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Skyward Sword HD Quietly Benefits from Improved Motion Controls on Switch 2

Nintendo hasn’t made a big show of it, but The Legend of Zelda: Skyward Sword HD is seeing a real boost in performance on the Nintendo Switch 2—particularly when it comes to motion controls. While Nintendo has been upfront about enhancements for a few titles, Skyward Sword HD isn’t officially on the list. Even so, fans are starting to notice that something feels different—and better.

In a recent test by GVG, the YouTube creators explored how motion controls handle on the new hardware. Skyward Sword was a key focus, and the results speak for themselves. Sword swings, bow aiming, flying the Loftwing, and even shield parries all held steady, with no noticeable drift or need for constant recalibration. The gyro just works—and that’s a big deal for a game that once divided players over its control scheme.

What’s Changed with Switch 2’s Motion Controls?

The motion controls on Switch 2 Joy-Cons and the updated Pro Controller seem significantly more refined. They maintain stability even during rapid inputs or wide gestures, which previously would throw the calibration off on the Wii or original Switch. One theory, shared by YouTuber minecrafter3448, suggests the new controllers use an internal accelerometer to auto-adjust the gyro in real time—essentially self-correcting as you play. That small change could be the reason behind the big leap in responsiveness.

Whether or not Nintendo ever formally acknowledges these updates, the community has already started to feel the difference.

Why Now’s the Time to Revisit Skyward Sword

Even a decade later, Skyward Sword remains one of the most debated entries in the Zelda timeline. The story—set at the very beginning of Hyrule’s history—is often praised as one of the best in the series, but it originally struggled under the weight of inconsistent controls and a more rigid structure. The HD version for Switch 1 softened some of those edges with optional button controls, but the motion control improvements now seen on Switch 2 give the game a new lease on life.

Despite its linearity, Skyward Sword delivers some of the strongest dungeon design, world-building, and emotional beats in the franchise. And with the Switch 2 offering smoother input and more consistent gameplay, there’s never been a better time to give it another chance—especially while we wait for the next major Zelda adventure.

More Skyward Sword Sidequest and Beedle Shop Details

More and more Skyward Sword details are rolling out. As part of a discussion on NeoGaf from earlier today I have the following information to provide you all with. To avoid spoiling the game for any of you all click the title to get the details after the jump.

  • Beedle’s Shop floats around Skyloft in the market area. However it is not a balloon like in Spirit Tracks. It is actually a house that floats by the means of propellers. To gain entry into Beedle’s house shop you must ring a bell and a rope will be dropped that you can climb up on. Inside of his shop is a bed where you can sleep to change day to night.
  • If you do not buy anything from Beedle he will open a hatch and literally dump you out of his shop.
  • You can get a Life and Bug Medal from Beedle’s shop. The Life Medal gives you some kind of power and the Bug Medal allows you to see the locations of bugs on your map.
  • At night-time Beedle lands his shop on a remote island. On that island is a treasure chest that is locked until you find its respective Goddess Cube.
  • After clearing the first dungeon you can start a lot of sidequests. One of them is found by going to the graveyard at night. Ram yourself into a headstone to reveal a passage. This leads to the demon who wants to become a man. If you bring him enough Gratitude Crystals you will be rewarded.

So what do you think of these rumors? Are you excited for the side quests in Skyward Sword? Let us know in the comments.

Skyward Sword is the Turning Point in the Zelda Series

Skyward Sword logo

With 2010 over for almost a month now we can now comfortably say that it is 2011. Most of our New Year Resolutions have failed and we have gone back to our everyday life. 2011 is now underway and when this year ends 2012 and the Doomsday will begin. With the Mayan’s apocalyptic ending to our lives fast approaching Nintendo has finally decided it is time to give us Legend of Zelda fans what we have all been waiting for.

In 2011, we have 3 different Zelda titles to look forward to playing. The first two are a remake and re-release with Ocarina of Time 3DS coming sometime this summer and Link’s Awakening being released on the virtual console to be available on the 3DS’ launch date.For years we have long been clamoring for a real remake to the highly acclaimed classic that is The Ocarina of Time, and more than a decade later Nintendo has followed through and granted our wish. Ocarina of Time 3DS will feature vastly improved graphics, a better user interface, and improvements on overall gameplay which will further improve on what was a nearly perfect game to begin with.

Zelda on Nintendo DS

The mere re-release and re-creation of such a game would be enough to satisfy the fans of most other series. However this is not the case for Legend of Zelda fans. We are a picky bunch. Impossible to satisfy and always longing for more. A couple of years ago Nintendo teased us Zelda fans with the release of a single piece of art for a Zelda game that was in development. That piece of art led us fans into a furor of speculation and theorizing. Who was that girl in the picture? Why does Link have no sword? Does the girl look like the Master Sword?

