It started as a one‐man ambition: to walk through the streets of Clocktown and the rolling plain of Termina Field, but not in Nintendo 64 blockiness—fully built in Unreal Engine 5. French 3D-artist Benoit Bourgerie dedicated just over twelve months to this fan homage, and the result is a video that feels like stepping inside Majora’s Mask itself, yet completely modern.

Watching it, you’ll recognize all the landmarks—especially the clocktower staking its claim over the plaza—but they’re rendered with an eloquent polish. Bourgerie bypassed copying textures and instead sculpted Clocktown and Termina Field from scratch, using UE5’s Nanite system so the model count stays sky-high with no frame problems, and Lumen gives the streets and fields real-time shadow shifts as if Link just stepped into the light. The terrain owes its subtle dips and ridges to William Faucher’s Easy Mapper plugin, and the coding-free approach freed Bourgerie to focus on atmosphere.

Even more striking, his art direction stays faithful to Majora’s original tearful beauty rather than chasing photo-realism. As DSOGaming observed, “this fan remake has managed to retain the cartoon-ish style of the game,” and “so, this should please a lot of Zelda fans.” The hues feel softer, the silhouettes familiar. But when the Moon looms, when the shadows stretch, you feel Majora’s dread again—enhanced, but not changed.

Where some fan projects go for effects over feeling, this one treads lightly. A remix of the Song of Healing by Qumu plays over scenes of the fountain plaza and field grasses, reminding you that this was born from nostalgia, not ambition. It’s as though Bourgerie composed the visuals to the music, tying the melancholic mood of Termina to voices inside the camera.

This isn’t a mod, it’s not a playable world, and there’s no download. In fact, it was created entirely for Bourgerie’s portfolio, a passion piece made for experience, not distribution. Yet because of that, it exists as a pure recreation—no licensing, no mission objectives, just atmosphere.

Zelda fans should watch it not because it offers gameplay but because it sparks imagination. It takes a small, character-driven world and honors what made it special: three days of recurring dread, every NPC with a schedule, every corner soaked in clock-tower shadow. Bourgerie captured the intimacy of that world and lifted it to modern shine without losing the spirit. In many ways it shows what Nintendo itself might achieve if Majora ’s Mask ever returns via Unreal Engine.

Zelda Central invites you to watch the full tour on YouTube and explore for yourself: do you drift toward the Milk Bar at dawn or peer across the field toward the swamp at midnight? Let us know in the forum—it’s the soundtrack and scenery that still makes this world unforgettable.