We are incredibly excited to unveil a massive update to Zelda Central that completely transforms how we share and celebrate our creativity. Today marks the launch of our comprehensive Fan Content system. This is a production-ready solution designed to build a vibrant community of Zelda fans right here on the site. We have built a complete framework that allows you to submit, manage, and showcase your own creations through a modern and professional dashboard.
A New Home for Fan Games
The centerpiece of this update is our robust Fan Games System. This new section serves as a comprehensive database for Zelda fan games, ROM hacks, randomizers, and engine quests. Developers can now categorize their projects by base game or engine while managing screenshots, download links, and source code.
We have also included support for various platforms so users can easily find games for Windows, Mac, Linux, or mobile devices. Whether you are working on a massive ROM hack or a unique mod, you now have a dedicated space to display your hard work with proper credits and screenshot galleries.
Comics, Fiction, and Art
We are also thrilled to introduce the Fan Comics System. This platform offers a dedicated creation and reading experience for multi-page comics. Creators can upload files using a tabbed interface, drag and drop pages to reorder them, and even set the reading direction for manga-style layouts.
Readers will enjoy a professional full-screen interface with keyboard navigation support. If you are a writer or illustrator, our updated Fan Fiction and Fan Art systems now support rich text chapters and high-resolution image galleries with lightbox integration.
Build Your Legacy
To tie all of this together, every member now has access to a Public Profile System. You can claim your own custom URL to share your bio, social media links, and a gallery of your favorite contributions. For our most dedicated community members, we have launched the Extreme Fan System. This allows you to apply for special recognition, earn a unique profile badge, and gain access to exclusive showcase features.
Join the Beta
You can manage all of these features from the new multi-page Dashboard. Simply navigate to the dashboard to edit your profile, manage your galleries, or submit new content. While this system is robust, we are releasing this as a public beta to ensure everything runs smoothly. Please report any bugs or issues you encounter so we can continue to refine the experience. We cannot wait to see what you create!
Virginia Gamer Achieves Guinness World Record for Largest Zelda Memorabilia Collection
It all began in a quiet household in Fairfax City, Virginia. A young Constantine “Coz” Adams would hear the familiar melodies of The Legend of Zelda before even opening his eyes. His older brother, four and a half years his senior, would spend hours immersed in adventure as Coz watched, glued to the screen. That childhood ritual sparked something profound—a lifelong fascination with Hyrule’s heroics and treasures.
On July 19, 2025, that fascination reached an extraordinary milestone. After twenty-five years of collecting, cataloging, and cherishing, Coz secured the Guinness World Record for the largest collection of The Legend of Zelda memorabilia, tallying an astounding 3,918 pieces in his basement, a figure more than double the previous record held by Anne Martha Harnes of Norway.
Coz describes the record not as a triumphant celebration but as the moment to quietly reveal his achievement. “It was just a goal,” he shared. “Something challenging to do. Now’s my time to show it off.”
A Collection Forged by Passion and Persistence
The journey began in earnest during Coz’s teenage years. At age sixteen, he began collecting games from the NES through PlayStation 2. He sold many of these early acquisitions on eBay, using the proceeds to fund his Zelda hunt. A pivotal turning point came in 2012 when a failed attempt to buy a large lot of Zelda amiibo on Craigslist fueled a determination to track down every Zelda-themed piece.
He says that for years he scanned auction sites and collector networks daily. When he spotted something rare, he knew to act quickly. The thrill was in both the hunt and the acquisition. By 2019, his focus narrowed to Zelda memorabilia alone, and within two years he applied to Guinness World Records, submitting documentation of the 3,918 items and hearing back within weeks, rather than the months he expected.
A Basement Shrine to Hyrule
Coz’s basement now stands as a vibrant tribute to the Zelda universe. Every surface tells a story, from amiibo and game cartridges to apparel, plush figures, promotional hourglasses, and limited-edition collectibles. Among the most treasured items are a sealed Exin Castillos building block set for Ocarina of Time, a vintage lucite sign displaying Link’s face, and promotional hourglasses tied to Phantom Hourglass. Rarest of all are three contest-only scrolls released exclusively in Australia, with fewer than thirty of each known to exist.
