hylia.
- Lon-Lon Ranch – Gentle and nostalgic. The beautiful, memorable theme of the ranch, often associated with Malon and Epona.
- Lost Woods – Caribbean – Saria’s Song goes tropical! A fun remix with steel drums and island rhythms.
- Lost Woods – Hot #1 – A jazzy, upbeat swing version of the Lost Woods theme! Very lively.
- Lost Woods – Hot #2 – Another energetic jazz arrangement of Saria’s Song, with different solos.
- Lost Woods Remix #1 – A modern take on the beloved Lost Woods theme, enhancing its playful charm.
- Lost Woods Remix #2 – An alternative contemporary arrangement, offering a different spin on this forest classic.
- Lost Woods – Rock – Saria’s Song gets loud! A high-energy rock version with electric guitars and driving drums.
- Lost Woods – Tropic Rock – A unique fusion blending tropical sounds with rock elements. Sunny and energetic!
- Market – Lively and bustling! The theme for the Hyrule Castle Town market. Captures the energy of the crowded square perfectly.
- Market – Orchestra – A full orchestral version of the market theme, making it sound even grander and more vibrant.
- Market Remix – A contemporary remix of the market theme, adding modern beats to the bustling town music.
- Master Sword – Majestic and reverent. The music when Link draws the Master Sword. A pivotal, awe-inspiring moment.
- Mini-Boss – Intense and driving! The music for fighting those tough mini-bosses within the dungeons.
- Mini-Games #1 – Playful and quirky! The theme for Hyrule’s various fun mini-games.
- Mini-Games #2 – An alternate mini-game tune for different activities, keeping the fun vibe going.
- Minuet of Forest #1 – Gentle and mystical. The warp song taught by Sheik for the Sacred Forest Meadow. Pure forest magic.
- Minuet of Forest #2 – An alternate arrangement, keeping that ethereal forest atmosphere.
- Minuet of Forest Remix – Expands on the short warp song, developing it into a fuller, atmospheric forest piece.
- Nocturne of Shadow – Haunting and somber. The minor-key warp song for Kakariko Graveyard. Perfectly eerie.
- Nocturne of Shadow Remix – A reimagined version amplifying the haunting qualities of this dark warp melody.
- Ocarina Melody – A collection of the simple, yet powerful ocarina tunes Link learns.
- Ocarina Songs – A medley of all the magical ocarina songs, from practical tunes to the mystical warp melodies.
- Owl Theme – Wise and slightly long-winded? The theme for Kaepora Gaebora, the guiding owl.
- Prelude of Light – Radiant and ascending! The hopeful warp song taught by Sheik in the Temple of Time.
- Requiem of Spirit – Exotic and reverent. The warp song for the Desert Colossus. Captures that ancient desert feeling.
- Saria’s Song – Cheerful, playful, and incredibly catchy! The theme taught by Link’s friend Saria. Pure Lost Woods joy.
- Serenade of Water – Flowing and tranquil. The warp song for Lake Hylia. Rippling notes embody the peace of water.
- Sheik’s Theme – Mysterious and melancholic. The beautiful harp melody for the enigmatic Sheik. Full of wisdom and secrets.
- Sheik’s Theme Remix – A contemporary take enhancing Sheik’s mysterious vibe while keeping its emotional core.
- Shop Music – Quirky and upbeat! The tune for Browse Hyrule’s various shops.
- Song of Time Remix #1 – A modern reimagining of the sacred Song of Time, expanding its reverent melody.
- Song of Time Remix #2 – An alternative contemporary arrangement, offering another fresh perspective on this crucial ocarina song.
- Song of Time – Rock – The sacred melody goes hard rock! A powerful, guitar-driven anthem version.
- Spirit Temple – Exotic and mystical! Blends Middle-Eastern influences with haunting vocals for this ancient desert temple.
- Temple of Time #1 – Solemn and sacred. The unforgettable theme of the Temple of Time, with its haunting choir and organ. Pure reverence.
- Temple of Time #2 – An alternate arrangement, maintaining the sacred atmosphere of this pivotal location.
- Temple of Time #3 – A third variation emphasizing different aspects of the spiritual melody.
- Temple of Time #4 – Another unique interpretation, exploring more musical elements while keeping its holy core.
- Twinrova’s Theme – Exotic and menacing! The theme for the witch sisters Koume and Kotake. Highlights their Gerudo connection and fire/ice magic.
- Water Temple – Ethereal and ambient. The flowing, sometimes disorienting theme for the infamous underwater temple. Serene yet challenging.
- Windmill #1 – Spin spin spin! The incredibly catchy, circular melody of the Kakariko Windmill and the Song of Storms. Unforgettable accordion!
- Windmill #2 – An alternate take on the windmill theme, keeping that manic energy going.
- Windmill – Eternal – An extended, almost hypnotic version emphasizing the relentless spinning, like time trapped in a loop.
- Windmill – Hip-Hop – The Song of Storms gets a beat! A cool hip-hop remix layering the theme over modern rhythms.
- Windmill Remix – A modern reimagining enhancing the quirky, circular nature of the windmill melody.
- Windmill – Rock – The windmill theme gets electrified! A high-energy rock version amplifying the frantic energy.
- Zelda – Gentle and regal. The theme associated with Princess Zelda herself, conveying her dignity and importance.
- Zelda’s Lullaby – Serene and enchanting. The iconic royal melody taught by Impa, representing the princess and proving Link’s connection.
- Zora’s Domain #1 – Flowing and tranquil. The beautiful theme of the Zora’s aquatic home. Perfectly captures their graceful, watery world.
