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The Best Zelda DS Title? – The Verdict

Best Zelda DS Debate: Phantom Hourglass vs Spirit Tracks

A Tale of Two Screens: Zelda on DS and 3DS

A Nintendo DS with Zelda: Phantom Hourglass showing on the screen.

Determining the best Zelda DS game is an easier feat than it may seem. The Nintendo DS and 3DS gave Zelda fans a surprising range of adventures—six official titles spanning ports, remakes, sequels, and one brand-new timeline entry. Across these two systems, the lineup included:

  • Phantom Hourglass (2007) – DS exclusive
  • Spirit Tracks (2009) – DS exclusive
  • Ocarina of Time 3D (2011) – 3DS remake
  • A Link Between Worlds (2013) – 3DS exclusive sequel to A Link to the Past
  • Majora’s Mask 3D (2015) – 3DS remake
  • Tri Force Heroes (2015) – 3DS multiplayer-focused spin-off

Among these six games, only two were built entirely from the ground up for the Nintendo DS: Phantom Hourglass and Spirit Tracks. While the 3DS offered refinements of N64-era masterpieces and a few bold new experiments, the DS was where Nintendo truly leaned into hardware-specific innovation. These two titles weren’t just entries in the Zelda timeline—they were testbeds for stylus-based controls, microphone puzzles, and new ways to experience Hyrule on a portable screen.

And though the 3DS titles often steal the spotlight in retrospective rankings—thanks to the legacy of Ocarina or the inventive brilliance of A Link Between Worlds—it’s Phantom Hourglass and Spirit Tracks that embody the spirit of experimentation that defined Zelda’s DS era.

This article doesn’t aim to pit all six handheld Zelda games against one another. Instead, we’re zooming in on the platform-exclusive DS entries in making the determination of the best Zelda DS release, the only ones that can truly be considered native to the dual-screen system. The question is simple: Between Phantom Hourglass and Spirit Tracks, which is the best DS Zelda?

Let’s set sail—and maybe lay some tracks—on the road to that answer.


Best Zelda DS Contender #1: Phantom Hourglass – A Nautical Adventure

The Legend of Zelda: Phantom Hourglass Official Artwork

Right out of the gate, Phantom Hourglass did what few Zelda games had dared—it asked you to forget buttons. Movement, swordplay, map annotations, and item usage were all handled via the stylus. The gamble paid off.

It was a direct continuation of The Wind Waker, giving us more Tetra, more Toon Link, and more seafaring exploration—albeit scaled down for handheld play. It wasn’t just nostalgia bait, either: the Ocean King’s Temple introduced a pseudo-roguelike progression system long before the genre surged in popularity. The Phantom guards were menacing, the time mechanic added pressure, and the sense of returning stronger with new tools nailed that core Zelda loop.

Fans praised its clever dungeon design, satisfying puzzles, and the way it turned the DS hardware into a game mechanic. Scribbling notes on maps felt essential, not gimmicky. And how could we forget the treasure maps, salvage crane mini-games, and customizable ship parts?

Commercially, Phantom Hourglass was a success, selling approximately 4.76 million copies worldwide. Its critical acclaim and strong sales underscore its impact on the Zelda franchise and handheld gaming. Could this title be the best Zelda DS game?

Hardcore takeaway: Phantom Hourglass succeeded because it respected the puzzle-first philosophy of classic Zelda while rethinking how to interact with the world.

Quick Links: Buy it on Amazon. View it on Nintendo’s Official Web SIte.


Best Zelda DS Contender #2: Spirit Tracks – On the Rails

The Legend of Zelda: Spirit Tracks Official Artwork

Two years later, Spirit Tracks barreled onto the scene—literally. Ditching open seas for a train on fixed rails, this game introduced Hyrule’s first major transportation grid. It expanded on its predecessor in several ways: the dungeons were meatier, Zelda herself was finally a true companion, and controlling Phantoms in tandem with Link opened the door for some of the series’ most interesting dual-character puzzles.