Despite the countless official items in his collection, Coz’s personal favorite isn’t something you can buy. He built an entire claw machine themed after Link’s Awakening, the very first Zelda game he played solo. It took a full year to complete. A Raspberry Pi inside plays music from both the 1993 original and the 2019 remake, controlled by a genuine Nintendo controller—an artful tribute to the game that lit the spark for everything that followed
Family, Community, and the Heart of the Quest
Coz’s story always circles back to family. He learned to love Zelda by watching his brother. Now his children Lucas and Elaina have front-row seats to the adventure. His wife Amanda supports his dedication, laughing about their basement being filled with Zelda treasures but proud of his passion. His parents admire the layout and organization, calling the space “a museum dedicated to Zelda”. His brother Eric finds joy in hunting for rare items to surprise Coz with, amazed at the collection’s growth.
It wasn’t until his son flipped through a Guinness World Records book that Coz realized he too could be part of that world. His application followed, and now the record stands—a tangible recognition of years spent following a dream.
Though he’s nearly out of space, Coz isn’t done. For him, collecting remains more than a hobby—it’s about nostalgia, family, creativity, and the stories each piece represents. What started with a Game Boy and Link’s Awakening has become a legend of its own, and Coz’s grand adventure isn’t over—it’s simply reaching new levels.
Fairies in The Legend of Zelda have always been more than just magical creatures — they’re lifelines, guides, guardians, and, at times, eccentric mysteries. Across the franchise, they’ve appeared in many forms: ethereal spirits stored in glass bottles, divine beings blessing Link with sacred powers, and even fully-fledged companions with personalities and backstories. These beings are woven so deeply into Zelda’s identity that it’s difficult to imagine a world of Hyrule without them.
Companions of Courage: The Fairy Guides
Fairy companions in Zelda often act as a bridge between player and game world. The most iconic, Navi from Ocarina of Time, set the template: floating just over Link’s shoulder, offering tips, lore, and combat help. While her persistent voice and the now-infamous “Hey! Listen!” became meme-worthy, she was Nintendo’s answer to making a 3D Hyrule feel approachable.
Later iterations of fairy companions, like Tatl in Majora’s Mask, shifted the tone. Tatl’s sassier personality and brotherly connection to Tael added an emotional depth missing from Navi. In fact, Majora’s Mask places fairies front and center in its story — Tatl is essential to the narrative arc, and the mysterious Stray Fairies play a pivotal role in dungeon rewards, eventually helping you unlock the awe-inspiring Great Fairy Sword.
One of the most underappreciated companions is Ciela, from Phantom Hourglass. Unlike Navi and Tatl, Ciela is more than just a helper — she is eventually revealed to be the Spirit of Courage, tying directly into Hyrule’s divine lore. Her role as both guide and sacred force reflects the evolving complexity of fairy characters during the DS era.
Zelda Central Fact: The Nintendo DS stylus became part of Ciela’s design, turning her into the literal pointer for the player’s touch-based navigation — making her arguably the most interactive fairy in Zelda history.
The Great Fairies: From Sprites to Spirits
Great Fairies have transformed dramatically from game to game. In the 8-bit original, they were humble healers; in A Link to the Past, they became upgrade vendors hidden within Hyrule’s secret corners. But it was the N64 era where Great Fairies became memorable — and divisive.
In Ocarina of Time and Majora’s Mask, these characters were visually overwhelming: towering, laughing, shrieking beings with exaggerated designs, glittering hair, and bold stage presence. Despite the discomfort they caused some players, they represented a major design leap — magical women tied to the Triforce themes of Power, Wisdom, and Courage.