- Zora’s Domain #2 – An alternate arrangement, keeping the serene, aquatic feel with slightly different instrumentation.
- Zora’s Domain #3 – A third interpretation emphasizing different aspects of the underwater kingdom’s theme.
- Zora’s Domain #4 – Another musical perspective on the peaceful Zora sanctuary, maintaining its elegant, watery essence.
Majora’s Mask (N64)
Prepare for the darkness… Majora’s Mask offered a unique, often unsettling soundtrack to match its twisted themes and time-loop mechanic. These MIDIs explore the haunting, intricate, and emotionally complex music of Termina.
- Aliens – Eerie and unnerving! The theme during the alien invasion at Romani Ranch. Creates a real sense of otherworldly dread. “They” are coming!
- Ballad of the Windfish – A beautiful, nostalgic callback to Link’s Awakening, performed by the Indigo-Go’s. Connects Termina to past adventures.
- Boss Fight – Intense and driving! The music for battling Termina’s corrupted temple guardians. Urgent and dramatic.
- Bremen Mask March – Quirky and regimented! The funny little marching tune when Link wears the Bremen Mask, making animals follow along.
- Cafe – Relaxed and jazzy. The mellow vibe of the Milk Bar Latte, a temporary escape from the falling moon.
- Clock Tower #1 – Tick, tock… The iconic, mechanical theme of the Clock Tower. Perfectly captures the game’s dread and relentless passage of time.
- Clock Tower #2 – An alternate arrangement, keeping that unsettling, ticking quality of Termina’s central landmark.
- Clock Tower – Rock – The Clock Tower theme gets heavy! A powerful rock version amplifying the urgency and foreboding.
- Clock Town #1 – Cheerful and bustling… almost unnervingly so. The theme for the first day, contrasting the impending doom with misplaced optimism.
- Clock Town #2 – The second day’s theme. Faster tempo, slightly more tense. The townspeople are starting to worry…
- Clock Town – Dance – A lively dance remix of the Clock Town theme. Turns the town melody into an energetic track.
- Clock Town – Day Two – Another take on the second day’s music, capturing the growing anxiety as the moon gets closer.
- Clock Town Remix #1 – A modern reimagining of the iconic Clock Town theme, adding new layers to the memorable melody.
- Clock Town Remix #2 – An alternative contemporary arrangement offering a different creative spin on the central town music.
- Clock Town – Triumphant Return – A celebratory version imagining the joy after the moon threat is gone. Victory!
- Credits #1 – Emotionally powerful and reflective. The end credits music weaves together themes from Link’s strange journey through Termina.
- Credits #2 – An alternate credits arrangement, offering another moving conclusion to this unique, poignant adventure.
- Cremia’s Wagon – Tense and urgent! The music for escorting Cremia’s milk wagon, protecting it from those masked bandits. High stakes delivery!
- Death Symphony #1 – Dramatic and apocalyptic! Plays during the moon’s final descent. Overwhelming dread as Termina faces its end.
- Death Symphony #2 – An alternate arrangement of the end-of-the-world music, offering another powerful take on Termina’s final moments.
- Deku Palace – Lively and tribal! The theme for the Deku Scrub royalty. Captures their ceremonial, slightly frantic wooden kingdom.
- Deku Palace Remix – A contemporary take enhancing the tribal vibe of the Deku Palace with modern production.
- Drum Practice – Just the Goron drummer from the Indigo-Go’s practicing his beats. Simple but rhythmic.
- Elegy of Emptiness #1 – Haunting and ethereal. The unsettling tune Link plays to create those creepy statues of himself. Otherworldly.
- Elegy of Emptiness #2 – An alternate arrangement, keeping the eerie quality of this strange, statue-creating melody.
- Evan’s Piano – Melancholic piano piece played by the Indigo-Go’s bandleader. Conveys his artistic struggle and sadness.
- Get Mask #1 – Mystical and transformative! The sound when Link acquires a new mask. Highlights their central importance.
- Get Mask #2 – An alternate mask jingle, perhaps for getting one of the main transformation masks.
- Goron Races – Exciting and fast-paced! The music for the thrilling Goron races in Snowhead. Captures that rolling speed!
- Great Bay – Atmospheric and oceanic. The theme for exploring the coastal region. Flowing melodies capture the troubled but beautiful seaside.
- Happy Mask Salesman – Unsettling carnival music! The creepy, off-kilter theme for the mysterious Mask Salesman. Simultaneously helpful and deeply disturbing.
- Happy Mask Salesman – Caribbean – The creepy salesman goes tropical? A bizarrely festive yet still unsettling remix.
- Ikana Canyon – Haunting and melancholic. Echoes through the cursed canyon of the dead. Captures the region’s tragic history and lingering spirits.
- Ikana Castle #1 – Sinister and regal. The theme for the ancient, cursed palace. Captures the tragic legacy of this undead kingdom.
- Ikana Castle #2 – An alternate arrangement, maintaining the ominous royal vibe of the haunted castle.
- Inverted Stone Tower – Disorienting and reality-bending! Plays when you flip the Stone Tower Temple upside down. Reversed music for a mind-bending dungeon.
- Last Hour #1 – Tense and urgent! Plays during the final hour before the moon hits. Pure panic as Termina faces its end.
- Last Hour #2 – An alternate arrangement of the final hour theme, offering another intense take on the impending doom.
- Last Hour Remix – A modern reimagining amplifying the urgency and dread of Termina’s final moments.
- Majora’s Wrath – Frantic and chaotic! The battle music for Majora’s final, whipping form. Intense percussion captures its manic evil.
