Released in 2021 to commemorate the 10th anniversary of the original Wii game, the Skyward Sword soundtrack spans five discs and features 187 tracks. Composed by a talented team including Hajime Wakai, Shiho Fujii, Mahito Yokota, Takeshi Hama, and overseen by Koji Kondo, this collection captures the full emotional and narrative arc of Link’s earliest adventure in the Zelda timeline.

Limited Edition Release
For collectors and enthusiasts, the limited edition of the soundtrack includes:
- A deluxe box set featuring all five discs.
- An exclusive music box playing the “Ballad of the Goddess.”
- High-quality packaging with artwork celebrating the game’s legacy.
This edition is a must-have for fans seeking a tangible piece of The Legend of Zelda: Skyward Sword history.
Full Tracklist & Downloadable MP3’s
Explore and download the complete soundtrack in MP3 format directly from Zelda Central. Each track is available for individual download, allowing you to relive the musical journey of Skyward Sword at your own pace.
- Activating the Spirit Crest – Plays when Link successfully activates a Spirit Crest, often opening a portal or doorway.
- Ancient Cistern – Main dungeon theme for the Ancient Cistern, featuring different moods for its upper and lower levels.
- Bamboo Cutting – Music for the Bamboo Cutting minigame found on Bamboo Island.
- Bamboo Island – The location theme for Bamboo Island in the Sky.
- Batreaux’s Theme – The personal leitmotif for the friendly demon Batreaux, playing during interactions with him.
- Battle Ghirahim – Boss theme for the first battle against Demon Lord Ghirahim in the Skyview Temple.
- Battlefield of Demise – Ambient music playing in the ethereal realm during the final confrontation with Demise.
- Bazaar (Fortune Teller) – Specific theme variation for Sparrot’s Fortune Teller shop within the Skyloft Bazaar.
- Bazaar (Gear Shop) – Specific theme variation for Rupin’s Gear Shop within the Skyloft Bazaar.
- Bazaar (Item Check) – Specific theme variation for Peatrice’s Item Check stall within the Skyloft Bazaar.
- Bazaar (Potion Shop) – Specific theme variation for Luv and Bertie’s Potion Shop within the Skyloft Bazaar.
- Bazaar (Scrap Shop) – Specific theme variation for Gondo’s Scrap Shop (upgrades) within the Skyloft Bazaar.
- Bazaar – The main ambient theme for the Bazaar area on Skyloft.
- Beedle’s Airshop – The quirky theme heard inside Beedle’s flying shop.
- Beginning’s End – Plays during the cutscene immediately following Demise’s defeat, transitioning to the final farewells.
- Bilocyte – Boss battle theme against Bilocyte, the parasite infecting the sky spirit Levias.
- Black Tornado – Plays during the early cutscene where Zelda is swept away from Link by Ghirahim’s dark tornado.
- Blessing of the Goddess – Plays during significant moments related to the Goddess Hylia, often when upgrading the Goddess Sword.
- Bucha, Kikwi Elder – The leitmotif for Bucha, the large elder of the Kikwi tribe in Faron Woods.
- Bug Heaven – Plays in the optional Bug Heaven area, related to Strich’s bug-collecting passion.
- Crimson Loftwing – Theme associated with Link’s unique Crimson Loftwing, often playing during important Loftwing-related cutscenes.
- Crumbling Impact – Short musical cue often associated with large structures collapsing, like the statues in Lanayru Mining Facility.
- Day of the Race – Plays during the introductory cutscene before the Wing Ceremony race.
- Demise – Boss battle theme for the initial phase of the final battle against the Demon King Demise.
- Descended Statue – Plays during the cutscene when the Statue of the Goddess lands in the Sealed Grounds.
- Disrupted Ritual – Plays when Link interrupts Ghirahim’s ritual at the Sealed Temple early in the story.
- Dramatic Descent – Often plays during Link’s early descents from the Sky to the Surface below.
- Earth Temple – Main dungeon theme for the Earth Temple located in the Eldin Volcano region.
- Eldin Volcano – The main overworld theme for the Eldin Volcano region (before eruption).
- Enemy Appears – Short musical sting that plays when common enemies notice Link.
- Enter Dungeon – Very short jingle played upon entering most dungeons.
- Enter Sky Keep – Very short jingle played upon entering the Sky Keep dungeon.
- Eradication – Intense music playing during the final moments of Demise’s defeat and sealing.
