The Minish Cap 100% Completion Walkthrough19 chapters
- The Picori Festival and the Minish WoodsGet the Small Shield and Smith’s Sword, meet Ezlo, shrink and reach Minish Village.
- Deepwood Shrine (Dungeon 1)All four small keys, Dungeon Map, Compass, Madderpillar, Gust Jar, Big Key, Heart Pieces and Big Green Chuchu.
- Ascent to Mount CrenelBomb Bag, Kinstone Bag, Big Wallet, bottle, Grip Ring, Great Fairy, Heart Pieces and Melari’s Mines.
- Cave of Flames (Dungeon 2)Every key, chest and mine cart, the Cane of Pacci, the Big Key, Gleerok boss tactics and the Fire Element.
- Infusing the Picori BladeMelari’s White Sword, the Elemental Sanctuary, a Heart Piece and a Kinstone piece on the way.
- Getting the Pegasus BootsSyrup’s Wake-Up Mushroom, Lon Lon Ranch, eight Kinstone fusions, three Heart Pieces and Swiftblade.
- Castor Wilds and the Wind RuinsThree Gold Kinstones, the Bow, the Mysterious Statue fusions and the road to the Fortress of Winds.
- Fortress of Winds (Dungeon 3)Every key, Compass, Map, Mole Mitts, Big Key, Mazaal boss tactics, Heart Container and Ocarina of Wind.
- The Library Books and the FlippersReturn the three overdue books in Hyrule Town, win the Power Bracelets and get the Flippers.
- Hyrule Town Side Quests and Kinstone FusionsAnju’s Cucco Roundup, Simon’s Simulation, Kinstone fusions, heart pieces and the Magical Boomerang.
- Collectibles Sweep Before the Temple of DropletsKinstone fusions, 10 Pieces of Heart, Roll Attack and Peril Beam dojos and the Bigger Quiver.
- Temple of Droplets (Dungeon 4)Every key, Map, Compass, Big Key, Flame Lantern, Big Blue Chuchu, Big Octorok and the Water Element.
- Royal Valley and the Royal CryptWater Element, Sword Beam, Remote Bombs, Graveyard Key, Great Fairy and King Gustaf’s Gold Kinstone
- Veil Falls and the Cloud TopsHeart Pieces, Splitblade’s dojo, Source of the Flow and five Mysterious Cloud fusions.
- Palace of Winds (Dungeon 5)Roc’s Cape, four Small Keys, Big Key, Compass, Map, Heart Piece, Gyorg Pair boss and Wind Element.
- Collecting the Upgrades Before the Four SwordDown Thrust, Great Spin Attack, seven Kinstone fusions, seven Heart Pieces and the Goron Cave bottle.
- Dark Hyrule Castle (Final Dungeon)King’s cell, Map, Compass, six Small Keys, Big Key, Darknut rooms and the Darknut trio before Vaati.
- Vaati Final Boss and EndingBeat Vaati Reborn, Transfigured and Wrath, free Zelda, escape the castle, then save after the credits.
- Postgame Collectibles and 100% CompletionLast Kinstone fusions, Biggoron’s Mirror Shield, Heart Pieces, Heart Container, Tingle Trophy and all 136 figurines.
| Covers | The Cave of Flames, the lava dungeon inside Mount Crenel, from the entrance room to the Fire Element |
|---|---|
| Dungeon | Cave of Flames (Dungeon 2): Cane of Pacci, boss Gleerok, Fire Element |
| Rewards | Compass, Dungeon Map, 2 Small Keys, Big Key, Cane of Pacci, 1 Piece of Heart, Heart Container, Fire Element, 5 Kinstone pieces, 150 rupees in chests; no bottles, Tiger Scrolls or Kinstone fusions |
The Cave of Flames is a lava-filled mine of mine carts, sinking stones and Minish-sized shortcuts. You pick up the Compass first, find the Dungeon Map after your first trip through a Minish Portal, claim the Cane of Pacci from a big chest halfway through, and use it to cross the lava cavern to the Big Key. Then you beat Gleerok and collect the Fire Element, the second of the four Elements.




Table of Contents
Dungeon: Cave of Flames (Dungeon 2)
Entrance room to the Compass
Step into the first room and smash the pots for hearts or rupees, then leave by the door on the right. The next room has Bob-ombs: hit one with your sword to set it off, hit it again to stun it, then pick it up and throw it at the cracked north wall to blast a doorway. Bombs you collect work the same way for every cracked wall in this dungeon.