- Mayor’s Office – Official and slightly stuffy. Reflects the bureaucratic tension of the mayor’s office arguments.
- Milk Bar – Smooth and jazzy. The laid-back atmosphere of the members-only Milk Bar Latte. Comfort mixed with melancholy.
- Mini-Game – Playful and upbeat! A cheerful break from the darkness for Termina’s various mini-games.
- New Wave Bossa Nova – Rhythmic and unique! The distinctive Latin-inspired ocarina song used to help Lulu find her voice.
- Oath to Order #1 – Solemn and majestic! The powerful ocarina melody used to summon the Four Giants. Represents Termina’s last hope.
- Oath to Order #2 – An alternate arrangement, maintaining the solemnity of this crucial, giant-summoning melody.
- Oath to Order #3 – Another variation providing a different musical perspective on this pivotal, world-saving song.
- Observatory – Contemplative and celestial. The dreamy theme for the Astral Observatory. Captures the wonder of stargazing, even in crisis.
- Overworld – Adventurous and exploratory, but with an undercurrent of urgency. The theme for traversing Termina Field under the shadow of the moon.
- Pirate’s Cove #1 – Stealthy and tense! The music for infiltrating the Gerudo Pirates’ Fortress. Captures that high-stakes sneaking mission.
- Pirate’s Cove #2 – An alternate arrangement for the pirate hideout, offering a different take on the tense infiltration.
- Pirate’s Cove – Concert – A dramatic orchestral arrangement of the Pirate’s Fortress theme, fit for a live performance.
- Rosa Sisters – Graceful and balletic. The delicate melody for the dancing Rosa Sisters and their Carnival of Time aspirations.
- Skullkid – Playful yet eerie flute! The theme for the mischievous, mask-possessed Skull Kid. Captures his tricky nature and the mask’s sinister influence.
- Sonata of Awakening – Mystical and rousing! The ocarina melody used to wake up slumbering giants or enter Deku territory. Has a real call-to-action feel.
- Sonata of Awakening Remix – A contemporary reimagining, enhancing the mystical qualities of this important ocarina song.
- Song of Healing – Profoundly emotional and bittersweet. The heart of Majora’s Mask. Used to heal troubled spirits, offering solace and acceptance. Just beautiful.
- Song of Healing – Funky – A surprising, upbeat funk version of the normally sad Song of Healing! A totally different vibe.
- Song of Healing – Orchestra – A full orchestral arrangement elevating the iconic melody’s emotional depth to symphonic levels.
- Stone Tower #1 – Mysterious and ancient-sounding! The theme for the towering final dungeon area. Exotic scales create an otherworldly feel.
- Stone Tower #2 – An alternate arrangement, offering variations on the mysterious melody of this strange structure.
- Stone Tower #3 – Another variation providing a different musical perspective on the imposing final dungeon.
- Stone Tower #4 – A fourth interpretation, further exploring the musical possibilities while keeping its mystical character.
- Stone Tower Remix #1 – A contemporary reimagining enhancing the original’s mysterious vibe with modern production.
- Stone Tower Remix #2 – A second modern arrangement taking a different stylistic approach while maintaining the otherworldly quality.
- Stone Tower Temple – The complex, eerie interior theme. Captures the disorienting, gravity-defying puzzles of this challenging temple perfectly.
- Swamp – Murky and atmospheric. The subdued, melancholic theme of the poisoned Southern Swamp. Conveys the corruption perfectly.
- Swamp Cruise – Gentle and slightly whimsical. The music for Koume’s boat tour, creating a surreal contrast with the poisoned swamp around you.
- Termina Field – Expansive and adventurous! The theme for exploring the central hub connecting Termina’s regions. Open exploration with that urgent undertone.
- Termina Field – Funeral – Somber and mournful. A variation played during Dampe’s funeral procession. Transforms the adventurous theme into a dignified dirge.
- Title – Haunting and mysterious. The opening theme immediately sets Majora’s Mask’s darker, twisted tone. Hints at the strange journey ahead.
Oracle of Ages (Game Boy Color)
Time-traveling tunes! Oracle of Ages brought classic Zelda music to the Game Boy Color, focusing on the contrast between past and present Labrynna. These MIDIs capture that GBC charm and the game’s temporal twists.
- Maku Path #1 – Serene and mystical. The peaceful theme for approaching the guardian Maku Tree in the present day.
- Maku Path #2 – An alternate version, perhaps for the past, maintaining the mystical feel of visiting the ancient tree.
- Mermaid’s Cave #1 – Flowing and aquatic! The dungeon theme for the present-day Mermaid’s Cave. Great underwater vibe.
- Mermaid’s Cave #2 – The past version of the cave theme, with subtle changes reflecting the time shift while keeping the watery feel.
- Moonlit Grotto – Eerie and echoing. The theme for this crystal-filled cave dungeon. Haunting and otherworldly.
- Nayru Singing #1 – Enchanting and ethereal. The beautiful song of Nayru, Oracle of Ages, representing the harmony of time.
- Nayru Singing #2 – An alternate arrangement of Nayru’s mystical song, perhaps reflecting a different mood or era.
- Ralph’s Theme – Determined and slightly impulsive! The theme for Nayru’s loyal (if sometimes reckless) protector, Ralph.
- Sad – Melancholic and poignant. Plays during sad moments or key emotional beats in the story.
- Sea – Expansive and flowing. The music for sailing Labrynna’s seas, both past and present. Captures that nautical exploration feel.
- Spirit’s Grave – Haunting and atmospheric. The theme for the first dungeon, capturing the spooky vibe of this ancient burial ground.
