In The Legend of Zelda: A Link to the Past, Link’s journey is enriched by a diverse array of items, each offering unique abilities and enhancements essential for overcoming challenges and progressing through the game. This guide provides a comprehensive overview of these items, detailing their locations, acquisition methods, and the specific advantages they confer upon Link. Whether you’re seeking to upgrade your equipment, access new areas, or gain strategic advantages in combat, understanding the functions and benefits of each item is crucial to mastering the game.
Lantern
![]() |
Location: Link’s House or Hyrule Castle. Acquisition:
Usage/Effects: The Lantern allows Link to illuminate dark areas by lighting torches, consuming a small amount of magic power. In the Game Boy Advance version, it can also deal minor damage to enemies. |
Swords
![]() |
Fighter’s SwordLocation: Hyrule Castle. Acquisition: Speak with your uncle at the beginning to receive this basic sword. Usage/Effects: This is Link’s initial weapon, effective against most early-game enemies. |
![]() |
Master SwordLocation: The Lost Woods. Acquisition: Collect all three Pendants and retrieve the Master Sword from its pedestal. Usage/Effects: Twice as powerful as the Fighter’s Sword, it can repel evil and is essential for certain tasks, such as breaking barriers. |
![]() |
Tempered SwordLocation: Kakariko Village. Acquisition: After rescuing the Dwarven Swordsmith in the Dark World and reuniting him with his brother in the Light World, they will temper your sword for a fee. Usage/Effects: Deals three times the damage of the Fighter’s Sword, making combat more efficient. |
![]() |
Golden SwordLocation: Pyramid of Power. Acquisition: After completing Misery Mire, purchase the Super Bomb from the Dark World Bomb Shop. Use it to open the cracked wall on the Pyramid of Power, then throw your Tempered Sword into the fountain inside to receive the Golden Sword. Usage/Effects: The most powerful sword, dealing four times the damage of the Master Sword. |
Shields
![]() |
Fighter’s ShieldLocation: Hyrule Castle. Acquisition: Obtained alongside the Fighter’s Sword from your uncle. Usage/Effects: Provides basic defense, capable of blocking simple projectiles like arrows and spears. |
![]() |
Fire Shield (Red Shield)Location: Waterfall of Wishing. Acquisition: After obtaining the Flippers, swim into the waterfall near Zora’s Domain and toss your Fighter’s Shield into the pond. A Great Fairy will return it upgraded. Usage/Effects: Enhanced to block fire-based attacks. |
![]() |
Mirror ShieldLocation: Turtle Rock Acquisition: Found in the big chest within the Turtle Rock dungeon. Usage/Effects: Capable of reflecting beams and other powerful projectiles. |
Mails (Armor)
![]() |
Green MailLink begins his journey in this gear. Usage/Effects: Standard defense with no damage reduction. |
![]() |
Blue MailLocation: Ice Palace. Acquisition: Located in the big chest within the Ice Palace dungeon. Usage/Effects: Reduces damage taken by half. |
![]() |
Red MailLocation: Ganon’s Tower. Acquisition: Found in the big chest within Ganon’s Tower. Usage/Effects: Further reduces damage, offering the highest defense. |
Boomerangs
![]() |
Boomerang (Blue)Location: Hyrule Castle. Acquisition: During Zelda’s rescue, find it in a chest after defeating a blue guard in a locked room. Usage/Effects: Can stun enemies and retrieve distant items. |
![]() |
Magical Boomerang (Red)Location: Waterfall of Wishing. Acquisition: After obtaining the Flippers, toss the Blue Boomerang into the waterfall’s pond to receive the upgraded version. Usage/Effects: Flies farther and faster than the standard Boomerang, with similar functionality. |
Mushroom
![]() |
Location: Lost Woods. Acquisition: Found near a tree stump with a door in the Lost Woods. Usage/Effects: A trade item given to the witch outside the Magic Shop to obtain Magic Powder. |
Magic Powder
![]() |
Location: Witch’s Hut.
Acquisition: Give the Mushroom to the witch outside the Magic Shop; return later to receive the Magic Powder. Usage/Effects: Transforms certain enemies (e.g., turning Buzzblobs into Cukemen) and can convert Anti-Fairies into Fairies. |
Bombs
![]() |
Location: Kakariko Village.