But here’s where it divides the fanbase:

The overworld was no longer open—it was a railroad, both literally and figuratively. Exploration was reduced to station-hopping. Need to backtrack? You’re doing it in real time at 20 mph. Some players felt the Spirit Flute’s reliance on microphone input took novelty too far—great when it worked, annoying when it didn’t.

Still, Spirit Tracks dared to push the Zelda formula. It just asked you to accept a few clunky concessions along the way.

In terms of sales, Spirit Tracks sold approximately 2.96 million copies worldwide. While respectable, it fell short of its predecessor’s commercial performance. Could the best Zelda DS title have such low sales volume?

Hardcore takeaway: It was bold, but it occasionally let its big ideas get in the way of fluid gameplay.

Quick Links: Buy it Amazon. View it on Nintendo’s Official Web Site.


Community and Critical Reception

Community and Critical Reception Visual debating the Best Zelda DS game

The gaming community has often debated the merits of these two titles. In various forums and discussions, players have highlighted Phantom Hourglass for its better pacing, more engaging exploration, and superior use of the DS’s features. Conversely, while Spirit Tracks was acknowledged for its improved dungeon design, the overall consensus leaned towards Phantom Hourglass as the more enjoyable experience.


Honorable Mention: Four Swords Adventures (DSiWare version)

Four Swords Adventures Official Artwork

While not a traditional DS game, we’d be remiss not to shout out Four Swords Anniversary Edition (available briefly via DSiWare). If you managed to grab it before it vanished, you know how much chaotic fun local co-op Zelda can be.


Conclusion

Link and Zelda from The Legend of Zelda: Phantom Hourglass on Nintendo DS

Both Phantom Hourglass and Spirit Tracks brought fresh ideas to the Zelda series on the DS, each with its own strengths and innovations. However, considering the intuitive controls, engaging exploration, and overall reception, Phantom Hourglass stands out as the best Zelda game on the Nintendo DS. Its successful integration of the DS’s unique features and its continuation of the beloved Wind Waker storyline make it a must-play for fans of the series.

Link’s Height: The Hero of Hyrule’s Stature Defies Expectations

Link's Height in Question

In the vast realm of video game protagonists, physical stature often correlates with perceived strength and heroism. Towering figures like Kratos and Master Chief dominate their narratives not just through their actions but also through their imposing presence. However, Link’s height in The Legend of Zelda series presents a compelling deviation from this norm.

Link standing side by side with Prima to gauge his height.

Deciphering Link’s Height Across the Series

Nintendo has never officially disclosed Link’s exact height, leading fans to embark on their own investigative journeys. In Breath of the Wild, YouTuber The Bread Pirate conducted an in-depth analysis using in-game objects, estimating Link’s height at approximately 5’2″ (158.5 cm) . Contrastingly, a Tumblr user named crunchyfield revisited this measurement, accounting for potential parallax errors, and proposed that Link might stand closer to 5’8″ (173 cm).

Further back in the series, Ocarina of Time offers a unique opportunity to gauge Link’s height. In the Lakeside Laboratory, a measuring stick suggests that adult Link stands around 5’7″ (170 cm) . Similarly, analyses of character models from Twilight Princess estimate Link’s height at 165 cm (approximately 5’5″), with Princess Zelda standing taller at 173 cm (approximately 5’8″).

The Lakeside Laboratory's Measuring Stick in Ocarina of Time gives us an idea of Link's Height

A Hero’s Stature in a World of Giants

Regardless of the exact figure, it’s evident that Link often appears shorter than many of his counterparts in Hyrule. In Breath of the Wild and Tears of the Kingdom, he frequently looks up to converse with characters like the Gerudo, who are canonically around 8 feet tall . Yet, this height disparity is never portrayed as a disadvantage. Link’s prowess with the Master Sword, his agility, and his unwavering courage consistently position him as Hyrule’s foremost champion.