- Tokay House – Quirky and primitive! The theme inside the homes of the lizard-like Tokay people on Crescent Island.
- Wing Dungeon – Airy and floating! The theme for the sky dungeon. Light melodies create a feeling of being high above Labrynna.
- Wing Dungeon – Eerie – A darker, more mysterious variation for certain parts of the Wing Dungeon, adding tension to the airy theme.
- Zora’s Village – Flowing and aquatic! The theme for visiting the underwater Zora society. Graceful and bubbly.
Oracle of Seasons (Game Boy Color)
Let the seasons change! Oracle of Seasons focused on manipulating the environment, and its music reflects that vibrant world of Holodrum. These MIDIs capture the GBC sound and the distinct feel of spring, summer, autumn, and winter.
- Cave – Mysterious and echoey, the sound of delving into Holodrum’s hidden caves for secrets and items.
- Evil – Ominous chords signaling danger or the presence of General Onox’s dark influence spreading across the land.
- File Screen #1 – The gentle, inviting tune that greets you when selecting your save file, hinting at the adventure within Holodrum.
- File Screen #2 – An alternate file select melody, offering a slightly different musical welcome to the world of seasons.
- Maple’s Theme – Quirky and slightly mischievous! The theme for the apprentice witch Maple who bumps into Link to steal his stuff.
- Onox Battle – Intense and powerful! The music for fighting the main villain, General Onox, the imposing General of Darkness.
- Onox’s Castle – Dark and foreboding. The theme inside Onox’s imposing fortress, the seat of his power disrupting Holodrum’s seasons.
- Room of Rites – A mystical, ceremonial theme likely playing in important locations related to the Oracle or ancient rituals.
- Subrosia – Clanky and secretive! The unique theme for the underground world of the Subrosians, lovers of ore and dancing.
- Subrosian Dance – Get ready to groove! The rhythmic, catchy tune for the Subrosian dancing mini-game.
- Temple of Seasons – Sacred and central. The theme for the temple where the essence of the seasons resides, and where Din is held captive.
- Windmill #1 – A cheerful, turning melody associated with Horon Village’s windmill, a key landmark in Holodrum.
- Windmill #2 – An alternate take on the windmill theme, keeping that pleasant, rotating feel.
- Windmill #3 – A third variation for the windmill music, adding variety to this location’s soundscape.
Four Swords (Game Boy Advance)
Four Links, four times the fun! Originally bundled with the GBA port of A Link to the Past, Four Swords brought multiplayer mayhem to Hyrule. Its music is energetic and upbeat, perfect for cooperative adventuring.
- Talus Cave – An adventurous, cave-exploring theme fitting for the cooperative challenges found within. Expect teamwork-based puzzles and enemies!
The Wind Waker (Gamecube)
Set sail on the Great Sea! The Wind Waker‘s cel-shaded adventure brought a unique, expressive soundtrack full of nautical themes, folk-inspired melodies, and emotional depth. These MIDIs capture the spirit of that vast ocean voyage.
- Ballad of the Gales – Whoosh! The powerful, swirling song played on the Wind Waker to summon cyclones for fast travel across the Great Sea.
- Below Deck – A cozy, slightly nautical theme likely heard inside ships or perhaps Tetra’s pirate vessel.
- Dawn – A peaceful, hopeful melody capturing the feeling of a new day dawning over the Great Sea.
- Deku Tree – The familiar, ancient theme of the Great Deku Tree, reappearing in Wind Waker with a slightly different, perhaps more melancholic, tone.
- Dragon Roost Island #1 – Upbeat and adventurous with a distinct folk feel! The iconic theme of the Rito’s volcanic island home. Instantly memorable.
- Dragon Roost Island #2 – An alternate arrangement, keeping that catchy, adventurous Rito vibe going strong.
- Dragon Roost Island #3 – A third variation exploring different facets of this beloved island theme.
- Dragon Roost Island #4 – Yet another take on the Dragon Roost sound, showing the depth of this location’s music.
- Earth God’s Lyric – A solemn, resonant melody played with Medli to awaken the Sage of Earth. Carries a sense of ancient duty.
- Intro – The legendary opening scroll music, telling the story of the Hero of Time and the flooding of Hyrule. Epic storytelling.
- King of Hyrule’s Theme – Regal, yet tinged with sadness. The theme for Daphnes Nohansen Hyrule, the king hidden within the King of Red Lions.
- Link’s House – Warm and cozy, the simple theme heard in Link’s home on Outset Island, especially associated with his Grandma.
- Outset Island – Peaceful and idyllic with an Irish folk flair! The starting theme perfectly captures Link’s quiet island home before adventure calls.
- Overworld #1 – The grand sailing theme! Evokes the feeling of adventure, wind, and waves as you explore the vast Great Sea.
- Overworld #2 – An alternate sailing theme, adding variety to the long voyages across the ocean blue.
- Title #1 – The main title theme, full of adventurous spirit and nautical flair, perfectly setting the stage for this unique Zelda entry.
- Title #2 – An alternate title arrangement, offering a slightly different taste of the game’s grand oceanic adventure.
- Wind God’s Aria – An airy, mystical melody played with Makar to awaken the Sage of Wind. Feels ancient and connected to the sky.
- Zelda is Awakened – A moment of revelation! The theme playing when Tetra discovers her true identity as Princess Zelda. Regal and significant.
The Minish Cap (Game Boy Advance)
Get ready to shrink down! The Minish Cap for GBA featured a truly charming and vibrant soundtrack. These MIDIs capture the bright melodies and colorful sound of Link’s adventure with Ezlo and the tiny Picori.
