More Skyward Sword Sidequest and Beedle Shop Details
Skyward Sword December 7, 2011 Noah Glaser 0 Comments
More and more Skyward Sword details are rolling out. As part of a discussion on NeoGaf from earlier today I have the following information to provide you all with. To avoid spoiling the game for any of you all click the title to get the details after the jump.
Beedle’s Shop floats around Skyloft in the market area. However it is not a balloon like in Spirit Tracks. It is actually a house that floats by the means of propellers. To gain entry into Beedle’s house shop you must ring a bell and a rope will be dropped that you can climb up on. Inside of his shop is a bed where you can sleep to change day to night.
If you do not buy anything from Beedle he will open a hatch and literally dump you out of his shop.
You can get a Life and Bug Medal from Beedle’s shop. The Life Medal gives you some kind of power and the Bug Medal allows you to see the locations of bugs on your map.
At night-time Beedle lands his shop on a remote island. On that island is a treasure chest that is locked until you find its respective Goddess Cube.
After clearing the first dungeon you can start a lot of sidequests. One of them is found by going to the graveyard at night. Ram yourself into a headstone to reveal a passage. This leads to the demon who wants to become a man. If you bring him enough Gratitude Crystals you will be rewarded.
So what do you think of these rumors? Are you excited for the side quests in Skyward Sword? Let us know in the comments.
Zelda 3DS Confirmed
Nintendo DS November 5, 2011 Noah Glaser 0 Comments
Although most of us have not even played Skyward Sword, with the game launching in a matter of weeks, Nintendo is apparently already making plans for a new Legend of Zelda game. Aonuma, the Legend of Zelda series producer, has recently confirmed that a new Zelda game is in production for the Nintendo 3DS.
Aonuma has stated that Zelda for the 3DS will be more closely related to the console Zelda games that the previous ones for the DS system.
“We are already preparing a new game, a game in the series for the Nintendo 3DS, but don’t think that it is a direct sequel to the Zelda titles released on DS. We are talking about a new game, but it takes much of what has been done on previous consoles.”
So there we have it. What kind of Zelda game would you like to see on the 3DS? A game like Link’s Awakening or a full on adventure like Ocarina of Time 3D? Let us know what you think in the comments.
Popular gaming site IGN has recently been holding a top 100 countdown of the best games to ever be released on the Super Nintendo Entertainment System, or the SNES. The list included many of my childhood favorites including all 3 Donkey Kong Country Games, Tetris Attack, Super Mario World, and much more.
However, topping all of these games was the Legend of Zelda‘s only entry onto the SNES console. This game is of course A Link to the Past. Coming in at number 1 on such a big list is a high honor and just goes to show how great Zelda has always been.
Do you agree with ALttP coming in so highly? What was your favorite SNES game? Let us know in the comments.
Several months ago I was in the car with my mother driving down the highway in Kentucky when I saw a license plate that caught my attention. First of all, it was a horse themed plate which is not the default option where I love, but more importantly it was a custom plate that said Epona. Being a huge Zelda fan I of course had to get a picture. I asked my mom to get closer so I could get a snapshot but my cell’s horrible camera quality would not allow me to capture this moment.
However, here we are, many months later, and I got a second chance. Two days ago I was driving my girlfriend to the grocery store when I noticed the Ohio plates with “number” of Epona. I got close and my girlfriend was able to get a pretty nice snapshot of their plate so I could post it up here for you guys.
So, have you ever seen a Zelda themed license plate? Have any pictures? Share in the comments below.
Skyward Sword is the Turning Point in the Zelda Series
Skyward Sword January 27, 2011 Noah Glaser 0 Comments
With 2010 over for almost a month now we can now comfortably say that it is 2011. Most of our New Year Resolutions have failed and we have gone back to our everyday life. 2011 is now underway and when this year ends 2012 and the Doomsday will begin. With the Mayan’s apocalyptic ending to our lives fast approaching Nintendo has finally decided it is time to give us Legend of Zelda fans what we have all been waiting for.
In 2011, we have 3 different Zelda titles to look forward to playing. The first two are a remake and re-release with Ocarina of Time 3DS coming sometime this summer and Link’s Awakening being released on the virtual console to be available on the 3DS’ launch date.For years we have long been clamoring for a real remake to the highly acclaimed classic that is The Ocarina of Time, and more than a decade later Nintendo has followed through and granted our wish. Ocarina of Time 3DS will feature vastly improved graphics, a better user interface, and improvements on overall gameplay which will further improve on what was a nearly perfect game to begin with.
