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Deepwood Shrine (Dungeon 1) Walkthrough

The Minish Cap 100% Completion Walkthrough19 chapters
CoversDeepwood Shrine, entered from the Minish Woods at Minish size
DungeonDeepwood Shrine Deepwood Shrine (Dungeon 1): Gust Jar, boss Big Green Chuchu, Earth Element
RewardsGust Jar, Dungeon Map, Compass, Big Key, 4 Small Keys, 2 Pieces of Heart, 1 Heart Container, Earth Element, 50 Mysterious Shells (optional), 20 Rupees (optional). No Kinstone fusions, Tiger Scrolls or bottles in this chapter.

Deepwood Shrine is the first dungeon of The Minish Cap and the place where you earn the Gust Jar. You work through the shrine with four Small Keys, find the Dungeon Map and Compass, beat the mini-boss Madderpillar for the Gust Jar, ride a lily pad through the flooded basement to the Big Key, and finish by beating the Big Green Chuchu for the Earth Element and a Heart Container.

Entering Deepwood Shrine

What to expect inside

You enter the shrine at Minish size, so mushrooms, barrels and slugs all tower over Link. The shrine has three floors, 4 Small Keys, a Dungeon Map, a Compass, a Big Key and two Pieces of Heart. You cannot swim, so avoid deep water. Until you own the Gust Jar, you can only get past the Puffstools (walking mushroom enemies) by avoiding them or hitting them with a thrown pot.

Entrance room and the first Small Key

In the entrance room, two side doors are choked by cobwebs that you cannot clear yet. Push the southernmost statue to the left, then leave through the north door. In the next room, Sluggulas drop from the ceiling around four unlit torch switches. Defeat or dodge the slugs, then step on all four switches beside the torches. A chest appears in the middle of the room and holds the first Small Key. Use it on the locked door on the north side.

Dungeon: Deepwood Shrine (Dungeon 1)

Barrel room: lever, mushroom launcher and the first barrel switches

The first Small Key opens onto a pool with a huge wooden barrel in the middle. Grab the lever on the east wall, hold R and pull it south to extend a wooden bridge to the barrel platform. On that platform is a stretchy mushroom: grab it with R, pull it away from the water and let go of the D-pad while still holding R to be flung across to the south ledge. Defeat the Sluggula that drops there and take the north door.

The next room holds a Puffstool. Ignore it or knock it out with a thrown pot, then climb the ladder on the right wall and step on the switch at the top. It lights a torch that burns the vines holding the barrel. Climb down and enter the door in the side of the barrel, on its south side.

Beyond the barrel’s side door is a narrow passage with another Puffstool. Take the stairs on the left, push the statue onto the east switch and stand on the west switch yourself. A second torch lights and burns the vines on the other end of the barrel, so the barrel now rolls freely.

Rolling

Rolling the barrel and the Dungeon Map

Step inside the barrel and walk along its inner wall: the barrel turns as you walk, and you choose which exit lines up with the room. Roll it until the exit faces the southwest and leave on the west side. A red Mulldozer charges at you in the next room, so sidestep it and hit it three times.

In the northwest corner is a mushroom with two grooves. Pull it south and let go to be flung up to the north ledge. The large chest there holds the Dungeon Map, which marks every room you have visited on the map screen.

Small Key

Second Small Key: pot bridge and the statue room

Jump down from the ledge and use the same mushroom again, but pull it only as far as the first notch so that you land on the narrow strip of land between the two pools. Go through the west door. A Pesto (flying bug) and slugs attack in the next room. Push the pot to the right onto the floor switch to extend a small bridge, cross it, and take the south door.

In the room with two statues and two switches, push the left statue onto its switch. Pull the right statue out and around the blocks, then push it onto the second switch. A chest rises in the middle and holds the second Small Key.

Barrel north-east exit and the east wing

Go back to the barrel room, climb into the barrel again and roll it until its exit faces the northeast. Step out and unlock the door with the second Small Key. The room beyond has a gap with two mushrooms: launch yourself across, step on the west floor switch, and pull the north mushroom to reach the south part of the room.

The corridor-like room that follows has statues and one floor switch. Pull the north statue to the right so that it sits beside the switch, walk around and push the other statue onto the switch, and the north door opens. Inside, three red Mulldozers burst from the floor; kill all of them and a Small Key drops from the ceiling. That is your third Small Key.

Compass

Compass

Climb the stairs, leave by the north exit, jump down the ledge and go through the door. The Compass chest is behind blocks: push the right block up and the left block left, then open the large chest. The Compass shows chests and the boss room on your map.

Link among Puffstools in the sand room near the floor switch

Mini-boss: Madderpillar

Head back toward the sand-filled room. A pot pushed onto the northwest floor switch opens the way; watch for Puffstools in the sand as you go south, then step on the southern switch to open the west door. Use the third Small Key on the locked door in the northwest corner and enter the round room beyond. The door closes behind you and the mini-boss Madderpillar crawls out.

Madderpillar races around the room and bounces off the webs on the walls, which also bounce you. Hit its red nose with your sword when it comes at you or passes: the tail segment then opens and shows a heart-shaped weak point. Run around to the tail and slash that heart until it closes. When Madderpillar turns red it is invulnerable and angry, so dodge until it calms down. Repeat the nose-then-tail routine until it collapses.

