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The Legend of Zelda: Breath of the Wild Vinyl Soundtrack Collection Announced

Nintendo has officially announced a collaboration with Laced Records to release a deluxe vinyl soundtrack collection for The Legend of Zelda: Breath of the Wild. Fans will be able to relive their journey through Hyrule in analog style when the sets begin shipping on June 19, 2026.

Two Editions for Collectors

Deluxe Double Vinyl (2-LP): This version includes 34 hand-picked tracks from the game’s celebrated score, pressed on blue-and-white marbled heavyweight vinyl. It comes packaged in a wide-spined outer sleeve with printed inner sleeves, retailing for about $49.99.

Deluxe Box Set (8-LP): For the ultimate collector, this version features the full 130-track soundtrack remastered for vinyl. Each of the eight records is themed around major elements of the game, such as exploration, Divine Beasts, and Shrines. The set comes in a premium rigid slipcase, with blue-and-gold splatter vinyl variants priced at $194.99.

A Landmark Collaboration

This release marks one of Nintendo’s first large-scale vinyl collaborations in Western markets. While Japanese fans have enjoyed soundtrack collections before, this partnership with Laced Records brings Breath of the Wild’s complete audio journey to players across the globe in a collectible, high-quality format.

Composed by Manaka Kataoka, Yasuaki Iwata, Hajime Wakai, and Soshi Abe, the game’s soundtrack defined the quiet beauty and atmospheric tone of the open-world adventure. The vinyl editions organize the music to echo that experience—from tranquil field themes to the thunderous energy of boss battles.

Availability and Pre-Order Details

Both editions are available for pre-order through Laced Records and the My Nintendo Store, with limited-edition colored variants sold while supplies last. Standard black-vinyl editions will also be offered through select retail partners and official Nintendo stores in New York and San Francisco.

Experience Hyrule’s Soundscape Anew

For long-time fans, the soundtrack’s minimalist piano arrangements and sweeping orchestral cues are an integral part of Breath of the Wild’s emotional identity. Hearing these compositions on vinyl brings out the warmth and subtle texture of their performance—making it a perfect piece for both audiophiles and Zelda collectors.

Comparison: 2-LP vs. 8-LP Editions

Feature2-LP Deluxe8-LP Deluxe Box
Tracks34 curated selections130 complete remastered tracks
Vinyl TypeBlue-and-white marbledBlue & gold splatter
PackagingWide-spined sleeve with printed innerRigid slipcase with spined inner sleeves
Price$49.99$194.99
AvailabilityStandard and limited versionsLimited edition only

Listening Options

Even if you’re not a vinyl collector, fans can still enjoy the soundtrack digitally through the Nintendo Music app available to Nintendo Switch Online members. However, for those who appreciate tangible memorabilia, the vinyl editions are a must-have centerpiece for any Zelda collection.

For Zelda Central Readers

This is more than a soundtrack—it’s a piece of Zelda history pressed into a format that honors its artistry. The combination of minimalist piano, environmental ambience, and orchestral motifs makes this one of the most emotionally resonant soundtracks in gaming. Whether you’re completing your Zelda collection or starting one, this release represents a milestone for both music and gaming culture.

From Hyrule to Hollywood: Why Miyamoto Believes Zelda Needs a Movie to Live Forever

West Side of the Nintendo Museum building

If you are a fan of The Legend of Zelda series, you are probably tracking every move Nintendo makes, whether it is the next Zelda title, a Switch Online update, or a new piece of lore. One of the most significant recent shifts at Nintendo is its growing focus on films and video content. According to Shigeru Miyamoto, this move is about preserving the legacy of Nintendo’s beloved characters and worlds.

Here is a breakdown of what he said, what it means for Zelda, and why it matters for fans.


What Miyamoto Actually Said

Shigeru Miyamoto

In an interview tied to the opening of the newly opened Nintendo Museum Kyoto, Miyamoto shared his thoughts on games, intellectual properties, and the longevity of media forms.

