The Minish Cap 100% Completion Walkthrough19 chapters
- The Picori Festival and the Minish WoodsGet the Small Shield and Smith’s Sword, meet Ezlo, shrink and reach Minish Village.
- Deepwood Shrine (Dungeon 1)All four small keys, Dungeon Map, Compass, Madderpillar, Gust Jar, Big Key, Heart Pieces and Big Green Chuchu.
- Ascent to Mount CrenelBomb Bag, Kinstone Bag, Big Wallet, bottle, Grip Ring, Great Fairy, Heart Pieces and Melari’s Mines.
- Cave of Flames (Dungeon 2)Every key, chest and mine cart, the Cane of Pacci, the Big Key, Gleerok boss tactics and the Fire Element.
- Infusing the Picori BladeMelari’s White Sword, the Elemental Sanctuary, a Heart Piece and a Kinstone piece on the way.
- Getting the Pegasus BootsSyrup’s Wake-Up Mushroom, Lon Lon Ranch, eight Kinstone fusions, three Heart Pieces and Swiftblade.
- Castor Wilds and the Wind RuinsThree Gold Kinstones, the Bow, the Mysterious Statue fusions and the road to the Fortress of Winds.
- Fortress of Winds (Dungeon 3)Every key, Compass, Map, Mole Mitts, Big Key, Mazaal boss tactics, Heart Container and Ocarina of Wind.
- The Library Books and the FlippersReturn the three overdue books in Hyrule Town, win the Power Bracelets and get the Flippers.
- Hyrule Town Side Quests and Kinstone FusionsAnju’s Cucco Roundup, Simon’s Simulation, Kinstone fusions, heart pieces and the Magical Boomerang.
- Collectibles Sweep Before the Temple of DropletsKinstone fusions, 10 Pieces of Heart, Roll Attack and Peril Beam dojos and the Large Quiver.
- Temple of Droplets (Dungeon 4)Every key, Map, Compass, Big Key, Flame Lantern, Big Blue Chuchu, Big Octorok and the Water Element.
- Royal Valley and the Royal CryptWater Element, Sword Beam, Remote Bombs, Graveyard Key, Great Fairy and King Gustaf’s Gold Kinstone
- Veil Falls and the Cloud TopsHeart Pieces, Splitblade’s dojo, Source of the Flow and five Mysterious Cloud fusions.
- Palace of Winds (Dungeon 5)Roc’s Cape, four Small Keys, Big Key, Compass, Map, Heart Piece, Gyorg Pair boss and Wind Element.
- Collecting the Upgrades Before the Four SwordDown Thrust, Great Spin Attack, seven Kinstone fusions, seven Heart Pieces and the Goron Cave bottle.
- Dark Hyrule Castle (Final Dungeon)King’s cell, Map, Compass, six Small Keys, Big Key, Darknut rooms and the Darknut trio before Vaati.
- Vaati Final Boss and EndingBeat Vaati Reborn, Transfigured and Wrath, free Zelda, escape the castle, then save after the credits.
- Postgame Collectibles and 100% CompletionLast Kinstone fusions, Biggoron’s Mirror Shield, Heart Pieces, Heart Container, Tingle Trophy and all 136 figurines.
| Covers | Deepwood Shrine, entered from the Minish Woods at Minish size |
|---|---|
| Dungeon | Shrine (Dungeon 1): Gust Jar, boss Big Green Chuchu, Earth Element |
| Rewards | Gust Jar, Dungeon Map, Compass, Big Key, 4 Small Keys, 2 Pieces of Heart, 1 Heart Container, Earth Element, 50 Mysterious Shells (optional), 20 Rupees (optional). No Kinstone fusions, Tiger Scrolls or bottles in this chapter. |
Deepwood Shrine is the first dungeon of The Minish Cap and the place where you earn the Gust Jar. You work through the shrine with four Small Keys, find the Dungeon Map and Compass, beat the mini-boss Madderpillar for the Gust Jar, ride a lily pad through the flooded basement to the Big Key, and finish by beating the Big Green Chuchu for the Earth Element and a Heart Container.
Table of Contents
Entering Deepwood Shrine
What to expect inside
You enter the shrine at Minish size, so mushrooms, barrels and slugs all tower over Link. The shrine has three floors, 4 Small Keys, a Dungeon Map, a Compass, a Big Key and two Pieces of Heart. You cannot swim, so avoid deep water. Until you own the Gust Jar, you can only get past the Puffstools (walking mushroom enemies) by avoiding them or hitting them with a thrown pot.