The mere re-release and re-creation of such a game would be enough to satisfy the fans of most other series. However this is not the case for Legend of Zelda fans. We are a picky bunch. Impossible to satisfy and always longing for more. A couple of years ago Nintendo teased us Zelda fans with the release of a single piece of art for a Zelda game that was in development. That piece of art led us fans into a furor of speculation and theorizing. Who was that girl in the picture? Why does Link have no sword? Does the girl look like the Master Sword?
All of these questions and more were spreading throughout the Zelda fan-base as we wanted, nay needed, more information about this upcoming Legend of Zelda title. Yet to our dismay it would be another full year before anymore news was announced. Now many of us assumed that the next Zelda game would look similar to that of Twilight Princess. After all, the concept art did seem to resemble the style of Link’s last outing on a home console. However this was not the case as we all found out at last years E3 conference.
Nintendo kicked things off right for us Zelda fans. Their conference started with a trailer for what we now know as Skyward Sword. This short couple minute presentation changed everything that we thought about Nintendo’s direction towards the Legend of Zelda series. Some fans were quick to dismiss Nintendo’s decision to return to a form of cartoon like cel-shading claiming Nintendo was again targeting younger kids and ignoring the desires of the hardcore fans. However nothing could be further from the truth. Skyward Sword is exactly what we as Zelda fans have long been asking for. Everything that we have seen about Skyward Sword so far conveys the message that Nintendo has been listening to our desires. We all love the Legend of Zelda series but many of us have also recognized that the formula has grown old and tiring. Link and Zelda needed a little kick-start and that is exactly what Nintendo has provided.
From first glances one can tell that this is not going to be your ordinary Legend of Zelda adventure. The art style is like nothing we have ever seen before in the series. The best way to describe the style is like a blend of The Wind Waker and Twilight Princess. Nintendo has of course gone in just about every direction for graphics when it comes to the Zelda series, but this unique blending is something totally new. So why was this style chosen upon? Wouldn’t it just be easier to re-use Twilight Princess’ graphics? Yes it would be, but we have all been asking for something new. No more of this repetitive bland same old same old formula. That is something we have heard for ages. So the best way to get out of a rut is to just start fresh and from the beginning.
So Nintendo is working with a brand new canvas. That’s great but what are they going to do with this canvas? The answer to that is to re-invent the entire way the Zelda series plays. In past games enemies were simply disposed of by swinging your sword any which way with very little strategy involved. However, Nintendo has gone on the record and stated that this new art style was chosen in part to help enhance the gameplay traits associated with engaging enemies. As we saw in the E3 demo, certain monsters must be slashed with your sword in a specific motion. This graphical style allows for enemies traits to be exaggerated to express the methods to their vanquishing. This feature allows Nintendo to get creative with monster development to create an experience that will be like nothing we have ever experienced before. That alone makes the toon-like art style justifiable in itself.
Fire Temple? Who saw that coming?
Next on Nintendo’s palate was the need to change the mindless over-world to dungeon to over-world to dungeon formula that we have all grown tired towards. The formula is so predictable that its borderline offensive towards us Zelda gamers. We all love getting to the next dungeon and completing the challenge but why can’t things be mixed up a little? Now we all know that there is going to be a Forest, Fire, and Water Temple coming up but can’t Nintendo put forth some effort to change things just a little? Well with Skyward Sword they are. According to interviews, the entire temple and dungeon scheme is being redone for us. There will be times when we are in a dungeon and not be aware of this. We may end up losing our sword and having to complete a dungeon and we may be fully outside the entire time and be in what feels like your typical Zelda temple. All of these things would be very refreshing towards the Zelda series. These changes, while overall pretty minor, shows that Nintendo is at least listening and is willing to experiment with the formula to give us a new gaming experience.
