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Enemies

GroupsTemple of the Ocean King, dungeon and land enemies, traps, sea enemies, sub-bosses
Main hazardPhantoms: a hit costs 30 seconds of sand
Sea weaponThe cannon, from Eddo on Cannon Island
BossesSee the boss guide

Phantom Hourglass has well over fifty regular enemies, and they fall into a few groups: the Phantoms and their helpers in the Temple of the Ocean King, creatures that live in dungeons and on islands, traps, and the sea enemies you shoot from your ship. Most land enemies fall to the sword, but many need a Boomerang, bombs or an arrow first. The table and entries below tell you where each one lives and what works against it.

Quick reference

#EnemyWhereBest answer
1Armos ArmosGoron TempleBomb to deactivate
2Arrow TrapTemple of the Ocean King (B7)Raise your shield
3Beamos BeamosTemple of Courage, Goron TempleIndestructible; stun its eye with the Bow
4Bee BeeIsland treesSpin attack
5Blade TrapTemple of CourageTime your dash
6Blue Chuchu Blue ChuChuGoron Island, Temple of IceBoomerang, Bow or Hammer
7Bubble BubbleTemple of Fire and othersBoomerang strips flames, then sword
8Cannon Boat Cannon BoatOpen seaCannon
9Craykling CrayklingTemple of Courage (Crayk fight)Sword
10Crow CrowIsland treesOrdinary attacks
11Eyeball Monster Eyeball MonsterOpen seaCannon
12Eye Plant Eye PlantOpen seaCannon
13Eye Slug Eye SlugGoron TempleSword
14Fire Keese Fire KeeseTemple of FireBoomerang or Bow
15Flame WallTemple of the Ocean KingPut it out with a flame or switch
16Floor SpikesTemple of the Ocean KingSwitch or puzzle turns them off
17Flying FishOpen seaOne cannon shot
18Flying PotGoron TempleSword
19Gel GelTemple of FireSword
20Geozard GeozardIsle of Ruins, Traveler’s ShipsBoomerang path to its back
21Giant Eye Plant Giant Eye PlantNear Molida Island and Bannan IslandCannon at the eye
22Gold Phantom Gold PhantomTemple of the Ocean King (lower floors)Same as Phantoms; boulders and tricks
23Green Chuchu Green ChuChuTemple of CourageRanged attacks; Boomerang stun
24Gyorg GyorgMostly the Northeastern SeaCannon when it leaps
25Hardhat Beetle Hardhat BeetleTemple of CourageKnock it into a pit or off a ledge
26Hinox HinoxDee Ess Island, Goron TempleArrow in the eye, then sword
27Ice Keese Ice KeeseCold areasBoomerang or Bow
28Jolene JoleneAt sea, in random encountersSword duel
29Keese KeeseDungeons and cavesSword
30Like Like Like LikeGoron Temple, Goron IslandBombs or arrows from range
31Massive Eye Massive EyeNear Goron IslandCannon at the eyes
32Miniblin MiniblinIsle of Gust, Molida IslandSword
33Moldorm MoldormTemple of CourageHit the red tail
34Sea Octorok Ocean OctorokOpen seaOne cannon shot
35Octomine OctomineOpen seaAvoid
36Octorok OctorokIsle of Ember, Molida Island, Temple of Fire, Temple of CourageSword; Boomerang stun
37Phantom PhantomTemple of the Ocean KingPhantom Sword; arrow in the back stuns
38Phantom Eye Phantom EyeTemple of the Ocean King (from B4)Most weapons kill it in one hit
39Pirate ShipOpen seaCannon
40Poe PoeGhost ShipStrike it while visible
41Pols Voice Pols VoiceTemple of CourageBlow into the microphone, then sword
42Rat RatMercay Island, dungeonsOne hit; Boomerang for a key carrier
43Reapling ReaplingGhost Ship (only)Avoid; Bow in the back stuns
44Red Chuchu Red ChuChuMountain areas and most dungeonsSword
45Rock Chuchu Rock ChuChuTemple of WindBomb; Grappling Hook; Hammer
46Rope RopeTemple of Wind, Ghost Ship, Molida Island, Dee Ess IslandWait for the charge, then sword
47Rupee LikeIsle of Ruins, Spirit IslandKill it fast
48Sandworm SandwormIsle of Gust, Temple of WindBombs; walk slowly
49Sea TrapOpen seaJump over it
50Skulltula SkulltulaGhost ShipAny weapon
51Slime Minion Slime MinionBellum fightSword
52Stag Beetle Stag BeetleTemple of IcePull its mask off with the Grappling Hook
53Stalfos StalfosDungeonsJump attacks; bombs
54Stalfos Warrior Stalfos WarriorMutoh’s TempleOne Hammer hit
55Swift Phantom Swift PhantomTemple of the Ocean King (after the Ghost Ship)Same as Phantoms; much faster
56TektiteIsle of EmberSword
57TrapdoorTemple of the Ocean KingLure a Phantom onto it
58Tricky ChestVariousLeave the suspicious one alone
59WinderTemple of CourageAvoid it
60Wizzrobe WizzrobeTemple of the Ocean King (B9 and B12)Hit it when it appears; a kill gives back 30 seconds
61Yook YookIsle of Frost, Temple of IceBomb into its mouth, then sword
62Yellow Chuchu Yellow ChuChuIsle of Ember, Temple of FireBoomerang stun, then sword

