| Total | 61 Stray Fairies: 1 in Clock Town and 15 in each of Woodfall Temple, Snowhead Temple, Great Bay Temple and Stone Tower Temple |
|---|---|
| Where | The North Clock Town fountain fairy, then the four temples at the ends of Termina |
| Rewards | Magic Power and the Great Fairy’s Mask (Clock Town), Spin Attack (Woodfall), doubled Magic Meter (Snowhead), Double Defense (Great Bay), Great Fairy’s Sword (Stone Tower) |
| You need | The Great Fairy’s Mask for easy collecting, plus each temple’s own items |
Termina has 61 Stray Fairies. One wanders Clock Town, and each of the four temples hides 15. Bring all 15 from a temple to its Great Fairy fountain and she is made whole again and rewards you; the Clock Town fairy is the single one the first fountain needs. The lists below give every fairy with its room, its requirement and the way to free it.


Table of Contents
How Stray Fairies work
Get the Great Fairy’s Mask first
Wear the Great Fairy’s Mask before you enter a temple. It makes every free fairy in the room fly to you, which saves a lot of chasing, and it warns you when a fairy is close. It does not open chests or burst bubbles, so you still need to shoot or open those first. ![]()

Time resets and the counter
Each time you pick one up, a message reports how many you have found in that temple. Fairies you have found but not yet delivered are lost when you return to the Dawn of the First Day with the Song of Time, so deliver them within one three-day cycle. Most players collect a whole temple’s fairies in the same cycle as the boss, then use the Song of Soaring to reach the region’s owl statue and walk to the fountain. When the last one is found, the game tells you to take them to their fellow fairies of the same color. Rewards you have already received stay with you.

