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Enemies

Enemy typesAbout 50 kinds of regular enemy, many in colour variants (red, blue, golden)
Mini-bossesMadderpillar, Big Blue Chuchu and the three Darknuts of Dark Hyrule Castle
Bosses5 dungeon bosses plus Vaati in 3 forms
Rare enemies9 golden enemies (3 Octoroks, 3 Tektites, 3 Ropes), created by Kinstone fusions
Handy toolsShield for projectiles, Gust Jar for masks and mushrooms, Boomerang for stuns, Bow for eyes, Flame Lantern for mummies

Most enemies in The Minish Cap fall to the sword, but a good number need a specific item or a trick: Helmasaurs lose their masks to the Gust Jar, Gibdos burn under the Flame Lantern, Spiked Beetles flip over to a shield and the stone statues in Castor Wilds only break when you shoot their eye. The tables below group every enemy by where you meet it and say what beats it. Dungeon bosses and mini-bosses are summarised at the end and covered fully on Boss Strategies.

Quick reference

GroupEnemiesWhere
Overworld and cavesOctorok, Tektite, Leever, Acro-Bandit, Moblin, Crow, Takkuri, Business Scrub, Beetle, Keese, Rope, BoulderHyrule Field, Trilby Highlands, Western Wood, Lake Hylia, Mt. Crenel, Eastern Hills, Lon Lon Ranch
Minish-sizedPesto, Mulldozer, Moldworm, Puffstool, Sluggula, Spiny Beetle, Scissors Beetle, ArmosDeepwood Shrine, the Wind Ruins, Mt. Crenel, small caves
DungeonChuchu types, Stalfos, Wizzrobe, Darknut, Gibdo, Ghini, Keaton, Helmasaur and many moreAll six dungeons and the Royal Crypt
Mini-bosses and bossesMadderpillar, Big Blue Chuchu, Darknuts, five dungeon bosses, VaatiDungeon ends

Overworld and cave enemies

You walk into these as you cross Hyrule Field and the regions around it. Most only need a sword, but the ones that fire things at you are best handled with the Small Shield. The first stretch of the game, Ascent to Mount Crenel, is where you meet most of them.

Octorok (red and blue)

Octorok (red and blue)

Where you meet it: Trilby Highlands, Western Wood, Lake Hylia and the ponds near Hyrule Town

How to beat it: It spits rocks in a straight line. Step aside, or hold up the Small Shield, then slash it from the side.

Tektite (red and blue)

Tektite (red and blue)

Where you meet it: Mt. Crenel and Veil Falls

How to beat it: It hops around. Let it land before you slash, and stay out of its landing spot.

Leever

Leever

Where you meet it: Open ground in the overworld

How to beat it: It pops up from the ground under you. Keep moving and slash when it surfaces.

Acro-Bandit

Acro-Bandit

Where you meet it: Lon Lon Ranch and the Eastern Hills

How to beat it: A stack of five that pops up and moves like a tower. Kill the first one before the rest rise, then finish all of them before they burrow back down.

Spear Moblin

Spear Moblin

Where you meet it: Trilby Highlands and Dark Hyrule Castle

How to beat it: Hit it from the side while it is charging. Red Moblins on the highlands drop many Kinstone pieces.

Bow Moblin

Bow Moblin

Where you meet it: Overworld and the Palace of Winds

How to beat it: It shoots when you are in line with it. Close the gap or bounce arrows back with the shield.

Crow

Crow

Where you meet it: Trees, such as the Royal Valley graveyard

How to beat it: It dive-bombs. Sidestep the dive, then slash it a few times. A crow there steals the Graveyard Key.

Takkuri

Takkuri

Where you meet it: Overworld

How to beat it: A red crow that steals Rupees on contact. Hit it quickly to get your money back.

Business Scrub

Business Scrub

Where you meet it: Caves and trees in Trilby Highlands, Mt. Crenel, Castor Wilds, Western Wood and the Minish Woods

How to beat it: It spits nuts. Hold up the Small Shield to bounce one back and stun it, then talk to it to buy items.

Beetle

Beetle

Where you meet it: Under pots and in cut grass

How to beat it: It clings to you and blocks your sword. Press the button repeatedly to shake it off, then slash it.

Keese

Keese

Where you meet it: Caves and dungeons

How to beat it: A bat that flutters at you. One slash is enough.

Rope

Rope

Where you meet it: Overworld, caves and dungeons

How to beat it: It rushes in a straight line when it spots you. Sidestep it and slash.

Boulder

Boulder

Where you meet it: Sides of Mt. Crenel

How to beat it: Rolls down at intervals and cannot be destroyed. Time your climb between them.

Minish-sized enemies

Some enemies only appear when Ezlo has shrunk you, so a plain bug is a danger when you are tiny. You meet them in Deepwood Shrine, around Minish Village and in the rooms you reach through Minish Portals.