All enemies, A to Z

Armos

Armos

Stone statues, some of which wake and hop at you when you come close. A bomb deactivates them, and the stilled statues can then be pushed onto floor switches.

Link on a floating platform over the chasm as wall arrow traps fire across his path

Arrow Trap

A wall trap that fires arrows along its line. On B7 face the wall with your shield up as you cross.

Beamos

Beamos

A statue whose eye sweeps the room and fires when it sees you. It is one of the few enemies you can never destroy, so treat it as a trap: stay out of its line of sight, dash past while it looks away, or stun its eye with an arrow. You meet Beamos in the Temple of Courage and the Goron Temple.

Bee

Bee

Bees pour out when you disturb a hive hanging in a tree. They follow you until you shake them off, and a spin attack clears a swarm.

Link beside a beehive at the foot of a tree with bees buzzing above it
Link walking between two spinning Blade Traps in a stone corridor

Blade Trap

A spiked blade that shoots along a row or column when you line up with it. Cross between runs.

Two blade traps drifting over a dark void beside an icy bridge
Blue Chuchu

Blue ChuChu

A ChuChu whose electric field never fades, so touching it or hitting it with the sword hurts you. Use ranged weapons such as the Boomerang or Bow, or the Hammer once you own it.

Link slashing a Blue ChuChu crackling with electricity in the Temple of Ice
Bubble

Bubble

A flying skull wrapped in fire (Fire Bubble) or ice (Ice Bubble). While the flames burn it cannot be harmed; a Boomerang hit puts them out and leaves a skull you can slash, and a single arrow also brings one down. Ice Bubbles can freeze you where you stand, and you rub the stylus on the screen to thaw. With Leaf equipped, your sword can hurt Bubbles directly.

Cannon Boat

Cannon Boat

A small metal boat crewed by Miniblin pirates that provides covering fire for the larger Pirate Ships. Close in and fire your cannon.

Craykling

Craykling

Small minions that run at you during the Crayk fight. They are harmless unless they touch you, and defeating them drops hearts and arrows that you need for the boss.

Crow

Crow

Birds that wait in tree branches and swoop down to steal Rupees when you come close. One ordinary hit is enough.

Eyeball Monster

Eyeball Monster

A winged eyeball that comes in packs. One cannon shot is enough, and they also appear during the Massive Eye fight.

Eye Plant

Eye Plant

A plant that pops up beside your boat and fires seeds. Stay in motion and hit its eye with two cannon shots.

Eye Slug

Eye Slug

Fast, snake-like creatures that charge in groups inside the Goron Temple and join the Dongorongo fight. A sword strike kills one.

Fire Keese

Fire Keese

A burning bat. Touching it or hitting it with the sword burns you, so take it down from range with the Boomerang or an arrow.

A red Fire Keese flapping toward Link in a Temple of Fire hall beside lava
A diagonal wall of flames blocking a Temple of Fire corridor as Link approaches

Flame Wall

A wall of fire that seals a route. A brazier flame carried by the Boomerang puts it out, and some walls only ignite when a Phantom spots you.

A wall of flames sealing a passage, with a line of fire running across the floor of the room
Raised floor spikes in front of a staircase in a Goron Temple hall

Floor Spikes

Spiked tiles that hurt you on contact and can be lowered by solving the room’s puzzle. Phantoms cross them without harm, so never assume a Phantom path is safe for you.

Link pushing a statue past a patch of raised floor spikes
An orange Flying Fish leaping above the sea ahead of the ship

Flying Fish

A fish that leaps at your ship; one cannon shot kills it.

The ship's cannon firing at a Flying Fish jumping over the waves

Flying Pot

A pot that looks harmless until you step close, then leaps at you. Strike it before it lands.

Gel

Gel

Small blobs that do no damage but cling to you and slow you down. A cluster guards the chest with the Boomerang in the Temple of Fire.