The room beyond has two Spiked Beetles that your sword cannot hurt from the front. Hold up your shield so a beetle rams into it and flips onto its back, then slash it twice. When both are beaten, a chest appears on the tiled floor and holds the Compass, which marks chests and the boss room on the dungeon map. Leave by the west door.





Mine cart ride and the first Minish Portal
The narrow room beyond is covered in green rupees, but one of them is a Like Like that tries to swallow you, so mash the button to break free and slash it. Take the stairs at the bottom of the room down into the tunnels.


Follow the tunnels to the left, climb the stairs and head to the east side of the large mine room, ignoring the armoured birds on the way. A mine cart waits on the rails there. Climb in and it carries you through a wooden door into a room on the far west side. The cart cannot be steered, so just ride it until it stops.





Walk west, clearing enemies as you go, and bomb the cracked wall that blocks the way. In the chamber behind it, defeat every Helmasaur: their iron masks make front hits useless, so suck the mask off with the Gust Jar or hit them from behind. When the last one falls, a Minish Portal appears. Stand on it and press R to shrink to Minish size.




As a Minish, go north to the small hole in the wall and slip through. Cross the next room, where the Spiked Beetles are huge at this size, and take the east door and the small Minish door beyond. You pass a Piece of Heart that you cannot reach yet; leave it for later. Go south through two small doors to a misty room, walk left, then south, and jump down the opening in the ledge to land beside a second portal. Step on it to return to normal size.




Dungeon Map and the lava platforms
Climb the stairs beside the portal to the big chest and open it for the Dungeon Map. Press Up or Down on the control pad on the map screen to check each floor. Snuff the small flames around the chest with your sword if they are in your way.



Go back down to the lava pool below. Its sinking stones drop away if you linger, so keep moving across them without stopping. The small chest on the west side holds a Kinstone piece (blue). Step on the nearby switch to open the south door, cross back over the stones and go through it.




Rollobites, whirlwinds and the first Small Key
Cross the lava here on the sinking stones, hurrying as before, and use the Gust Jar to clear the pots on the far side. In the next room, hit each Rollobite so it curls into a ball, then roll or throw one into the hole in front of the nearer chest to open it for 50 rupees. Throw a second ball into the hole in front of the pots that block the exit, clear them and climb the stairs. Keep the balls out of the lava.




At the top, hit the switch next to the chest, then step into the first whirlwind to be blown south to the next one, and from that one north around the rock barrier to a ledge. The switch opens the door to the west. Push the loose block up or down one space, then push the chest west only until it falls into the hole. Open it for the first Small Key, then go north and east through the next rooms to a cart that takes you back to the armoured bird room.




Track switch and the Piece of Heart
Use the Small Key on the locked door to the left. Cross the rail bridge, slash the track lever with your sword, and cross back. Climb into the cart and ride through the doors, past the room with the Piece of Heart you saw earlier, to a door on the left. Keep your shield up, because two Spiked Beetles wait there; flip and kill them, then take the north door.




Dodge the sliding spike blades along the sides of this room. An empty hole in the floor throws you back out if you fall in. The cart here is overturned, so cross the rail bridge on foot and watch for Keese. Bomb the cracked south wall between the two pots and collect the Piece of Heart in the hidden room. This is the second piece of your current heart, so two more complete another heart. Head back north to carry on.




Cane of Pacci (the dungeon item)
Two rooms north you drop off a ledge into a room full of spiked blobs: eight small Spiny Chuchus swarm you, so keep moving, slash them, spin attack or toss a bomb. There is no separate mini-boss in this dungeon. Once they are all gone, a big chest appears and holds the Cane of Pacci. It flips upside-down objects such as sinking stones and mine carts, and charges a hole so that jumping in launches you up. See dungeon items for more.





Leave by the west door. In the lava room, a sinking stone lies upside-down: fire the Cane at it to flip it right side up, step across it and jump to the ledge. On the ledge, fire the Cane at the round hole, then walk into it. You pop out onto a higher ledge. Step on the switch there to unlock the door below and to create the blue warp pad, then drop back down and take the opened door.




Flipping the cart and the second Small Key
South of that door, an overturned mine cart sits on the rails. Flip it with the Cane of Pacci and ride it to a small room with a chest on a movable platform. Push the platform north, then into the hole, and open the chest for the second Small Key. Ride the cart back, go north past the blades, jump down the ledge and unlock the door above with the key.