By the time The Wind Waker launched, Nintendo radically reimagined their look. The Great Fairies here resemble serene deities, some with multiple arms, vibrant colors, and calm expressions. Their aesthetic draws on Hindu and Buddhist visual motifs — a striking contrast to the flamboyance of their predecessors. Notably, Wind Waker introduced the Fairy Queen, depicted as a childlike divine being with immense magical strength.
Zelda Central Insight: The Queen of Fairies is the only character in The Wind Waker to explicitly mention her royal status over other fairies, making her arguably the most powerful fairy across the sea-faring Zelda titles.
In Breath of the Wild, the Great Fairies got bigger — literally. The four sisters (Cotera, Mija, Kaysa, and Tera) reside in massive blossom-like fountains, and each grows increasingly extravagant in appearance and personality as Link offers more rupees. A fifth entity, Malanya, is known as the Horse God and resides in a similar fountain. While the game doesn’t call Malanya a fairy outright, official guides refer to him as the Horse Fairy, suggesting a rare male counterpart to the Great Fairies.
Bottled Fairies: Zelda’s Magical Lifesavers
Fairies aren’t just characters — they’re some of Zelda’s most iconic items. First appearing in The Legend of Zelda (1986), wild fairies have been collectible companions that automatically revive Link when he falls in battle. Capturing one in a bottle has long been a strategy for survival — and a testament to the series’ magical realism.
Yet, this mechanic raises questions. Are the fairies willing participants? Do they feel pain? The Wind Waker subtly addressed this with distressed facial animations in bottled fairies, while Breath of the Wild sidesteps the issue by using “fairy essence” for cooking recipes — a gentler interpretation.
In a fun reversal, Hyrule Warriors even allows the Great Fairy to wield Link in battle — literally carrying him in a bottle, flipping the dynamic and highlighting the quirky humor Zelda fans love.
Collectible Magic: Stray Fairies & Dungeon Lore
Fairies also serve as dungeon-based collectibles. In Majora’s Mask, each major temple contains 15 Stray Fairies, whose return to a Great Fairy fountain results in major upgrades — such as enhanced magic, defense, or weapons. Unlike typical items, these fairies speak, glow, and emote, making them feel alive even in their fragmentary state.
In Twilight Princess HD, Nintendo added a new collectible mechanic via the Fairy Tears side quest. Once players help the Great Fairy at the Cave of Ordeals, they’re rewarded with Great Fairy’s Tears — the most potent healing potion in the game.
Tingle: Hyrule’s “Fairy” Enthusiast
We can’t talk about fairies in Zelda without acknowledging the green-clad enigma: Tingle. Introduced in Majora’s Mask, Tingle claims to be a reincarnated forest fairy, despite being a grown man with a balloon and a map obsession. His bizarre charm led to multiple appearances — including The Wind Waker, where he runs a chart decoding business (and possibly a criminal operation from his private island).
Zelda Central Trivia: Tingle is one of the few Zelda characters to get his own spinoff series, including Freshly-Picked Tingle’s Rosy Rupeeland and Ripened Tingle’s Balloon Trip of Love — though most of them never left Japan.
The Future of Fairies in Zelda
With Tears of the Kingdom expanding on Breath of the Wild’s foundation, fans are wondering: what’s next for fairies in Zelda? Will we see a return to companion-style fairies like Navi or Ciela? Will new fountains be discovered across Hyrule and the skies above? Could we even see a game where Link is a fairy?
Determining the best Zelda DS game is an easier feat than it may seem. The Nintendo DS and 3DS gave Zelda fans a surprising range of adventures—six official titles spanning ports, remakes, sequels, and one brand-new timeline entry. Across these two systems, the lineup included:
Phantom Hourglass (2007) – DS exclusive
Spirit Tracks (2009) – DS exclusive
Ocarina of Time 3D (2011) – 3DS remake
A Link Between Worlds (2013) – 3DS exclusive sequel to A Link to the Past
Majora’s Mask 3D (2015) – 3DS remake
Tri Force Heroes (2015) – 3DS multiplayer-focused spin-off
Among these six games, only two were built entirely from the ground up for the Nintendo DS: Phantom Hourglass and Spirit Tracks. While the 3DS offered refinements of N64-era masterpieces and a few bold new experiments, the DS was where Nintendo truly leaned into hardware-specific innovation. These two titles weren’t just entries in the Zelda timeline—they were testbeds for stylus-based controls, microphone puzzles, and new ways to experience Hyrule on a portable screen.