How the fairies are hidden
Every fairy in a temple is hidden in one of six ways, and each needs a different approach. A free fairy simply floats in a room: walk into it or wear the Great Fairy’s Mask. A fairy in a bubble needs the bubble popped first, with an arrow, a Deku bubble, a fin boomerang or a touch, depending on how far away it is. A fairy in a jar, barrel, crate or beehive is released when you break it, so look for any breakable object that is placed oddly. A fairy in a chest appears after you solve something in the room: a switch, a torch, a Sun Face or a fight. An enemy fairy drops from a particular monster, such as a Deku Baba, a Skulltula or a Dinolfos. Finally, a few chests only exist while the temple is inverted in Stone Tower. Each heading below names the kind (bubble, chest, jars and so on), and the paragraph under it gives the full route.
All 61 Stray Fairies at a glance
| # | Fairy | Region | Requirement |
|---|---|---|---|
| 1 | Clock Town | None | |
| 2 | Woodfall | Great Fairy’s Mask or Deku Mask | |
| 3 | Woodfall | Deku Mask | |
| 4 | Woodfall | None | |
| 5 | Woodfall | Deku Mask | |
| 6 | Woodfall | Deku Mask (bubbles) | |
| 7 | Woodfall | None | |
| 8 | Woodfall | Bomb or Hero’s Bow, or swimming once the water is clean | |
| 9 | Woodfall | Deku bubbles or Hero’s Bow | |
| 10 | Woodfall | None (a Deku spin helps) | |
| 11 | Woodfall | None | |
| 12 | Woodfall | Deku Mask | |
| 13 | Woodfall | Deku Mask | |
| 14 | Woodfall | Deku Mask | |
| 15 | Woodfall | Deku Mask | |
| 16 | Woodfall | Hero’s Bow, Great Fairy’s Mask | |
| 17 | Snowhead | Goron Mask, Hero’s Bow, Great Fairy’s Mask | |
| 18 | Snowhead | Hero’s Bow, Great Fairy’s Mask | |
| 19 | Snowhead | None | |
| 20 | Snowhead | Lens of Truth (Bunny Hood helps) | |
| 21 | Snowhead | Lens of Truth, Hero’s Bow, Goron Mask | |
| 22 | Snowhead | Goron Mask | |
| 23 | Snowhead | Fire Arrows | |
| 24 | Snowhead | Bombs | |
| 25 | Snowhead | Fire Arrows | |
| 26 | Snowhead | Goron Mask, Shield | |
| 27 | Snowhead | Fire Arrows, Lens of Truth | |
| 28 | Snowhead | Lens of Truth, Hero’s Bow, Goron Mask | |
| 29 | Snowhead | Goron Mask | |
| 30 | Snowhead | Goron Mask | |
| 31 | Snowhead | Lens of Truth, Goron Mask or Deku Mask | |
| 32 | Great Bay | Deku Stick or Fire Arrows | |
| 33 | Great Bay | Zora Mask | |
| 34 | Great Bay | None | |
| 35 | Great Bay | Goron Mask helps | |
| 36 | Great Bay | Zora Mask, Great Fairy’s Mask | |
| 37 | Great Bay | Hookshot, Great Fairy’s Mask | |
| 38 | Great Bay | Zora Mask | |
| 39 | Great Bay | Hero’s Bow, Great Fairy’s Mask | |
| 40 | Great Bay | Ice Arrows, Hookshot | |
| 41 | Great Bay | Hookshot | |
| 42 | Great Bay | Ice Arrows, Hookshot | |
| 43 | Great Bay | Zora Mask | |
| 44 | Great Bay | Hookshot, Zora Mask | |
| 45 | Great Bay | Zora Mask | |
| 46 | Great Bay | Hero’s Bow, Great Fairy’s Mask | |
| 47 | Stone Tower | Hero’s Bow, Hookshot | |
| 48 | Stone Tower | Hookshot | |
| 49 | Stone Tower | Mirror Shield, Goron Mask | |
| 50 | Stone Tower | Mirror Shield | |
| 51 | Stone Tower | Deku Mask | |
| 52 | Stone Tower | Deku Mask, Goron Mask | |
| 53 | Stone Tower | Hero’s Bow | |
| 54 | Stone Tower | Light Arrows | |
| 55 | Stone Tower | Fire Arrows, Deku Mask | |
| 56 | Stone Tower | Elegy of Emptiness, Deku Mask | |
| 57 | Stone Tower | Hookshot, Hero’s Bow | |
| 58 | Stone Tower | Flip the temple twice | |
| 59 | Stone Tower | Light Arrows, Zora Mask | |
| 60 | Stone Tower | Light Arrows, Zora Mask, flip the temple twice | |
| 61 | Stone Tower | Flip the temple twice |
Clock Town
Clock Town Stray Fairy
One fairy of the North Clock Town Great Fairy is missing. By day it hovers over the Laundry Pool, the small walled pool in the southwest corner of Clock Town. From South Clock Town go up the ramp to the pool, then wade or hop across to the fairy floating over it and touch it. At night it moves to the plaza in East Clock Town, floating near the pole in the middle. The day spot works on any day and the night spot on any night. Bring it to the fountain, at the north end of North Clock Town, and step to the water so it joins the others. The prologue covers the first visit.



What the Clock Town fairy gives you
As Deku Link you receive Magic Power and the bubble attack: press B to shoot bubbles, or hold B for a big one. Do this on the first cycle, because the Magic Meter is also what powers bow arrows later. She tells you she can help you more once you are Hylian Link again. After you return to Hylian Link with the Song of Healing and reset time, bring the fairy again. This time she gives you the Great Fairy’s Mask. Do not skip it: the mask finds every fairy in the four temples.





Woodfall Temple Stray Fairies
Woodfall Temple sits at the top of the swamp. The first eleven fairies are in the main rooms, and the last four are in the big room before Odolwa. Most of them need the Deku Mask. Several need the Hero’s Bow, which you only get partway through, so pick those up on your way back through the earlier rooms. The full route is in the Woodfall Temple walkthrough, which uses the same numbers as this list.

Woodfall Fairy 1: Entrance room, floating by the door
The first fairy floats in the temple’s opening room, straight ahead of the door. Wear the Great Fairy’s Mask and it drifts over to you, or become Deku Link and launch from the nearby Deku Flower to fly into it. The landing usually drops you onto the sunken floor of the room, so climb the ladder at the south end to get back to the first platform.


