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Ocarina of Time Running on Apple Watch Is the Wildest Fan Port Yet

Ocarina of Time being played on an Apple Watch

The Legend of Zelda: Ocarina of Time has seen its fair share of re-releases over the years, from the Nintendo 64 to the 3DS and beyond. But just when it feels like we’ve seen it all, a fan developer has taken things in a completely unexpected direction.

Now, Hyrule can fit on your wrist.

A Legendary Game, Now on a Tiny Screen

A developer known online as “Game of Tobi” has successfully ported Ocarina of Time to the Apple Watch, turning one of gaming’s most iconic adventures into something that can technically be played on a smartwatch.

Yes, that means Link can explore Hyrule Field, swing his sword, and take on enemies… all from a display barely larger than a coin.

This isn’t an official release, of course. It’s a passion project driven by curiosity and a love for pushing hardware beyond its limits. And in that sense, it fits right in with the long tradition of fans doing the impossible with classic games.

Built on a Powerful Fan Foundation

The port wouldn’t have been possible without the fan-made project known as the Ship of Harkinian.

This project is based on a full decompilation of Ocarina of Time, which essentially converts the original game code into a readable and editable format. That breakthrough has opened the door for fans to bring the game to platforms it was never designed for.

Using this foundation, Tobi adapted the game to run on watchOS, even leveraging Apple’s 3D rendering tools to display the game’s environments on such a small device.

Impressive… But Not Exactly Practical

As cool as it sounds, playing Ocarina of Time on an Apple Watch is more of a novelty than a viable way to experience the game.

The biggest hurdle is control. With only a touchscreen and limited input options, the game relies on virtual buttons that take up a significant portion of the screen.

That makes precise actions, like Z-targeting or navigating tight spaces, especially difficult. Even basic gameplay can feel cramped when your fingers are covering half the display.

There are also technical limitations. The Apple Watch was never designed for 3D gaming, so the developer had to work around memory constraints and stability issues. Some bugs still remain, including problems with text rendering.

Still, the fact that the game runs at all is a testament to how far fan projects have come.

A Tradition of Pushing Limits

This isn’t the first time fans have taken classic games to bizarre platforms. In many ways, this project feels like the Zelda equivalent of the long-running joke about running Doom on anything with a screen.

What makes this one stand out is just how ambitious it is. Ocarina of Time is a massive 3D adventure originally designed for the Nintendo 64, a console that was cutting-edge for its time.

Seeing it squeezed onto a smartwatch highlights both the creativity of the community and the flexibility made possible by modern reverse engineering efforts.

What Comes Next?

The developer has hinted that more ports could be on the way, and may even release the source code in the future.

If that happens, it could open the floodgates for even more experimental versions of Ocarina of Time across unusual platforms.

Whether or not anyone actually wants to play the game this way is another question entirely. But as a technical achievement and a piece of Zelda fan history, it’s undeniably impressive.

TerminalMontage Brings Dark Humor to Ocarina of Time’s Shadow Temple

The team behind TerminalMontage has returned in spooky-season form with the latest entry in their “Something About” series, this time diving into the deeply unsettling corridors of the Shadow Temple from The Legend of Zelda: Ocarina of Time. This one is, by far, one of their darker (and funniest) parodies yet.

Where past episodes played on the more familiar thematic temples of the game (forest, fire, water), this installment leans fully into horror comedy territory, and treats the Shadow Temple’s creep factor like a playground for absurdity. The hero, the legendary Link, is portrayed as increasingly rattled, sweating through menu pauses and item mix-ups that would be frustrating in a normal speed-run but here become hysterical. One scene in particular has him repeatedly opening and closing his menu just to toggle the Hover Boots because he simply cannot get them to stick. The result: hilariously repeated pratfalls.

Throw in a moment where he simply forgets to equip Din’s Fire during a section that demands it (yes, the one with the moving wooden spikes and walls), and you’ve got a parody that not only lampoons the original gameplay but pushes the trauma of the dungeon up to eleven. The final boss moment? A double appearance by the infamous Dead Hand, each time triggering more panic, more dropped items, and deep existential dread (all within five minutes of screen time). The result is triumphantly absurd.

What stands out about this entry is how the creators balance reverent references with gut-punch comedy. For longtime fans of Ocarina of Time the nostalgia hits are clear: you’ll recognise the layout of the dungeon, the hollowed echoes of the skulls and walls, the visual motif of the rotating skull door, but you’ll also delight in seeing those familiar beats twisted. One moment you’re checking your map like you’ve played the dungeon five hundred times; the next you’re smacking the menu button because the Hover Boots are doing cartwheels off a ledge.