And speaking of gaming experiences, Link now has the ability to run (no Bunny Hood required) and has several other abilities that are linked to a power meter. I find this to be a great new addition that will add some depth to the series. Link will also be able to access his items on the go without the need to pause the game and swap things out. This addition is an excellent move by Nintendo to once again provide us with something that seems pretty petty but has the capability to vastly improve gameplay. For a comparison we can look at Resident Evil 4 and 5. In 4 we had to pause the game to equip a new gun or to heal ourselves. In Resident Evil 5 there was no pausing of the game to change anything. This improved the gameplay in several ways. First of all everything was streamlined. Nobody likes having to pause in the middle of action to equip an item. It just throws off the flow of the game, but the best part is that it can add to the challenge a bit. Say you are in the middle of an intense boss fight and you are running low on health. You have that potion in your inventory and in the past you could simply pause, drink it up, and be good to go. However with this new method you cannot take the easy way out. You will have to man up and equip it while avoiding attacks and then find the time to take a drink. The Zelda series after all has been gradually getting easier and easier for years now. The last Zelda title that provided any degree of real difficulty was Majora’s Mask so I welcome this change with open arms. Now if only Nintendo can guarantee that the bosses will provide that challenge. I know that in Twilight Princess the hardest part of the bosses was finding a way to actually die.
Now speaking of dying, we have all been dying for orchestrated music to works its way into a Zelda game for years now. Yes we have had compositions here and there but we have never had the full pleasure of a completely 100% orchestrated soundtrack. According to a round table discussion with Shigeru Miyamoto, Skyward Sword will be fully orchestrated. A sigh of relief was heard around the world when this was announced as a simple thing like music quality can go a long way in improving a gaming experience.
Lastly, the plot of Skyward Sword needs to be addressed. Us old Nintendo fans like me (being 20 years of age here) remember the good old days of Donkey Kong Country and Super Mario World. These games were a hug part of my childhood and still stick out as some of the best games I have ever played. So while Nintendo needs to advance the games they also need to bring things back to their roots. As we all know, Nintendo has done just that with New Super Mario Bros Wii (a game I was not expecting much of) and Donkey Kong Country Returns. Both of these games took their respective series back to their roots while expanding on things. As a result both scored very highly in reviews and were best sellers. Nintendo needs to mimic this concept with Skyward Sword. and go back to the roots of the Zelda series. The game has already been confirmed to be the first in the series being before Ocarina of Time. This plot placement brings a lot of promise to the notion of bringing Zelda back to its roots. Maybe we can see the return of some of our favorite Zelda races like the Kokiri or Sheikah. Since the plot focuses on the creation of the Master Sword we already know that we can expect some twists in the game that will most likely cause us to look back and remember the past Zelda games and look back saying “so that’s why this happened.” Returning to the roots is not only hugely profitable for Nintendo at the moment, but us fans love being able to connect the dots and return to our glory days.
So no matter how one looks at things, Skyward Sword is shaping up to be the turning point in the Zelda series. Nintendo has shown us that they finally care and respect our desires, so as long as they stick on course then we will have 2011′s game of the year on our very own Nintendo Wii. As long as they stick on course we then we will have a brand new Zelda experience with an exciting new formula. And as long as they stick on course, us Zelda fans will have something entire fresh and new to nitpick about. More for us to ask for and more above expectations for Nintendo to try to meet.
Sadly however we still have several more months of waiting. Recent rumors have the game pushed back to a late 2011 release date but that’s fine with me. That just leaves Nintendo more time to put more of our dreams into Skyward Sword.
Skyward Sword: Game of the Year?
Skyward Sword October 10, 2010 Noah Glaser 0 Comments
The Legend of Zelda: Skyward Sword is not even set to be released until 2011, and with 5 months still remaining in 2010, I think it is safe to predict that Skyward Sword will be 2011′s game of the year across all platforms.
Twilight Princess was released at the end of the Gamecube’s life on an already near dead console, and on the Wii which was not full in the market yet due to supply shortages. Still, with such disadvantages in its release period, it managed to sell near 7 million copies. When expressing feelings concerning low sales of Twilight Princess (despite being number 2 all time in the series), Miyamoto said, “a lot of the people who would want to play it can’t find a Wii!” As of June of this year, nearly 71 million Wiis have shipped, giving Skyward Sword a much larger market base than Twilight Princess had at its prime market life. Making a conservative estimate, I think it can be safe to say that Skyward Sword will, by the end of its life, sell a minimum of 8-9 million copies, even surpassing sales of The Ocarina of Time.
