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  • Ocarina of Time Remake
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Items and Equipment

Dungeon toolsRoc’s Feather, Power Bracelet L-1, Pegasus Boots, Flippers, Hookshot, Power Bracelet L-2, Mirror Shield, Magic Rod
BoughtShovel 200 rupees, Bow and Arrow Set 980 rupees, Bombs, Secret Medicine
Instruments8, one per dungeon, plus the Ocarina’s three songs
OptionalBoomerang, Koholint Sword, Red or Blue Mail, three Li’l Devil upgrades, three Bottles
ControlsEquip two items at once on X and Y; the Sword and Shield have their own buttons

Almost every tool in Link’s Awakening is the prize of a dungeon: the Roc’s Feather in Tail Cave, the Power Bracelet in Bottle Grotto, the Pegasus Boots in Key Cavern, the Flippers in Angler’s Tunnel, the Hookshot in Catfish’s Maw, the Power Bracelet L-2 in Face Shrine, the Mirror Shield in Eagle’s Tower and the Magic Rod in Turtle Rock. The rest come from shops, trades and side quests. This page lists every piece of gear in the Switch remake with its source and use, then the instruments, the temporary boosts and the keys and quest items that unlock gear.

Gear quick reference

Each row names the place you collect the item and links to the chapter that walks you there.

IconItemWhere to get itWhat it does
SwordSwordToronbo Shores beach, east of where you wake up (first chapter)Your main weapon: slashes enemies and bushes, and spins when you hold the button and release it.
Koholint SwordKoholint SwordSeashell Mansion, Ukuku Prairie, for 40 Secret Seashells (Southern Face Shrine chapter)Replaces the Sword with double damage and fires a beam when your hearts are full.
ShieldShieldGiven by Tarin in Marin and Tarin’s house at the start (first chapter)Blocks most projectiles and enemy bumps while held up.
Mirror ShieldMirror ShieldEagle’s Tower, Level 7 (Eagle’s Tower chapter)Reflects beams and fireballs the plain Shield cannot, and replaces it for good.
BombsBombsSold at the Town Tool Shop in Mabe Village; capacity 20, raised to 60 by a Li’l Devil (Key Cavern chapter)Blast open cracked walls, hurt enemies and open some boss weak points.
BoomerangBoomerangGoriya cave on Toronbo Shores, traded for your Shovel (chapter)Stuns enemies, hits far-off crystal switches and fetches items. Optional.
BowBowTown Tool Shop, 980 rupees, after you own the Shovel (Yarna Desert chapter)Fires Arrows at distant switches and enemies; capacity 20, up to 60 with a Li’l Devil.
BottleBottleThree in all: fishing pond, the Ghost’s grave, Dampé’s Chamber Dungeon challengeHolds a fairy that refills your hearts when you use it or when you run out.
HookshotHookshotDropped by Master Stalfos in Catfish’s Maw, Level 5 (chapter)Grapples onto posts, chests and bridge walls, and stuns enemies.
Magic PowderMagic PowderWitch’s Hut in the Mysterious Forest, for a Sleepy Toadstool (chapter)Lights torches, wakes a Li’l Devil, shrinks some enemies; capacity 20, raised to 40.
Magic RodMagic RodChest in Turtle Rock, Level 8 (chapter)Shoots fireballs that light torches and melt ice blocks.
OcarinaOcarinaDream Shrine pedestal, Mabe Village (Yarna Desert chapter)Plays the three songs listed on the Ocarina Songs page.
Pegasus BootsPegasus BootsKey Cavern, Level 3 (chapter)Dash that smashes rocks and statues; with the Roc’s Feather it gives a longer jump.
Power Bracelet L-1Power Bracelet L-1Bottle Grotto, Level 2 (chapter)Lifts pots, rocks and stone blocks and lets you throw them.
Power Bracelet L-2Power Bracelet L-2Face Shrine, Level 6 (chapter)Lifts the heaviest statues and boulders.
Roc's FeatherRoc’s FeatherTail Cave, Level 1 (chapter)Makes you jump over pits and low obstacles.
ShovelShovelTown Tool Shop, 200 rupees (chapter)Digs up buried Secret Seashells, rupees and the Slime Key.
FlippersFlippersAngler’s Tunnel, Level 4 (chapter)Swim in deep water and dive for items and entrances.
Secret MedicineSecret MedicineCrazy Tracy’s Health Spa; chests in Face Shrine and Turtle RockRevives you with full hearts once; you can hold one dose.
Secret SeashellSecret Seashell50 hidden around the island (see the Secret Seashells guide)Trade them at the Seashell Mansion for prizes.
Sleepy ToadstoolSleepy ToadstoolMysterious Forest (chapter)Quest item: give it to the Witch for Magic Powder.
Green TunicGreen TunicYour starting outfitNo bonus; you can always return to it.
Red MailRed MailFairy Queen after the Color DungeonDoubles the damage you deal.
Blue MailBlue MailFairy Queen after the Color DungeonHalves the damage you take.
Seashell SensorSeashell SensorSeashell Mansion, for 15 Secret SeashellsChimes and vibrates near an unfound seashell.
Guardian AcornGuardian AcornRandom enemy drop, plus a fixed one in a Tal Tal Mountain Range caveHalves damage taken for a short time.
Piece of PowerPiece of PowerRandom enemy drop, plus a fixed one before the Angler FishRaises your attack for a short time.
Chamber StoneChamber StoneTown Tool Shop, Seashell Mansion (30 and 50 shells), Dampé’s Shack rewardsAdds a room to your own dungeons in Dampé’s Shack.