All of these questions and more were spreading throughout the Zelda fan-base as we wanted, nay needed, more information about this upcoming Legend of Zelda title. Yet to our dismay it would be another full year before anymore news was announced. Now many of us assumed that the next Zelda game would look similar to that of Twilight Princess. After all, the concept art did seem to resemble the style of Link’s last outing on a home console. However this was not the case as we all found out at last years E3 conference.

Nintendo kicked things off right for us Zelda fans. Their conference started with a trailer for what we now know as Skyward Sword. This short couple minute presentation changed everything that we thought about Nintendo’s direction towards the Legend of Zelda series. Some fans were quick to dismiss Nintendo’s decision to return to a form of cartoon like cel-shading claiming Nintendo was again targeting younger kids and ignoring the desires of the hardcore fans. However nothing could be further from the truth. Skyward Sword is exactly what we as Zelda fans have long been asking for. Everything that we have seen about Skyward Sword so far conveys the message that Nintendo has been listening to our desires. We all love the Legend of Zelda series but many of us have also recognized that the formula has grown old and tiring. Link and Zelda needed a little kick-start and that is exactly what Nintendo has provided.

From first glances one can tell that this is not going to be your ordinary Legend of Zelda adventure. The art style is like nothing we have ever seen before in the series. The best way to describe the style is like a blend of The Wind Waker and Twilight Princess. Nintendo has of course gone in just about every direction for graphics when it comes to the Zelda series, but this unique blending is something totally new. So why was this style chosen upon? Wouldn’t it just be easier to re-use Twilight Princess’ graphics? Yes it would be, but we have all been asking for something new. No more of this repetitive bland same old same old formula. That is something we have heard for ages. So the best way to get out of a rut is to just start fresh and from the beginning.

Nintendo's new canvas

So Nintendo is working with a brand new canvas. That’s great but what are they going to do with this canvas? The answer to that is to re-invent the entire way the Zelda series plays. In past games enemies were simply disposed of by swinging your sword any which way with very little strategy involved. However, Nintendo has gone on the record and stated that this new art style was chosen in part to help enhance the gameplay traits associated with engaging enemies. As we saw in the E3 demo, certain monsters must be slashed with your sword in a specific motion. This graphical style allows for enemies traits to be exaggerated to express the methods to their vanquishing. This feature allows Nintendo to get creative with monster development to create an experience that will be like nothing we have ever experienced before. That alone makes the toon-like art style justifiable in itself.

Skyward Sword screen shot
Fire Temple? Who saw that coming?

Next on Nintendo’s palate was the need to change the mindless over-world to dungeon to over-world to dungeon formula that we have all grown tired towards. The formula is so predictable that its borderline offensive towards us Zelda gamers. We all love getting to the next dungeon and completing the challenge but why can’t things be mixed up a little? Now we all know that there is going to be a Forest, Fire, and Water Temple coming up but can’t Nintendo put forth some effort to change things just a little? Well with Skyward Sword they are. According to interviews, the entire temple and dungeon scheme is being redone for us. There will be times when we are in a dungeon and not be aware of this. We may end up losing our sword and having to complete a dungeon and we may be fully outside the entire time and be in what feels like your typical Zelda temple. All of these things would be very refreshing towards the Zelda series. These changes, while overall pretty minor, shows that Nintendo is at least listening and is willing to experiment with the formula to give us a new gaming experience.

And speaking of gaming experiences, Link now has the ability to run (no Bunny Hood required) and has several other abilities that are linked to a power meter. I find this to be a great new addition that will add some depth to the series. Link will also be able to access his items on the go without the need to pause the game and swap things out. This addition is an excellent move by Nintendo to once again provide us with something that seems pretty petty but has the capability to vastly improve gameplay. For a comparison we can look at Resident Evil 4 and 5. In 4 we had to pause the game to equip a new gun or to heal ourselves. In Resident Evil 5 there was no pausing of the game to change anything. This improved the gameplay in several ways. First of all everything was streamlined. Nobody likes having to pause in the middle of action to equip an item. It just throws off the flow of the game, but the best part is that it can add to the challenge a bit. Say you are in the middle of an intense boss fight and you are running low on health. You have that potion in your inventory and in the past you could simply pause, drink it up, and be good to go. However with this new method you cannot take the easy way out. You will have to man up and equip it while avoiding attacks and then find the time to take a drink. The Zelda series after all has been gradually getting easier and easier for years now. The last Zelda title that provided any degree of real difficulty was Majora’s Mask so I welcome this change with open arms. Now if only Nintendo can guarantee that the bosses will provide that challenge. I know that in Twilight Princess the hardest part of the bosses was finding a way to actually die.