Sales is not all that determines a games place in the market however. While it is safe to assume it will sell quite well, it will also bring new things to the Zelda and gaming community alike. Every time a Zelda game is released it comes to much acclaim, but as Retro Studios fine tuned Metroid’s gameplay to the Wii’s emersive controls, the Wii-motion plus will do the same for Zelda. Gone will be the simple methodology of wailing on a fallen or unguarded opponent, and for the first time in the series will come true precision combat. As demoed at E3, the player will literally control Link’s Sword using the wii-mote. From precision attacks, to how Link yields the Sword, where he aims and strikes, the player will be in full control. No more will we only pull the sword out and swing wildly, this will be all about stepping into Link’s shoes and being in control.
Behind the game play will also be a brand new storyline that ties into the other Hylian myths already presented in past titles. While bringing out the nostalgia side in all of us through giving the origins of the Master Sword, and of course returning characters such as Zelda and presumably Ganon, we will also be seeing a new side of the myth and perhaps the very beginning of it all.
Nintendo has been known to make some controversial choices in graphics concerning The Legend of Zelda franchise, ranging anywhere from cartoons to the first ever T rated Zelda portrayed in realism. New to the series will be this surrealistic style that mixes vibrant colors and a rough palette with realistic designs. And to accompany the new graphics will of course be a fully orchestrated soundtrack, bringing new depth and excitement to the Zelda world.
On a final point, Nintendo always puts advertising dollars into its Zelda series and game critics have consistently rated the games in the high 8′s. 9′s and almost 10/10′s. Just adding good publicity to an already excited fan base, new graphics and soundtrack style, and brand new game play and controls and we are looking at the top selling and critically acclaimed game of the year, Zelda Skyward Sword.
The Legend of Zelda series is well known for its stellar game-play, mind boggling puzzles,and captivating stories that draw in its audiences. Every Legend of Zelda game to date (cd-i does not count) is met with high praise and it is because of these such things and more. The first article of our Top 5 article series will look at the cut-scenes in the Legend of Zelda games that have helped to make the Zelda series so memorable.
Many games out there use cut-scenes as a way to lengthen the gaming experience and gamers often find this irritating. In fact, the recently released Metroid Other M has received a lot of negative reviews regarding their excessive and drawn out cut-scenes. However, the Legend of Zelda series has managed to include a lot of scenes into their games while avoiding this criticism because every scene in the Zelda games serves a vital purpose and helps to draw its fans into the game.
This article will now look at the top 5 scenes in the Legend of Zelda series and explain why they are so great.
Link’s Awakening – The Wind Fish Awakens
Number 5 on our countdown is the ending scene to Link’s Awakening. This cut-scene was a brilliant way to wrap up a fantastic game. Link’s Awakening was the first hand-held game in the Legend of Zelda series and it was a huge success in all regards. In fact, Link’s Awakening was the very first Zelda game I ever played and its touching story is what got me hooked to the series. Once defeating the Nightmares and waking the Wind Fish, Koholint Island begins to disappear because the island and all of its inhabitants were nothing but a part of the Wind Fish’s dreams.
This ending has led to many fan debates about whether or not the events of Link’s Awakening did or did not actually happen as Link awakens at the end on the tattered remains of his raft. However, a figure that looks highly similar to the Wind Fish flies above Link’s head suggesting that it was not just part of Link’s own dreams. So it is up to you to decide. Was the entire thing just the dreams of Link? Or was Link part of a dream and actively involved in the awakening of a powerful Wind Fish?
Either way, the ending to Link’s Awakening is one that is highly memorable and worthy of number 5 on our list.
Darunia Shows He Can Dance
Our number 4 choice is the classic Darunia Dance from Ocarina of Time. For those of you who have not played Ocarina of Time (shame on you) and seen this, then you are in for a treat. The Goron ruler, Darunia, is feeling a bit down and he is needing something to get him moving. By playing Saria’s Song, Link promts Darunia to start what may be the funniest moment in Zelda history.
Darunia’s dance moves makes this scene our number 4 choice.
Is Sheik a Guy or Woman?
The question that many Zelda fans to this day are still unsure about. Is Sheik a guy or girl? For those of us who completed Ocarina of Time, we know Sheik was in fact the alter-ego of Princess Zelda making her a woman. However, this was a big deal back when Ocarina of Time had just came out. Throughout Link’s adult adventures, the rather manish Sheik would appear and offer Link words of wisdom.