Visual gags abound: from the pause menu being treated like a horror-scene intermission, to jarring sound cues when Link realises he’s left a key behind, to the credits stinger which promises more trauma for our protagonist in future episodes. That post-credits bit is a hallmark of the series: previously it’s teased what’s next in the saga, and here it doesn’t disappoint (yes, we’re likely heading toward the Spirit Temple and the game’s endgame).

For those who have followed the series from the earlier temples (Forest, Fire, Water) you’ll recognise the pattern: each installment ramps up not just the stakes but the comedic direction. The Shadow Temple piece feels almost like the breakout horror-comedy chapter in the saga. If you’ve only caught one or two, this might hook you to revisit the others and see how Link’s trauma has been escalating.

If you’re planning to watch: make sure you have captions on and give yourself a little buffer for rewinding. There are Easter eggs hiding in menu screens, background assets, and the odd cameo that reward re-watching. Also, for maximum effect, maybe watch with the lights off because the Shadow Temple is creepy, and the parody doubles that energy.

Have you seen this episode yet? What do you think of how the team treats horror vs. humour in this one compared to their earlier work?

LEGO Ocarina of Time Ganondorf Diorama Rumored for March 2026

A new The Legend of Zelda LEGO set may be on the horizon – and it’s all about Ganondorf. According to reports from the LEGO fan community, the next Zelda-themed LEGO release in 2026 is rumored to be set 77093, “Ocarina of Time Ganondorf Diorama.” This unconfirmed set would mark LEGO’s first depiction of the King of Evil himself and only the second official Zelda LEGO product ever (following 2024’s Great Deku Tree model). It’s said to contain about 1,003 pieces and is reportedly slated for release on March 1, 2026.

Rumored Set Details

If these rumors are accurate, the Ganondorf diorama will be a more modest build compared to the sprawling Great Deku Tree set from last year. The 77092 Great Deku Tree contained 2,500 pieces and had a hefty price tag (~$300), whereas the Ganondorf set’s 1,003-piece count suggests a smaller, more affordable model. No price has been leaked yet, but the lower piece count implies it should come in well under the Great Deku Tree’s cost. The diorama is expected to focus solely on The Legend of Zelda: Ocarina of Time, calling back to the series’ first 3D game and its iconic villain. In other words, fans can likely expect a brick-built scene celebrating Ganondorf’s role in Ocarina of Time – perhaps even featuring Ganondorf’s debut as a LEGO minifigure alongside other characters from the game. It also stands to reason that Link could make an appearance in this set; since LEGO already designed an Ocarina of Time Link figure for the Deku Tree kit, they could easily include him again here (complete with his unique hairpiece).

Ganondorf Diorama Possibilities

Ocarina of Time Official Artwork

So what might the Ganondorf Diorama actually depict? There’s plenty of material to draw from, as Ganondorf has a huge role in Ocarina of Time with several memorable scenes. LEGO could recreate one of the game’s iconic boss battles – for example, the climactic confrontation in Ganon’s Tower – or even the famous horseback chase from early in the story. In that dramatic moment, Ganondorf charges out of Hyrule Castle Town on his black steed, knocking young Link to the ground while Princess Zelda and Impa make their escape. A diorama of such a scene, complete with Ganondorf on horseback, Link, and perhaps Zelda watching from afar, would certainly be an exciting display piece for fans. There are many possibilities, and the mere idea of revisiting Ocarina of Time in LEGO form has already generated considerable excitement among Zelda enthusiasts.

Beyond the specifics of this set, the timing of its potential release is interesting. February 2026 will mark the 40th anniversary of the Legend of Zelda franchise, and many fans suspect Nintendo and its partners have big plans to celebrate. A collectible Ocarina of Time diorama featuring Ganondorf could fit right in as part of that anniversary celebration, paying tribute to one of the series’ most beloved entries and villains. (Not to mention, Nintendo and LEGO are also rumored to be launching a lineup of Pokémon sets around the same time – meaning early 2026 could be a very exciting time for Nintendo toy collectors.)

Tempering Expectations

As thrilling as this sounds, it’s important to remember that nothing has been officially confirmed by LEGO or Nintendo yet. All the details about set 77093 Ganondorf Diorama – from the name and piece count to the March 2026 release date – are still rumors at this point. The information originates from community leaks (via a reliable LEGO news source on Reddit known as BrickTap), which have been accurate in the past, but plans can always change. Until an official announcement is made, Zelda fans should take this with a grain of salt.

