| Dungeon tools | Roc’s Feather, Power Bracelet L-1, Pegasus Boots, Flippers, Hookshot, Power Bracelet L-2, Mirror Shield, Magic Rod |
|---|---|
| Bought | Shovel 200 rupees, Bow and Arrow Set 980 rupees, Bombs, Secret Medicine |
| Instruments | 8, one per dungeon, plus the Ocarina’s three songs |
| Optional | Boomerang, Koholint Sword, Red or Blue Mail, three Li’l Devil upgrades, three Bottles |
| Controls | Equip two items at once on X and Y; the Sword and Shield have their own buttons |
Almost every tool in Link’s Awakening is the prize of a dungeon: the Roc’s Feather in Tail Cave, the Power Bracelet in Bottle Grotto, the Pegasus Boots in Key Cavern, the Flippers in Angler’s Tunnel, the Hookshot in Catfish’s Maw, the Power Bracelet L-2 in Face Shrine, the Mirror Shield in Eagle’s Tower and the Magic Rod in Turtle Rock. The rest come from shops, trades and side quests. This page lists every piece of gear in the Switch remake with its source and use, then the instruments, the temporary boosts and the keys and quest items that unlock gear.
Table of Contents
Gear quick reference
Each row names the place you collect the item and links to the chapter that walks you there.
| Icon | Item | Where to get it | What it does |
|---|---|---|---|
| Sword | Toronbo Shores beach, east of where you wake up (first chapter) | Your main weapon: slashes enemies and bushes, and spins when you hold the button and release it. | |
| Koholint Sword | Seashell Mansion, Ukuku Prairie, for 40 Secret Seashells (Southern Face Shrine chapter) | Replaces the Sword with double damage and fires a beam when your hearts are full. | |
| Shield | Given by Tarin in Marin and Tarin’s house at the start (first chapter) | Blocks most projectiles and enemy bumps while held up. | |
| Mirror Shield | Eagle’s Tower, Level 7 (Eagle’s Tower chapter) | Reflects beams and fireballs the plain Shield cannot, and replaces it for good. | |
| Bombs | Sold at the Town Tool Shop in Mabe Village; capacity 20, raised to 60 by a Li’l Devil (Key Cavern chapter) | Blast open cracked walls, hurt enemies and open some boss weak points. | |
| Boomerang | Goriya cave on Toronbo Shores, traded for your Shovel (chapter) | Stuns enemies, hits far-off crystal switches and fetches items. Optional. | |
| Bow | Town Tool Shop, 980 rupees, after you own the Shovel (Yarna Desert chapter) | Fires Arrows at distant switches and enemies; capacity 20, up to 60 with a Li’l Devil. | |
| Bottle | Three in all: fishing pond, the Ghost’s grave, Dampé’s Chamber Dungeon challenge | Holds a fairy that refills your hearts when you use it or when you run out. | |
| Hookshot | Dropped by Master Stalfos in Catfish’s Maw, Level 5 (chapter) | Grapples onto posts, chests and bridge walls, and stuns enemies. | |
| Magic Powder | Witch’s Hut in the Mysterious Forest, for a Sleepy Toadstool (chapter) | Lights torches, wakes a Li’l Devil, shrinks some enemies; capacity 20, raised to 40. | |
| Magic Rod | Chest in Turtle Rock, Level 8 (chapter) | Shoots fireballs that light torches and melt ice blocks. | |
| Ocarina | Dream Shrine pedestal, Mabe Village (Yarna Desert chapter) | Plays the three songs listed on the Ocarina Songs page. | |
| Pegasus Boots | Key Cavern, Level 3 (chapter) | Dash that smashes rocks and statues; with the Roc’s Feather it gives a longer jump. | |
| Power Bracelet L-1 | Bottle Grotto, Level 2 (chapter) | Lifts pots, rocks and stone blocks and lets you throw them. | |
| Power Bracelet L-2 | Face Shrine, Level 6 (chapter) | Lifts the heaviest statues and boulders. | |
| Roc’s Feather | Tail Cave, Level 1 (chapter) | Makes you jump over pits and low obstacles. | |
| Shovel | Town Tool Shop, 200 rupees (chapter) | Digs up buried Secret Seashells, rupees and the Slime Key. | |
| Flippers | Angler’s Tunnel, Level 4 (chapter) | Swim in deep water and dive for items and entrances. | |
| Secret Medicine | Crazy Tracy’s Health Spa; chests in Face Shrine and Turtle Rock | Revives you with full hearts once; you can hold one dose. | |
| Secret Seashell | 50 hidden around the island (see the Secret Seashells guide) | Trade them at the Seashell Mansion for prizes. | |
| Sleepy Toadstool | Mysterious Forest (chapter) | Quest item: give it to the Witch for Magic Powder. | |
| Green Tunic | Your starting outfit | No bonus; you can always return to it. | |
| Red Mail | Fairy Queen after the Color Dungeon | Doubles the damage you deal. | |
| Blue Mail | Fairy Queen after the Color Dungeon | Halves the damage you take. | |
| Seashell Sensor | Seashell Mansion, for 15 Secret Seashells | Chimes and vibrates near an unfound seashell. | |
| Guardian Acorn | Random enemy drop, plus a fixed one in a Tal Tal Mountain Range cave | Halves damage taken for a short time. | |
| Piece of Power | Random enemy drop, plus a fixed one before the Angler Fish | Raises your attack for a short time. | |
| Chamber Stone | Town Tool Shop, Seashell Mansion (30 and 50 shells), Dampé’s Shack rewards | Adds a room to your own dungeons in Dampé’s Shack. |
Sword, Shield and attack gear
Sword and Koholint Sword
You pick up the Sword on the beach at Toronbo Shores after Tarin hands you the Shield. Later, once you hold 40 of the 50 Secret Seashells, the Seashell Mansion in Ukuku Prairie lets you swap it for the Koholint Sword, which deals double damage. The Game Boy versions asked for fewer shells; the remake raises the price to 40. See the Secret Seashells guide for all prize tiers and Optional Items and Upgrades for the rest of the optional kit.