Woodfall Fairy 2: Entrance room, chest on the second platform
From the same first platform, use the Deku Flower and aim to the right. The next, smaller platform holds a chest, and the fairy is inside it. Two Skulltulas hang over the following platform, so glide between them or around them when you carry on to the door.


Woodfall Fairy 3: Main chamber, Deku Baba at the bottom of the ramp
Walk into the big poison-water chamber and go down the ramp. The ordinary Deku Baba waiting at the bottom drops a fairy when you cut it down. The withered one beside the door is only worth killing for a Deku Stick, which you need soon.


Woodfall Fairy 4: Main chamber, jars on the far platform
Turn to the opposite side of the chamber and hop across the Carnivorous Lily Pads as Deku Link, because they eat a Hylian. A platform in the corner holds a stack of jars. Hop over and smash them, starting with the one nearest the corner, to free the fairy.

Woodfall Fairy 5: Deku Flower room, beehive beside the chest
After the Deku Flower in the middle of this room carries you to the gold-trimmed chest with the Small Key, look at the wall just left of that chest. A beehive hangs there. Pop it with a Deku bubble so it drops into the poison water and the fairy comes out. Wear the Great Fairy’s Mask to draw it in, or jump into the water as Deku Link, which lets you collect it without taking damage.


Woodfall Fairy 6: Block room, Skulltula on the bridge
In the room west of the main chamber, push the marked block forward to finish the bridge, then take the right-hand branch across the bridges to a Skulltula near a torch. Hit it from behind when its back is turned, and the fairy drops.


Woodfall Fairy 7: Block room, bubble under the bridge
Come back after you have cleared the poison. Stand beside the block, near the torch and the door to the Compass room, and look under the bridge just beneath the block. The fairy is inside a bubble there. Burst it with an arrow or a Bomb and wear the Great Fairy’s Mask, or simply swim into it now that the water is safe.


Woodfall Fairy 8: Block room, beehive overhead
Look up at the platform above the block in the middle of the room, where a beehive hangs. Knock it down with a bubble or an arrow and the fairy falls out. It is easiest on your second pass through the room, with the Bow in hand.


Woodfall Fairy 9: Dark room, Black Boe chest
The dark room reached through the block room is full of Black Boes. Defeat every one, spinning through them as Deku Link is the fastest way, and a large chest appears with the fairy inside. Light the torches afterwards to open the way on.


Woodfall Fairy 10: Main chamber, bubble on the upper level
Climb to the upper level of the main chamber. A fairy sits in a bubble near a corner of the platform up there. Touch it or slash it to burst the bubble, then collect the fairy.


Woodfall Fairy 11: Main chamber, chest from the west floor switch
On the same upper level, dive into the Deku Flower near the lit torch and glide west to the small platform with the torch. Drop onto it, take the mask off and step on the floor switch as Hylian Link. A large chest rises on the opposite side of the room with the fairy inside.

Woodfall Fairy 12: Final room, west alcove (lower)
Before you open the boss door, shoot the two Dragonflies in the big final room so they stop interrupting you. Climb down the ladder and use the Deku Flowers to climb the alcoves along the west (left) wall. The lower alcove holds a fairy in a bubble.

Woodfall Fairy 13: Final room, west alcove (upper)
Keep flying up the west side. The bubble in the alcove above the lower one holds the next fairy.

Woodfall Fairy 14: Final room, east alcove
Return to the bottom of the ladder and glide along the east (right) wall from the first Deku Flower. One bubble sits in the alcove there, and it is the last of the three alcove fairies.

Woodfall Fairy 15: Final room, bubble in the flames
The last fairy floats in a bubble on top of a pillar on the left side of the room, ringed with fire. Shoot the bubble with an arrow, then wear the Great Fairy’s Mask to draw the fairy out of the flames. If you would rather fly in, hit the crystal switch to lower the flames for a few seconds and glide through before they return.


Woodfall Great Fairy and her reward
The fountain lies off the Woodfall entrance. As Deku Link use the Deku Flower on the platform to reach the ledge, then walk through the red rock tunnel on foot to the fountain. Enter the fountain as Hylian Link with all 15 fairies. The Great Fairy of Power calls you a strong young one and teaches you the Spin Attack: hold B to charge your sword and release it for a wide whirlwind, or rotate the stick once and press B to get the spin without charging. Warp back to the temple with the Song of Soaring afterwards if you still need the boss.