Sword, Shield and attack gear

Link holding up the Koholint Sword with its name box

Sword and Koholint Sword

You pick up the Sword on the beach at Toronbo Shores after Tarin hands you the Shield. Later, once you hold 40 of the 50 Secret Seashells, the Seashell Mansion in Ukuku Prairie lets you swap it for the Koholint Sword, which deals double damage. The Game Boy versions asked for fewer shells; the remake raises the price to 40. See the Secret Seashells guide for all prize tiers and Optional Items and Upgrades for the rest of the optional kit.

Link holding up the Mirror Shield with its name box in Eagle's Tower

Shield and Mirror Shield

Tarin gives you the Shield at the start. Hold the button to block; it stops rocks and arrows but not beams. In Eagle’s Tower you find the Mirror Shield, which sends beams and fireballs back and is needed for the later fights. It is the only shield upgrade and you must collect it to finish the game.

Town Tool Shop counter with bombs and arrows at 10 rupees each

Bombs and Bow

Bombs open cracked walls and hurt enemies. Refill them at the Town Tool Shop, which sells ten for 10 rupees. The Bow and Arrow Set costs 980 rupees at the same shop and only appears after you have bought the Shovel. Arrows are sold there too, ten for 10 rupees.

Boomerang

Boomerang

Bomb the cracked wall south of the banana plantation on Toronbo Shores, enter with the Magnifying Lens in your bag so you can see the Goriya, and trade him the Shovel. He gives you the Boomerang and you can swap the items back later. The Boomerang stuns enemies and flips crystal switches at range.

Link holding up the Magic Rod with its name box in Turtle Rock

Magic Powder and Magic Rod

Pick the Sleepy Toadstool in the Mysterious Forest and take it to the Witch’s Hut. She turns it into Magic Powder, which lights torches, shrinks some enemies and wakes the Li’l Devils. The Magic Rod is a chest in Turtle Rock, opened after you beat the mini-boss Blaino: it shoots fireballs for torches and ice blocks. Both are covered step by step in their chapters.