And though the 3DS titles often steal the spotlight in retrospective rankings—thanks to the legacy of Ocarina or the inventive brilliance of A Link Between Worlds—it’s Phantom Hourglass and Spirit Tracks that embody the spirit of experimentation that defined Zelda’s DS era.
This article doesn’t aim to pit all six handheld Zelda games against one another. Instead, we’re zooming in on the platform-exclusive DS entries in making the determination of the best Zelda DS release, the only ones that can truly be considered native to the dual-screen system. The question is simple: Between Phantom Hourglass and Spirit Tracks, which is the best DS Zelda?
Let’s set sail—and maybe lay some tracks—on the road to that answer.
Best Zelda DS Contender #1: Phantom Hourglass – A Nautical Adventure
Right out of the gate, Phantom Hourglass did what few Zelda games had dared—it asked you to forget buttons. Movement, swordplay, map annotations, and item usage were all handled via the stylus. The gamble paid off.
It was a direct continuation of The Wind Waker, giving us more Tetra, more Toon Link, and more seafaring exploration—albeit scaled down for handheld play. It wasn’t just nostalgia bait, either: the Ocean King’s Temple introduced a pseudo-roguelike progression system long before the genre surged in popularity. The Phantom guards were menacing, the time mechanic added pressure, and the sense of returning stronger with new tools nailed that core Zelda loop.
Fans praised its clever dungeon design, satisfying puzzles, and the way it turned the DS hardware into a game mechanic. Scribbling notes on maps felt essential, not gimmicky. And how could we forget the treasure maps, salvage crane mini-games, and customizable ship parts?
Commercially, Phantom Hourglass was a success, selling approximately 4.76 million copies worldwide. Its critical acclaim and strong sales underscore its impact on the Zelda franchise and handheld gaming. Could this title be the best Zelda DS game?
Hardcore takeaway: Phantom Hourglass succeeded because it respected the puzzle-first philosophy of classic Zelda while rethinking how to interact with the world.
Best Zelda DS Contender #2:Spirit Tracks – On the Rails
Two years later, Spirit Tracksbarreled onto the scene—literally. Ditching open seas for a train on fixed rails, this game introduced Hyrule’s first major transportation grid. It expanded on its predecessor in several ways: the dungeons were meatier, Zelda herself was finally a true companion, and controlling Phantoms in tandem with Link opened the door for some of the series’ most interesting dual-character puzzles.
But here’s where it divides the fanbase:
The overworld was no longer open—it was a railroad, both literally and figuratively. Exploration was reduced to station-hopping. Need to backtrack? You’re doing it in real time at 20 mph. Some players felt the Spirit Flute’s reliance on microphone input took novelty too far—great when it worked, annoying when it didn’t.
Still, Spirit Tracks dared to push the Zelda formula. It just asked you to accept a few clunky concessions along the way.
In terms of sales, Spirit Tracks sold approximately 2.96 million copies worldwide. While respectable, it fell short of its predecessor’s commercial performance. Could the best Zelda DS title have such low sales volume?
Hardcore takeaway: It was bold, but it occasionally let its big ideas get in the way of fluid gameplay.
The gaming community has often debated the merits of these two titles. In various forums and discussions, players have highlighted Phantom Hourglass for its better pacing, more engaging exploration, and superior use of the DS’s features. Conversely, while Spirit Tracks was acknowledged for its improved dungeon design, the overall consensus leaned towards Phantom Hourglass as the more enjoyable experience.