Snowhead Temple Stray Fairies
Snowhead Temple is a vertical dungeon that you climb as Goron Link. The Lens of Truth finds five of the fairies (4, 5, 11, 12 and 15), and Fire Arrows, which the first Wizzrobe gives you, open up several more. The Snowhead Temple walkthrough has the whole route and uses the same numbers. The list below follows the standard numbering, so a first pass through the temple meets the fairies out of sequence.

Snowhead Fairy 1: Bridge room, bubble in the pillar below the bridge
Past the first White Wolfos, go down the ladder into the room with lava below a broken bridge. Roll across as Goron Link and look at the stone pillar on the left, in the middle of the room. A fairy sits in a bubble in an alcove of that pillar. Pop the bubble with an arrow and wear the Great Fairy’s Mask to bring the fairy over.


Snowhead Fairy 2: Bridge room, bubble under the north platform
In the same room, a second bubble hangs under a small platform just left of the first pillar. Shoot the bubble and draw the fairy in with the Great Fairy’s Mask.



Snowhead Fairy 3: Dungeon Map room, floating fairy
The room with the Dungeon Map chest, where the Real Bombchu waits, has a fairy drifting beside the door. Walk into it, or wear the Great Fairy’s Mask.

Snowhead Fairy 4: Icicle room, chest in a hidden alcove
In the room of pillars and falling icicles, shoot the big icicles to clear a path and climb the platforms. Where a patch of frosty snow clings to the south wall, use the Lens of Truth to see an alcove with a chest. Jump to it with the Bunny Hood, or break the nearby ice chunk first to shorten the jump, and open the chest.



Snowhead Fairy 5: Switch room, bubble in the ceiling
Drop into the snowy pit of the room with the Goron Pound switches and clear the White Boes with pounds. Look straight up with the Lens of Truth to find a bubble in the middle of the ceiling. Shoot it, then draw the fairy in with the Great Fairy’s Mask.



Snowhead Fairy 6: Basement, chest from the lava switch
Roll off the ledge in the central chamber to land on the basement floor without damage, and avoid the Red Bubble. Step on the large switch set in a patch of lava as Goron Link to make a chest appear. It contains the fairy.


Snowhead Fairy 7: Green-door room, Freezard chest
Melt the ice over the green-framed door in the northwest room of the ground floor with a Fire Arrow. Defeat all three Freezards on the platforms with Fire Arrows from a safe distance, and a chest appears. Hop across the narrow platforms to reach it; the Deku Flower brings you back if you fall.



Snowhead Fairy 8: Compass room, crate on a pillar
In the Compass room, the one with two White Wolfos, a crate sits on top of a pillar at either side of the room. Time a Bomb so that it goes off beside the crate, thrown at the last moment or held over your head. Wear the Great Fairy’s Mask to pull in the fairy that comes out.


Snowhead Fairy 9: Compass room, block and floor switch
Melt the two big ice chunks that cover a block and a floor switch in this room with Fire Arrows. Stand on the switch and a chest appears on a high ledge. Push the block up, right and down so that you can climb on it, then reach the chest.



Snowhead Fairy 10: Double-block room, chest by the far wall
On your first visit you pull the stacked blocks back to reach the Small Key, and you should also push both blocks to the far west edge of the snow so they press a floor switch. Return later and use the blocks as steps across the gap. Raise your Shield against the Flying Jars, then open the chest on the other side.



Snowhead Fairy 11: Map room, invisible platforms
Go back to the Dungeon Map room. Stand on the middle stone and shoot the frozen eye switch above with a Fire Arrow to raise it. Climb up and use the Lens of Truth to see a line of invisible platforms along the far wall. Follow them, without the Bunny Hood on, to a ledge in the wall where a chest holds the fairy.


Snowhead Fairy 12: Eeno room, bubble in the hidden alcove
Defeat the big Eeno and the small ones it splits into, using Fire Arrows and your Goron punches. Use the Lens of Truth on the icy ledge in the south-west wall to reveal a bubble. Shoot the bubble and let the Great Fairy’s Mask pull the fairy in.