Movement and exploration tools

Link dashing across a Key Cavern room with the Pegasus Boots

Roc’s Feather and Pegasus Boots

The Roc’s Feather waits in Tail Cave and lets you jump over holes. The Pegasus Boots sit in Key Cavern and give you a dash; run into a wall to break rocks and statues, or jump in mid-dash with the Feather to cross wider gaps.

Link holding up the more powerful bracelet with its name box in the Face Shrine

Power Bracelet L-1 and L-2

The first bracelet comes from the Bottle Grotto and lifts pots and small rocks, including the stones in front of the Dream Shrine. The L-2 in the Face Shrine lets you lift the large stone statues and unlocks late-game paths.

Flippers

Flippers

You find the Flippers in Angler’s Tunnel. Swim freely in deep water and press the dive button to go under, which reveals Pieces of Heart, caves and the entrance to Catfish’s Maw.

Link hookshotting across a pit toward a chest in a cave

Hookshot and Shovel

The Hookshot is dropped by Master Stalfos in Catfish’s Maw after you beat him on his fourth appearance. The Shovel costs 200 rupees at the Town Tool Shop in Mabe Village and digs up Secret Seashells, buried rupees and the Slime Key.

Bottles, medicine and tunics

Link holding up a fairy in a bottle with the message about catching it

Bottles

There are three Bottles: one in the Mabe Village fishing pond, one from the ghost you take home and to its grave, and one from the Chamber Dungeon challenge in Dampé’s Shack. Catch a fairy with a Bottle and it refills your hearts. All three are in the Fairy Bottles guide.

Secret Medicine

Secret Medicine

Crazy Tracy’s Health Spa sells Secret Medicine for 28 or 42 rupees, depending on your kill count. You can carry one dose, which revives you with full hearts. Chests in the Face Shrine and Turtle Rock hold one as well. Details: Secret Medicine.

The Fairy Queen explaining the blue mail and green tunic options when Link returns

Red Mail and Blue Mail

The Color Dungeon, an optional dungeon, ends at the Fairy Queen. She offers the Red Mail (double damage dealt) or the Blue Mail (half damage taken). You can go back to her to swap, so check the Fairy Queen’s menu for what is available in the Switch version. More in the Color Dungeon guide.

Seashell Sensor

Seashell Sensor

At 15 Secret Seashells the Seashell Mansion gives you the Seashell Sensor, which chimes and vibrates when an unfound shell is close.

Instruments of the Sirens

Each dungeon ends with a Nightmare and an Instrument. Play the Ballad of the Wind Fish at the Egg once you own all eight (see Ocarina Songs; the finale is in the Wind Fish’s Egg chapter).

Full Moon Cello

Full Moon Cello

Dungeon: Tail Cave (1)

Conch Horn

Conch Horn

Sea Lily's Bell

Sea Lily’s Bell

Surf Harp

Surf Harp

Wind Marimba

Wind Marimba

Coral Triangle

Coral Triangle

Organ of Evening Calm

Organ of Evening Calm

Thunder Drum

Thunder Drum

Temporary boosts

Guardian Acorn

Guardian Acorn

The Guardian Acorn halves the damage you take for a short time. Enemies drop one after you defeat a run of them without being hit, and one waits in a cave of the Tal Tal Mountain Range.

Piece of Power

Piece of Power

The Piece of Power increases your attack for a short time and drops from enemies after enough kills. One lies in the corridor before the Angler Fish’s door.

Quest items and keys

These items matter only for what they unlock.

#ItemWhereUsed for
1Tail KeyMysterious ForestOpens Tail Cave
2Slime KeyBuried near Richard’s Villa, after 5 Golden LeavesOpens Key Cavern
3Angler KeyYarna DesertOpens Angler’s Tunnel
4Face KeyAncient RuinsOpens Face Shrine
5Bird KeyTal Tal Mountain RangeOpens Eagle’s Tower
6Magnifying LensEnd of the Trading SequenceLets you see the Goriya with the Boomerang
7Golden Leaves (5)Kanalet CastleEarn the Slime Key from Richard

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