Challenging Stereotypes: Link Among Other Short Heroes

Link’s stature places him among a select group of protagonists who defy traditional height expectations. Characters like Kenshin Himura from Rurouni Kenshin, standing at 5’2″, and Wolverine from the X-Men, at 5’3″, share this trait. However, while these characters often confront challenges or stereotypes related to their height, Link’s adventures rarely, if ever, highlight his stature as a focal point. His heroism is intrinsic, not defined by overcoming perceptions tied to his physical appearance.

Embracing a New Archetype of Heroism

In an industry where towering figures often symbolize strength, Link’s height offers a refreshing perspective. His consistent portrayal as a formidable hero, irrespective of his stature, challenges conventional narratives and broadens the scope of representation in gaming. For fans and players alike, Link embodies the principle that true heroism stems from character, determination, and heart—not just height.

Hylian Shield Made With Legos

I was browsing Reddit earlier when I came across one of the most amazing Lego pieces I have ever seen. Reddit user, Remig posted a picture of his newly finished Hylian Shield, made entirely out of Legos. I do not personally create anything with Legos, but I immediately recognized how hard it must have been to pull off some of the curvature and designs within the shield.

According to some comments from Remig on the Reddit thread, this piece cost about 1500 dollars to put together. That’s a heck of a lot of Legos! Anyways, I have the picture embedded here on the site, but be sure to head on over to his profile and let him know what a great job he did.

Hyrule Historia Being Localized by Dark Horse Comics

Hyrule Historia, the book well known throughout the Zelda community for unveiling the timeline, is finally getting translated into English. The book, released in Japan only, brought tons of insight into the Zelda series including concept art, unknown facts, the timeline, and more.

Since its release abroad, fans have been wishing for an English version. Thanks to Dark Horse Comics, this wish will soon be granted. Dark Horse Comics has teamed up with Nintendo to produce a translated version of the book that will be released in January of 2013. The specific release date listed is January 29.

According to the Diamond Book Distributors website, the book will retail for $34.99, much cheaper than the 80-100 that it costs to import one.

Zelda Reference in Kid Icarus Uprising

Kid Icarus Uprising was recently released and with it came several cool Easter Eggs. Nintendo games always seem to reference one another in some form or another and this one is no different. In Kid Icarus Uprising there are 2 different Zelda references that have been spotted so far.

The first reference is the chime that is played when solving a puzzle in the Wish Seed Level. After completing a puzzle the chime that plays is similar to the puzzle solving chime from the Zelda series.

The second, and most glaring reference is to Navi of Ocarina of Time. The Fairy Orbitars idol description states, “Tired of pixies asking you to listen?” This is of course referencing the famous and vastly annoying “hey, look, listen” alerts of Navi.

Have you spotted any other Zelda references in Kid Icarus? If so let us know in the comments.

Three Things We Want in Zelda Wii U

With Skyward Sword being out for just over two months it may be a bit premature to start thinking about the next Zelda title. However, after the incredible E3 tech demo for Zelda Wii U I just can’t help but think of what potential that game has. Nintendo took a gigantic step forward with Skyward Sword and progressed the series in ways unseen since Zelda went 3D in Ocarina of Time. And judging by comments made by Zelda developers, during the entire process, this was just the beginning.

The Zelda Wii U tech demo has left fans wetting their mouths wanting more. Seeing Zelda in stunning HD visuals was an incredible feeling, and a vastly improved Twilight Princess style graphics only helped to bring out its beauty. This graphical representation of our favorite green-garbed hero combined with the innovative new technology of the Wii U, helps to bring the anticipation for the next Zelda to an extraordinary level.

With such a high level of anticipation I cannot help but think of ways that Nintendo can continue to advance the Legend of Zelda series.

HD Zelda

This may bring out some rage with hardcore gamers, but I personally did not like the graphical style of Twilight Princess. Though I appreciated the effort from Nintendo to create a realistic Zelda, I just felt as if it was improperly executed, and did little to provide support to the overall game. In my opinion The Wind Waker was an overall much better game, and the cartoon visuals helped to propel the game in many different ways. For the first time in series history, Link and his counter-parts were emotionally expressive thanks in part to the graphics which allowed characters to express emotions in a rich and vibrant way.