Snowhead Fairy 13: Dinolfos room, first Dinolfos
Two Dinolfos wait in this room. Punch them, or get close and use a Goron Pound to kill them. The first one drops a fairy.


Snowhead Fairy 14: Dinolfos room, second Dinolfos
The second Dinolfos drops the next fairy, so you get two in this room. Collect both before you leave through the door.

Snowhead Fairy 15: Central chamber, northwest alcove
This chest is in a hidden alcove in the northwest wall of the central chamber, on the second floor, where snow drips from the edge. You usually pick it up late, after the second Wizzrobe. Climb to the top of the central pillar, face the northwest wall and use the Lens of Truth to see the alcove. Roll off the pillar as Goron Link, letting go of the button before you hit the wall, or glide over as Deku Link, then open the chest.



Snowhead Great Fairy and her reward
The fountain is at the base of the Snowhead spire, on its east side. Warp to the Owl Statue in Snowhead, or walk around the foot of the spire. Look for the doorway at the foot of the mountain on the east side. Enter the fountain as Hylian Link with all 15 fairies. The Great Fairy of Wisdom greets you as a wise young one and tells you your Magic Power has been enhanced: you now have twice as much, so the Meter is twice as long. She adds that you can come back whenever you are overcome by weariness. Doubled magic is what lets you fire several Fire Arrows or Light Arrows in a row later.



Great Bay Temple Stray Fairies
Great Bay Temple is full of water currents, three colored pipe systems and the temple’s new tools, Ice Arrows and the Hookshot. Many fairies are underwater, so keep the Zora Mask on. The Great Bay Temple walkthrough explains how to move the water between the red, yellow and green pipes.

Great Bay Fairy 1: Entrance room, torch chest
Smash the crates in the first room for supplies, then light the four unlit torches on the upper ledge. Light a Deku Stick on the lower torches, or shoot the torches with Fire Arrows. When all four burn, a large chest appears with the fairy inside.



Great Bay Fairy 2: Waterwheel room, bubble under the entrance platform
In the first big room, dive into the water below the platform you came in on. A fairy is trapped in a bubble beneath it. Swim into it or hit the bubble with your fins.


Great Bay Fairy 3: Waterwheel room, Skulltula platform
Ride the rising platform on the west side of the door up to a ledge with rupees and a Big Skulltula. Defeating the Skulltula releases the fairy.



Great Bay Fairy 4: Whirlpool room, barrels on the side platforms
In the whirlpool room, follow the ledge past the door with the two pipes beside it to a ladder. Climb it and break the barrel at the top (a Goron punch does it) to free the fairy.



Great Bay Fairy 5: Whirlpool room, jar in the vortex
At the bottom of the spinning vortex of water lies a lone jar. Dive in as Zora Link and break it with a fin boomerang, then draw the fairy in with the Great Fairy’s Mask.
Great Bay Fairy 6: Dungeon Map room, jars on the far platform
After taking the Dungeon Map, look across to a platform that holds two pots. Break them with the Hookshot, then wear the Great Fairy’s Mask to bring the fairy over. You can also hop across as Deku Link.


Great Bay Fairy 7: Bio Deku Baba room, chest
Kill the Bio Deku Babas hanging from the ceiling, then cross the lily pads and defeat the last one on the far platform. A chest appears with the fairy inside.


Great Bay Fairy 8: Compass room, jar between the Dexihands
Beside the door in the Compass room, two Dexihands thrash in a current, and a jar sits between them. Shoot it with an arrow and draw out the fairy with the Great Fairy’s Mask, or let the Dexihands shake you into it.
Great Bay Fairy 9: North room, chest above the grating
Once the red pipe is carrying water, you reach the upper room. Freeze the waterfall that blocks the ladder with an Ice Arrow and climb up, Hookshot a barrel or target to the high area, then shoot Ice Arrows to make platforms toward the opening in the ceiling. Open the chest in the middle of the upper area.



Great Bay Fairy 10: Spiked-mine room, alcove with the torch
In the room of spiked mines and giant waterwheels, ride the moving platform, walk along the crankshaft and Hookshot the torch in the small alcove. The chest there holds the fairy.