He stated:

“Ultimately, what people remember are the IPs. Games become obsolete when new versions replace them. That is incredibly sad.”

He continued,

“We started video production partly because of that sadness, seeing our creations become playable only on Virtual Console. Even making them playable in a museum has its limits, but video content can endure forever.”

A widely shared quote,

“Games eventually stop running when newer versions come out, but films remain forever,”

was later clarified to be a condensed version of his original statement. Miyamoto was not criticizing games but highlighting how older titles often fade away as hardware changes, while films tend to have a longer lifespan.


Why Nintendo Is Making This Move

From a Zelda-centered point of view, here are some key reasons behind Nintendo’s expansion into film:

1. Preserving its IP beyond playable media: Games rely on specific hardware, updates, and digital storefronts. As consoles age, many classics become harder to access. A film, however, can remain easily viewable for decades. Miyamoto views film as a way to immortalize characters like Link, Zelda, and Ganondorf.

2. Broadening the reach of the brand: The Zelda brand is evolving beyond gaming into a multimedia franchise. With a live-action Legend of Zelda movie scheduled for release in 2027, Nintendo is positioning its worlds for a new generation of fans who might first encounter Hyrule in theaters instead of on a console.

3. Keeping Nintendo characters evergreen: Miyamoto’s philosophy of “creating reasons for people to choose Nintendo” is central here. By offering multiple forms of media such as games, films, museums, and theme parks, the company ensures its franchises stay relevant across generations and cultures.

4. Historical preservation and cultural legacy: The context of the museum is important. Nintendo recognizes the challenge of preserving gaming history as technology changes. Film and video provide a medium that can archive stories and characters without relying on outdated systems.


What It Means for Zelda Fans and the Community

For Zelda Central readers and the larger fan community, Miyamoto’s comments carry several implications.

More cross-media Zelda content: The upcoming live-action Legend of Zelda movie means new opportunities to expand the lore of Hyrule beyond the games. It could explore new interpretations of Link and Zelda, introduce cinematic world-building, and bring the series to audiences who have never played a Zelda title.

Preservation and retrospectives: Miyamoto’s remarks align with a broader conversation about preserving classic games. Many older Zelda titles, from The Minish Cap to Four Swords Adventures, are difficult to play today. This is a chance for fans and preservationists to emphasize the importance of keeping these experiences alive.

Merchandise, branding, and fan culture: As Nintendo expands into cinema, fans can expect a wave of new merchandise and collectibles inspired by the film. This complements existing Zelda collectibles and figurines, an area that Zelda Central already celebrates through its detailed galleries.

Adaptation challenges and opportunities: While fans are excited about a Zelda movie, there is also cautious optimism. How will a film capture the essence of a largely silent protagonist like Link? How will it balance action and mythic storytelling? These questions are part of the broader discussion about translating an interactive experience into a cinematic one.

Closing Reflection

For nearly forty years, The Legend of Zelda has defined adventure gaming through exploration, puzzles, and timeless storytelling. Yet as gaming hardware evolves, some of its earliest chapters risk being lost to time. Miyamoto’s vision of using film to “make memories last forever” suggests a new era for Nintendo, one where Hyrule lives not only on cartridges and consoles but also on the big screen.

By embracing cinema, Nintendo is ensuring that even if the tools to play old games fade away, the legacy of Link, Zelda, and the world they inhabit will continue to inspire future generations.

Rally Your Allies: New Trailer for Hyrule Warriors: Age of Imprisonment Reveals Epic Prequel Battle

Publisher Nintendo and developer AAA Games Studio (under the umbrella of Koei Tecmo) have unveiled the latest trailer for Hyrule Warriors: Age of Imprisonment. The cinematic teaser brings to life a forgotten chapter in Hyrule’s lore: one that leads directly into the events of The Legend of Zelda: Tears of the Kingdom.