It was not until late in the game that it was revealed that Sheik was actually just a now grown up Zelda in disguise. This shocking revelation earns the number 3 spot for being a huge twist in the game that fans today still talk about.
Ganondorf Goes for the Gold…and Fails
The Legend of Zelda: The Wind Waker was a game that was filled with vibrant and incredibly well done cut-scenes. However, this scene from the final segment of the game is the one that most stood out to me. In this scene, Ganondorf, for the first time in the series, is actually given some depth. In all other games he is primarily presented as a power hungry tyrant who is just out for blood and glory.
In this scene however, Ganondorf finally explains his motivations. Being part of the Gerudo tribe, Ganondorf and his people live in the dry and barren wasteland of Gerudo Desert. Ganondorf merely was jealous of the rest of Hyrule and to keep with the theme of the game, he coveted the wind of Hyrule.
Then to make this scene even better, Ganondorf has finally acquired all three pieces of the Triforce and is ready to bring Hyrule up from its underwater grave and claim it for his own. And just when he is about to do so, the king of Hyrule steps in and quickly touches the Triforce, claiming it as his own and wishes for Hyrule to be washed away for eternity. Ganondorf at this point begins to lose it in hysterical laughter as he seemingly starts to go insane with his wish falling apart right in front of him.
The combination of the Triforce being put together and Ganondorf showing some actual character makes this cut-scene our number 2 choice.
Midna ****’s Link and Seals Away the Twilight Realm
Our last, and number 1 scene in the Legend of Zelda series is the ending scene to Twilight Princess. In this final cut-scene, Midna, Zelda, and Link have gathered and are saying their good-byes. At this moment, Midna begins to say something to Link that has led to fan speculation and many a fan-fic.
Is she saying that she loves Link? Maybe. Who knows, as she quickly censors herself and sheds a tear. That tear then floats into the mirror, which connects the Twilight Realm with Hyrule, and shatters it into thousands of pieces. Midna leaves Hyrule forever with all connections to the Twilight Realm seemingly gone.
Returning To The Stone From Which Zelda Was Hewn
Uncategorized September 8, 2010 Noah Glaser 0 Comments
The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986 on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987 and Europe on November 27, 1987.
Through this awesomely inspired masterpeice of video gaming, a world-changing franchise was born, creating a playing experience that has never been captured by any other game. However, since the first curve of the series (roughly the first four games), Zelda has lost many of the attributes from this first title that made it so spectacular.
The premise of Zelda 1 is the most realistic one of any adventure game to date. From the introduction, the player is shown the problem–Ganon’s seizing of the Triforce in order to gain arcane power. The objective is simple: find the shards of the Triforce of Wisdom before Ganon and defeat him. How you go about it, however, is left entirely up to the gamer. He enters the world with nothing but a shield. No map, no Navi, nothing. The manual yields some hints on how to pass the first dungeon as a small token to those wise enough to read it, but that’s still only about 6% of the entire game. You had to discover what to do. And how did you do that? You had to explore. For instance, if your curiosity functions like that of a normal human, you entered the cave immediately to the upper left corner of the screen. Within, you found a mysterious old man who bestows upon you the sword. Why didn’t you just start with a sword? Because it added an entirely new level of gameplay. If you never thought to enter the cave, you could have gone on your merry way, never knowing what you missed. Indeed, the game’s final boss can be reached without ever getting the sword.
This dimension of exploration added an imperceivable depth to the game, and thus enhances its realism. You were thrown into a world which needs saving. You have no ideas, no answers, not even a weapon. Has any true hero ever gone out on an epic quest to redeem the land, knowing exactly what to do and when to do it? Of course not. Imagine yourself in such a situation. You would be utterly clueless as to the means to reach your end. Thus, you would resign yourself to explore. And that’s what Zelda 1 is all about. You make the game. The dungeons can be done is almost any order, and very rarely does lacking a certain item prevent you from progressing (with a few exceptions, for instance, the silver arrow is required to kill Ganon) Hyrule is laden with secrets that only a savvy adventurer will find–riches in rupees and other diamonds in the rough.