Geozard

Geozard

A lizard warrior with a shield that blocks attacks from the front. It lurks near water, comes out when you step into its territory and strikes with its sword or spits fireballs; trace a Boomerang path around to hit its unprotected back. Geozards can also attack your ship at sea.

Giant Eye Plant

Giant Eye Plant

Circle it, shoot its spiked seed balls out of the air and hit its eye when it opens. About five hits finish it. One blocks the water near Molida Island and another returns near Bannan Island.

Gold Phantom

Gold Phantom

The toughest Phantoms, guarding B10 to B13. They move slowly at first but teleport to you when a Phantom or Phantom Eye spots you, so avoid their sight and use Safe Zones until you own the Phantom Sword. Before then, a key or Force Gem tied to one means you must stun it with an arrow or crush it with a rolling boulder.

A Gold Phantom with a scythe standing on the blue floor of the Temple of the Ocean King
Green Chuchu

Green ChuChu

A jelly blob found in the Temple of Courage. Ranged attacks work well against it, and a Boomerang hit stuns it for the sword.

Gyorg

Gyorg

A shark that rams your ship. Hit it with the cannon while it is out of the water; a shot at one under the surface only makes it reappear elsewhere. If your ship stops, it lurks with just its fin showing.

Hardhat Beetle

Hardhat Beetle

A beetle the sword cannot hurt. Knock it into a pit or off a ledge. It first appears in the Temple of Courage.

Hinox

Hinox

A one-eyed giant that the game calls an Hinox. Your sword cannot hurt it from the front: shoot its eye with an arrow to stun it, then slash, or come at it from behind with the Boomerang. It throws punches and bombs, and throws a bomb back if you toss one at it. Two stand guard on Dee Ess Island, and more appear in the Goron Temple.

Ice Keese

Ice Keese

A frozen bat that freezes you in place on contact. Shoot it or use the Boomerang from a distance.

Jolene

Jolene

A pirate who boards your ship and duels you inside it. Dodge her lunge, hit her from behind after she dashes, and rub the stylus when the swords lock.

Keese

Keese

Ordinary bats that flutter in packs. A sword swing is enough.

Link shooting a red Keese with the Bow among grey stone pillars
Like Like

Like Like

A tube-bodied monster that swallows you and takes your shield. Kill it from range with bombs or arrows before it reaches you.

Massive Eye

Massive Eye

A giant with six eyes, each of which takes two cannon hits (yellow, then pink, then closed). Shoot down its projectiles as well.

Cannon shots hitting the Massive Eye as its eyes turn pink
Miniblin

Miniblin

Little imps that wait for friends before they strike. They are more of a nuisance than a threat. Some jump onto your ship from a Pirate Ship.

Moldorm

Moldorm

A worm that darts around the room. Hit its red tail to hurt it. Two guard the chest with the Bow.

Link attacking the red tail of a Moldorm
Sea Octorok

Ocean Octorok

A sea Octorok that dives and spits rocks. A single cannon hit defeats it.

Octomine

Octomine

A floating mine. If it touches your Salvage Arm during a salvage it explodes and damages you.

Octorok

Octorok

Rock-spitting land Octoroks. Most weapons work and the Boomerang stuns them for a moment.

Link fighting red Octoroks on the second floor of the Temple of Courage
Phantom

Phantom

Armoured sentries that patrol the Temple of the Ocean King and chase you down if they see or hear you. Their view cone shows on your map, and Safe Zones hide you completely. A hit costs you 30 seconds of sand and sends you back to the start of the floor; restoring the Spirit of Wisdom’s power cuts that to 15 seconds and then 5. Nothing hurts them until you hold the Phantom Sword, but you can stun one by shooting it in the back with an arrow, drop it into a Trapdoor, or crush it with a rolling boulder. Phantom Spheres from Ciela stop time for a moment but do not harm them.

A Phantom walking up to Link's Safe Zone beside the stairs
Phantom Eye

Phantom Eye

A small floating eye that cannot hurt you itself but acts as a scout: when it spots you it hovers out of reach, makes a racket and draws nearby Phantoms to you. Unlike Phantoms it can be killed, and most weapons finish it in one hit, so take it out before it sees you. The Boomerang is an easy way to stun one first.

A Phantom Eye hovers in a B11 corridor sweeping two beams of sight toward Link
A pirate ship closes in on Link's ship at sea beside a rocky shore

Pirate Ship

A large ship that tries to get alongside yours. If it gets close, Pirate Miniblins jump aboard and ambush you, so sink it with the cannon first.

Miniblins swarm toward Link inside his ship after boarding
Poe

Poe

A ghost that teleports and spits blue fireballs. You can hit it only when it is visible, so strike quickly.