The Stakes: When Hyrule’s Fate Hangs in the Balance

Set during the cataclysmic “Imprisoning War,” the game places players in the thick of an epic struggle:

  • At the heart of it all: Princess Zelda and King Rauru must marshal the forces of Hyrule in a desperate last stand.
  • Against them: Ganondorf’s relentless invasion—his dark army sweeping across the land, threatening the very foundation of Hyrule.
  • This is more than a spin-off: It’s a prequel that ties directly into the mainline Zelda mythos, offering new insight into events that predate Tears of the Kingdom.

What’s New: Characters, Mechanics & Combat

The trailer teases several intriguing additions and gameplay enhancements:

New Characters

  • A quirky new addition: Calamo — a boisterous Korok on the move, searching for his place in Hyrule.
  • The enigmatic Mysterious Construct — a powerful machine capable of transforming and taking flight.
  • Veteran faces return: Sages such as Agraston (Goron chief), Qia (Zora queen) and Raphica. These highlight a broader cast than ever before.

Gameplay Upgrades

  • Sync Strikes: Pair up two characters and unleash devastating co-operative attacks—each duo producing unique effects (buffs, controllable constructs, etc.).
  • Large-scale battlefields: Expect waves of enemies, epic set-pieces and sweeping combat, reminiscent of the Warriors style but rooted in Zelda lore.
  • Canon integration: Unlike some previous entries, this game is positioned as part of the official Zelda timeline—bringing real weight to its narrative.

Release Details & Platform Info

  • Platform: Exclusively for the Nintendo Switch 2—the next-gen hardware from Nintendo.
  • Release date: Scheduled for November 6, 2025.
  • Development: Created by Koei Tecmo’s newly-founded “AAA Games Studio,” marking a fresh direction for the Warriors-style Zelda releases.

Why This Matters for Zelda Fans

  • Lore expansion: For fans of the Zelda timeline, this is a rare chance to explore Hyrule’s early history in full Musō fashion.
  • Gameplay evolution: Merging big-battle action with Zelda world-building means both Warriors veterans and Zelda loyalists have something to be excited about.
  • Timeline stakes: By labeling this as canonical, Nintendo appears to finally bring spinoff content into the fold—making its story matter in the bigger Zelda saga.

Final Take

If you’ve ever wanted to rally your allies, step into the boots of Zelda and Hyrule’s greatest champions, and face down Ganondorf’s hordes in a full-scale battle for the fate of the kingdom, Hyrule Warriors: Age of Imprisonment promises to deliver. The trailer gives us a tantalizing look at what’s coming—expect epic set-pieces, refined Warriors gameplay, and lore that ties directly into Tears of the Kingdom. Mark your calendars for November, and get ready to stand for Hyrule.

TerminalMontage Brings Dark Humor to Ocarina of Time’s Shadow Temple

The team behind TerminalMontage has returned in spooky-season form with the latest entry in their “Something About” series, this time diving into the deeply unsettling corridors of the Shadow Temple from The Legend of Zelda: Ocarina of Time. This one is, by far, one of their darker (and funniest) parodies yet.

Where past episodes played on the more familiar thematic temples of the game (forest, fire, water), this installment leans fully into horror comedy territory, and treats the Shadow Temple’s creep factor like a playground for absurdity. The hero, the legendary Link, is portrayed as increasingly rattled, sweating through menu pauses and item mix-ups that would be frustrating in a normal speed-run but here become hysterical. One scene in particular has him repeatedly opening and closing his menu just to toggle the Hover Boots because he simply cannot get them to stick. The result: hilariously repeated pratfalls.

Throw in a moment where he simply forgets to equip Din’s Fire during a section that demands it (yes, the one with the moving wooden spikes and walls), and you’ve got a parody that not only lampoons the original gameplay but pushes the trauma of the dungeon up to eleven. The final boss moment? A double appearance by the infamous Dead Hand, each time triggering more panic, more dropped items, and deep existential dread (all within five minutes of screen time). The result is triumphantly absurd.

