Link’s quest in The Legend of Zelda: Phantom Hourglass isn’t just about sailing the high seas and exploring mysterious temples – it’s also about facing down a rogue’s gallery of tricky and dangerous foes! From the deepest dungeons to the surface of the Great Sea, creatures great and small will try to stop our hero.
Table of Contents
Armos
These animated stone statues look intimidating, and they are! Armos statues often guard important passages or treasures. They typically remain dormant until you approach or disturb them. Once active, they hop towards you relentlessly. Your best bet is usually a well-aimed Bomb to shatter their stony exterior, or sometimes a swift strike to a vulnerable point (often revealed after they jump or attack).
Arrow Trap
A classic dungeon hazard! These wall-mounted traps fire arrows automatically when you cross their line of sight or step on a hidden trigger. Keep your shield ready to block incoming projectiles, or time your movements carefully to dash past when they aren’t firing. Sometimes, you can disable them by hitting a nearby switch.
Beamos
These cyclopean statues scan their surroundings with a rotating magical beam. If their eye spots you, they unleash a powerful energy blast! Stay out of their line of sight or dash through quickly. Often, you can stun or destroy them by firing an arrow directly into their eye when it’s open and vulnerable.
Bee
Don’t underestimate these tiny buzzing insects! Often stirred up by disturbing hives or cutting down certain grasses, Bees attack in swarms. While individually weak, their numbers can quickly overwhelm you. Quick slashes with your sword are usually enough to dispatch them, but be ready to move if a whole swarm comes after you!
Blade Trap
Sharp, deadly, and relentless! These spiked metal traps slide back and forth along predetermined paths, usually in narrow corridors. Trying to fight them is useless. Instead, observe their pattern and time your movements perfectly to slip past unharmed. Some variations might move faster or have more erratic patterns.
Blue ChuChu
This variant of the common ChuChu crackles with electricity! Touching one directly will give you a nasty shock. Avoid using your sword initially. The Boomerang is your best friend here – a quick hit will stun them, allowing you to safely finish them off with your sword. Bombs also work wonders.
Bubble
These flying skulls, often wreathed in fire or ice, drift menacingly through dungeons. Their elemental aura makes them invulnerable to direct sword attacks. Use the Boomerang to douse their flames or shatter their ice, leaving the skull vulnerable to a finishing blow. The Gust Jar can also sometimes be effective at removing their aura.
Craykling
These smaller spawn of the fearsome boss Crayk inhabit the Temple of Courage. They possess a natural camouflage, making them nearly invisible! You’ll often only see a faint shimmer until they attack. Use ranged weapons like the Boomerang or Arrows to reveal and stun them, then move in for the kill with your sword.
Geozard
These formidable lizard-like warriors come equipped with shields and weapons (like spears or swords). Their shields make direct attacks difficult. Use the Boomerang to stun them, Bombs to break their guard, or time your sword strikes carefully to hit them when they lower their defense to attack.
Hinox
These large, one-eyed giants are quite dangerous! They typically attack by throwing bombs or trying to slam the ground. Their single eye is their weak point. Dodge their attacks and strike their eye whenever you get a chance. Arrows are particularly effective. Sometimes you can even trick them into getting hurt by their own bombs!
Jolene
This swashbuckling pirate isn’t just a character – she’s a recurring foe! You’ll occasionally face Jolene in one-on-one sword duels. She’s agile and skilled, so watch her attack patterns, block or dodge effectively, and strike when you see an opening. Defeating her often yields valuable rewards.
Like Like
Oh, the horror! These sluggish, tube-shaped monsters are infamous for swallowing adventurers whole… along with their hard-earned shields and sometimes Rupees! Attack them quickly, preferably from behind or with ranged weapons like Bombs or Arrows, before they can latch onto you. If they swallow your shield, defeat them quickly, and you might get it back!
Moldorm
A large, segmented worm-like creature, often encountered as a mini-boss in dungeons. Its weak point is typically the flashing segment at the end of its tail. It moves quickly and erratically, making it tough to hit. Stay mobile, avoid its main body, and strike the tail whenever you get the chance.
