Fusing is the main way to keep weapon damage high once arms decay. The fuse columns below show the attack bonus a material adds to each weapon class, and the fuse property — Hammer crushes ore and rock walls, Balloon, Bouncy and the rest change how the weapon behaves. A material with a strong number and no useful property is often better sold.
For cooking, single-ingredient dishes heal while recipes decide the dish; effect levels rise when you stack ingredients with the same cooking effect. Monster parts and critters make elixirs instead of meals. Anything marked as an armor-upgrade material is worth stockpiling — check Armor Upgrades before selling. Gems carry the best sell prices, so mine ore deposits as you travel rather than farming them at the end.
| Materials listed | 251 |
|---|---|
| Groups | 20 |
| Fuse attack | The attack power added when the material is fused to a sword, large sword, spear, arrow or shield |
| Prices | Rupees; a dash means the item cannot be sold or bought |
The game sorts monster parts into groups by how they behave when fused. The group names (blade, hammer, whip and blunt) come from the game data.
Fruit
Fruits cook into simple healing dishes. Hearty fruit add temporary bonus hearts, and a few (fire, ice, splash) carry elemental effects that transfer to the dish.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Golden Apple | 1.5 | time boost +20 sec | 1 / 1 / 1 / 1 / — | — | 8 | 32 | |
| Palm Fruit | 1 | — | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Hylian Tomato | 1 | — | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Apple | 0.5 | — | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Wildberry | 0.5 | — | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Voltfruit | 0.5 | Shock Resistance Lv 1 | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Fleet-Lotus Seeds | 0.5 | Speed Up Lv 2 | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Hydromelon | 0.5 | Heat Resistance Lv 1 | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Mighty Bananas | 0.5 | Attack Up Lv 2 | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Spicy Pepper | 0.5 | Cold Resistance Lv 1 | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Fire Fruit | 0.25 | Hot Weather Attack Lv 1 | 1 / 1 / 1 / 1 / 1 | Fire Burst; Reusable On Forest Dweller Weapons | 3 | 12 | |
| Ice Fruit | 0.25 | Cold Weather Attack Lv 1 | 1 / 1 / 1 / 1 / 1 | Ice Burst; Reusable On Forest Dweller Weapons | 3 | 12 | |
| Shock Fruit | 0.25 | Stormy Weather Attack Lv 1 | 1 / 1 / 1 / 1 / 1 | Electric Burst; Reusable On Forest Dweller Weapons | 3 | 12 | |
| Splash Fruit | 0.25 | Swim Speed Up Lv 1 | 1 / 1 / 1 / 1 / 1 | Water Burst; Water Attack; Reusable On Forest Dweller Weapons | 2 | 10 | |
| Dazzlefruit | 0.25 | — | 1 / 1 / 1 / 1 / 1 | Dazzle Burst; Reusable On Forest Dweller Weapons | 5 | 20 | |
| Bomb Flower | — | — | 1 / 1 / 1 / 1 / 1 | Bomb; Shield Surfing Spring | 10 | 40 | |
| Puffshroom | — | — | 1 / 1 / 1 / 1 / 1 | Reusable On Forest Dweller Weapons | 10 | 40 | |
| Muddle Bud | — | — | 1 / 1 / 1 / 1 / 1 | Confusion; Reusable On Forest Dweller Weapons | 10 | 40 |
Mushrooms
Effect mushrooms are the backbone of buff cooking — attack, defense, speed, stealth and resistances. Cooking several with the same effect raises its level.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Big Hearty Truffle | 3 | Extra Hearts Lv 16 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 25 | 100 | |