What stands out about this entry is how the creators balance reverent references with gut-punch comedy. For longtime fans of Ocarina of Time the nostalgia hits are clear: you’ll recognise the layout of the dungeon, the hollowed echoes of the skulls and walls, the visual motif of the rotating skull door, but you’ll also delight in seeing those familiar beats twisted. One moment you’re checking your map like you’ve played the dungeon five hundred times; the next you’re smacking the menu button because the Hover Boots are doing cartwheels off a ledge.

Visual gags abound: from the pause menu being treated like a horror-scene intermission, to jarring sound cues when Link realises he’s left a key behind, to the credits stinger which promises more trauma for our protagonist in future episodes. That post-credits bit is a hallmark of the series: previously it’s teased what’s next in the saga, and here it doesn’t disappoint (yes, we’re likely heading toward the Spirit Temple and the game’s endgame).

For those who have followed the series from the earlier temples (Forest, Fire, Water) you’ll recognise the pattern: each installment ramps up not just the stakes but the comedic direction. The Shadow Temple piece feels almost like the breakout horror-comedy chapter in the saga. If you’ve only caught one or two, this might hook you to revisit the others and see how Link’s trauma has been escalating.

If you’re planning to watch: make sure you have captions on and give yourself a little buffer for rewinding. There are Easter eggs hiding in menu screens, background assets, and the odd cameo that reward re-watching. Also, for maximum effect, maybe watch with the lights off because the Shadow Temple is creepy, and the parody doubles that energy.

Have you seen this episode yet? What do you think of how the team treats horror vs. humour in this one compared to their earlier work?

Nintendo Patent Sparks Rumors of DS Games Coming to Switch & What It Could Mean for Zelda Fans

The Rumour & Patent Filing

On October 16 2025, a report surfaced via gaming news sites referencing a newly published Nintendo patent that appears to outline methods for running dual-screen games (such as those originally released for the DS) on Switch hardware.

The patent reportedly describes three modes: a “Dual Screen (Parent/Child Screens)” mode, a “Single Screen Mode (Picture in Picture)” mode, and a “Switch Mode (Switch Between Screens)” option.

In plain terms this means Nintendo may be exploring how to recreate the DS experience (which has both a “top” and “bottom” screen) on modern hardware that only has one display or one display in a hybrid format.

It’s worth emphasising that while the patent is real (or appears to be), there is no official announcement from Nintendo confirming DS games will land on Switch. As one site put it: “This doesn’t mean Nintendo will actually see this project through to a public release.”

Why This Matters (Especially For Zelda Fans)

For Zelda-fans the idea has major appeal. The DS era gave us beloved entries like The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks. Both of which made creative use of the DS’s dual screen, touchscreen, and stylus controls. If DS games were added to the Switch (or Switch 2) service, these titles could find a new audience (or a second chance) without needing to dust off an old handheld.

Additionally with the success of Switch Online and its expansion tiers which already offer NES/SNES/N64 libraries, the DS catalog is arguably one of the next “gaps” in Nintendo’s legacy-game strategy. Many fans have pointed out that the DS and 3DS libraries remain less accessible in official form compared with older consoles. The patent suggests Nintendo may have that gap in mind.

Challenges & Caveats

Despite the excitement, there are several hurdles that must be acknowledged. First, the DS’s dual-screen nature is not trivial to emulate in a modern single-screen environment. The fact that the patent describes multiple “modes” underscores that Nintendo understands this complexity. For instance the “Picture in Picture” option means the bottom screen might become a smaller overlay; the “Switch Between Screens” option might require the user to toggle between them rather than see both simultaneously.

Second, patents don’t always turn into features. It is common for companies to file patents for technology they may never commercialise. As the Reddit thread on this very rumour noted:

“Trademark and patent renewals and filings are very common … they are never a guarantee that a new product is coming.”

Third, from a licensing and logistics standpoint there are major decisions to be made about how DS games would be sold, offered in subscription services or unlocked as separate purchases, how controls are mapped (touch, stylus, microphone) and how the user interface would adapt.