Great Bay Fairy 11: Spiked-mine room, north-wall alcove
Freeze the water pouring from the ceiling with an Ice Arrow so the wheel stops, walk the crankshaft onto it and climb a spoke. Hookshot to the chest in the small alcove on the north wall.



Great Bay Fairy 12: See-saw room, underwater barrel
Melt the ice over the first see-saw with a Fire Arrow, then hop into the water on the raised side and sink down. Break the big barrel in the hidden area below and the fairy comes out; draw it in with the Great Fairy’s Mask.


Great Bay Fairy 13: See-saw room, enclosed area by the green pipes
After you start the green water flowing, climb on top of the green pipes and use the Zora Mask’s extra height to reach an enclosed area at the south end of the room. Hookshot the chest inside it.
Great Bay Fairy 14: Final pump room, bubble by the exit
In the last room before the boss door, swim to the right side where the passage leads back to the central chamber. Pop the bubble in that tunnel with your fins and swim into the fairy.


Great Bay Fairy 15: Final pump room, bubble under the green platform
Back at the surface, a bubble hangs under the central platform. Stand on the green pipe where it comes out of the water, turn right and shoot the bubble with an arrow, then draw the fairy in with the Great Fairy’s Mask.


Great Bay Great Fairy and her reward
The fountain is on Zora Cape. Walk along the beach to the platforms that lead to the south wall, cross them, Hookshot from palm tree to palm tree on the island (the Bunny Hood helps with the longest jumps), then bomb the two boulders in front of the cave. Enter the fountain as Hylian Link with all 15 fairies. The Great Fairy of Courage greets you as a courageous young one and tells you your defense has been strengthened: enemies now do half as much damage as before. If you reach the fountain without the Hookshot you cannot cross, so complete the temple first.



Stone Tower Temple Stray Fairies
Stone Tower Temple is the longest search. Most of fairies 8 to 15 involve the temple being flipped upside down, and fairies 12, 14 and 15 are chests that you create while it is inverted and open after flipping it back (fairy 13 you can take on your first pass). To flip it, step on the rightmost switch outside, leave a statue on it with the Elegy of Emptiness and shoot the red emblem with a Light Arrow; shoot it again the same way to flip it back. The Giant’s Mask is not needed for any fairy. The Stone Tower Temple walkthrough covers the rest of the route and uses the same numbers.


