In Hyrule Warriors: Age of Imprisonment, items are collected during battles, earned as rewards, or gathered from powerful foes. These materials, weapons, and devices are used to strengthen warriors, craft upgrades, and unlock new abilities. This section lists every confirmed item from trailers and early gameplay footage.
Materials
Amber
A common mineral obtained after battle, often used to enhance weapons or exchange for rupees.
Blue Nightshade
A rare flower carried out of skirmishes, tied to material quests and fusion upgrades.
Brightbloom Seed
A glowing seed found as a battle drop. In missions it functions as a useful crafting material.
Captain Construct I Horn
A trophy gained from defeating Captain Construct I units. Used in fusion and upgrades.
Captain Construct II Horn
Earned from Captain Construct II enemies, this horn is stronger and required for mid-level enhancements.
Captain Construct III Horn
A rare reward from Captain Construct III battles. Valuable for unlocking higher weapon tiers.
Deep Firefly
A glowing insect that appears as a post-battle drop. It is tied to elixir-based material quests.
Frox Fang
Dropped by the massive Frox boss. Essential for certain powerful upgrades.
Frox Fingernail
Another drop from the Frox, this heavy claw piece is required for late-game crafting.
Flint
Collected as a reward in material caches. Commonly needed for blacksmith work.
Giant Brightbloom Seed
A stronger version of the Brightbloom, appearing as a rare battle reward.
Hightail Lizard
Earned as a catch or material reward in missions. Linked to speed-boosting elixirs.
Hot-Footed Frog
A battle-exclusive creature drop, often used for stamina-style enhancements.
Hyrule Herb
A healing herb obtained after clearing stages. Frequently required for cooking quests.
Opal
A gemstone found in chests or battle rewards. Functions as both a crafting item and currency exchange.
Restless Cricket
A small insect collected after missions. Used in upgrading stamina-linked abilities.
Ruby
A high-value gemstone dropped in advanced missions. Needed for elemental upgrades.
Soldier Construct I Horn
Dropped by Soldier Construct I units. An early-game material.
Soldier Construct II Horn
Gained from Soldier Construct II encounters. Used in stronger fusion recipes.
Stone Talus Heart
A rare boss drop from the Stone Talus. Required for forging elite equipment.
Wood
A basic resource gathered during battles, often consumed for quests or weapon crafting.
Zonaite
A mysterious mineral connected to Zonai devices. Appears in late-game missions as a crafting essential.
Zonaite Steel (One-Handed)
Forged battle steel derived from Zonaite, appearing as a unique drop. Used for special weapon paths.
Weapons
Boulder Breaker
A Goron weapon rewarded through story progression. Heavy and powerful, it crushes foes in wide arcs.
Bow
A standard ranged weapon earned through battle rewards. Provides steady ranged support.
Daybreaker
A defensive shield gained through missions. Strong against heavy enemy waves.
Feathered Edge
A light sword dropped in mid-tier battles. Known for speed over power.
Forest Dweller’s Sword
A Korok-made blade earned as a reward. Balanced, with a woodland motif.
Gerudo Claymore
A heavy Gerudo weapon obtainable through story maps. High damage but slower swings.
Great Eagle Bow
A legendary Rito bow unlocked through late-game progression. Superior range and accuracy.
High Guard’s Claymore
A large sword used by elite Hylian guards. Acquired as a rare mission reward.
High Guard’s Sword
The one-handed variant of the guard’s arsenal. Quicker but still strong.
Lightscale Trident
A ceremonial Zora weapon. It appears as a unique drop from story maps.
Royal Family’s Ritual Baton
A Hyrulean heirloom awarded through special missions. Said to enhance rhythm-based attacks.
Scimitar of the Seven
A Gerudo relic available from advanced quests. Powerful and symbolic.
Spear of Light
A radiant spear appearing in story missions. Likely tied to main narrative battles.
Sword of Light
A glowing blade earned through the campaign. Designed for striking shadowy foes.
Zonai Devices
Battery
An energy source picked up in battle, powering Zonai devices.
Fan
A device dropped in missions, used to generate wind during combat scenarios.
Flame Emitter
A Zonai tool that unleashes fire, appearing as a usable battle reward.
Hydrant
Produces water to affect enemy groups. Found during combat missions.
Rocket
A propulsion device recovered from maps, useful for vertical mobility.
Shock Emitter
Emits bursts of electricity to stun enemies. Functions as a usable battle drop.
Time Bomb
A delayed explosive Zonai device available in certain missions. Useful for controlling large groups.