Entrance room and the first Small Key
In the entrance room, two side doors are choked by cobwebs that you cannot clear yet. Push the southernmost statue to the left, then leave through the north door. In the next room, Sluggulas drop from the ceiling around four unlit torch switches. Defeat or dodge the slugs, then step on all four switches beside the torches. A chest appears in the middle of the room and holds the first Small Key. Use it on the locked door on the north side.




Dungeon: Deepwood Shrine (Dungeon 1)
Barrel room: lever, mushroom launcher and the first barrel switches
The first Small Key opens onto a pool with a huge wooden barrel in the middle. Grab the lever on the east wall, hold R and pull it south to extend a wooden bridge to the barrel platform. On that platform is a stretchy mushroom: grab it with R, pull it away from the water and let go of the D-pad while still holding R to be flung across to the south ledge. Defeat the Sluggula that drops there and take the north door.




The next room holds a Puffstool. Ignore it or knock it out with a thrown pot, then climb the ladder on the right wall and step on the switch at the top. It lights a torch that burns the vines holding the barrel. Climb down and enter the door in the side of the barrel, on its south side.



Beyond the barrel’s side door is a narrow passage with another Puffstool. Take the stairs on the left, push the statue onto the east switch and stand on the west switch yourself. A second torch lights and burns the vines on the other end of the barrel, so the barrel now rolls freely.



Rolling the barrel and the Dungeon Map
Step inside the barrel and walk along its inner wall: the barrel turns as you walk, and you choose which exit lines up with the room. Roll it until the exit faces the southwest and leave on the west side. A red Mulldozer charges at you in the next room, so sidestep it and hit it three times.


In the northwest corner is a mushroom with two grooves. Pull it south and let go to be flung up to the north ledge. The large chest there holds the Dungeon Map, which marks every room you have visited on the map screen.



Second Small Key: pot bridge and the statue room
Jump down from the ledge and use the same mushroom again, but pull it only as far as the first notch so that you land on the narrow strip of land between the two pools. Go through the west door. A Pesto (flying bug) and slugs attack in the next room. Push the pot to the right onto the floor switch to extend a small bridge, cross it, and take the south door.




In the room with two statues and two switches, push the left statue onto its switch. Pull the right statue out and around the blocks, then push it onto the second switch. A chest rises in the middle and holds the second Small Key.



Barrel north-east exit and the east wing
Go back to the barrel room, climb into the barrel again and roll it until its exit faces the northeast. Step out and unlock the door with the second Small Key. The room beyond has a gap with two mushrooms: launch yourself across, step on the west floor switch, and pull the north mushroom to reach the south part of the room.




The corridor-like room that follows has statues and one floor switch. Pull the north statue to the right so that it sits beside the switch, walk around and push the other statue onto the switch, and the north door opens. Inside, three red Mulldozers burst from the floor; kill all of them and a Small Key drops from the ceiling. That is your third Small Key.




Compass
Climb the stairs, leave by the north exit, jump down the ledge and go through the door. The Compass chest is behind blocks: push the right block up and the left block left, then open the large chest. The Compass shows chests and the boss room on your map.


Mini-boss: Madderpillar
Head back toward the sand-filled room. A pot pushed onto the northwest floor switch opens the way; watch for Puffstools in the sand as you go south, then step on the southern switch to open the west door. Use the third Small Key on the locked door in the northwest corner and enter the round room beyond. The door closes behind you and the mini-boss Madderpillar crawls out.


Madderpillar races around the room and bounces off the webs on the walls, which also bounce you. Hit its red nose with your sword when it comes at you or passes: the tail segment then opens and shows a heart-shaped weak point. Run around to the tail and slash that heart until it closes. When Madderpillar turns red it is invulnerable and angry, so dodge until it calms down. Repeat the nose-then-tail routine until it collapses.