Blade corridor, Minish maze and the lever room
Down the stairs, ignore the track lever, step on the Minish Portal and shrink. Cross the corridor of sliding blades by waiting in the safe gaps along the walls, then squeeze through the Minish door on the west. In the maze beyond, walk to the portal in the top-left corner and grow back. Now the red Chasers in the maze start rolling at you; use the corners and alcoves to let them pass and walk back to the start. Flip the upside-down cart there with the Cane and ride it to the lever room.






Hit the track lever again and board the waiting cart, which now runs south. Four Rollobites roam the room it drops you in: curl each one into a ball and roll all four into the four holes in the floor. A pillar with a lever then becomes reachable. Grab and drag it to the empty hole at the far end, push it in and hit it to lower the gates, then climb the stairs. Jump off the ledge at the north end of the room to reach a chest with a Kinstone piece (blue). Push the top block right to leave, then fire the Cane at the hole in the floor and jump in to launch onto a central platform with a chest holding a Kinstone piece (green). Take the door on the east.





Sinking stone room and the red warp pad
The next room has upright and upside-down sinking stones drifting over lava. Put out the flames with the Gust Jar, stand on an upright stone and flip each upside-down one as it passes so that you can step across. A switch on the east side makes the red warp pad, which lets you return to the boss door from the entrance. Suck up the pots with the Gust Jar to clear your way, ride the last stone north and leave by the stairs.




Climb the stairs on the left, jump off the ledge to the right and slip past three moving blades to a chest with a Kinstone piece (green). Return to the left to start on the lava cavern.



Lava cavern: whirlwinds, 100 rupees and the Big Key
Fire the Cane at the empty hole high on the left to launch onto a ledge, then step off to the left ledge, charge its hole too and jump into a whirlwind. These gusts carry you from place to place: go north, east, then follow them south to a chest holding 100 rupees. Jump north again, fire the Cane at the hole, and ride the whirlwind east to the platform in the middle. Then go south, west and southwest to the corner platform, where a chest holds a Kinstone piece (green).





Fire the Cane at the hole north of the corner platform and enter the whirlwind. It carries you northeast twice to the platform in the center of the cavern, where the big chest holds the Big Key. Jump off the north side of the ledge, flip the sinking stone on your left and ride it to the big door of the boss room.




Before the boss door
Inside the boss chamber, break the pots for hearts and, if you ever have a bottle, catch the fairy too. When you are ready, jump into the hole in the middle of the floor.



Gleerok boss strategy
Gleerok is a lava dragon that rises out of a pool in the middle of the arena. Run around the edge to dodge its fireballs, then fire the Cane of Pacci at its shell from the side or back when it is not glowing brightly. This flips the shell and makes its neck collapse. Quickly run along the neck onto its back and slash the yellow jewel there as many times as you can.





When Gleerok sinks, run back to solid ground and stay near the wall while rocks fall from the ceiling. Each round it comes back faster, with a bigger lava pool and a stream of flames across one side of the arena, so never stand in front of it when it takes a deep breath. Cut down flames for hearts and repeat the flip and slash routine until the jewel breaks and Gleerok falls.





Fire Element and Heart Container
The lava hardens and the Fire Element drifts down; hold it up to gain the second Element. A Heart Container then appears: walk north and take it for a permanent extra heart. Step on the green warp pad to return to the dungeon entrance.





Chapter checklist
| Type | Item | Where |
|---|---|---|
| Dungeon item | Compass | Chest in the room with two Spiked Beetles, north of the first Bob-omb room |
| Dungeon item | Dungeon Map | Big chest up the stairs by the second Minish Portal |
| Small Key | First Small Key | Chest pushed into the hole after the whirlwind room |
| Small Key | Second Small Key | Chest on a movable platform after flipping the cart |
| Piece of Heart | Piece of Heart | Hidden room behind the cracked south wall in the spike blade room |
| Key item | Cane of Pacci | Big chest after the Spiny Chuchu room |
| Big Key | Big Key | Big chest on the center platform of the lava cavern |
| Rupees | 50 rupees | Chest in the Rollobite room |
| Rupees | 100 rupees | Chest on a ledge in the lava cavern, reached by whirlwinds |
| Kinstone pieces | 5 pieces (2 blue, 3 green) | Lava platform pool; ledge off the four-Rollobite room; central platform hole; trap room east of the sinking stones; southwest corner of the lava cavern |
| Minish Portals | 2 portals used to shrink | Helmasaur chamber; blade corridor |
| Boss | Gleerok | Heart Container and Fire Element |