With all of this in mind, I could not help but get excited after seeing the Zelda Wii U tech demo. I am a believer that graphics should be used to enhance a game, like it did with The Wind Waker, and with Zelda Wii U I think this realistic style of graphics could do so. The realistic graphics of Twilight Princess served no purpose beyond being a way to please the fans. With Zelda Wii U, realistic graphics, albeit upgraded, could really bring out elements never seen in the Zelda series.

The Wii U is of course Nintendo’s first HD console which brings out tons of visual possibilities. One of my biggest complaints with Skyward Sword is how dated the game looked. Graphics normally play a minute role in my reviews, but with Skyward Sword I could not help but feel that the Wii did not give the game what it truly deserved. In Skyward Sword edges were rough, scenery from afar blurry, and textures were all over the place. For a game in which Nintendo touted graphics as being a major role in the game-play, it was sort of a letdown.

However, with a HD console Zelda can finally get the visuals it deserves. At CES of this year, the Zelda tech demo made another appearance. This time however the presenter had much more control over what was happening as it was more than just a prerecorded video. Using the Wii U controller he was able to change the scenery from night to day, change angles, and switch the view from television to tablet. During the demo every aspect of the environment stood out in some way. The lighting and attention to detail was by far one of the most impressive bits I have ever seen on any console.

If Nintendo is able to give its best franchise a game with a superior attention to details like this, then I totally support this visual style and hope to see it put into place. With this in mind, I would also like state that I would be open to any other graphical style pending it can bring something to the Zelda series. The Wind Waker’s created a vibrant expressive world. Skyward Sword’s highlighted and improved the use of the Wii Motion Plus controls. And perhaps a realistic Zelda Wii U can finally bring the fantasy to life in ways that Twilight Princess failed at doing.

Downloadable Content

Wii U Nintendo Network
Maybe this will be part of the upcoming Nintendo Network

Word on the street is that Nintendo is finally warming up to the idea of allowing downloadable content for their games. Japan has already received a game that supports this feature and it would be insanity for Nintendo not to follow through and bring DLC to America as well.

The Wii and 3DS eShop have all been good starts to Nintendo’s virtual services, but a fully supported DLC platform on the Wii U would be icing on the cake. Every other console on the market has embraced downloadable addons to their games, and gamers eat this additional content up as fast as they can. The potential is there and enabling downloadable content only brings forth another platform in which Nintendo can make some money.

Now Zelda on the Wii U could be the perfect cash cow for Nintendo’s DLC market. Zelda games always score highly in reviews and despite the open exploration that the series provides, fans are often left begging for more. Skyward Sword was just released and fans are already highly anticipating Zelda on the 3DS and even on the Wii U.

Typically speaking Zelda games have a very long development cycle which leaves a large gap in series releases. This problem could be fixed by offering simple extensions to the games via downloadable content. The lore and history of Hyrule itself offers up tons of side-quest possibilities alone. Developers could add on new game modes, new areas to explore, extra dungeons, extra content similar to what we saw with the Oracles (via game linking), and much more.
To get an idea for what I mean just look at the Fallout series. For a fairly low price, gamers are able to acquire several more hours worth of game-play brought via new quests and areas to explore.

I know I would love to see some downloadable Legend of Zelda content. Matter of fact just say the word and I will throw ten dollars towards the download now.

Nintendo Needs to Get It Right

zelda wii u expectations
Fail!

When the Wii’s motion controls were announced many envisioned immersive 1:1 gameplay that would innovate the series for the first time in many years. The Wii was released in 2006 and little did fans realize it would take 5 years for the Wii’s first Zelda game to even be released. Yes Skyward Sword ended up being a wonderful entry to the Zelda series and yes one could say it was worth the wait. However, when looking back one can realize all the wasted time and potential. The Gamecube saw 2 full-length Zelda adventures and Four Swords Adventures. Both The Wind Waker and Twilight Princess were fantastic games that changed the series in their own unique ways.