Gust Jar
The door opens and a large chest appears in the middle of the room. Open it for the Gust Jar, the dungeon item. Set it to a button on the Items screen. Holding the button sucks things in and releasing it blows air out. It clears cobwebs and sand piles, pulls mushrooms and lily pads, and takes the cap off a Puffstool so you can slash it.



Piece of Heart behind the south web
From the Madderpillar room, suck up the cobweb covering the south door and walk through. Walk up the sandy passage to the pedestal and take the Piece of Heart. It is the second Piece of Heart you hold at this point, and Link needs two more to earn a full new heart. See Heart Piece locations for the complete list.


Flooded basement: lily pad and fourth Small Key
Return to the barrel room and suck the web off the hole in the middle of the barrel floor. Spin the barrel until the hole is at the bottom and drop through to the flooded basement.



A lily pad floats nearby. Use the Gust Jar to pull it toward you, step onto it, then blow air in the opposite direction from where you want to go. It slides like a boat. Ride it down the waterfall to the south and then east at the split.



At the stairs, get off, climb up and push a pot onto the floor switch to open the nearby gate, then sail through the gate. At the far end of the water a chest holds the fourth Small Key. If it does not appear, push another pot onto the switch on the north side of the room.



Big Key
Ride the lily pad back to the split, go north (more Sluggulas fall from the ceiling) and park by the steps to the locked north door. Open it with the fourth Small Key. Beyond is a room of chasms and mushrooms: pull the south mushroom to launch across the first gap, then use the Gust Jar on each distant mushroom to pull them to you and launch from one platform to the next. The large chest at the end holds the Big Key.




Warp pads and the second Piece of Heart
Step on the floor switch next to the Big Key chest to create a red warp pad, and step on it to return to the entrance room. There the blue warp pad you made in the sand room now works. Step onto it and it carries you to a ledge you could not reach before, where you take the next Piece of Heart. You then hold three pieces, so one more is needed for a new heart. Step back on the blue pad to return.




Rupee chest and the way to the boss
Still in the entrance room, suck up the cobwebs in the northwest corner and go down the stairs they cover. Push the lone block aside and open the chest for 20 Rupees. Then clear the webs in the northeast corner, take the stairs there and use the Gust Jar on the mushrooms to pull yourself across the pit. Break the pots here for hearts if you need them, then open the boss door with the Big Key.




Boss: Big Green Chuchu
The boss room is a bare round arena with four pots that hold hearts. The Big Green Chuchu slides toward you and jumps to land on your position, so watch its shadow and move aside when it leaves the ground. Stay close while it is on the floor, because it jumps more often if you keep away.



Equip the Gust Jar and suck on the Chuchu’s base. The jelly shrinks, the boss wobbles and eventually topples onto its side. Run in and slash its head as many times as you can before it rights itself. It regrows its base and repeats. Dodge each jump and hold the Jar steady for each cycle; it jumps more often as it weakens. A few knockdowns finish it.




Heart Container and the Earth Element
When the Chuchu bursts, the Earth Element descends into your hands and a Heart Container drops. Take both, then step into the green warp pad to leave the shrine. The Heart Container raises your maximum health by one heart and refills it.




Chapter checklist
| Type | Name | Where |
|---|---|---|
| Key | Small Key 1 | Chest in the torch room, appears after you light all four torches |
| Map | Map | Large chest on the north ledge, reached by mushroom launch |
| Key | Small Key 2 | Chest in the two-statue room |
| Key | Small Key 3 | Dropped by the three Mulldozers |
| Large chest behind blocks above the stairs | ||
| Mini-boss | Round room behind the locked west door | |
| Dungeon item | Large chest after Madderpillar | |
| of Heart | Pedestal past the web-covered south door | |
| Mysterious Shells | 50 shells (10 + 10 + 20 + 10) | Chests under sand in the rooms around Madderpillar and the barrel room |
| Key | Small Key 4 | Chest at the end of the flooded basement |
| Dungeon item | Large chest at the end of the mushroom room | |
| of Heart | of Heart | Ledge reached from the entrance room’s blue warp pad |
| Rupees | 20 Rupees | Chest below the northwest stairs in the entrance room |
| Container | Container | Dropped by Big Green Chuchu |
| Element | Dropped by Big Green Chuchu; see Elements |