- Erupted Volcano – Theme for the Eldin Volcano region after it has erupted and the landscape has changed.
- Faron Woods – The main overworld theme for the Faron Woods region (before flooding).
- Farore’s Courage – The melody Link learns and plays on the Goddess’s Harp to access Farore’s Silent Realm.
- Farore’s Silent Realm – Music for the Silent Realm trial located in Faron Woods.
- Fi’s Farewell – Emotional theme playing during the final cutscene where Fi bids Link farewell.
- Fi’s Gratitude – Plays during moments signifying Fi’s developing understanding or appreciation of Link.
- Fi’s Theme – The main character leitmotif for Fi, the spirit of the Goddess Sword.
- File Select – Music that plays on the game’s file selection screen.
- Final Demise – Boss battle music for the active sword duel phase against Demise in the final battle.
- Final Ghirahim – Boss theme for the third and final battle against Demon Lord Ghirahim.
- Flooded Woods – Theme for the Faron Woods region after it has been flooded by the Water Dragon.
- Flying Practice – Music played during the initial Loftwing flight tutorial.
- Follow Fi – Plays during sequences requiring Link to closely follow Fi’s dowsing ability or guidance.
- Fun Fun Island – The theme for Dodoh’s Fun Fun Island minigame area.
- Game Over – Short piece played upon Link’s defeat, accompanying the Game Over screen.
- Gate of Time – Mystical theme associated with the Gate of Time in the Sealed Temple / Temple of Hylia.
- Get Item – Classic short jingle played when Link acquires a standard item (Rupees, ammo, etc.).
- Get Key Item – More triumphant jingle played when Link acquires a key item, piece of equipment, or Heart Container.
- Ghirahim’s Ritual – Plays during the cutscene in the past where Ghirahim performs the ritual to resurrect Demise.
- Goddess’s Silent Realm – Music for the Silent Realm trial located on Skyloft.
- Groose’s Theme – The main character leitmotif for Groose, typically bombastic or comical.
- Grooseland – Theme associated with Groose’s contributions near the Sealed Grounds, particularly his cannon, “The Groosenator”.
- Guardians Awaken – Tense music that plays when the Guardians in a Silent Realm trial activate and pursue Link.
- Harp ‘Ballad of the Goddess’ – A simple rendition played on the Goddess’s Harp, often during teaching or practice segments.
- Harp ‘The Goddess Song’ – Plays when Link performs the Ballad of the Goddess (also known as The Goddess Song) on the harp to advance the plot.
- Heroic Groose – Plays during cutscenes highlighting Groose’s moments of bravery, especially helping against The Imprisoned.
- Impa’s Fate – Somber theme playing during the cutscene where the elderly Impa passes away in the present time.
- Inside a House – Generic ambient music played inside most houses on Skyloft.
- Inside the Great Tree – Ambient theme for the interior areas of the Great Tree in Faron Woods.
- Island in the Sky – Plays on the Isle of Songs before the central tower has risen.
- Isle of Songs (Echoes) – Ethereal ambient music playing inside the trial tower on the Isle of Songs.
- Isle of Songs – The main location theme for the Isle of Songs within the Thunderhead.
- Knight’s Academy – The theme for the Knight Academy building on Skyloft.
- Koloktos Appears – Introductory musical flourish for the Ancient Cistern boss, Koloktos.
- Lake Floria – The main theme for the underwater Lake Floria region.
- Lanayru Desert (Past) – Theme for the Lanayru Desert region when Timeshift Stones have restored its past, verdant state.
- Lanayru Desert – The main overworld theme for the Lanayru Desert region in its present, desolate state.
- Lanayru Mining Facility (Past) – Dungeon theme for Lanayru Mining Facility when its past, operational state is revealed by Timeshift Stones.
- Lanayru Mining Facility – Dungeon theme for Lanayru Mining Facility in its present, ruined state.
- Leaping off the Edge – Short cue played during significant moments of leaping from Skyloft, especially the first time.
- Learning Farore’s Courage – Plays during the cutscene sequence where Link learns the song ‘Farore’s Courage’ on the Isle of Songs.
- Legend of Skyloft – Also known as ‘Legend of Hylia’, plays during cutscenes or narration detailing the backstory of the world.
- Levias Appears – Plays during the cutscene introducing the great sky spirit Levias in the Thunderhead.