Octorok
The land-based cousins of the Ocean Octoroks. These octopus-like creatures hide in bushes or underground, popping up to spit rocks at Link. Block the rocks with your shield (sometimes deflecting them back to defeat the Octorok) or hit the Octorok with your sword or a ranged weapon when it emerges.
Phantom
The terrifying, invincible guardians of the Temple of the Ocean King! These heavily armored knights patrol the temple’s halls. Direct confrontation is impossible initially – if they spot you or hear you, they’ll relentlessly chase you down. You MUST avoid their line of sight (shown on your map) and tread carefully on noisy ground. Later, you can find safe zones (glowing areas) to hide in, use Phantom Spheres to temporarily stun them by hitting switches, and eventually use the Phantom Sword to defeat them.
Phantom Eye
Floating eyeball sentinels that assist the Phantoms in the Temple of the Ocean King. They float along set paths, scanning the area. If their light beam spots you, they’ll alert the nearest Phantom! Avoid their gaze or stun them temporarily with the Boomerang or an Arrow. Destroying them often requires specific puzzle elements.
Pols Voice
These bizarre, rabbit-eared ghost-like creatures are immune to most conventional attacks, including your sword! However, they have a unique weakness: loud noises! In the DS version, you need to shout or blow directly into the Nintendo DS microphone to make them vulnerable or defeat them outright!
Reapling
Small, hooded figures resembling miniature Grim Reapers. They often appear in haunted areas or the Temple of the Ocean King. When they spot you, they may let out a paralyzing shriek before attacking with their scythes. Try to attack them from behind or use ranged weapons to stun them before they can scream.
Rupee Like
A greedy variation of the Like Like! These creatures look similar but have an insatiable appetite for your hard-earned Rupees. If they latch onto you, they’ll drain your wallet rapidly! Defeat them as quickly as possible, attacking from a distance or their blind spot, to minimize your losses.
Sandworm
Massive worms that burrow beneath the sands, often encountered on desert islands or within specific dungeons. They typically surface to attack, revealing a weak point – usually their head or tail segment. Dodge their attacks (like lunging bites or spitting projectiles) and strike their weak spot when exposed. Bombs can sometimes be effective against them.
Skulltula
Large, spider-like monsters often found hanging from ceilings in dungeons. They typically lower themselves down on a web strand to attack. Their bony backsides are usually invulnerable. Wait for them to turn around, exposing their softer underside, and strike it with your sword or a ranged weapon.
Stalfos Warrior
A larger, tougher version of the standard Stalfos. These warriors might wear more armor, wield bigger weapons (like maces), or have more health. They often require more careful tactics. Look for openings after their attacks, use Bombs effectively, or employ the Boomerang to stun them before moving in.
Terrorpin
Turtle-like enemies with hard, often spiky shells that protect them from frontal attacks. You’ll need to find a way to flip them onto their backs to expose their vulnerable underside. Bombs placed nearby or specific items like the Grappling Hook (in games where applicable, though bombs/boomerang are key in PH) might do the trick. Once flipped, attack their belly quickly.
Winder
Long, segmented electrical enemies that slither along floors and walls, often in set patterns. Touching them will shock you. They are usually invincible. Sometimes you can stun segments with the Boomerang, allowing safe passage, or you might need to find a way to deactivate them using nearby mechanisms. Avoid them if possible.
Wizzrobe
These notorious magic-users teleport around the room, making them hard to pin down, before unleashing elemental spells (fire, ice, electricity). Anticipate where they might reappear and strike quickly when they materialize before they can cast their spell. Ranged weapons like Arrows can be very effective. Pay attention to their spell type, as some might require specific counters (like using the Boomerang on fiery Wizzrobes).















































