- Hyrule Castle (Festivities) – Cheerful and celebratory! The music during the Picori Festival. Sets a happy tone right at the start.
- Ominous Fanfare – Uh oh! That short, sharp cue when danger appears, usually signaling Vaati’s arrival.
- Main Theme Fanfare – Heroic and adventurous! Plays on the title screen and key moments, kicking off the quest.
- Hyrule Castle Fanfare – Regal and grand. Announces your arrival at the majestic Hyrule Castle.
- Hyrule Field Fanfare – Adventure awaits! The intro fanfare when first stepping out into Hyrule Field.
- Great Fairy – Mystical and enchanting. Plays when meeting a Great Fairy for upgrades.
- Fairy Fountain – Serene harp sounds. The calming music of a fairy fountain, a place to heal and relax.
- Zelda’s Lullaby – The gentle, timeless theme for Princess Zelda, reimagined with Minish Cap’s GBA charm.
- Ending Theme – Triumphant yet bittersweet. The music for the game’s conclusion, wrapping up Link’s adventure with the Minish.
- Game Over – The sad little tune when Link falls. Time to pick yourself up and try again!
- Zelda’s Wish – Poignant and emotional. Plays during key story moments involving Zelda and her hopes for Hyrule.
- Fanfare – Got something cool! A brief, triumphant flourish for obtaining important items or achieving goals.
- Danger – Tense and urgent! Music for perilous situations or when time is running out.
- Ezlo – Quirky and distinctive! The theme for Link’s chatty, sarcastic cap companion, Ezlo.
- Legend of the Minish – Mystical storytelling music. Plays during the narration about the ancient Picori legend.
- Festival (Distance) – A muffled version of the festival theme, creating atmosphere when you hear it from afar.
- Zelda’s Despair – Melancholy tune reflecting Zelda’s sadness after being turned to stone. Adds emotional weight.
- Bean Stalk – Whimsical and climbing! Plays when ascending magical beanstalks to reach new heights.
- Indoors – Gentle and cozy. The warm theme for houses and shops in Hyrule Town.
- Minigame – Playful and energetic! The fun tune for Hyrule’s various minigames.
- Witch – Quirky and mystical! The theme for Syrup the Witch’s potion hut.
- Cavern – Echoing and mysterious. Creates a sense of exploration in Hyrule’s caves.
- Road to the Sky – Ethereal and ascending. Music for the journey towards the Cloud Tops. Feels wondrous.
- Hyrule Field – Adventurous and open! The theme for exploring the fields connecting Hyrule’s locations. Encourages exploration!
- Hyrule Castle – Majestic and regal! The grand theme inside Hyrule Castle.
- Hyrule Castle (No Opening) – The castle theme jumping straight into the main melody, used for return visits.
- Minish Village – Delicate and whimsical! Perfectly captures the tiny scale and peaceful nature of the Minish settlements.
- Woods – Gentle and mysterious forest theme. Creates an atmosphere of natural magic in the Minish Woods.
- Rain – Calming, rhythmic rain sounds, adding atmospheric depth during downpours.
- Swamp – Murky and mysterious. Conveys the hazardous, enigmatic feel of the Castor Wilds.
- Hyrule Town – Lively and bustling! Captures the vibrant atmosphere of Hyrule’s main town.
- Graveyard – Somber and eerie. Creates a spooky atmosphere for Hyrule’s resting place.
- Cloud Tops – Light and airy! Evokes the feeling of being high above the world in the Wind Tribe’s home.
- Dark Hyrule Castle – Foreboding and tense! Plays when Vaati takes over the castle, turning it into a dark fortress.
- Tunnel to the Castle – Tense and mysterious. Music for sneaking into the corrupted castle through secret passages.
- Deepwood Shrine – Mysterious and verdant. The theme for the first minor dungeon, a natural labyrinth.
- Cave of Flames – Tense and percussive! Conveys the heat and danger of the first major dungeon.
- Fortress of Winds – Atmospheric and windswept. Music for the ancient Wind Tribe fortress dungeon.
- Temple of Droplets – Crystalline and flowing. Evokes the feeling of an icy, water-filled sanctuary.
- Palace of Winds – Majestic and soaring! Plays in the high-altitude final dungeon leading to Vaati.
- Ezlo & Vaati – Somber and revealing. Music explaining the troubled history between Ezlo and Vaati.
- Royal Crypt – Haunting and solemn. Plays in the ancient burial grounds beneath the castle.
- Elemental Sanctuary – Sacred and resonant. Plays in the hidden chamber where Link infuses his sword with elemental power.
- Small Battle – Energetic combat theme for fighting minor enemies throughout Hyrule.
- Battle Dungeon Boss – Intense and driving! The music for fighting the major dungeon bosses.
- Battle Trap Monsters – Tense and frantic! Plays when monsters appear from traps or special encounters.
- Battle Demon Vaati – Dramatic and powerful! The theme for the first phase of the final fight against Vaati.
- Crumbling Castle – Tense and urgent! Music for escape sequences when structures are collapsing.
- Last Battle Vaati – Epic and climactic! The theme for the final confrontation with Vaati’s ultimate form. The final showdown!
- Mountain – Majestic and expansive. Music for exploring Mount Crenel, capturing the grand scale.
- Minish Festival – Delightful and cheerful! Music for festive gatherings in the tiny Minish villages.
- Lost Woods (unused) – A mysterious, puzzling theme reminiscent of classic Lost Woods tunes, though not used in the final game.
- Wind Ruins – Atmospheric and windswept. Music for the ancient ruins related to the Wind Tribe.