What Could This Mean For The Switch/ Switch 2 Era

If Nintendo proceeds with bringing DS games to the Switch platform, here are some of the likely scenarios:

  • Implementation via the Switch Online Expansion Pack: Given that Nintendo already uses this service to deliver retro games, the DS library might be rolled into the same subscription tier. This would tantalisingly open up titles like Phantom Hourglass and Spirit Tracks (and potentially other Zelda-DS titles) to a wider audience.
  • Multiple display modes: The patent’s three-mode strategy suggests this could accommodate standalone handheld play, TV docked play, and perhaps multiplayer/shared screen formats. For Zelda fans this might mean flexible ways to play DS titles on the big screen or handheld.
  • A potential lead-in to 3DS support: While the patent appears focused on the DS, some commentary suggests this may pave the way for 3DS games later. For Zelda fans this could mean future access to titles like The Legend of Zelda: Ocarina of Time 3D or The Legend of Zelda: Majora’s Mask 3D.
  • Nostalgia and preservation: For many players the DS era of Zelda games is under-represented on modern hardware. A re-release would be both a preservation win and a fan-service win.

My Take & What I’m Watching For

I believe this rumour holds genuine promise. The patent details suggest Nintendo is thinking in concrete terms about how to adapt dual-screen handheld games to a single hybrid console. For Zelda fans that is exciting, because it means those DS-era entries could gain new life.

At the same time, I remain cautiously optimistic. Until Nintendo officially confirms DS games are coming to Switch I’ll treat this as “interesting possibility” rather than certainty. I’ll be closely watching for the following signals:

  • An official announcement from Nintendo during one of their Direct or partner-showcase events that explicitly mentions DS titles or “dual-screen legacy” games.
  • A listing or hint within the Switch Online subscription services referencing DS era games or “Nintendo DS Classics”.
  • Leaked screenshots or imagery showing the display modes referenced in the patent (Dual Screen / Picture in Picture / Toggle Screen).
  • Any developer commentary from Nintendo or associated studios about how they plan to handle touchscreen, stylus, or microphone functionality originally embedded in DS games.

What It Could Mean For Zelda Now

If this comes to pass, imagine:

  • Being able to play Phantom Hourglass, Spirit Tracks or other DS Zelda titles on your TV via the Switch dock, using Joy-Con or Pro Controller, with bottom screen functions mapped intelligently (perhaps to a second display, overlay, or button toggles).
  • Revisiting DS-only Zelda gameplay mechanics (like stylus-based movement, stylised map interfaces, touchscreen menus) with a fresh interface optimised for modern systems.
  • A renewed spotlight on DS Zelda entries—perhaps even bundled “Zelda DS Classics” collections that bring together the handheld era into one easy-access set.

For fans who might only have experienced Switch era Zelda games, this could open a new chapter of exploration. It could deepen appreciation for the handheld timeline and show how Nintendo’s design evolved across hardware generations.

My Nintendo Store UK Offers Exclusive Zelda & Ganondorf Notebook with Hyrule Warriors: Age of Imprisonment Pre-Orders

With just weeks remaining until the arrival of Hyrule Warriors: Age of Imprisonment, Nintendo has revealed an exclusive pre-order incentive for fans in the UK and Ireland: a themed notebook. Every qualifying pre-order, whether digital or physical. will include this notebook (while supplies last). One side of it features Princess Zelda, the reverse shows Ganondorf in striking contrast.

https://twitter.com/NintendoStoreUK/status/1975862322036916721

You can reserve your copy now via the UK My Nintendo Store at a price of £58.99 for the digital edition or £66.99 for the physical version. For fans in Ireland the digital version is listed at €69.99, and the physical version at €79.99.

The game is officially scheduled to launch on November 6, 2025 for Nintendo Switch 2 in the UK and Ireland. Over the past months Nintendo and Koei Tecmo have steadily released new character profiles and plot details on the official site to stoke anticipation.