Gust Jar

Gust Jar

The door opens and a large chest appears in the middle of the room. Open it for the Gust Jar, the dungeon item. Set it to a button on the Items screen. Holding the button sucks things in and releasing it blows air out. It clears cobwebs and sand piles, pulls mushrooms and lily pads, and takes the cap off a Puffstool so you can slash it.

Piece of Heart behind the south web

From the Madderpillar room, suck up the cobweb covering the south door and walk through. Walk up the sandy passage to the pedestal and take the Piece of Heart. It is the second Piece of Heart you hold at this point, and Link needs two more to earn a full new heart. See Heart Piece locations for the complete list.

Mysterious Shell

Hidden Mysterious Shells (optional)

The sandy rooms around the Madderpillar room hide switches under the dust. Clear the sand with the Gust Jar and step on each switch. Two chests in the west part of this area give 10 Mysterious Shells each. The east web leads to a room where clearing the sand around the fire pits uncovers a switch and a chest of 20 shells, and the barrel room’s centre hides a chest with 10 more. That is 50 Mysterious Shells in all, used later to buy figurines. One of the switches also creates a warp pad that you use after the Big Key.

Flooded basement: lily pad and fourth Small Key

Return to the barrel room and suck the web off the hole in the middle of the barrel floor. Spin the barrel until the hole is at the bottom and drop through to the flooded basement.

A lily pad floats nearby. Use the Gust Jar to pull it toward you, step onto it, then blow air in the opposite direction from where you want to go. It slides like a boat. Ride it down the waterfall to the south and then east at the split.

At the stairs, get off, climb up and push a pot onto the floor switch to open the nearby gate, then sail through the gate. At the far end of the water a chest holds the fourth Small Key. If it does not appear, push another pot onto the switch on the north side of the room.

Big Key

Big Key

Ride the lily pad back to the split, go north (more Sluggulas fall from the ceiling) and park by the steps to the locked north door. Open it with the fourth Small Key. Beyond is a room of chasms and mushrooms: pull the south mushroom to launch across the first gap, then use the Gust Jar on each distant mushroom to pull them to you and launch from one platform to the next. The large chest at the end holds the Big Key.

Piece of Heart

Warp pads and the second Piece of Heart

Step on the floor switch next to the Big Key chest to create a red warp pad, and step on it to return to the entrance room. There the blue warp pad you made in the sand room now works. Step onto it and it carries you to a ledge you could not reach before, where you take the next Piece of Heart. You then hold three pieces, so one more is needed for a new heart. Step back on the blue pad to return.

Rupee chest and the way to the boss

Still in the entrance room, suck up the cobwebs in the northwest corner and go down the stairs they cover. Push the lone block aside and open the chest for 20 Rupees. Then clear the webs in the northeast corner, take the stairs there and use the Gust Jar on the mushrooms to pull yourself across the pit. Break the pots here for hearts if you need them, then open the boss door with the Big Key.

Link at the entrance of the round boss arena

Boss: Big Green Chuchu

The boss room is a bare round arena with four pots that hold hearts. The Big Green Chuchu slides toward you and jumps to land on your position, so watch its shadow and move aside when it leaves the ground. Stay close while it is on the floor, because it jumps more often if you keep away.

Equip the Gust Jar and suck on the Chuchu’s base. The jelly shrinks, the boss wobbles and eventually topples onto its side. Run in and slash its head as many times as you can before it rights itself. It regrows its base and repeats. Dodge each jump and hold the Jar steady for each cycle; it jumps more often as it weakens. A few knockdowns finish it.

Heart Container

Heart Container and the Earth Element

When the Chuchu bursts, the Earth Element descends into your hands and a Heart Container drops. Take both, then step into the green warp pad to leave the shrine. The Heart Container raises your maximum health by one heart and refills it.

Chapter checklist

TypeNameWhere
Small Key Small KeySmall Key 1Chest in the torch room, appears after you light all four torches
Dungeon Map Dungeon MapDungeon Map Dungeon MapLarge chest on the north ledge, reached by mushroom launch
Small Key Small KeySmall Key 2Chest in the two-statue room
Small Key Small KeySmall Key 3Dropped by the three Mulldozers
Compass CompassCompass CompassLarge chest behind blocks above the stairs
Mini-bossMadderpillar MadderpillarRound room behind the locked west door
Dungeon itemGust Jar Gust JarLarge chest after Madderpillar
Piece of Heart Piece of HeartPiece of Heart Piece of HeartPedestal past the web-covered south door
Mysterious Shells50 shells (10 + 10 + 20 + 10)Chests under sand in the rooms around Madderpillar and the barrel room
Small Key Small KeySmall Key 4Chest at the end of the flooded basement
Dungeon itemBig Key Big KeyLarge chest at the end of the mushroom room
Piece of Heart Piece of HeartPiece of Heart Piece of HeartLedge reached from the entrance room’s blue warp pad
Rupees20 RupeesChest below the northwest stairs in the entrance room
Heart Container Heart ContainerHeart Container Heart ContainerDropped by Big Green Chuchu
ElementEarth Element Earth ElementDropped by Big Green Chuchu; see Elements

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