- Fanfare – Celebratory flourish when acquiring significant items or completing objectives. Success!
- Tune #1 – An unidentified short musical piece from the game files.
- Tune #2 – Another short, unidentified musical cue from the game’s soundtrack.
- Tune #3 – A third brief, unidentified musical segment from The Minish Cap.
- Tune #4 – Yet another short musical piece found within the game’s data.
- Tune #5 – The last of the unidentified short musical cues listed here from the game.
Twilight Princess (GameCube/Wii)
Enter the Twilight! This 2006 epic brought a darker, more cinematic feel to Zelda, and the music followed suit. These MIDIs from Twilight Princess capture the orchestral scope, the haunting atmosphere, Midna’s iconic themes, and the epic battles of Link’s journey through light and shadow. What a collection!
- Orchestral Theme #1 – A sweeping, cinematic piece that showcases the game’s orchestral approach, creating a sense of epic adventure that defines this darker, more mature Zelda entry.
- Ordon Village – The peaceful, pastoral melody that establishes Link’s humble origins as a goat herder, with rustic instrumentation creating the perfect backdrop for this idyllic starting location.
- Midna’s Theme – The mysterious, playful yet slightly melancholic melody associated with the Twilight Princess herself, perfectly capturing her impish nature and hidden depths as Link’s companion.
- Midna’s Desperate Hour – The emotional, urgent theme that plays during a critical moment when Midna is gravely injured, with its poignant melody underscoring one of the game’s most touching sequences.
- Midna’s Lament – A more somber variation of Midna’s theme that plays during her moments of vulnerability or reflection, revealing the deeper emotional complexity beneath her mischievous exterior.
- Hyrule Field – The expansive, adventurous theme that plays as Link explores the vast main overworld, with its dynamic arrangement adapting to different situations while maintaining a sense of epic journey.
- Hyrule Field (Daytime) – The bright, heroic variation of the Hyrule Field theme that plays during daylight hours, emphasizing adventure and exploration with its uplifting melody.
- Hyrule Field (Night) – The more mysterious, cautious version of the Hyrule Field theme that plays after sunset, with subdued instrumentation creating a sense of potential danger lurking in the darkness.
- Sacred Grove – The enchanting, ancient-sounding melody that plays in the mysterious forest where the Master Sword rests, with its ethereal quality suggesting the magical significance of this hidden sanctuary.
- Faron Woods – The verdant, mysterious theme that accompanies Link’s exploration of the southern forest province, with gentle woodwinds creating an atmosphere of natural wonder tinged with potential danger.
- Kakariko Village – The western-inspired, slightly melancholic theme of the nearly-abandoned frontier town, with its distinctive instrumentation evoking a sense of faded glory and quiet resilience.
- Gerudo Desert – The exotic, windswept theme that plays as Link traverses the vast desert, with its distinctive percussion and haunting melody capturing the harsh beauty of this desolate landscape.
- Wolf Transformation – The tense, unsettling theme that plays when Link first transforms into his wolf form, with dissonant tones reflecting the shocking and confusing nature of this metamorphosis.
- Snowpeak – The chilly, windblown melody that accompanies Link’s trek up the frozen mountain, with sparse instrumentation creating the feeling of isolation in this harsh, wintry environment.
- Zora’s Domain – The flowing, aquatic theme that plays in the home of the Zora people, with its gentle arpeggiations creating a sense of underwater tranquility tinged with the sadness of their frozen fate.
- Goron Mines – The heavy, industrial-sounding dungeon theme with percussive elements that reflect the fiery, metallic environment of the Goron tribe’s mining operation and the dangers therein.
- Enter the Twilight Realm – The eerie, otherworldly theme that plays when Link crosses into areas covered by Twilight, with its distorted sounds creating an immediate sense of wrongness and alien atmosphere.
- House – The warm, comforting melody that plays inside various residential buildings throughout Hyrule, providing a sense of safety and normalcy amid the encroaching Twilight.
- Ilia’s Theme – The sweet, innocent melody associated with Link’s childhood friend, with its gentle tones reflecting their close bond and her kind nature before tragedy strikes.
- Queen Rutela – The haunting, ethereal theme of the deceased Zora queen who appears as a spirit, with otherworldly sounds creating a sense of both majesty and sorrow as she guides Link.
- Title Theme – The mysterious, atmospheric piece that plays on the game’s title screen, immediately establishing the darker tone and epic scope of this Zelda adventure.
- Goat Herding – The lively, rustic melody that plays during Link’s goat herding minigame in Ordon Village, capturing the playful excitement of ranch work with its energetic tempo.
- Castle Town – The bustling, cheerful theme that plays in Hyrule’s central marketplace, with its varied instrumentation creating a sense of lively commerce and social activity in the kingdom’s busy hub.
- Ending Theme – The touching, bittersweet melody that plays during the game’s conclusion, providing emotional resolution to Link’s journey through both light and twilight.
- Lake Hylia – The expansive, peaceful theme of Hyrule’s largest body of water, with flowing melodies suggesting the gentle waves and far-reaching vistas of this important location.
- Arbiter’s Grounds – The haunting, ancient-sounding dungeon theme with Middle Eastern influences, creating an atmosphere of forgotten history and lingering spirits in this desert prison.
- Prince Ralis – The gentle, melancholic theme associated with the young Zora prince, capturing his vulnerability and quiet dignity as he deals with personal loss and royal responsibility.
- Battle Theme – The urgent, driving combat music that plays during standard enemy encounters, with its rapid tempo and sharp accents heightening the tension of sword fights throughout Hyrule.