Now speaking of dying, we have all been dying for orchestrated music to works its way into a Zelda game for years now. Yes we have had compositions here and there but we have never had the full pleasure of a completely 100% orchestrated soundtrack. According to a round table discussion with Shigeru Miyamoto, Skyward Sword will be fully orchestrated. A sigh of relief was heard around the world when this was announced as a simple thing like music quality can go a long way in improving a gaming experience.

Lastly, the plot of Skyward Sword needs to be addressed. Us old Nintendo fans like me (being 20 years of age here) remember the good old days of Donkey Kong Country and Super Mario World. These games were a hug part of my childhood and still stick out as some of the best games I have ever played. So while Nintendo needs to advance the games they also need to bring things back to their roots. As we all know, Nintendo has done just that with New Super Mario Bros Wii (a game I was not expecting much of) and Donkey Kong Country Returns. Both of these games took their respective series back to their roots while expanding on things. As a result both scored very highly in reviews and were best sellers. Nintendo needs to mimic this concept with Skyward Sword. and go back to the roots of the Zelda series. The game has already been confirmed to be the first in the series being before Ocarina of Time. This plot placement brings a lot of promise to the notion of bringing Zelda back to its roots. Maybe we can see the return of some of our favorite Zelda races like the Kokiri or Sheikah. Since the plot focuses on the creation of the Master Sword we already know that we can expect some twists in the game that will most likely cause us to look back and remember the past Zelda games and look back saying “so that’s why this happened.” Returning to the roots is not only hugely profitable for Nintendo at the moment, but us fans love being able to connect the dots and return to our glory days.

So no matter how one looks at things, Skyward Sword is shaping up to be the turning point in the Zelda series. Nintendo has shown us that they finally care and respect our desires, so as long as they stick on course then we will have 2011′s game of the year on our very own Nintendo Wii. As long as they stick on course we then we will have a brand new Zelda experience with an exciting new formula. And as long as they stick on course, us Zelda fans will have something entire fresh and new to nitpick about. More for us to ask for and more above expectations for Nintendo to try to meet.

Sadly however we still have several more months of waiting. Recent rumors have the game pushed back to a late 2011 release date but that’s fine with me. That just leaves Nintendo more time to put more of our dreams into Skyward Sword.

Skyward Sword: Game of the Year?

The Legend of Zelda: Skyward Sword is not even set to be released until 2011, and with 5 months still remaining in 2010, I think it is safe to predict that Skyward Sword will be 2011′s game of the year across all platforms.

Twilight Princess was released at the end of the Gamecube’s life on an already near dead console, and on the Wii which was not full in the market yet due to supply shortages. Still, with such disadvantages in its release period, it managed to sell near 7 million copies. When expressing feelings concerning low sales of Twilight Princess (despite being number 2 all time in the series), Miyamoto said, “a lot of the people who would want to play it can’t find a Wii!” As of June of this year, nearly 71 million Wiis have shipped, giving Skyward Sword a much larger market base than Twilight Princess had at its prime market life. Making a conservative estimate, I think it can be safe to say that Skyward Sword will, by the end of its life, sell a minimum of 8-9 million copies, even surpassing sales of The Ocarina of Time.

Sales is not all that determines a games place in the market however. While it is safe to assume it will sell quite well, it will also bring new things to the Zelda and gaming community alike. Every time a Zelda game is released it comes to much acclaim, but as Retro Studios fine tuned Metroid’s gameplay to the Wii’s emersive controls, the Wii-motion plus will do the same for Zelda. Gone will be the simple methodology of wailing on a fallen or unguarded opponent, and for the first time in the series will come true precision combat. As demoed at E3, the player will literally control Link’s Sword using the wii-mote. From precision attacks, to how Link yields the Sword, where he aims and strikes, the player will be in full control. No more will we only pull the sword out and swing wildly, this will be all about stepping into Link’s shoes and being in control.

Behind the game play will also be a brand new storyline that ties into the other Hylian myths already presented in past titles. While bringing out the nostalgia side in all of us through giving the origins of the Master Sword, and of course returning characters such as Zelda and presumably Ganon, we will also be seeing a new side of the myth and perhaps the very beginning of it all.

Nintendo has been known to make some controversial choices in graphics concerning The Legend of Zelda franchise, ranging anywhere from cartoons to the first ever T rated Zelda portrayed in realism. New to the series will be this surrealistic style that mixes vibrant colors and a rough palette with realistic designs. And to accompany the new graphics will of course be a fully orchestrated soundtrack, bringing new depth and excitement to the Zelda world.

On a final point, Nintendo always puts advertising dollars into its Zelda series and game critics have consistently rated the games in the high 8′s. 9′s and almost 10/10′s. Just adding good publicity to an already excited fan base, new graphics and soundtrack style, and brand new game play and controls and we are looking at the top selling and critically acclaimed game of the year, Zelda Skyward Sword.

Skyward Sword to be Released in April?