If you’ve already pre-ordered, your copy should automatically qualify for the notebook. Nintendo has stated even early orders placed before this bonus was announced will be honored, provided stock remains.

What kind of pre-order bonus would you hope to see in your region? Drop your thoughts in the comments below.

Hyrule Warriors: Age of Imprisonment Unveils New Character Details — Including Zelda’s Loyal Maid

Koei Tecmo today released fresh character profiles for Hyrule Warriors: Age of Imprisonment, spotlighting five key figures: Argusta, Kia, Krafika, Ardi, and Lanaria. The first four are being introduced as Sages, while Lanaria is revealed in a very different but intriguing role: Princess Zelda’s trusted maid. (English-localized names have yet to be confirmed.)

Here’s what we know about each of them so far:

  • Argusta leads the Goron tribe and is held in high regard for his intelligence and generosity. He has long-standing bonds with Rauru, and their shared history hints at deeper connections in the conflict to come.
  • Kia is a Zora princess and a martial arts expert whose resolve on the battlefield inspires her people to stand firm. Her bravery is her hallmark, and she doesn’t shy away from danger.
  • Krafika serves as the Rito Sage and tribal leader. Although his statements or behavior may sometimes appear cryptic, underneath that ambiguity lies a fierce loyalty and deep concern for those close to him.
  • Ardi (also written “Aldy” in some sources) brings together the Gerudo tribe with compassion and strength. She initially operates under Ganondorf’s regime, following the codes of her people, yet the full arc of her allegiance remains a mystery.
  • Lanaria holds a distinctive place in this lineup. As Zelda’s maid, she combines a warm, gentle presence with surprising efficiency in her duties. Rauru places great trust in her, and her fascination with the mystical sets her apart. She is rarely seen without her notebook, where she records observations and discoveries.

While new screenshots show Argusta, Kia, Krafika, and Ardi in action, there are only a few glimpses of Lanaria — none that confirm whether she will be playable or take part in combat.

Hyrule Warriors: Age of Imprisonment is slated to launch for Nintendo Switch 2 on November 6, 2025. As more gameplay footage and localizations emerge, fans will be closely watching to see how these characters evolve and how Lanaria—Zelda’s maid—fits into the larger tapestry of the Imprisoning War.

Bandai Reveals Palm-Sized Zelda Weapons Collection for Japan in 2026

Bandai has announced a brand-new collectible line that is sure to catch the attention of Zelda fans and figure collectors alike. Arriving in Japan in February 2026, the Legend of Zelda Weapons Collection is a series of palm-sized replicas based on some of the franchise’s most iconic equipment.

The toys are produced under Bandai’s long-running Candy Toy label, which specializes in detailed miniatures bundled with a small piece of gum. Each weapon comes pre-painted and includes a custom display stand engraved with the Zelda logo, allowing fans to show them off as part of a miniature armory.

Bandai is releasing The Legend of Zelda Weapon Collection next February! It features mini versions of iconic weapons from BotW and TotK. Hopefully they spell “collection” right before launch.

Tokyo Game Life (@tokyogamelife.bsky.social) 2025-10-01T06:02:40.320Z

What’s Included in the Collection

The lineup consists of nine standard designs plus one rare variant:

  • Master Sword
  • Hylian Shield
  • Royal Claymore
  • Zora Longsword
  • Seven Jewels Dagger
  • Great Eagle Bow
  • Stonecrusher
  • Lightscale Trident
  • Rare Master Sword (Sheathed Version)

The sheathed Master Sword features an additional display base and support, letting collectors present the blade in a different pose. Each piece measures only a few centimeters in length, making them small enough to fit comfortably on a desk, shelf, or even alongside other Zelda merchandise such as amiibo.

A Nod to Zelda’s Design Legacy

Weapons have always been central to the appeal of the Legend of Zelda series, from the recurring Master Sword to unique items like the Lightscale Trident introduced in Breath of the Wild and Tears of the Kingdom. While Link and Zelda frequently receive attention through statues, plush toys, and figures, the weapons themselves rarely get dedicated treatment. This collection highlights their designs as standalone objects, giving fans the chance to appreciate the artistry that goes into Hyrule’s legendary arsenal.