Link swings his sword at a purple Poe in a Ghost Ship hall
Pols Voice

Pols Voice

A big-eared creature that ignores your sword until you blow or shout into the microphone. It then covers its ears and you can strike it. Pols Voices appear only in the Temple of Courage.

Link with sword drawn faces a yellow Pols Voice in a Temple of Courage room
Rat

Rat

A rat that pops out of small holes in the walls and goes down in one hit. One that carries a small key scurries off with it; draw a Boomerang path ahead of its route to knock the key loose.

Two purple rats scurry in a cave beside Link and a block maze
Reapling

Reapling

A hooded reaper that appears only on the Ghost Ship. A hit costs two hearts. It cannot be killed, but you can move while its back is turned, and an arrow (or the Spirit of Power sword) in the back stuns it for a moment.

A hooded Reapling closes in on Link standing on a Safe Zone
Red Chuchu

Red ChuChu

The commonest ChuChu, found on many islands. It has no tricks and falls to the sword.

Link fights a group of Red ChuChus in a cave
Rock Chuchu

Rock ChuChu

A ChuChu hiding under a rock helmet. Blast the helmet off with a bomb (the Grappling Hook can pull it off and the Hammer smashes it), then slash the jelly beneath.

Gongoron faces a boulder with two Rock ChuChus behind it
Rope

Rope

A snake that dashes straight at you once it notices you. Sidestep and cut it down with one blow.

Purple Ropes slither across the sand of Dee Ess Island as Link digs
A Rupee Like grabs Link in a Mutoh's Temple maze while a prompt asks him to rub

Rupee Like

A very large Like Like relative that pulls you in like a vacuum and drains your Rupees if it catches you. Kill it quickly from range or from its blind side.

Sandworm

Sandworm

A worm that hides under desert sand, with a moving mound of dirt as its only warning. Walk slowly to avoid it; if it catches you, rub the stylus to shake loose. Bombs are the way to deal with it.

A Sandworm rises from the sand beside Link in the big B2 room
Two urchins hold barbed wire across the sea as Linebeck names the Sea Trap

Sea Trap

Barbed wire strung between two sea urchins. It is the only enemy you can avoid entirely by jumping your ship over it. You can also shoot the urchins.

The ship sails toward two urchins and the wire strung between them
Skulltula

Skulltula

A spider that drops from the ceiling to block your way.

Link slashes Skulltulas that dropped from the ceiling in a Ghost Ship corridor
Slime Minion

Slime Minion

Small slimes that appear in groups during the Bellum fight to distract you.

Stag Beetle

Stag Beetle

A beetle whose mask blocks attacks from the front. Hook the mask away, or hit it from behind, and one sword strike finishes it.

Stalfos

Stalfos

A skeleton that rises from a pile of bones and leaps back from your swings. Several quick jump attacks or a bomb will finish it.

Stalfos Warrior

Stalfos Warrior

A skeleton with a sword that rises when you approach, swings repeatedly and jumps away from your strikes. A single Hammer hit finishes it.

Swift Phantom

Swift Phantom

The red, faster Phantoms that start patrolling once you return to the Temple after the Ghost Ship. They follow the same rules as ordinary Phantoms, so stay inside Safe Zones, shoot them in the back to stun them, and plan your route around their speed. On B9 one carries a crystal that you need.

A red Swift Phantom standing in a Temple of the Ocean King corridor
Link facing a blue spider-like Tektite on the Isle of Ember

Tektite

A spider-like hopper. Time your sword swings for when it lands.

Link swinging his sword at a red Tektite on the path up the Isle of Ember

Trapdoor

A hole in the floor of the Temple of the Ocean King. A Phantom that falls in is removed, which can make a carried key drop on floors where the sword cannot help.

Tricky Chest

A rigged treasure chest that contains a Rupoor and drains your Rupees.

Winder

An electrified creature that crawls along the walls and shocks on touch, so keep clear of it.

Wizzrobe

Wizzrobe

Invisible until it gets close, so watch the top-screen map, where each one shows as a skull. A Wizzrobe’s scythe costs 15 seconds of sand and it then retreats, but defeating one returns 30 seconds, so clearing them early pays off. B9 holds four of them, one in each corner; on B12 two more appear once you place the first two Force Gems.

Link slashing a Wizzrobe that has just revealed itself
Yook

Yook

A furry brute that inhales. Throw a bomb in while it sucks air and slash it when it is stunned. A Yook disguised as a villager tricks you on the Isle of Frost.

Yellow Chuchu

Yellow ChuChu

A ChuChu that crackles with electricity and drops the charge now and then. Do not touch it while charged; stun it with the Boomerang and attack.

Link on a high ledge shooting an arrow at a Yellow ChuChu below

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