I have a friend who works at Gamestop, and owns our affiliate site, The Knights of Hyrule and she just sent me this photograph showing that Skyward Sword, according to their records, is set to to be released on April 1, 2011. However, this date is not set in stone as Gamestop puts “SD” next to the games with a finalized release date. This image also is showing that Skyward Sword will be bundled with a Wii Motion Plus addon.

Skyward Sword is the Next Wind Waker

Not too long ago, last week to be precise, I wrote an article discussing why Nintendo should make the upcoming Legend of Zelda title be like The Wind Waker. The article received mixed feelings from many, some who agreed and some who was vehemently opposed to the idea. The most obvious objection was that of the graphics.

The Wind Waker has always been a controversial Legend of Zelda title due to Nintendo’s cartoony cel-shading decision. The game after all looked like he popped right out of the Disney channel with Link’s big eyes and vibrant surroundings. With this in mind fans were skeptical of the idea and those people, who could not appreciate that style of graphics, wished that the next Zelda title would have nothing to do with cel-shading.

This brings us to our next point. Why was that article written in the first place? Was it to help launch Version 3 of LegendZelda.net? Or was there something else going on? In actuality, we were dropped some information that Nintendo was about to do something big at E3 that would be unexpected. We received a hint that the next Legend of Zelda game would not be as mature or realistic as many were led to believe after last year’s E3 official art release. However, we here at The Hidden Triforce do not like to jump on board the rumor train and without official confirmation we did not want to make an update claiming to know something that nobody else did.

So we waited patiently until Tuesday at 12 P.M. EST to see whether or not the leak we were provided was true. The night beforehand Hyrule.net made the lone update in the Zelda community posting that a brief clip was shown displaying Link in his current colorful glory. At that time it time it began to appear as if maybe there was some truth behind the information we were provided.

Now what is my point with all of this? Our last article argued how Nintendo would be wise to make the next Zelda game, what we now know as Skyward Sword, like The Wind Waker. I argued that this would be a good decision because Nintendo always produces their best games when they shock and surprise us. Nintendo makes their best games when they go out on a limb and gives us something new. And that is exactly what the Skyward Sword E3 presentation did.

skyward sword

Ever since this image was released at last year’s E3, fans automatically assumed that the next Legend of Zelda game would be using a graphical style comparable to that of Twilight Princess. After all, the image depicts an older, more mature Link and a very similar graphical style.

And though I was a huge fan of Twilight Princess and its realistic graphics, something felt out of place. The Legend of Zelda series is not supposed to be super realistic. The games are about the struggles that take place in the magical kingdom of Hyrule. Everything about the game is supposed to be rooted in fantasy, and I found that Twilight Princess just didn’t convey that feeling.

Of course, the decision to scrap the realistic graphics in favor of cel-shading has upset many of the fans, but it is honestly the best decision that Nintendo has made for the series in years. Remember, they do everything best when they are innovative and surprise the hell out of us.

Remember the Space World Demo? We were all expecting this.

Zelda Gamecube Trailer Screen Shot


But instead we got this.

wind waker screenshot

And though not all fans will agree with this, The Wind Waker’s graphics were a much better choice than those presented at Space World. The Wind Waker ended up being, by far, the most visually expressive game in the entire Legend of Zelda franchise. For the first time ever, Link was able to effectively display more complex facial expressions and emotions. The Wind Waker immersed gamers in one of the most wide-open overworlds ever allowing for additional hours of exploration. The Wind Waker did every that was mentioned in the last article.

Now, lets move forward to more recent events. As already stated, most of us were expecting a Link that was comparable to that of Twilight Princess.

What we expected…but more detailed.

twilight princess

What We Got Instead

skyward sword image

Instead of the overly realistic graphics, unfitting for the Zelda series, we got this beautiful substitute. In fact, many people are calling this new graphical style a combination of The Wind Waker and Twilight Princess. The world is more rich and vibrant than ever before. Though the game looks cel-shaded, it isn’t as cartoon-like as before, which allows for way more creativity. Nintendo has already gone on the record and stated that if they would have used the graphics of Twilight Princess, then the game would be finished. It is, in fact, their decision to use this new form of graphics that has delayed Skyward Sword into next year. Nintendo is making sure that Zelda Skyward Sword will be one unique experience unlike the past games.

Ever since the Nintendo press conference, various interviews and round tables have revealed more, though still limited, information on the game, all of which shows that Nintendo is getting creative with the series. It has only been two days since Skyward Sword was revealed, but we have already seen many things that show us that Nintendo is going in a brand new direction with the series and that we are in for one hell of a ride.

“Though Zelda Skyward Sword is, of course, not going to be anywhere close to the same game as The Wind Waker, in terms of development and innovation, it is. Nintendo has once again pulled one over us and the end result will most likely be nothing short of epic. The Legend of Zelda Skyward Sword is bound to be one of the best Zelda adventures yet.

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