- Levias Battle – Music for the initial phase of the Levias encounter, fighting the smaller parasites on his body.
- Link’s Nightmare (Fi) – Plays during a nightmare sequence which prominently features Fi.
- Link’s Nightmare – Unsettling music played during Link’s nightmare sequences early in the game.
- Lord Ghirahim – The main character leitmotif for Demon Lord Ghirahim, playing during his appearances and dialogues.
- Master Sword – Triumphant theme playing during cutscenes involving the Master Sword, such as its creation or awakening.
- Message from the Goddess – Plays during moments where Link receives divine guidance or messages attributed to Hylia.
- Monster of Skyloft – Plays during the sidequest sequence involving monsters appearing in Skyloft at night.
- Out of the Blue – Short cue playing when Link first emerges onto the Surface from the sky portal.
- Past at Peace – Ambient theme for non-desert areas of Lanayru restored to their peaceful past state by Timeshift Stones (e.g., Temple of Time exterior).
- Power of the Triforce – Plays during the ending cutscene when Link uses the completed Triforce.
- Pumpkin Harvest – Music for the pumpkin carrying sidequest activity at the Lumpy Pumpkin.
- Romance 2 – A secondary theme associated with Link and Zelda’s bond, often used in later game cutscenes.
- Romance – The primary, often bittersweet, theme representing the connection between Link and Zelda.
- Romantic Groose – Comical theme likely used during Groose’s early, somewhat awkward attempts to impress Zelda.
- Scaldera Appears – Introductory musical flourish for the Earth Temple boss, Scaldera.
- Scrapper – Leitmotif for the ancient robot LD-301S Scrapper who helps Link carry items.
- Sealed Grounds – The main overworld theme for the Sealed Grounds area on the Surface.
- Sealed Temple – The theme for the interior of the Sealed Temple (Temple of Hylia).
- Sealing Spike – Plays during the cutscene where Link first uses the Sealing Spike against The Imprisoned.
- Separation – Emotional theme playing during the early cutscene where Link and Zelda are forcefully separated.
- Silly Groose – Comical theme used for Groose’s less serious or more bumbling moments.
- Sky Keep – Main dungeon theme for the Sky Keep, the final dungeon housing the Triforce.
- Skyloft – The main overworld theme for Skyloft island.
- Skyview Temple – Main dungeon theme for the Skyview Temple in Faron Woods.
- Song of the Hero – The complete melody learned from the three dragons, played on the Harp to reveal the location of the Triforce.
- Staff Roll – The music that plays during the game’s end credits sequence.
- Stalfos – Mini-boss theme that plays during battles against Stalfos enemies.
- Temple Spring – Serene theme for the sacred spring areas located behind the Skyview and Earth Temples.
- Tentalus – Boss battle theme for Tentalus, the boss of the Sandship dungeon.
- The Imprisoned – Boss battle theme for fights against The Imprisoned in the Sealed Grounds.
- The Kikwi – The character leitmotif for the Kikwi tribe in Faron Woods.
- The Loftwing Race – Music played during the main Wing Ceremony race event.
- The Mogmas – The character leitmotif for the Mogma tribe in Eldin Volcano.
- The Sky – The main theme for flying on a Loftwing throughout the Sky overworld.
- The Stone Tablet – Plays when Link obtains one of the three sacred stone tablets (Emerald, Amber, Ruby).
- Three Dragons – Theme associated with the three great dragons: Faron, Eldin, and Lanayru.
- Thrill Digger – Music for the Thrill Digger rupee-mining minigame near Eldin Volcano.
- To the Surface – Plays during the cutscene depicting Link’s first journey down through the cloud barrier.
- Treasure Chest Open – The classic fanfare played when opening large treasure chests.
- Tubert’s Theme – Leitmotif for Tubert, the operator of the Rickety Coaster minigame in Lanayru Desert.
- Victory! – Short fanfare indicating success in a minigame or challenge.
- Volcano Ascent – Music played during the sequences involving climbing up Eldin Volcano.
- Zelda’s Intervention – Plays during cutscenes where Zelda actively steps in to help or protect Link.
- Zelda’s Lullaby – The Skyward Sword rendition of the classic Zelda’s Lullaby, serving as Zelda’s main theme.
- Zombie Bokoblin – Unsettling theme playing during encounters with Zombie Bokoblins, primarily in the Ancient Cistern’s lower levels.



