Shield and Mirror Shield
Tarin gives you the Shield at the start. Hold the button to block; it stops rocks and arrows but not beams. In Eagle’s Tower you find the Mirror Shield, which sends beams and fireballs back and is needed for the later fights. It is the only shield upgrade and you must collect it to finish the game.



Bombs and Bow
Bombs open cracked walls and hurt enemies. Refill them at the Town Tool Shop, which sells ten for 10 rupees. The Bow and Arrow Set costs 980 rupees at the same shop and only appears after you have bought the Shovel. Arrows are sold there too, ten for 10 rupees.



Boomerang
Bomb the cracked wall south of the banana plantation on Toronbo Shores, enter with the Magnifying Lens in your bag so you can see the Goriya, and trade him the Shovel. He gives you the Boomerang and you can swap the items back later. The Boomerang stuns enemies and flips crystal switches at range.




Magic Powder and Magic Rod
Pick the Sleepy Toadstool in the Mysterious Forest and take it to the Witch’s Hut. She turns it into Magic Powder, which lights torches, shrinks some enemies and wakes the Li’l Devils. The Magic Rod is a chest in Turtle Rock, opened after you beat the mini-boss Blaino: it shoots fireballs for torches and ice blocks. Both are covered step by step in their chapters.





Movement and exploration tools
Roc’s Feather and Pegasus Boots
The Roc’s Feather waits in Tail Cave and lets you jump over holes. The Pegasus Boots sit in Key Cavern and give you a dash; run into a wall to break rocks and statues, or jump in mid-dash with the Feather to cross wider gaps.





Power Bracelet L-1 and L-2
The first bracelet comes from the Bottle Grotto and lifts pots and small rocks, including the stones in front of the Dream Shrine. The L-2 in the Face Shrine lets you lift the large stone statues and unlocks late-game paths.






Flippers
You find the Flippers in Angler’s Tunnel. Swim freely in deep water and press the dive button to go under, which reveals Pieces of Heart, caves and the entrance to Catfish’s Maw.



Hookshot and Shovel
The Hookshot is dropped by Master Stalfos in Catfish’s Maw after you beat him on his fourth appearance. The Shovel costs 200 rupees at the Town Tool Shop in Mabe Village and digs up Secret Seashells, buried rupees and the Slime Key.




Bottles, medicine and tunics
Bottles
There are three Bottles: one in the Mabe Village fishing pond, one from the ghost you take home and to its grave, and one from the Chamber Dungeon challenge in Dampé’s Shack. Catch a fairy with a Bottle and it refills your hearts. All three are in the Fairy Bottles guide.






Secret Medicine
Crazy Tracy’s Health Spa sells Secret Medicine for 28 or 42 rupees, depending on your kill count. You can carry one dose, which revives you with full hearts. Chests in the Face Shrine and Turtle Rock hold one as well. Details: Secret Medicine.





Red Mail and Blue Mail
The Color Dungeon, an optional dungeon, ends at the Fairy Queen. She offers the Red Mail (double damage dealt) or the Blue Mail (half damage taken). You can go back to her to swap, so check the Fairy Queen’s menu for what is available in the Switch version. More in the Color Dungeon guide.





Seashell Sensor
At 15 Secret Seashells the Seashell Mansion gives you the Seashell Sensor, which chimes and vibrates when an unfound shell is close.




Instruments of the Sirens
Each dungeon ends with a Nightmare and an Instrument. Play the Ballad of the Wind Fish at the Egg once you own all eight (see Ocarina Songs; the finale is in the Wind Fish’s Egg chapter).
Full Moon Cello
Dungeon: Tail Cave (1)
Conch Horn
Dungeon: Bottle Grotto (2)
Sea Lily’s Bell
Dungeon: Key Cavern (3)
Surf Harp
Dungeon: Angler’s Tunnel (4)
Wind Marimba
Dungeon: Catfish’s Maw (5)
Coral Triangle
Dungeon: Face Shrine (6)
Organ of Evening Calm
Dungeon: Eagle’s Tower (7)
Thunder Drum
Dungeon: Turtle Rock (8)
Temporary boosts
Guardian Acorn
The Guardian Acorn halves the damage you take for a short time. Enemies drop one after you defeat a run of them without being hit, and one waits in a cave of the Tal Tal Mountain Range.




Piece of Power
The Piece of Power increases your attack for a short time and drops from enemies after enough kills. One lies in the corridor before the Angler Fish’s door.




Quest items and keys
These items matter only for what they unlock.
| # | Item | Where | Used for |
|---|---|---|---|
| 1 | Tail Key | Mysterious Forest | Opens Tail Cave |
| 2 | Slime Key | Buried near Richard’s Villa, after 5 Golden Leaves | Opens Key Cavern |
| 3 | Angler Key | Yarna Desert | Opens Angler’s Tunnel |
| 4 | Face Key | Ancient Ruins | Opens Face Shrine |
| 5 | Bird Key | Tal Tal Mountain Range | Opens Eagle’s Tower |
| 6 | Magnifying Lens | End of the Trading Sequence | Lets you see the Goriya with the Boomerang |
| 7 | Golden Leaves (5) | Kanalet Castle | Earn the Slime Key from Richard |