That said, the prospect of building an Ocarina of Time Ganondorf scene in LEGO is undeniably enticing. If the rumors do pan out, we’re now only about six months away from seeing Ganondorf stride onto LEGO store shelves. For now, we’ll be keeping our fingers crossed and our eyes peeled for any confirmation. Stay tuned to Zelda Central for updates on this potential set and all things Legend of Zelda!

Nintendo Music Adds Ocarina of Time 3D OST — Every Track Listed!

Nintendo Music Adds Ocarina of Time 3D OST — Every Track Listed!

Nintendo Music continues to grow its library, and today’s update brings the beloved The Legend of Zelda: Ocarina of Time 3D soundtrack to the service. This version is a faithful port from the 3DS remake, originally released in June 2011, and includes all 51 tracks—totaling just over 1 hour and 14 minutes of music.

The full Ocarina of Time 3D set joins the original N64 OST and several other Zelda soundtracks already available on Nintendo Music.

Tracklist (51 Tracks)

Journey & Adventure Themes

  • Title Theme
  • Deku Tree
  • Fairy Flying
  • House
  • Kokiri Forest
  • Shop
  • Battle
  • Inside the Deku Tree
  • Boss Battle
  • Hyrule Field Main Theme
  • Kaepora Gaebora’s Theme
  • Market
  • Hyrule Castle
  • Zelda’s Theme
  • Lon Lon Ranch
  • Kakariko Village
  • Windmill Hut
  • Goron City
  • Lost Woods
  • Middle Boss Battle
  • Dinosaur Boss Battle
  • Great Fairy’s Fountain
  • Zora’s Domain
  • Temple of Time
  • Master Sword
  • Ganondorf’s Theme
  • Chamber of the Sages
  • Sheik’s Theme
  • Horse Race
  • Kakariko Village “Orchestral Version”

Ocarina Songs & Dungeons

  • Ocarina Songs
  • Potion Shop
  • Minuet of Forest
  • Forest Temple
  • Prelude of Light
  • Bolero of Fire
  • Fire Temple
  • Ice Cavern
  • Serenade of Water
  • Water Temple
  • Nocturne of Shadow
  • Shadow Temple
  • Gerudo Valley
  • Requiem of Spirit
  • Spirit Temple
  • Kotake & Koume’s Theme
  • Ganondorf Battle
  • Last Battle
  • Ocarina of Time
  • End Credits
  • End Credits 2

(Yes—spoiler alert: the final track End Credits 2 is a real-instrument orchestral performance exclusive to this release.)


Nintendo Music

Why It Matters for Zelda Fans

  • Rediscover legendary tracks: While the N64 OST is iconic, the 3DS version features subtle re-arrangements and clearer audio, courtesy of Mahito Yokota and Takeshi Hama under Koji Kondo’s direction.
  • Plenty of listening options: Nintendo Music offers easily loopable tracks and curated playlists for HEROIC themes, dungeon ambiance, or soothing Hyrule vibes.
  • Fully accessible: All tracks are included in the update—no missing gems, so dive in for a musical marathon!

How to Listen

You’ll need a valid Nintendo Switch Online subscription. Then simply:

  1. Download or open the Nintendo Music app on iOS or Android.
  2. Search for “Ocarina of Time 3D” or check the 3DS releases section (added July 8, 2025).
  3. Cue your favorite themes—battle it out, solve puzzles, or just relax to Hyrule’s orchestrated landscape.

Why not stream through the Title Theme or loop the End Credits 2 orchestral finale and soak in those nostalgic notes? Whether you’re catching every cue from Kokiri Forest or reliving Shadow Temple chills—this update is a full-on Zelda music celebration ?

Let us know: which track takes you back to your first Hyrule adventure?

Big N64 Upgrades Coming to Switch Online! …With a Catch for Some Hero of Time Hopefuls

Calling all Hyrule warriors and nostalgic adventurers! Nintendo has just dropped some exciting news for fans of its Nintendo 64 catalog on Nintendo Switch Online + Expansion Pack. Starting June 5th, three significant new features will be rolling out, promising to enhance your retro gaming sessions. However, there’s a Goron-sized “but” that Zelda fans will want to note.