On the Wii, Skyward Sword was supposed to be the game that would innovate the Zelda series. There was going to be a drastic overhaul of the overworld to dungeon formula and many other staple elements from the series were supposed to be revolutionized. However in the end Skyward Sword was not able to bring this change to the level that was expected.

The motion controls were almost flawless and I cannot imagine playing a 3D Zelda game without them anymore. However, Skyward Sword has taken its fair share of criticism for the small overworld, its abundance in fetching quests, and for not pushing the envelope far enough.

With Zelda Wii U, I would like to see things done right. Nintendo cannot take 5 years to push out a product that was barely better (up for debate) than the two previous Zelda games. Nintendo needs to use the Wii U’s unique tablet controller to its advantage and get things done right, the first time.

Have another idea for Zelda Wii U? Something else you would like to see? Let us know in the comments. Also do not forget to check out our latest video from our Skyward Sword Walkthrough.

Origin of Zelda hand in toilet

Earlier today we made an update on an interview with Miyamoto in regards to the difficulty of Skyward Sword. In that same interview with Miyamoto the interviewer asked him on the origins of the famous Hand in the Toilet guy.

Miyamoto stated that it is based off of Japanese horror stories , “There are some ghost stories in Japan where — when you are sitting in the bathroom in the traditional style of the Japanese toilet — a hand is actually starting to grab you from beneath. It’s a very scary story.”

How cool is that? Let us know in the comments what you think.

Aonuma Admits Flaws in Zelda Timeline

As we recently reported, Nintendo revealed theofficial Zelda Timeline when the Hyrule Historia Book was released in Japan.

With the official Zelda Timeline finally putting the debate to rest many fans began to dive into the timeline and noticed a variety of mistakes and things that just did not make sense. The reason for this? The simple answer is that its because the timeline is far from perfect and Zelda developer Aonuma confirms this fact.

A recent statement from Aonuma seems to hint that admission, “from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story.” He goes on to comment about some of the glaring issues, “While reading over “The Full History of Hyrule,” it’s possible that some parts may look contradictory,” he said. “For instance, the Mogma race or the beetle item that appear on the very first story do not appear on any other game that takes place in the future. I’d like to ask everyone just to enjoy the book and to be broad-minded, and to think that those parts are the way they are because of the way Zelda games are developed.”

So what problems have you seen with the Zelda timeline? Comment and discuss them below.

Epona License Plate

Several months ago I was in the car with my mother driving down the highway in Kentucky when I saw a license plate that caught my attention. First of all, it was a horse themed plate which is not the default option where I love, but more importantly it was a custom plate that said Epona. Being a huge Zelda fan I of course had to get a picture. I asked my mom to get closer so I could get a snapshot but my cell’s horrible camera quality would not allow me to capture this moment.

However, here we are, many months later, and I got a second chance. Two days ago I was driving my girlfriend to the grocery store when I noticed the Ohio plates with “number” of Epona. I got close and my girlfriend was able to get a pretty nice snapshot of their plate so I could post it up here for you guys.

So, have you ever seen a Zelda themed license plate? Have any pictures? Share in the comments below.

Top Five Scenes in the Legend of Zelda Series

The Legend of Zelda series is well known for its stellar game-play, mind boggling puzzles,and captivating stories that draw in its audiences. Every Legend of Zelda game to date (cd-i does not count) is met with high praise and it is because of these such things and more. The first article of our Top 5 article series will look at the cut-scenes in the Legend of Zelda games that have helped to make the Zelda series so memorable.

Many games out there use cut-scenes as a way to lengthen the gaming experience and gamers often find this irritating. In fact, the recently released Metroid Other M has received a lot of negative reviews regarding their excessive and drawn out cut-scenes. However, the Legend of Zelda series has managed to include a lot of scenes into their games while avoiding this criticism because every scene in the Zelda games serves a vital purpose and helps to draw its fans into the game.

This article will now look at the top 5 scenes in the Legend of Zelda series and explain why they are so great.