| Hearty Truffle | 2 | Extra Hearts Lv 4 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 20 | 80 | |
| Endura Shroom | 1 | Extra Stamina Lv 1 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 15 | 60 | |
| Rushroom | 0.5 | Speed Up Lv 1 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 3 | 12 | |
| Brightcap | 0.5 | Glow Lv 1 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 4 | 16 | |
| Stamella Shroom | 0.5 | Stamina Recovery Lv 1 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 5 | 20 | |
| Chillshroom | 0.5 | Heat Resistance Lv 2 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 4 | 16 | |
| Sunshroom | 0.5 | Cold Resistance Lv 2 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 4 | 16 | |
| Hylian Shroom | 0.5 | — | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 3 | 12 | |
| Zapshroom | 0.5 | Shock Resistance Lv 2 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 4 | 16 | |
| Silent Shroom | 0.5 | Stealth Up Lv 2 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 3 | 12 | |
| Razorshroom | 0.5 | Attack Up Lv 2 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 5 | 20 | |
| Ironshroom | 0.5 | Defense Up Lv 2 | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 5 | 20 | |
| Skyshroom | 0.25 | — | 1 / 1 / 1 / 1 / — | Bouncy; Perfect Parry Always Disarms | 3 | 12 |
Plants and Herbs
Herbs and vegetables. The hearty plants give bonus hearts even cooked alone; the rest mostly add hearts or a mild effect to a mixed dish.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Big Hearty Radish | 4 | Extra Hearts Lv 20 | 1 / 1 / 1 / 1 / — | — | 25 | 100 | |
| Hearty Radish | 2.5 | Extra Hearts Lv 12 | 1 / 1 / 1 / 1 / — | — | 20 | 80 | |
| Endura Carrot | 2 | Extra Stamina Lv 4 | 1 / 1 / 1 / 1 / — | — | 20 | 80 | |
| Hyrule Herb | 1 | — | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Silent Princess | — | Stealth Up Lv 3 | 1 / 1 / 1 / 1 / — | — | 10 | 30 | |
| Fortified Pumpkin | 0.5 | Defense Up Lv 2 | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Sun Pumpkin | 0.5 | Gloom Recovery Lv 4 | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Swift Carrot | 0.5 | Speed Up Lv 1 | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Stambulb | 0.5 | Stamina Recovery Lv 1 | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Korok Frond | 0.25 | — | 1 / 1 / 1 / 1 / — | Fan | 3 | 12 | |
| Cool Safflina | 0 | Heat Resistance Lv 1 | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Warm Safflina | 0 | Cold Resistance Lv 1 | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Mighty Thistle | 0 | Attack Up Lv 1 | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Armoranth | 0 | Defense Up Lv 1 | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Blue Nightshade | 0 | Stealth Up Lv 1 | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Electric Safflina | 0 | Shock Resistance Lv 1 | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Swift Violet | 0 | Speed Up Lv 2 | 1 / 1 / 1 / 1 / — | — | 10 | 40 | |
| Sundelion | 0 | Gloom Recovery Lv 12 | 1 / 1 / 1 / 1 / — | — | 8 | 32 |
Meat
Raw meat heals best when cooked into skewers. Prime and gourmet cuts sell well, and roasting or freezing meat raises its sell price further.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Raw Gourmet Meat | 3 | — | 1 / 1 / 1 / 1 / — | — | 35 | 140 | |
| Raw Whole Bird | 3 | — | 1 / 1 / 1 / 1 / — | — | 35 | 140 | |
| Raw Prime Meat | 1.5 | — | 1 / 1 / 1 / 1 / — | — | 15 | 60 | |
| Raw Bird Thigh | 1.5 | — | 1 / 1 / 1 / 1 / — | — | 15 | 60 | |