Honorable Mention: Four Swords Adventures (DSiWare version)
While not a traditional DS game, we’d be remiss not to shout out Four Swords Anniversary Edition (available briefly via DSiWare). If you managed to grab it before it vanished, you know how much chaotic fun local co-op Zelda can be.
Conclusion
Both Phantom Hourglass and Spirit Tracks brought fresh ideas to the Zelda series on the DS, each with its own strengths and innovations. However, considering the intuitive controls, engaging exploration, and overall reception, Phantom Hourglass stands out as the best Zelda game on the Nintendo DS. Its successful integration of the DS’s unique features and its continuation of the beloved Wind Waker storyline make it a must-play for fans of the series.
Link’s Height: The Hero of Hyrule’s Stature Defies Expectations
In the vast realm of video game protagonists, physical stature often correlates with perceived strength and heroism. Towering figures like Kratos and Master Chief dominate their narratives not just through their actions but also through their imposing presence. However, Link’s height in The Legend of Zelda series presents a compelling deviation from this norm.
Deciphering Link’s Height Across the Series
Nintendo has never officially disclosed Link’s exact height, leading fans to embark on their own investigative journeys. In Breath of the Wild, YouTuber The Bread Pirate conducted an in-depth analysis using in-game objects, estimating Link’s height at approximately 5’2″ (158.5 cm) . Contrastingly, a Tumblr user named crunchyfield revisited this measurement, accounting for potential parallax errors, and proposed that Link might stand closer to 5’8″ (173 cm).
Further back in the series, Ocarina of Time offers a unique opportunity to gauge Link’s height. In the Lakeside Laboratory, a measuring stick suggests that adult Link stands around 5’7″ (170 cm) . Similarly, analyses of character models from Twilight Princess estimate Link’s height at 165 cm (approximately 5’5″), with Princess Zelda standing taller at 173 cm (approximately 5’8″).
A Hero’s Stature in a World of Giants
Regardless of the exact figure, it’s evident that Link often appears shorter than many of his counterparts in Hyrule. In Breath of the Wild and Tears of the Kingdom, he frequently looks up to converse with characters like the Gerudo, who are canonically around 8 feet tall . Yet, this height disparity is never portrayed as a disadvantage. Link’s prowess with the Master Sword, his agility, and his unwavering courage consistently position him as Hyrule’s foremost champion.
Challenging Stereotypes: Link Among Other Short Heroes
Link’s stature places him among a select group of protagonists who defy traditional height expectations. Characters like Kenshin Himura from Rurouni Kenshin, standing at 5’2″, and Wolverine from the X-Men, at 5’3″, share this trait. However, while these characters often confront challenges or stereotypes related to their height, Link’s adventures rarely, if ever, highlight his stature as a focal point. His heroism is intrinsic, not defined by overcoming perceptions tied to his physical appearance.
Embracing a New Archetype of Heroism
In an industry where towering figures often symbolize strength, Link’s height offers a refreshing perspective. His consistent portrayal as a formidable hero, irrespective of his stature, challenges conventional narratives and broadens the scope of representation in gaming. For fans and players alike, Link embodies the principle that true heroism stems from character, determination, and heart—not just height.
I was browsing Reddit earlier when I came across one of the most amazing Lego pieces I have ever seen. Reddit user, Remig posted a picture of his newly finished Hylian Shield, made entirely out of Legos. I do not personally create anything with Legos, but I immediately recognized how hard it must have been to pull off some of the curvature and designs within the shield.
According to some comments from Remig on the Reddit thread, this piece cost about 1500 dollars to put together. That’s a heck of a lot of Legos! Anyways, I have the picture embedded here on the site, but be sure to head on over to his profile and let him know what a great job he did.
Hyrule Historia Being Localized by Dark Horse Comics
Hyrule Historia, the book well known throughout the Zelda community for unveiling the timeline, is finally getting translated into English. The book, released in Japan only, brought tons of insight into the Zelda series including concept art, unknown facts, the timeline, and more.