Link’s Awakening – The Wind Fish Awakens

The Wind Fish Awakens

Number 5 on our countdown is the ending scene to Link’s Awakening. This cut-scene was a brilliant way to wrap up a fantastic game. Link’s Awakening was the first hand-held game in the Legend of Zelda series and it was a huge success in all regards. In fact, Link’s Awakening was the very first Zelda game I ever played and its touching story is what got me hooked to the series. Once defeating the Nightmares and waking the Wind Fish, Koholint Island begins to disappear because the island and all of its inhabitants were nothing but a part of the Wind Fish’s dreams.

This ending has led to many fan debates about whether or not the events of Link’s Awakening did or did not actually happen as Link awakens at the end on the tattered remains of his raft. However, a figure that looks highly similar to the Wind Fish flies above Link’s head suggesting that it was not just part of Link’s own dreams. So it is up to you to decide. Was the entire thing just the dreams of Link? Or was Link part of a dream and actively involved in the awakening of a powerful Wind Fish?

Either way, the ending to Link’s Awakening is one that is highly memorable and worthy of number 5 on our list.

Darunia Shows He Can Dance

Darunia Shows He Can Dance

Our number 4 choice is the classic Darunia Dance from Ocarina of Time. For those of you who have not played Ocarina of Time (shame on you) and seen this, then you are in for a treat. The Goron ruler, Darunia, is feeling a bit down and he is needing something to get him moving. By playing Saria’s Song, Link promts Darunia to start what may be the funniest moment in Zelda history.

Darunia’s dance moves makes this scene our number 4 choice.

Is Sheik a Guy or Woman?

Is Sheik a Guy or Woman?

The question that many Zelda fans to this day are still unsure about. Is Sheik a guy or girl? For those of us who completed Ocarina of Time, we know Sheik was in fact the alter-ego of Princess Zelda making her a woman. However, this was a big deal back when Ocarina of Time had just came out. Throughout Link’s adult adventures, the rather manish Sheik would appear and offer Link words of wisdom.

It was not until late in the game that it was revealed that Sheik was actually just a now grown up Zelda in disguise. This shocking revelation earns the number 3 spot for being a huge twist in the game that fans today still talk about.

Ganondorf Goes for the Gold…and Fails

Ganondorf Goes for the Gold…and Fails

The Legend of Zelda: The Wind Waker was a game that was filled with vibrant and incredibly well done cut-scenes. However, this scene from the final segment of the game is the one that most stood out to me. In this scene, Ganondorf, for the first time in the series, is actually given some depth. In all other games he is primarily presented as a power hungry tyrant who is just out for blood and glory.

In this scene however, Ganondorf finally explains his motivations. Being part of the Gerudo tribe, Ganondorf and his people live in the dry and barren wasteland of Gerudo Desert. Ganondorf merely was jealous of the rest of Hyrule and to keep with the theme of the game, he coveted the wind of Hyrule.

Then to make this scene even better, Ganondorf has finally acquired all three pieces of the Triforce and is ready to bring Hyrule up from its underwater grave and claim it for his own. And just when he is about to do so, the king of Hyrule steps in and quickly touches the Triforce, claiming it as his own and wishes for Hyrule to be washed away for eternity. Ganondorf at this point begins to lose it in hysterical laughter as he seemingly starts to go insane with his wish falling apart right in front of him.

The combination of the Triforce being put together and Ganondorf showing some actual character makes this cut-scene our number 2 choice.

Midna ****’s Link and Seals Away the Twilight Realm

Midna ****’s Link and Seals Away the Twilight Realm

Our last, and number 1 scene in the Legend of Zelda series is the ending scene to Twilight Princess. In this final cut-scene, Midna, Zelda, and Link have gathered and are saying their good-byes. At this moment, Midna begins to say something to Link that has led to fan speculation and many a fan-fic.

Is she saying that she loves Link? Maybe. Who knows, as she quickly censors herself and sheds a tear. That tear then floats into the mirror, which connects the Twilight Realm with Hyrule, and shatters it into thousands of pieces. Midna leaves Hyrule forever with all connections to the Twilight Realm seemingly gone.

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