The decision to include items like the Great Eagle Bow and Stonecrusher shows that Bandai is pulling from modern titles as well as long-standing icons, offering variety for both longtime players and newer fans.

Availability and Pricing

As with most shokugan lines, the weapons will be sold in blind packaging. Each box contains one random item, which means building a full set will require some luck or trading with other collectors. A case of ten boxes is priced at 4,950 yen in Japan, which is roughly $35 to $45 USD before taxes, shipping, and import fees. International retailers are already listing the set for preorder, often closer to $60 to $70 USD, reflecting higher demand and limited supply.

At the time of writing, many Japanese hobby shops have already sold through their initial allotments, so overseas fans may need to act quickly if they want to secure a set.

Will There Be More?

Bandai has not confirmed whether this is a one-off series or the beginning of a larger line of Zelda weapon collectibles. Given the vast history of items in the series, the potential for future waves is enormous. Fans could imagine everything from the Sheikah Slate and Bombchu to classic items like the Hookshot or Megaton Hammer receiving the miniature treatment.

A Collector’s Perspective

For Zelda fans, this release sits at the intersection of nostalgia and artistry. The Master Sword and Hylian Shield are instantly recognizable, but the inclusion of less obvious weapons adds depth to the lineup. For players who enjoy Breath of the Wild and Tears of the Kingdom, seeing weapons like the Lightscale Trident brought into the spotlight is a welcome surprise.

As with most Zelda merchandise, availability may become the real challenge. The global fan base for the series is enormous, and with the next big Zelda title still in development, items like these serve as a way for fans to stay connected to the series in the meantime.

Final Thoughts

The Legend of Zelda Weapons Collection is more than just a novelty. It celebrates the importance of Hyrule’s iconic armory, giving long-overlooked designs their time to shine. With release set for February 2026, collectors should prepare for limited availability and rising demand. Whether you are a casual fan who just wants a Master Sword on your desk or a dedicated collector determined to assemble the entire lineup, this is a series worth keeping an eye on.

LEGO Ocarina of Time Ganondorf Diorama Rumored for March 2026

A new The Legend of Zelda LEGO set may be on the horizon – and it’s all about Ganondorf. According to reports from the LEGO fan community, the next Zelda-themed LEGO release in 2026 is rumored to be set 77093, “Ocarina of Time Ganondorf Diorama.” This unconfirmed set would mark LEGO’s first depiction of the King of Evil himself and only the second official Zelda LEGO product ever (following 2024’s Great Deku Tree model). It’s said to contain about 1,003 pieces and is reportedly slated for release on March 1, 2026.

Rumored Set Details

If these rumors are accurate, the Ganondorf diorama will be a more modest build compared to the sprawling Great Deku Tree set from last year. The 77092 Great Deku Tree contained 2,500 pieces and had a hefty price tag (~$300), whereas the Ganondorf set’s 1,003-piece count suggests a smaller, more affordable model. No price has been leaked yet, but the lower piece count implies it should come in well under the Great Deku Tree’s cost. The diorama is expected to focus solely on The Legend of Zelda: Ocarina of Time, calling back to the series’ first 3D game and its iconic villain. In other words, fans can likely expect a brick-built scene celebrating Ganondorf’s role in Ocarina of Time – perhaps even featuring Ganondorf’s debut as a LEGO minifigure alongside other characters from the game. It also stands to reason that Link could make an appearance in this set; since LEGO already designed an Ocarina of Time Link figure for the Deku Tree kit, they could easily include him again here (complete with his unique hairpiece).