Now, exploration is not dead in Zelda. To the contrary, the game’s entrance into the three-dimensional realm enhanced this trait in ways unprecedented. However, how many of you never knew what all exactly Ocarina of Time’s world had to offer until after you’d beaten the game? Navi, and any help system in other titles, constantly shoving instructions down your throat killed your sense of adventure. Only after you saved the world already is your sense of urgency eased enough to enjoy the enchanting scenery of the game, be it nature or people. What if we built the mystery and exciting adventure of Zelda 1′s map in a breathtaking 3D environment? What if you had to wander and weave within a gorgeous Hyrule and actually found for yourself temples and lakes, mountains and castles?
Many will surely object, “But if there is no help system, what will the less-experienced Zelda players do when they get stuck?” Firstly, I would like to point out that the less experienced Zelda players should perhaps become more experienced. The audience referred to in that question has almost certainly never played a Zelda game that was not cel-shaded, except perhaps Twilight Princess. There’s an entire world of Zelda games out there, and although made before their birth or during their toddler years, are incredibly valuable for the series. Quite so, as many of us prize them above all the others. Again, one may retort, “But these kids can’t just go buy a NES, SNES, and an N64, as well as all those games!” Perhaps not. (although if you look in your local retro gaming stores, I doubt you’ll find it too difficult) But with the Wii’s Virtual Console, one can obtain the first six Zelda games (minus Link’s Awakening) for about $4-5 each. Although not the genuine article, these legendary titles can be played for around $40 in Wii Points.
However, it stands that these simplistic Zelda fans need to reach beyond the cel-shaded, easy hurtles of Wind Waker, Spirit Tracks, and Phantom Hourglass. It is important not only for their growth as a Zelda player but for their academic and mental growth that they learn to solve deeper puzzles and conquer greater obstacles. Anyone can look up the statistics showing the benefits of video games. The Pokemon series gave kids a personal pet to take care of, love, care for, and fight alongside. Video games are now being produced for very young children. Shigeru Miyamoto is quoted saying, “Video games are bad for you? That’s what they said about rock and roll.” Surely we understand the value of video games. Moving on to more difficult games is parallel to moving on to more difficult subjects in one’s academy. It is necessary, beneficial, and in Zelda’s case, fun.
Therefore, a re-institution of Zelda 1 would fulfill this much-needed role.
Because Zelda 1 was a primitive video game there were many aspects that were lacking, and some that weren’t even thought of. Zelda has certainly evolved over the ages. Ocarina of Time defined the series in several ways, and led the series in a lot of different creative directions. The game’s story line slowly underwent a metamorphosis from a primitive hero, princess, pig beast, and a yellow triangle into something of beauty, dear to us with its magical story of a Golden Power corrupting a dark prince Ganondorf, who in turn distorted the ancient Hyrule by his petulent rule. Thus, a mystical princess endowed with beauty and wisdom aides an unknown hero to rescue the land and restore law across it. It was rightly said in the commercial for Wind Waker, “Every game has a story; only one is a legend.”
What if we took this profound story and wrote it into the first Zelda? What if we transformed this puzzling map into a 3D panoramic paradise? To do so would fully develop Zelda 1 into what would perhaps be the perfect Zelda, surpassing even the sacred Ocarina of Time. If we took the original gameplay concepts that launched the Zelda series into stardom, and combined them with the story that will forever be our treasure, we have the most transcendent Zelda experience to date. Let’s advance Zelda 1′s character development beyond “Here, take this sword.” into something of brilliance. Let’s add on to what is already there. And the effect of such a game would lead us out of the shadow of Ocarina of Time. No longer would the creative forces of Nintendo be limited by the scope of that single relic. We would start afresh: Zelda would be as youthful in concept and idea as it was back in 1986, and it would free us to imagine a world before, and perhaps even without, Ocarina of Time. The older gamers would experience a sweet nostalgia for the game that started it all, and the younger ones would discover that there was, in fact, a Zelda before The Wind Waker.
Skyward Sword to be Released in April?
Skyward Sword August 30, 2010 Noah Glaser 0 Comments
I have a friend who works at Gamestop, and owns our affiliate site, The Knights of Hyrule and she just sent me this photograph showing that Skyward Sword, according to their records, is set to to be released on April 1, 2011. However, this date is not set in stone as Gamestop puts “SD” next to the games with a finalized release date. This image also is showing that Skyward Sword will be bundled with a Wii Motion Plus addon.