Stone Tower Fairy 1: Entrance room, chest from the eye switch
Shoot the diamond eye switch in the giant face in the middle of the entrance room. A chest appears on a nearby platform. Beat the Real Bombchu that comes out, then reach the chest with the Hookshot or a Bunny Hood jump and open it.
Stone Tower Fairy 2: Dark basement, hidden ledge
In the dark basement where you find the Dungeon Map, look up at the ceiling near the light. A Hookshot target hangs there. Latch on to reach a ledge with a chest.
Stone Tower Fairy 3: Mirror room, first Sun Face
After punching out the pillars as Goron Link to let the light in, stand in the beam and turn right. Reflect the light onto the leftmost Sun Face to make a chest appear.
Stone Tower Fairy 4: Mirror room, Sun Block chest
Stand in the light and face the middle of the room. Charge the mirror to the right of the central pillar, then run over and reflect the stored light onto the Sun Block on your right. Slip past the Nejiron and open the chest.
Stone Tower Fairy 5: Lava room, alcove chest
In the U-shaped lava room, ride the air pumps as Deku Link. Fly out over the lava from the first pump and swerve left to reach the chest in the alcove.
Stone Tower Fairy 6: Lava room, end of the flight
Use a Goron Pound on the large switch near the entrance to put out the fire around the switch across the lava, then cross to it as Goron Link. Fly from gust to gust as Deku Link to the end of the room and open the large chest. This is one of the hardest fairies in the game.
Stone Tower Fairy 7: Bridge room, Eyegore chest
On top of the bridge in the water room, fight the Eyegore. Stand close to draw its attack, back off and shoot its eye. The chest appears near the other door.
Stone Tower Fairy 8: Inverted entrance, Sun Face chest
After you flip the temple, stand on the Majora’s Mask symbol in the entrance room and look straight up. A Sun Face from the lower area shows up there. Shoot it with a Light Arrow to make a large chest appear in the middle of the room.
Stone Tower Fairy 9: Air pump room, chest behind the frozen eye
Drop to the lower part of the room and shoot the frozen eye switch under the platform with a Fire Arrow. A chest appears in an alcove. Fly to it with the middle air pump.
Stone Tower Fairy 10: Air pump room, chest behind the flames
On the east side, step on the floor switch on the half-height platform and leave a statue there with the Elegy of Emptiness. The fire around a chest on the north platform goes out. Use the tallest air pump to reach it, avoiding the Spike Mines.
Stone Tower Fairy 11: Wizzrobe chest
Defeat the Wizzrobe in the room after the block puzzle. A chest appears; open it for the fairy.
Stone Tower Fairy 12: Entrance room, chest from the Death Armos switch
While the temple is upside down, step on the floor switch beside the Death Armos in the entrance room to make a chest appear overhead. Flip the temple upright again, climb down to the lower area of the entrance room and open the chest.
Stone Tower Fairy 13: Bridge room, crystal switch chest
On your first pass, with the temple upright, let the Dexihand throw you onto the ledge behind the metal lattice and hit the crystal switch on the other side with a Bomb or a spin attack. Once you have the Light Arrows, return to the ledge, shoot the Sun Block with a Light Arrow, defeat the Beamos and open the chest. Use the Zora Mask to climb the ledge from the water.
Stone Tower Fairy 14: Water chamber, chest on the south platform
While the temple is inverted, shoot the Sun Face at the edge of the north platform in the air pump room to create a chest. Flip the temple upright, dive in the water-filled chamber and open the chest on top of the southern platform.
Stone Tower Fairy 15: Spiked log room, chest in the pit
In the room before the boss door, slash the crystal switch while the temple is inverted to create a chest. Flip back, go to the Hiploop bridge room, drop to the lower part and open the chest at the end.
Ikana Great Fairy and her reward
The fountain is in Ikana Canyon, northeast of the Music Box House, right beside the entrance to the climb up Stone Tower. Warp to the Ikana Canyon owl statue with the Song of Soaring and walk northeast to the cave. Enter the fountain as Hylian Link with all 15 fairies. The Great Fairy of Kindness gives you the Great Fairy’s Sword. It is a two-handed sword, so you cannot hold your Shield while using it, and it is equipped like an item. It stays in your inventory after a time reset.


Great Fairy rewards at a glance
Every restored Great Fairy gives one permanent reward. The Woodfall and Snowhead rewards are swapped in the 3DS remake, so see the version differences if you play that version.

| Fountain | Fairies | Great Fairy | Reward |
|---|---|---|---|
| North Clock Town | 1 | Great Fairy of Magic | Magic Power and bubble attack (Deku Link); Great Fairy’s Mask (Hylian Link) |
| Woodfall | 15 | Great Fairy of Power | Spin Attack |
| Snowhead | 15 | Great Fairy of Wisdom | Doubled Magic Meter |
| Zora Cape (Great Bay) | 15 | Great Fairy of Courage | Double Defense |
| Ikana Canyon (Stone Tower) | 15 | Great Fairy of Kindness | Great Fairy’s Sword |
After a fountain is restored, return any time you are worn out and she heals you and refills your Magic Meter. Each Great Fairy tells you this herself once she has given her reward.
Reaching each fountain
The quickest way to each fountain is the Song of Soaring. Clock Town: at the north end of North Clock Town, on foot. Woodfall: warp to the Woodfall owl statue, use the Deku Flower on the platform to reach the ledge as Deku Link, then walk the red rock tunnel on foot to the fountain. Snowhead: warp to the Snowhead owl statue and take the doorway at the base of the mountain on its east side. Zora Cape: walk from the beach to the south, hop the islet’s palm trees with the Hookshot and bomb the two boulders. Ikana Canyon: warp to the canyon owl statue, then go northeast of the Music Box House to the cave beside the climb to Stone Tower. Return to Hylian Link before you step into any of the four temple fountains.