- Blizzeta Battle – The frantic, chilling boss theme that plays during the confrontation with the ice-possessed Yeta, with its dissonant sounds creating a sense of both urgency and tragedy.
- Horseback Battle – The galloping, intense theme that plays during mounted combat sequences, particularly during the dramatic confrontations with King Bulblin on the Bridge of Eldin.
- Hidden Village – The western-inspired, tense standoff music that plays in the abandoned frontier town, creating the perfect atmosphere for Link’s shootout-style confrontation with Bulblins.
- Ganondorf Battle – The epic, multi-phase battle theme for the final confrontation with Ganondorf, with its orchestral arrangement conveying the monumental stakes of this climactic duel.
- Shadow Beast Encounter – The alarming, otherworldly theme that plays when Link confronts the Twilight creatures, with its distinctive sound signaling the appearance of these dangerous interdimensional enemies.
- Credits Theme – The emotional, sweeping finale music that plays during the game’s end credits, revisiting many key themes while providing a sense of closure to Link’s darkest adventure.
- Hero’s Shade – The mysterious, reverent theme that plays during encounters with the golden wolf and the Hero’s Shade, creating an atmosphere of sacred martial tradition as Link learns ancient sword techniques.
- Master Sword – The solemn, iconic theme that plays when Link retrieves the legendary blade, with its reverent tones highlighting the significance of this turning point in his quest.
- Temple of Time – The sacred, nostalgic melody that plays in the ancient temple ruins, evoking memories of past Zelda games while adding a new layer of mystical atmosphere to this timeless location.
- Zelda’s Lullaby – The serene, iconic theme of Princess Zelda, reimagined with richer instrumentation that emphasizes the royal dignity and ancient lineage of Hyrule’s princess.
- Dangoro’s Theme – The heavy, powerful theme of the Goron guardian who protects the Hero’s Bow, with percussion-driven music that reflects his massive size and strength.
- Introduction – The atmospheric opening theme that sets the stage for the game’s narrative, establishing the mystical yet dangerous tone of this Zelda adventure.
- Opening Monologue – The haunting, ethereal background music that plays during Princess Zelda’s narration of the world’s creation and the origins of the Twilight invasion.
- Agitha’s Castle – The whimsical, fairytale-like melody that plays in the self-proclaimed Bug Princess’s home, creating a strangely cheerful contrast to the game’s predominantly serious tone.
- Zant’s Theme – The erratic, unsettling melody associated with the main antagonist, with its unpredictable shifts in tone and tempo reflecting the Usurper King’s unstable mental state.
- Ganondorf Battle – The intense, powerful theme that plays during the final confrontation with the true villain behind Zant, combining ominous grandeur with driving battle rhythms befitting this climactic duel.
- Zelda’s Lullaby – The iconic, gentle melody associated with Princess Zelda, reimagined for Twilight Princess with a more mature, somber tone reflecting her imprisonment and sacrifice.
- Battle Theme – The urgent, energetic music that plays during standard combat encounters, propelling the action forward with its driving rhythm and heroic melodic flourishes.
- Horseback Battle – The dynamic, galloping battle theme that plays during mounted combat, with its thundering percussion and sweeping melody capturing the speed and intensity of fighting on horseback.
- Temple of Time – The reverent, echoing melody that plays in the ancient sacred temple, combining nostalgia with awe as Link explores this location so crucial to the legacy of Hyrule.
- Hyrule Castle – The majestic yet foreboding theme that plays as Link infiltrates the corrupted seat of Hyrule’s power, combining royal grandeur with darker elements that reflect its occupation by evil forces.
- Get Small Item – The brief, cheerful jingle that plays when Link acquires a minor item, providing a moment of satisfaction amid the adventure.
- Get Big Item – The more elaborate, triumphant fanfare that plays when Link obtains a major item, emphasizing the significance of these special acquisitions to his quest.
- Credits – The epic, emotionally satisfying medley that plays during the end credits, revisiting many of the game’s musical themes in a grand symphonic arrangement that provides closure to the adventure.
- Heart Container – The short, triumphant fanfare that plays when Link collects a heart container, signaling an important permanent increase to his health and survivability.
- Open Treasure Chest – The classic, anticipatory melody that plays as Link opens a treasure chest, building suspense before revealing what’s inside with a satisfying musical flourish.
- Death Sword Battle – The tense, intimidating theme that plays during the fight with the ghostly sword-wielding mini-boss in the Arbiter’s Grounds, with its eerie tones matching the spectral nature of this formidable opponent.
- Twilit Battle – The otherworldly, discordant combat theme that plays during confrontations with twilight-infused monsters, emphasizing their alien nature and the corruption of familiar Hyrulean creatures.
- Forest Temple – The primal, mysterious dungeon theme with tribal percussion and wind instruments that creates an atmosphere of ancient, untamed wilderness in the first main dungeon.
- King Bulblin Battle – The intense, driving theme that plays during confrontations with the imposing King Bulblin and his boar mount Lord Bullbo, particularly during the dramatic Bridge of Eldin encounters.
- Saving Midna – The urgent, emotionally charged theme that accompanies Link’s desperate journey to save his critically injured companion, heightening the drama of this pivotal story sequence.
- Fused Shadow – The brief, mysterious melody that plays when Link acquires a piece of the ancient Fused Shadow artifact, highlighting the significance and unknown power of these dark relics.
- Courage – The heroic, uplifting theme associated with Link’s indomitable spirit and the virtue of courage he embodies as the chosen hero.
- Game Over – The somber, descending melody that plays when Link is defeated, creating a sense of failure and loss as the hero falls in battle.