Not too long ago, last week to be precise, I wrote an article discussing why Nintendo should make the upcoming Legend of Zelda title be like The Wind Waker. The article received mixed feelings from many, some who agreed and some who was vehemently opposed to the idea. The most obvious objection was that of the graphics.
The Wind Waker has always been a controversial Legend of Zelda title due to Nintendo’s cartoony cel-shading decision. The game after all looked like he popped right out of the Disney channel with Link’s big eyes and vibrant surroundings. With this in mind fans were skeptical of the idea and those people, who could not appreciate that style of graphics, wished that the next Zelda title would have nothing to do with cel-shading.
This brings us to our next point. Why was that article written in the first place? Was it to help launch Version 3 of LegendZelda.net? Or was there something else going on? In actuality, we were dropped some information that Nintendo was about to do something big at E3 that would be unexpected. We received a hint that the next Legend of Zelda game would not be as mature or realistic as many were led to believe after last year’s E3 official art release. However, we here at The Hidden Triforce do not like to jump on board the rumor train and without official confirmation we did not want to make an update claiming to know something that nobody else did.
So we waited patiently until Tuesday at 12 P.M. EST to see whether or not the leak we were provided was true. The night beforehand Hyrule.net made the lone update in the Zelda community posting that a brief clip was shown displaying Link in his current colorful glory. At that time it time it began to appear as if maybe there was some truth behind the information we were provided.
Now what is my point with all of this? Our last article argued how Nintendo would be wise to make the next Zelda game, what we now know as Skyward Sword, like The Wind Waker. I argued that this would be a good decision because Nintendo always produces their best games when they shock and surprise us. Nintendo makes their best games when they go out on a limb and gives us something new. And that is exactly what the Skyward Sword E3 presentation did.
Ever since this image was released at last year’s E3, fans automatically assumed that the next Legend of Zelda game would be using a graphical style comparable to that of Twilight Princess. After all, the image depicts an older, more mature Link and a very similar graphical style.
And though I was a huge fan of Twilight Princess and its realistic graphics, something felt out of place. The Legend of Zelda series is not supposed to be super realistic. The games are about the struggles that take place in the magical kingdom of Hyrule. Everything about the game is supposed to be rooted in fantasy, and I found that Twilight Princess just didn’t convey that feeling.
Of course, the decision to scrap the realistic graphics in favor of cel-shading has upset many of the fans, but it is honestly the best decision that Nintendo has made for the series in years. Remember, they do everything best when they are innovative and surprise the hell out of us.
Remember the Space World Demo? We were all expecting this.
But instead we got this.
And though not all fans will agree with this, The Wind Waker’s graphics were a much better choice than those presented at Space World. The Wind Waker ended up being, by far, the most visually expressive game in the entire Legend of Zelda franchise. For the first time ever, Link was able to effectively display more complex facial expressions and emotions. The Wind Waker immersed gamers in one of the most wide-open overworlds ever allowing for additional hours of exploration. The Wind Waker did every that was mentioned in the last article.
Now, lets move forward to more recent events. As already stated, most of us were expecting a Link that was comparable to that of Twilight Princess.
What we expected…but more detailed.
What We Got Instead
Instead of the overly realistic graphics, unfitting for the Zelda series, we got this beautiful substitute. In fact, many people are calling this new graphical style a combination of The Wind Waker and Twilight Princess. The world is more rich and vibrant than ever before. Though the game looks cel-shaded, it isn’t as cartoon-like as before, which allows for way more creativity. Nintendo has already gone on the record and stated that if they would have used the graphics of Twilight Princess, then the game would be finished. It is, in fact, their decision to use this new form of graphics that has delayed Skyward Sword into next year. Nintendo is making sure that Zelda Skyward Sword will be one unique experience unlike the past games.
Ever since the Nintendo press conference, various interviews and round tables have revealed more, though still limited, information on the game, all of which shows that Nintendo is getting creative with the series. It has only been two days since Skyward Sword was revealed, but we have already seen many things that show us that Nintendo is going in a brand new direction with the series and that we are in for one hell of a ride.
“Though Zelda Skyward Sword is, of course, not going to be anywhere close to the same game as The Wind Waker, in terms of development and innovation, it is. Nintendo has once again pulled one over us and the end result will most likely be nothing short of epic. The Legend of Zelda Skyward Sword is bound to be one of the best Zelda adventures yet.