From detailed explanations of items like the Gust Jar and Big Key, to optimized routes for snagging heart pieces, maps, and compasses, this walkthrough is tailored for both completionists and casual adventurers. Whether you’re searching for hidden chests, tackling bosses, or aiming for a 100% run, Zelda Central has you covered with clarity, immersion, and passion.
Jump in and explore the full Table of Contents below to navigate to whichever legend you’re ready to live!
The Minish Cap 100% Completion Walkthrough
The 19 chapters below are in play order. Six are dungeons (Deepwood Shrine, Cave of Flames, Fortress of Winds, Temple of Droplets, Palace of Winds and Dark Hyrule Castle), and the rest are the journeys and collecting stretches between them. Piece of Heart numbers (#1 to #44) are the ones used on Heart Piece Locations.
- The Picori Festival and the Minish Woods: Start the game, take the Small Shield and Smith’s Sword, meet Ezlo and shrink down to reach Minish Village.
- Deepwood Shrine: Dungeon 1: four Small Keys, Map, Compass, Madderpillar, the Gust Jar, Big Green Chuchu and the Earth Element.
- Ascent to Mount Crenel: Bomb Bag, Kinstone Bag, the Spin Attack scroll, Big Wallet, first bottle, Grip Ring, Great Mayfly Fairy and Melari’s Mines.
- Cave of Flames: Dungeon 2: keys, mine carts, the Cane of Pacci, Gleerok and the Fire Element.
- Infusing the Picori Blade: Melari reforges the White Sword and the Elemental Sanctuary infuses it with Earth and Fire.
- Getting the Pegasus Boots: A long errand loop around Hyrule Town: Wake-Up Mushroom, Lon Lon Ranch, Rock Breaker and Dash Attack, and the Boomerang.
- Castor Wilds and the Wind Ruins: The Bow, the three Mysterious Statue fusions that open the Wind Ruins, and the road to the Fortress of Winds.
- Fortress of Winds: Dungeon 3: the Mole Mitts, keys, Mazaal and the Ocarina of Wind.
- The Library Books and the Flippers: Return the three overdue library books for the Power Bracelets, then earn the Flippers from Elder Librari.
- Hyrule Town Side Quests and Kinstone Fusions: Anju’s Cucco Roundup, Simon’s Simulation, a run of fusions and the Magical Boomerang.
- Collectibles Sweep Before the Temple of Droplets: Beanstalks, Mole Mitts caves, the Roll Attack and Peril Beam dojos and the Bigger Quiver before Lake Hylia’s temple.
- Temple of Droplets: Dungeon 4: ice, four Small Keys, the Flame Lantern, Big Blue Chuchu, Big Octorok and the Water Element.
- Royal Valley and the Royal Crypt: Infuse Water, take the Sword Beam scroll, Remote Bombs, the Graveyard Key, the Great Dragonfly Fairy and King Gustaf’s Gold Kinstone.
- Veil Falls and the Cloud Tops: Climb Veil Falls, find the Light Arrows and make the five Mysterious Cloud fusions that open the Palace of Winds.
- Palace of Winds: Dungeon 5: Roc’s Cape, four Small Keys, Gyorg Pair and the Wind Element.
- Collecting the Upgrades Before the Four Sword: The collecting stretch before the final dungeon: Down Thrust, Great Spin Attack, seven fusions and the fourth bottle.
- Dark Hyrule Castle: The final dungeon: the king’s cell, six Small Keys, the Big Key and the Darknut trio.
- Vaati Final Boss and Ending: Beat Vaati Reborn, Transfigured and Wrath, free Zelda and save after the credits.
- Postgame Collectibles and 100% Completion: The last fusions, Biggoron’s Mirror Shield, Librari’s Heart Container, the Tingle Trophy and all 136 figurines.
100% Checklist
| Dungeons | 6, with Deepwood Shrine, Cave of Flames, Fortress of Winds, Temple of Droplets and Palace of Winds each giving a Heart Container |
|---|---|
| Elements | 4: Earth, Fire, Water and Wind. The Fortress of Winds gives the Ocarina of Wind instead of an Element. |
| Hearts | 44 Pieces of Heart and 6 Heart Containers (the sixth is Librari’s, in the postgame chapter) |
| Everything else | 100 Kinstone fusions, 8 Tiger Scrolls, 4 bottles, 3 Great Fairies, 8 Wind Crests, 136 figurines. See the 100% checklist. |