Pesto (red and blue)

Pesto (red and blue)

Where you meet it: Mt. Crenel plateau and Deepwood Shrine

How to beat it: A fly that carries mud or rocks and drops them on you. Slash it when it comes down.

Mulldozer (red and blue)

Mulldozer (red and blue)

Where you meet it: Deepwood Shrine, the cave behind the Hyrule Town fountain, the Temple of Droplets and a Castor Wilds cave

How to beat it: A charging dog-like beast. Sidestep, then hit it from the side or behind. Red ones take three hits; blue ones come in groups.

Moldworm

Moldworm

Where you meet it: Tiny underground areas

How to beat it: A pink worm seen only at Minish size. Hit its head.

Puffstool

Puffstool

Where you meet it: Deepwood Shrine

How to beat it: A walking mushroom that leaves sand patches. The Gust Jar stuns it so you can slash it.

Sluggula

Sluggula

Where you meet it: Deepwood Shrine

How to beat it: A slow slug that sometimes drops from the ceiling. One or two slashes.

Spiny Beetle

Spiny Beetle

Where you meet it: Wind Ruins

How to beat it: Hides under bushes and rocks and cannot be hurt head-on. Flip it with the shield, then slash its underside.

Scissors Beetle

Scissors Beetle

Where you meet it: Elder Librari’s trial room

How to beat it: Throws blue pincers like a boomerang. Wait for the pincers to fly past, then slash it from the side or behind.

Armos

Armos

Where you meet it: Wind Ruins

How to beat it: A dormant statue that wakes when you come close. Shrink to Minish size, climb onto it and put out its flame to switch it off.

Dungeon enemies

The six dungeons and the Royal Crypt are full of enemies that pair with a specific item. The chapters cover each room: Cave of Flames, Fortress of Winds, Palace of Winds and Dark Hyrule Castle.

Chuchu (green, red, blue)

Chuchu (green, red, blue)

Where you meet it: Most dungeons

How to beat it: A slime. The sword is enough; blue ones are electrified, and the Boomerang stuns them.

Rock Chuchu

Rock Chuchu

Where you meet it: Dungeons

How to beat it: A Chuchu in a rock helmet. One sword hit breaks the helmet.

Spiny Chuchu

Spiny Chuchu

Where you meet it: Cave of Flames

How to beat it: Eight swarm you in the room before the Cane of Pacci chest. Strike when the spikes pull in, or throw a bomb.

Stalfos (blue and red)

Stalfos (blue and red)

Where you meet it: Fortress of Winds, Palace of Winds, Dark Hyrule Castle

How to beat it: A skeleton that jumps at you. Slash twice. Red ones throw bones. The Gust Jar pulls off a Stalfos’s head.

Wizzrobe (green, fire and ice)

Wizzrobe (green, fire and ice)

Where you meet it: Fortress of Winds, Palace of Winds, Dark Hyrule Castle

How to beat it: It teleports and casts spells. Slash it when it appears and avoid the blasts. In the Palace of Winds they come in waves.

Darknut (green, red, silver and black)

Darknut (green, red, silver and black)

Where you meet it: Castor Wilds, Fortress of Winds, Palace of Winds, Dark Hyrule Castle

How to beat it: An armoured soldier with a shield. Attack when it pauses after a big swing or from behind. Higher colours hit harder.

Gibdo

Gibdo

Where you meet it: Royal Crypt and several dungeons

How to beat it: A mummy that drains your hearts fast. The Flame Lantern burns its wrappings off and turns it into a Stalfos.

Ghini

Ghini

Where you meet it: Palace of Winds and Dark Hyrule Castle

How to beat it: A one-eyed ghost that drains life. In a group, only the real one stays solid when struck.

Keaton (purple and yellow)

Keaton (purple and yellow)

Where you meet it: Dark Hyrule Castle

How to beat it: A fox-faced thief that knocks items out of your wallet. Hit them as they come at you instead of chasing them.

Helmasaur

Helmasaur

Where you meet it: Mt. Crenel and the Cave of Flames

How to beat it: Its iron mask blocks sword hits. Hit it from behind or pull the mask off with the Gust Jar first.

Rollobite

Rollobite

Where you meet it: Cave of Flames

How to beat it: A pillbug that curls up when hit. Carry or throw it into a hole to open a way.

Bob-omb

Bob-omb

Where you meet it: Cave of Flames and other dungeons

How to beat it: Hit once and its fuse lights, hit again to stun it, then pick it up and throw it at a cracked wall.

Bombarossa

Bombarossa

Where you meet it: Dungeons

How to beat it: A floating bomb that sets off its neighbours. Keep your distance.

