| Trial | Wind Guide |
|---|---|
| Region | Tabantha |
| Location | West edge of the Rayne Highlands, south of an enemy camp, hidden beneath a rock slab |
| Map position | x -4121, z -414, height 197 (map square A-4) |
| Needed | Korok Leaf (found in the first chest), bomb arrows or other explosives |
| Reward | Spirit Orb; chests: Korok Leaf, Gold Rupee, Forest Dweller’s Sword, Giant Ancient Core, Thunderspear, Small Key |
How to find it
The shrine lies in the far west of the Rayne Highlands, just south of the enemy camp there. A large slab covers the entrance. Lift it with Octo Balloons or freeze it with Stasis and strike it repeatedly until it flies off.
Solution
Open the first gate
After the entry hall a locked gate has a windmill switch beside it. A chest on the left holds a Korok Leaf if you have none. Fan the windmill with the leaf and run through before the gate shuts.


Clear the scouts and ride the platform
An explosive barrel hangs from balloons in the corridor; blow it into the next room with the leaf. Three Guardian Scouts wait below. Once they are dealt with, climb back up and fan the switch to raise a balloon-borne platform that you steer like a boat. Circle it around to collect a chest with a Gold Rupee before crossing to the next ladder.




Blast through the wall
Past the barrel corridor you can see the monk behind a locked door. In the next room a Guardian Scout and a cracked wall block the way. Defeat the scout and break the wall with an explosive.



Launch and glide
A large room has a windmill under a piston. Fan it to be launched, then glide. The chest below holds a Forest Dweller’s Sword. Climb the ladder on the far platform, bomb the floor to uncover an updraft and rise on it.


Navigate the spikes and take the key
Fan the next windmill to spawn a platform and guide it through the spikes. A chest on the right contains a Giant Ancient Core. If you fall, the first windmill spawns a replacement. Ride the piston up to the next level and shoot a bomb arrow at the cracked column so the updraft opens, then reach the chest with the Small Key.




Collect the Thunderspear and finish
Glide to the platform and enter the next room. Before dropping down to the locked door, glide to the top left corner for the chest with a Thunderspear. Unlock the door with the key and take the Spirit Orb.



Chests and rewards
- Korok Leaf: near the entrance.
- Gold Rupee: on the balloon-platform route.
- Forest Dweller’s Sword: below the first launch piston.
- Giant Ancient Core: in the spike room.
- Small Key: at the top of the updraft, opens the monk’s door.
- Thunderspear: in the top-left corner of the final room.
- Spirit Orb: from the monk Kah Okeo.