Ganondorf Diorama Possibilities

Ocarina of Time Official Artwork

So what might the Ganondorf Diorama actually depict? There’s plenty of material to draw from, as Ganondorf has a huge role in Ocarina of Time with several memorable scenes. LEGO could recreate one of the game’s iconic boss battles – for example, the climactic confrontation in Ganon’s Tower – or even the famous horseback chase from early in the story. In that dramatic moment, Ganondorf charges out of Hyrule Castle Town on his black steed, knocking young Link to the ground while Princess Zelda and Impa make their escape. A diorama of such a scene, complete with Ganondorf on horseback, Link, and perhaps Zelda watching from afar, would certainly be an exciting display piece for fans. There are many possibilities, and the mere idea of revisiting Ocarina of Time in LEGO form has already generated considerable excitement among Zelda enthusiasts.

Beyond the specifics of this set, the timing of its potential release is interesting. February 2026 will mark the 40th anniversary of the Legend of Zelda franchise, and many fans suspect Nintendo and its partners have big plans to celebrate. A collectible Ocarina of Time diorama featuring Ganondorf could fit right in as part of that anniversary celebration, paying tribute to one of the series’ most beloved entries and villains. (Not to mention, Nintendo and LEGO are also rumored to be launching a lineup of Pokémon sets around the same time – meaning early 2026 could be a very exciting time for Nintendo toy collectors.)

Tempering Expectations

As thrilling as this sounds, it’s important to remember that nothing has been officially confirmed by LEGO or Nintendo yet. All the details about set 77093 Ganondorf Diorama – from the name and piece count to the March 2026 release date – are still rumors at this point. The information originates from community leaks (via a reliable LEGO news source on Reddit known as BrickTap), which have been accurate in the past, but plans can always change. Until an official announcement is made, Zelda fans should take this with a grain of salt.

That said, the prospect of building an Ocarina of Time Ganondorf scene in LEGO is undeniably enticing. If the rumors do pan out, we’re now only about six months away from seeing Ganondorf stride onto LEGO store shelves. For now, we’ll be keeping our fingers crossed and our eyes peeled for any confirmation. Stay tuned to Zelda Central for updates on this potential set and all things Legend of Zelda!

Hyrule Warriors: Age of Imprisonment Gets Release Date on Nintendo Switch 2

Hyrule Warriors: Age of Imprisonment

Nintendo has revealed that Hyrule Warriors: Age of Imprisonment will arrive on the Nintendo Switch 2 on November 6, 2025. The long-anticipated follow-up in the Warriors line of Zelda spin-offs is set to explore a chapter of Hyrule’s history that has only been hinted at in the series until now. Fans who were captivated by the glimpses of the Imprisoning War in Tears of the Kingdom will finally get to experience those pivotal events in full.

The announcement came with new details that shed light on how the game will play. Players will be able to unleash cooperative attacks known as Sync Strikes, combining strength with allies on the battlefield to deliver devastating blows. Zonai devices, introduced in Tears of the Kingdom, also play a significant role here. These tools can harness water, wind, and other elemental effects to shift the flow of battle and open new strategies during combat. The game continues the series tradition of throwing massive armies onto the field, but these additions promise to deepen the tactical side of the action.

Multiplayer has also been expanded with options that fit the Switch 2’s capabilities. Split-screen co-op allows two players to fight side by side on the same console. For those who prefer their own screens, the GameShare feature lets a second player join on a separate system even if only one person owns the game. This makes the experience more accessible and opens the door for more people to join in without needing two copies.

The story content is what will set Age of Imprisonment apart. Koei Tecmo is working with Nintendo to weave in the canonical events that led to Ganondorf’s rise and the foundation of the Kingdom of Hyrule. While the previous Warriors titles explored timelines and alternate scenarios, this installment promises to expand directly on the lore introduced in Tears of the Kingdom. That makes it essential for fans who want to piece together the mysteries surrounding Zelda’s past and the struggle that shaped the kingdom’s destiny.

Nintendo has also released a new trailer showcasing the game in action. It highlights the large-scale battles, the new features, and several story moments that will no doubt keep players speculating about what else lies hidden in this era of Hyrule’s history.

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