Chaser

Chaser

Where you meet it: Cave of Flames

How to beat it: Red blades that roll at you when you come near. Use alcoves and corners to let them pass.

Spark

Spark

Where you meet it: Fortress of Winds and other dungeons

How to beat it: A glowing orange enemy that crawls along walls. The Boomerang beats it.

Wisp (blue and red)

Wisp (blue and red)

Where you meet it: Dungeons

How to beat it: A flaming skull that deals no damage but locks your sword if it latches on. The Boomerang makes it vanish.

Wallmaster and Floormaster

Wallmaster and Floormaster

Where you meet it: Fortress of Winds and other dungeons

How to beat it: A hand that grabs you and drops you at the dungeon entrance. Slash it when it drops, and keep moving.

Eyegore Statue

Eyegore Statue

Where you meet it: Castor Wilds and ruins

How to beat it: A one-eyed statue that is invulnerable until you shoot its eye with the Bow.

Door Mimic

Door Mimic

Where you meet it: Dungeon doors

How to beat it: A fake door that falls on you. It cannot be killed, so avoid it or check the map.

Flying Pot

Flying Pot

Where you meet it: Pot rooms

How to beat it: A pot that flies at you. Sidestep it or smash it with the sword.

Ball and Chain Soldier

Ball and Chain Soldier

Where you meet it: Palace of Winds and Dark Hyrule Castle

How to beat it: Strike while it pulls its chain back, or block the ball with the shield.

Cloud Piranha

Cloud Piranha

Where you meet it: Cloud Tops and the Palace of Winds

How to beat it: A fanged fish in the clouds. Strike when it jumps up; it takes two hits.

Lakitu

Lakitu

Where you meet it: Late dungeons

How to beat it: A cloud rider that fires lightning. Stun it with the Boomerang, then slash it.

Spiked Beetle

Spiked Beetle

Where you meet it: Mt. Crenel, Cave of Flames and Palace of Winds

How to beat it: Invulnerable to the sword from the front. Flip it with the shield to expose its underside.

Like Like and Rupee Like

Like Like and Rupee Like

Where you meet it: Cave of Flames and other dungeons

How to beat it: A Rupee Like looks like a Rupee and a Like Like swallows you. Mash the button to escape, then slash it.

Trap and Spiketrap

Trap and Spiketrap

Where you meet it: Dungeons

How to beat it: A razor-sharp block that cannot be destroyed. Learn its pattern and cross after it passes.

Moldorm

Moldorm

Where you meet it: Dark Hyrule Castle (small ones)

How to beat it: A worm that moves randomly. Hit it when it passes you.

Mini-bosses

Madderpillar

Madderpillar

Where: Deepwood Shrine

How to beat it: Hit its red nose to expose its tail, then slash the tail. It drops the Gust Jar chest.

Big Blue Chuchu

Big Blue Chuchu

Where: Temple of Droplets

How to beat it: Wait until its electricity fades, pull its base with the Gust Jar, then slash it. It drops the Flame Lantern chest.

Darknuts

Three Darknuts (two red, one black)

Where: Dark Hyrule Castle, before Vaati’s chamber

How to beat it: Back against a wall, hit from behind and use Spin Attacks when surrounded.

Bosses

The dungeon bosses each have one item that makes the fight easy. Full strategies are on Boss Strategies; the dungeons themselves are in the walkthrough chapters linked below.

Big Green Chuchu

Big Green Chuchu

Dungeon: Deepwood Shrine

What beats it: Gust Jar to shrink its base, then slash it when it topples

Gleerok

Gleerok

Dungeon: Cave of Flames

What beats it: Cane of Pacci to flip its shell, then slash the jewel on its back

Mazaal

Mazaal

Dungeon: Fortress of Winds

What beats it: Bow on the hands’ eyes, then the pillars inside its head

Big Octorok

Big Octorok

Dungeon: Temple of Droplets

What beats it: Small Shield to bounce its boulders, Flame Lantern to burn its plant

Gyorg Pair

Gyorg Pair

Dungeon: Palace of Winds

What beats it: Roc’s Cape and clone Links to hit their eyes

Vaati Reborn

Vaati Reborn

Dungeon: Dark Hyrule Castle

What beats it: Gust Jar for the shrouds, sword for his eyes

Vaati Transfigured

Vaati Transfigured

Dungeon: Dark Hyrule Castle

What beats it: Bow to find the four red orbs

Vaati's Wrath

Vaati’s Wrath

Dungeon: Hyrule Castle courtyard

What beats it: Cane of Pacci, Minish size and the Four Sword

Golden enemies

There are nine golden enemies: three Golden Octoroks, three Golden Tektites and three Golden Ropes. Each one appears only after a Kinstone fusion and pays a large Rupee reward; Golden Enemies lists every fusion and spawn point.

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