- Hyrule Field Night (Alternate) – Another variation of the nighttime Hyrule Field music, with a more mysterious and tense atmosphere as darkness covers the land.
- Enter the Darkness – The ominous, foreboding theme that plays when Link enters particularly dangerous or corrupted areas, establishing an immediate sense of threat and unease.
- Ooccoo’s Theme – The quirky, slightly off-kilter melody associated with the strange, helpful bird-like creature Ooccoo, whose odd appearance and mannerisms are perfectly captured in this distinctive theme.
- Twilight Palace Exterior – The eerie, otherworldly music that plays outside Zant’s Palace in the Twilight Realm, establishing the alien nature of this dimension with its strange harmonies.
- Hyrule Field Trio – A beautiful, intimate arrangement of the Hyrule Field theme for a small ensemble, highlighting the melodic intricacies of this iconic piece.
- A Robed Figure – The mysterious, tension-building theme that plays during encounters with a certain enigmatic character, creating an atmosphere of uncertainty and apprehension.
- Shop Theme – The cheerful, bouncy melody that plays in various shops throughout Hyrule, creating a welcoming atmosphere for commerce with its playful tones and rhythm.
- Training Grounds – The focused, martial music that accompanies Link’s sword training sessions, with a driving beat that emphasizes the disciplined nature of combat practice.
- Hidden Skill Training – The mysterious yet instructive theme that plays when Link learns ancient sword techniques from the Hero’s Shade, combining reverence for tradition with the tension of mastering difficult skills.
- Hidden Village – An alternate arrangement of the abandoned frontier town’s theme, maintaining the western-inspired sound while adding new musical elements to this haunting location.
- Bridge on Fire – The tense, urgent theme that plays during the dramatic sequence when the Bridge of Eldin is set ablaze, heightening the danger and spectacle of this memorable set piece.
- Sad Spirits – The melancholic, ethereal melody that accompanies scenes involving spirits and lost souls, creating a sense of tragedy and unresolved sorrow in the aftermath of the Twilight invasion.
- STAR Game – The fast-paced, exciting music that plays during the acrobatic challenge in Castle Town, with its energetic tempo matching the physical demands of this platforming minigame.
- Trailer Music – The epic promotional music used in the game’s trailer, showcasing the cinematic quality and emotional range of Twilight Princess with its dynamic arrangement.
These MIDI files represent a comprehensive collection of the musical themes from both Phantom Hourglass and Twilight Princess. The distinctive soundtracks of these games contributed significantly to their atmosphere and emotional impact, from the nautical adventure of Phantom Hourglass to the epic light-and-shadow struggle of Twilight Princess.
Phantom Hourglass (Nintendo DS)
Ahoy! Remember charting the seas with the stylus? Phantom Hourglass continued the cel-shaded fun of Wind Waker onto the DS. These MIDIs bring back the sounds of sailing the Great Sea on the DS, from Linebeck’s unforgettable theme to the mysteries of the Temple of the Ocean King.
- Captain Linebeck – You either love him or hate him (or both)! This tune perfectly captures Captain Linebeck’s greedy, cowardly, yet somehow essential character.
- Captain Linebeck (2) – Another piece of Linebeck’s musical identity, maybe for different situations or moods.
- Captain Linebeck (3) – A slightly more developed version of Linebeck’s theme, perhaps for when he *almost* does something brave.
- Dungeons – Tense and mysterious! The main theme for dungeon delving, especially that nerve-wracking Temple of the Ocean King timer.
- Goron House – Earthy and rhythmic! The distinct sound of Goron Island, heavy on the drums just like our favorite rock-eaters.
- Heart Container Fanfare – Bada-bing! That sweet sound when you snag a Heart Container. Health boost achieved!
- Inside a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms.
- Intro – It Will Be Your Land… – Part of the opening sequence narration, setting up the legend or story.
- Intro – The Boy From Outset Island – Recapping Link’s origins from Wind Waker during the intro.
- Intro – The Dark King’s Scheme – Intro music explaining the backstory of the villain or the game’s main conflict.
- Intro – The Hero of the Winds – Music accompanying the introductory legend about the Hero of Winds (Link from WW).
- Intro – When It All Began – Setting the scene at the very start of the game or the intro story.
- Intro – Zelda Rescue – Music from the intro detailing the events leading to Tetra/Zelda being captured.
- Islands – Land ho! That exciting fanfare when you discover and chart a new island on the Great Sea.
- Maritime Battle – Danger approaching! The tense music when enemy ships appear. Get ready for a naval fight!
- Maritime Boss Battle 2 – Intense sea battle! The driving music for fighting major bosses out on the water. Time those cannon shots!
- Menu Screen – Even the menus sound nautical! Keeps the seafaring vibe going while you check your charts and gear.
- Overworld – Full sail ahead! The main theme for charting the Great Sea. Pure DS ocean exploration freedom.
- Princess Zelda – The pirate princess! This theme mixes Tetra’s adventurous spirit with Zelda’s underlying nobility.
- Rendezvous With the Ship – Opportunity knocks! The music for special ships like Beedle’s floating shop. Time to trade or buy!
- Sealed Fairy Awakening (Arranged) – A mystical, possibly triumphant arranged theme for when Link awakens or interacts with the sealed spirits/fairies.
- Siwan – Light and fluttery! The theme for Link’s helpful fairy partner Ciela. Captures her bright spirit. (Probably Ciela’s theme despite the filename).
- Title Screen – Setting the mood for mystery and maritime adventure right from the start screen.
- Within a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms. (Likely the same as “Inside a House”, despite label).