Since its release abroad, fans have been wishing for an English version. Thanks to Dark Horse Comics, this wish will soon be granted. Dark Horse Comics has teamed up with Nintendo to produce a translated version of the book that will be released in January of 2013. The specific release date listed is January 29.
According to the Diamond Book Distributors website, the book will retail for $34.99, much cheaper than the 80-100 that it costs to import one.
Kid Icarus Uprising was recently released and with it came several cool Easter Eggs. Nintendo games always seem to reference one another in some form or another and this one is no different. In Kid Icarus Uprising there are 2 different Zelda references that have been spotted so far.
The first reference is the chime that is played when solving a puzzle in the Wish Seed Level. After completing a puzzle the chime that plays is similar to the puzzle solving chime from the Zelda series.
The second, and most glaring reference is to Navi of Ocarina of Time. The Fairy Orbitars idol description states, “Tired of pixies asking you to listen?” This is of course referencing the famous and vastly annoying “hey, look, listen” alerts of Navi.
Have you spotted any other Zelda references in Kid Icarus? If so let us know in the comments.
With Skyward Sword being out for just over two months it may be a bit premature to start thinking about the next Zelda title. However, after the incredible E3 tech demo for Zelda Wii U I just can’t help but think of what potential that game has. Nintendo took a gigantic step forward with Skyward Sword and progressed the series in ways unseen since Zelda went 3D in Ocarina of Time. And judging by comments made by Zelda developers, during the entire process, this was just the beginning.
The Zelda Wii U tech demo has left fans wetting their mouths wanting more. Seeing Zelda in stunning HD visuals was an incredible feeling, and a vastly improved Twilight Princess style graphics only helped to bring out its beauty. This graphical representation of our favorite green-garbed hero combined with the innovative new technology of the Wii U, helps to bring the anticipation for the next Zelda to an extraordinary level.
With such a high level of anticipation I cannot help but think of ways that Nintendo can continue to advance the Legend of Zelda series.
HD Zelda
This may bring out some rage with hardcore gamers, but I personally did not like the graphical style of Twilight Princess. Though I appreciated the effort from Nintendo to create a realistic Zelda, I just felt as if it was improperly executed, and did little to provide support to the overall game. In my opinion The Wind Waker was an overall much better game, and the cartoon visuals helped to propel the game in many different ways. For the first time in series history, Link and his counter-parts were emotionally expressive thanks in part to the graphics which allowed characters to express emotions in a rich and vibrant way.
With all of this in mind, I could not help but get excited after seeing the Zelda Wii U tech demo. I am a believer that graphics should be used to enhance a game, like it did with The Wind Waker, and with Zelda Wii U I think this realistic style of graphics could do so. The realistic graphics of Twilight Princess served no purpose beyond being a way to please the fans. With Zelda Wii U, realistic graphics, albeit upgraded, could really bring out elements never seen in the Zelda series.
The Wii U is of course Nintendo’s first HD console which brings out tons of visual possibilities. One of my biggest complaints with Skyward Sword is how dated the game looked. Graphics normally play a minute role in my reviews, but with Skyward Sword I could not help but feel that the Wii did not give the game what it truly deserved. In Skyward Sword edges were rough, scenery from afar blurry, and textures were all over the place. For a game in which Nintendo touted graphics as being a major role in the game-play, it was sort of a letdown.
However, with a HD console Zelda can finally get the visuals it deserves. At CES of this year, the Zelda tech demo made another appearance. This time however the presenter had much more control over what was happening as it was more than just a prerecorded video. Using the Wii U controller he was able to change the scenery from night to day, change angles, and switch the view from television to tablet. During the demo every aspect of the environment stood out in some way. The lighting and attention to detail was by far one of the most impressive bits I have ever seen on any console.