The three new features announced are:

  • Customizable Controls: Finally, the ability to remap those iconic N64 buttons to your liking!
  • Rewind Feature: Made a misstep in a tricky dungeon? Now you’ll be able to turn back the clock.
  • CRT Screen Filter: For that authentic blast-from-the-past visual experience.

These are fantastic additions that many have been hoping for, especially for navigating the sometimes-unconventional N64 controller layouts and tackling notoriously challenging sequences in classic games.

Zelda Fans, Here’s What This Means For You (and Your Switch)

For those eager to dive back into Ocarina of Time or Majora’s Mask with these new bells and whistles, here’s the crucial breakdown:

  • Customizable Controls (Available on original Nintendo Switch and Nintendo Switch 2): This is a universal win! Players on all Nintendo Switch models with the Expansion Pack subscription will be able to tweak the N64 controller layout. This could be a game-changer for Ocarina of Time and Majora’s Mask, allowing players to map items or actions to more intuitive buttons, potentially making aiming with the slingshot or bow, or playing the ocarina, a smoother experience. Remember the C-button complexities? Now you’ll have more say in how they work for you!
  • Rewind Feature (Exclusive to Nintendo Switch 2): This highly anticipated feature, allowing you to rewind gameplay a short period to correct mistakes, will unfortunately only be available on the upcoming Nintendo Switch 2 console, also launching on June 5th. For Zelda players, this means those on the original Switch won’t be able to use it to undo a missed jump in the Deku Tree or a fatal error during a boss battle like Goht in Snowhead. However, for future Switch 2 owners, this will be a fantastic tool for tackling some of the Zelda N64 era’s tougher challenges without the frustration of a full game over. Think of retrying those tricky silver rupee collections in Majora’s Mask or nail-biting final blows on Ganon.
  • CRT Screen Filter (Exclusive to Nintendo Switch 2): Similarly, the option to apply a CRT screen filter to mimic the look of old-school televisions will also be exclusive to the Nintendo Switch 2. While not a gameplay-altering feature, it’s a nice touch for those seeking maximum nostalgia when adventuring through Hyrule Field or Clock Town.

The Road Ahead

While the exclusivity of the Rewind and CRT filter to the Nintendo Switch 2 might be a Deku Nut to swallow for some current Switch owners, the introduction of customizable controls for everyone is a significant step forward.

Nintendo’s official announcement, which you can view here (though the video primarily showcases the features on Switch 2), highlights these updates as part of an ongoing effort to enhance the Nintendo Switch Online + Expansion Pack service.

So, come June 5th, Expansion Pack members on the original Switch will still benefit from much-needed controller customization for their N64 Zelda adventures. And for those planning to pick up a Nintendo Switch 2, an even richer N64 experience awaits, bringing modern conveniences to timeless classics.

What are your thoughts, Zelda Central readers? Are you excited about customizable controls? Will the new features on Switch 2 tempt you to upgrade? Let us know in the comments below!

Zelda: Ocarina of Time Fan Remake in Unreal Engine 5—Download the Stunning Zora’s Domain Demo Now!

Zelda fans, rejoice! CryZENx has just unveiled a breathtaking new demo of his fan-made remake of The Legend of Zelda: Ocarina of Time in Unreal Engine 5.5.4, spotlighting the serene beauty of Zora’s Domain. This free demo offers a nostalgic journey through one of Hyrule’s most iconic locales, now reimagined with stunning modern visuals.

Explore Zora’s Domain Like Never Before

Dive into the crystalline waters and majestic architecture of Zora’s Domain, brought to life with Unreal Engine 5’s advanced lighting and environmental effects. This isn’t merely a visual overhaul; the demo incorporates interactive gameplay elements, allowing players to engage with NPCs, collect items, and experience in-engine cutscenes that pay homage to the original game. The demo is currently available as a free 30 FPS version, with a smoother 60 FPS experience accessible to CryZENx’s Patreon supporters

A Labor of Love

CryZENx has been dedicated to this project for years, meticulously recreating various regions of Ocarina of Time with a blend of reverence and innovation. Previous demos have showcased areas like Zora’s River and Dodongo’s Cavern, each reflecting his commitment to capturing the essence of the original while enhancing it with contemporary technology.

Download and Experience It Yourself

Ready to step into this reimagined world? You can download the Zora’s Domain demo directly from CryZENx’s Patreon page. While the 30 FPS version is freely available, supporting CryZENx on Patreon grants access to the enhanced 60 FPS version and helps sustain the development of this remarkable project.

Witness the Magic

For a glimpse of what awaits, check out the official gameplay video below:

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