Acquisition: Jump into the well at the top-left of the village to find a chest containing bombs. Usage/Effects: Used to damage enemies and destroy cracked walls, revealing hidden passages. |
Bug-Catching Net
![]() |
Location: Kakariko Village.
Acquisition: Visit the sick boy in the house with the green roof; he will give you the net. Usage/Effects: Captures bees and fairies for storage in bottles; also reflects Agahnim’s magic attacks. |
Ice Rod
![]() |
Location: Cave east of Lake Hylia.
Acquisition: Bomb the cracked wall in the cave to access the chest containing the Ice Rod. Usage/Effects: Shoots a freezing beam to freeze or damage enemies; essential for defeating certain foes. |
Bow and Arrows
![]() |
Location: Eastern Palace.
Acquisition: After obtaining the Big Key, open the big chest in the main room to get the Bow. Usage/Effects: Attacks enemies from a distance; necessary for defeating specific foes and solving puzzles. |
Pegasus Boots
![]() |
Location: Sahasrahla’s Hideout, near the Eastern Palace.
Acquisition: Complete the Eastern Palace to obtain the Pendant of Courage. Visit Sahasrahla in his hideout near the Eastern Palace, and he will reward you with the Pegasus Boots, allowing you to dash and break certain obstacles. Usage/Effects: Enables dashing to move quickly, break obstacles, and knock items from high places. |
Book of Mudora
![]() |
Location: House of Books, south of Kakariko Village.
Acquisition: Enter the House of Books. The Book of Mudora rests atop a bookshelf. Use the Pegasus Boots to dash into the bookshelf, causing the book to fall within reach. Usage/Effects: Allows reading of ancient Hylian text, granting access to certain areas and items. |
Bottles
Usage/Effects: Store items like potions, fairies, and bees for later use.
![]() |
Kakariko Village Merchant:Location: Northwest Kakariko Village. Acquisition: Purchase from the merchant for 100 Rupees. |
![]() |
Kakariko Village Inn:Location: Inside the Kakariko Village Inn. Acquisition: Enter through the back door to find a chest containing a Bottle. |
![]() |
Under the Bridge:Location: South of the Eastern Palace, under a bridge. Acquisition: Swim under the bridge to meet a man who gives you a Bottle. |
![]() |
Locked Chest:Location: Blacksmith’s House in the Dark World. Acquisition: After obtaining the Titan’s Mitt, reunite the Blacksmith Brothers. In the Dark World, find a locked chest near the Blacksmith’s House. Escort the chest to a man near the Desert of Mystery in the Light World to have it unlocked, revealing the Bottle. |
Power Glove
![]() |
Location: Desert Palace.
Acquisition: Obtain the Big Key from the northeastern room on B1. Use it to unlock the big chest containing the Power Glove, enabling you to lift light gray rocks. Usage/Effects: Allows lifting of light gray stones, granting access to new areas. |
Titan’s Mitt
![]() |
Location: Thieves’ Town dungeon in the Dark World.
Acquisition: Found in the large treasure chest within the dungeon, allowing you to lift heavier black rocks. Usage/Effects: Enables lifting of heavy black stones, further expanding accessible areas. |
Flippers
![]() |
Location: Zora’s Waterfall in the northeast.
Acquisition: Travel to Zora’s Waterfall. Purchase the Flippers from King Zora for 500 Rupees, enabling swimming in deep water. Usage/Effects: Permit swimming in deep water and access to water-based locations. |
Magic Mirror
![]() |
Location: Death Mountain.
Acquisition: Escort the Lost Old Man through the mountain caves. He rewards you with the Magic Mirror, allowing travel from the Dark World to the Light World. Usage/Effects: Transports Link from the Dark World to the Light World and returns him to the dungeon entrance when used inside. |
Moon Pearl
![]() |
Location: Tower of Hera.
Acquisition: On the floor before the boss room, manipulate the star switches to align the holes. Fall through a specific hole to land near the big chest containing the Moon Pearl, which prevents transformation in the Dark World. Usage/Effects: Prevents transformation into a bunny in the Dark World, allowing normal interaction. |
Magic Hammer
![]() |
Location: Palace of Darkness.