If Nintendo is able to give its best franchise a game with a superior attention to details like this, then I totally support this visual style and hope to see it put into place. With this in mind, I would also like state that I would be open to any other graphical style pending it can bring something to the Zelda series. The Wind Waker’s created a vibrant expressive world. Skyward Sword’s highlighted and improved the use of the Wii Motion Plus controls. And perhaps a realistic Zelda Wii U can finally bring the fantasy to life in ways that Twilight Princess failed at doing.
Downloadable Content
Maybe this will be part of the upcoming Nintendo Network
Word on the street is that Nintendo is finally warming up to the idea of allowing downloadable content for their games. Japan has already received a game that supports this feature and it would be insanity for Nintendo not to follow through and bring DLC to America as well.
The Wii and 3DS eShop have all been good starts to Nintendo’s virtual services, but a fully supported DLC platform on the Wii U would be icing on the cake. Every other console on the market has embraced downloadable addons to their games, and gamers eat this additional content up as fast as they can. The potential is there and enabling downloadable content only brings forth another platform in which Nintendo can make some money.
Now Zelda on the Wii U could be the perfect cash cow for Nintendo’s DLC market. Zelda games always score highly in reviews and despite the open exploration that the series provides, fans are often left begging for more. Skyward Sword was just released and fans are already highly anticipating Zelda on the 3DS and even on the Wii U.
Typically speaking Zelda games have a very long development cycle which leaves a large gap in series releases. This problem could be fixed by offering simple extensions to the games via downloadable content. The lore and history of Hyrule itself offers up tons of side-quest possibilities alone. Developers could add on new game modes, new areas to explore, extra dungeons, extra content similar to what we saw with the Oracles (via game linking), and much more. To get an idea for what I mean just look at the Fallout series. For a fairly low price, gamers are able to acquire several more hours worth of game-play brought via new quests and areas to explore.
I know I would love to see some downloadable Legend of Zelda content. Matter of fact just say the word and I will throw ten dollars towards the download now.
Nintendo Needs to Get It Right
Fail!
When the Wii’s motion controls were announced many envisioned immersive 1:1 gameplay that would innovate the series for the first time in many years. The Wii was released in 2006 and little did fans realize it would take 5 years for the Wii’s first Zelda game to even be released. Yes Skyward Sword ended up being a wonderful entry to the Zelda series and yes one could say it was worth the wait. However, when looking back one can realize all the wasted time and potential. The Gamecube saw 2 full-length Zelda adventures and Four Swords Adventures. Both The Wind Waker and Twilight Princess were fantastic games that changed the series in their own unique ways.
On the Wii, Skyward Sword was supposed to be the game that would innovate the Zelda series. There was going to be a drastic overhaul of the overworld to dungeon formula and many other staple elements from the series were supposed to be revolutionized. However in the end Skyward Sword was not able to bring this change to the level that was expected.
The motion controls were almost flawless and I cannot imagine playing a 3D Zelda game without them anymore. However, Skyward Sword has taken its fair share of criticism for the small overworld, its abundance in fetching quests, and for not pushing the envelope far enough.
With Zelda Wii U, I would like to see things done right. Nintendo cannot take 5 years to push out a product that was barely better (up for debate) than the two previous Zelda games. Nintendo needs to use the Wii U’s unique tablet controller to its advantage and get things done right, the first time.
Have another idea for Zelda Wii U? Something else you would like to see? Let us know in the comments. Also do not forget to check out our latest video from our Skyward Sword Walkthrough.
Earlier today we made an update on an interview with Miyamoto in regards to the difficulty of Skyward Sword. In that same interview with Miyamoto the interviewer asked him on the origins of the famous Hand in the Toilet guy.
Miyamoto stated that it is based off of Japanese horror stories , “There are some ghost stories in Japan where — when you are sitting in the bathroom in the traditional style of the Japanese toilet — a hand is actually starting to grab you from beneath. It’s a very scary story.”
How cool is that? Let us know in the comments what you think.