Every table is sorted so the thing you are looking for is easy to find, and each page opens with a jump list. If you are after the story or the route, the walkthrough and main quest guides are the better starting point.
At a glance
| Drop sources | 272 enemies, crates and ore deposits (3,626 drop rows) |
|---|---|
| Shops | 42 shops with 90 items on sale |
| NPCs | 904 named characters across 11 races |
| Status effects | 63 armor, food and set-bonus effects |
| Dye colors | 15 colors, 225 material options |
| Paraglider fabrics | 58 (29 in game, 29 amiibo) |
Drop Tables
What every enemy, crate and ore deposit can drop, with the chance and quantity of each item.
- 272 sources and 3,626 drop rows, each with the drop chance and the number you can get.
- Rows without a percentage always drop; percentages are the chance per roll.
- Enemy scaling changes which variant you meet, so rarer drops appear as your points climb.
When to use it: when you need a specific monster part, gem or fuse material and want to know what to hunt. Open Drop Tables.
Shops
Every shop and trading post: who runs it, where it is, what currency it takes and its full stock list.
- 42 shops and 90 items on sale, from general stores to armor shops and Bargainer Statues.
- Four currencies: rupees, Poes (Bargainer Statues), zonaite (Forge Constructs) and crystallized charges.
- Prices with two values show the discount you get once the shop's quest is complete.
When to use it: to plan a spending trip or find out where an item is sold; stock refreshes after each Blood Moon. Open Shops.
NPCs
A directory of the 904 named characters and background NPCs in the game data, grouped by race.
- Hylian 435, Gerudo 94, Rito 60, Goron 59, Zonai Construct 55, Zora 52, Korok 33, Sheikah 29, Yiga 24, Zonai 9 and 54 others.
- Descriptions are the game's own tags, so many generic NPCs share one.
When to use it: to look up a name or race. For the main story faces, the Characters guide has full profiles. Open NPCs.
Status Effects
All 63 status effects from armor, cooking and set bonuses, with what each level does and what grants it.
- Grouped as armor, food, armor and food, set bonus and weapon effects.
- 17 effects have three levels; most buffs cap at level three, so there is no gain from stacking past it.
- Armor and food versions of the same effect stack, so a dish can fill in what your armor is missing.
When to use it: to choose armor sets and meals for a resistance or boost. Open Status Effects.
Dye Materials
The materials that produce each of the 15 dye colors at the Kochi Dye Shop in Hateno Village.
- Sayge dyes an outfit for 20 rupees when you hand over five materials.
- 225 material options across all colors; materials in the same color family are interchangeable.
- Dye only recolors fabric; armor stats and effects do not change, and Sayge can revert an outfit.
When to use it: to pick up the right ingredients before you visit Hateno. Open Dye Materials.
Paraglider Fabrics
All 58 paraglider fabrics, what each looks like and how to get it.
- 29 are earned in the game through quests, photography and achievements; 29 come from amiibo scans.
- 9 fabrics glow at night, which looks best over the Depths.
- Fabrics are cosmetic and are applied at the Kochi Dye Shop in Hateno Village for a small fee.
When to use it: to see which fabrics you can still earn and which need an amiibo. Open Paraglider Fabrics.
Which page do I need?
- Where do I farm a specific monster part? Drop Tables
- Where is an item sold, and for how much? Shops
- Which armor gives a resistance or boost? Status Effects
- Which materials dye my armor a given color? Dye Materials
- Which paraglider fabrics are in the game? Paraglider Fabrics