Acquisition: Navigate to a room with a cracked wall on the right side. Bomb the wall to reveal a passage leading to the big chest containing the Magic Hammer, useful for defeating certain enemies and obstacles. Usage/Effects: Pounds stakes and flips certain enemies; essential for navigating specific areas. |
Hookshot
![]() |
Location: Swamp Palace.
Acquisition: After draining the water in the dungeon, access the big chest in the central chamber. Open it to obtain the Hookshot, allowing you to grapple across gaps and retrieve distant items. Usage/Effects: Grabs items, stuns or defeats enemies, and pulls Link across gaps. |
Shovel
![]() |
Location: Haunted Grove.
Acquisition: In the Dark World, speak to the Flute Boy in the Haunted Grove. He entrusts you with his Shovel to find his hidden flute. Usage/Effects: Digs up items and is used to find the Flute. |
Flute
![]() |
Location: Haunted Grove.
Acquisition: Using the Shovel, dig near the top-left corner of the Haunted Grove in the Light World. Usage/Effects: Summons a bird for fast travel to various Light World locations. |
Magic Cape
![]() |
Location: Light World Graveyard, northeast corner
Acquisition: From the Sanctuary, head east to reach the Graveyard. In the northeast corner, you’ll find an isolated tombstone surrounded by dark rocks. Lift these rocks using the Titan’s Mitt. Use the Pegasus Boots to dash into the tombstone, causing it to slide back and reveal a hidden staircase. Descend the stairs to find a chest containing the Magic Cape. Alternative Method (Without Titan’s Mitt): Use the Magic Mirror to warp to the Dark World at the same location. Stand on the corresponding spot in the Dark World. Use the Magic Mirror again to warp back, landing inside the fenced area. Dash into the tombstone to reveal the passage and obtain the Magic Cape. Usage/Effects: Renders Link invisible and invulnerable at the cost of magic; allows passing through certain barriers. |
Fire Rod
![]() |
Location: Skull Woods dungeon in the Dark World
Acquisition: Navigate to the Skull Woods dungeon in the Dark World. Advance until you find the Big Key. After obtaining the Big Key, find the large treasure chest. Use the Big Key to unlock it and acquire the Fire Rod. Usage/Effects: The Fire Rod emits powerful flames, effective against enemies like Gibdos and useful for lighting torches from a distance. |
Medallions
![]() |
Ether MedallionLocation: Death Mountain, west of the Tower of Hera Acquisition: Ascend Death Mountain and reach the Tower of Hera in the Light World. Cross the bridge to the left of the tower to locate a green tablet. Use the Book of Mudora to translate the inscription. Follow the instructions to raise the Master Sword, summoning the Ether Medallion. Usage/Effects: Creates a freezing storm that eliminates or freezes all on-screen enemies. |
![]() |
Bombos MedallionLocation: Desert of Mystery Acquisition: Travel to the Dark World equivalent of the Desert of Mystery.
Usage/Effects: Engulfs the screen in flames, destroying most enemies. |
![]() |
Quake MedallionLocation: Lake of Ill Omen in the Dark World Acquisition: Go to the area corresponding to the Waterfall of Wishing in the Light World. Look for a circle of stones in the water. Toss a skull or other item into the circle. A Catfish will appear and give you the Quake Medallion. Usage/Effects: Triggers an earthquake, defeating or transforming on-screen enemies. |
Cane of Somaria
![]() |
Location: Misery Mire dungeon in the Dark World
Acquisition: Navigate through the Misery Mire dungeon until you acquire the Big Key. Locate and unlock the large treasure chest. Retrieve the Cane of Somaria from the chest. Usage/Effects: Creates blocks that can be used to hold down switches or as platforms in certain dungeons. |
Cane of Byrna
![]() |
Location: Death Mountain in the Dark World
Acquisition: Use the warp tile near Spectacle Rock to enter the Dark World. Jump off the ledge south to find the cave entrance. Usage/Effects: Generates a protective barrier that damages enemies upon contact, consuming magic power. |