| Raw Meat | 1 | — | 1 / 1 / 1 / 1 / — | — | 8 | 32 | |
| Raw Bird Drumstick | 1 | — | 1 / 1 / 1 / 1 / — | — | 8 | 32 |
Fish
Fish cook into quick healing dishes; a few species carry effects. Hearty fish are the easy way to full-heal plus bonus hearts.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Hearty Salmon | 4 | Extra Hearts Lv 16 | — | — | 20 | 80 | |
| Hearty Bass | 2 | Extra Hearts Lv 8 | — | — | 18 | 72 | |
| Hyrule Bass | 1 | — | — | — | 6 | 24 | |
| Staminoka Bass | 1 | Stamina Recovery Lv 4 | — | — | 18 | 72 | |
| Chillfin Trout | 1 | Heat Resistance Lv 3 | — | — | 6 | 24 | |
| Sizzlefin Trout | 1 | Cold Resistance Lv 3 | — | — | 6 | 24 | |
| Voltfin Trout | 1 | Shock Resistance Lv 3 | — | — | 6 | 24 | |
| Stealthfin Trout | 1 | Stealth Up Lv 2 | — | — | 10 | 40 | |
| Mighty Carp | 1 | Attack Up Lv 2 | — | — | 10 | 40 | |
| Armored Carp | 1 | Defense Up Lv 2 | — | — | 10 | 40 | |
| Sanke Carp | 1 | — | — | — | 20 | 80 | |
| Ancient Arowana | 1 | — | — | — | 6 | 24 | |
| Glowing Cave Fish | 1 | Glow Lv 2 | — | — | 6 | 24 | |
| Mighty Porgy | 1 | Attack Up Lv 3 | — | — | 10 | 40 | |
| Armored Porgy | 1 | Defense Up Lv 3 | — | — | 10 | 40 | |
| Sneaky River Snail | 1 | Stealth Up Lv 1 | — | — | 6 | 24 | |
| Razorclaw Crab | 1 | Attack Up Lv 2 | — | — | 8 | 32 | |
| Ironshell Crab | 1 | Defense Up Lv 2 | — | — | 8 | 32 | |
| Bright-Eyed Crab | 1 | Stamina Recovery Lv 2 | — | — | 8 | 32 |
Cooking Staples and Boosters
Base ingredients like rice, milk and salt turn raw items into proper dishes. Dragon parts and similar boosters extend effect durations.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Courser Bee Honey | 2 | Stamina Recovery Lv 2 | 1 / 1 / 1 / 1 / — | Rod; Beehive | 10 | 40 | |
| Hylian Rice | 1 | time boost +30 sec | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Bird Egg | 1 | time boost +1 min | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Tabantha Wheat | 1 | time boost +30 sec | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Hateno Cheese | 1 | time boost +50 sec | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Fresh Milk | 0.5 | time boost +50 sec | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Acorn | 0.25 | time boost +20 sec | 1 / 1 / 1 / 1 / — | — | 2 | 8 | |
| Chickaloo Tree Nut | 0.25 | time boost +10 sec | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Cane Sugar | 0 | time boost +50 sec | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Goron Spice | 0 | time boost +1 min | 1 / 1 / 1 / 1 / — | — | 4 | 16 | |
| Goat Butter | 0 | time boost +50 sec | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Monster Extract | 0 | — | 1 / 1 / 1 / 1 / — | — | 12 | 50 | |
| Oil Jar | 0 | time boost +50 sec | 1 / 1 / 1 / 1 / — | — | 3 | 12 | |
| Dark Clump | 0 | Gloom Resistance Lv 1 | 1 / 1 / 1 / 1 / — | — | 5 | 20 | |
| Rock Salt | — | time boost +30 sec | 1 / 1 / 1 / 1 / — | — | 2 | 12 | |
| Star Fragment | — | time boost +1 min | 1 / 1 / 1 / 1 / — | Rod | 200 | 800 |
Insects
Butterflies, crickets and other critters are elixir ingredients — combine one with a monster part in a pot. Each insect species fixes the elixir’s effect.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Winterwing Butterfly | — | Heat Resistance Lv 1 | — | — | 2 | — | |
| Summerwing Butterfly | — | Cold Resistance Lv 1 | — | — | 2 | — | |
| Thunderwing Butterfly | — | Shock Resistance Lv 1 | — | — | 2 | — | |
| Smotherwing Butterfly | — | Flame Guard Lv 2 | — | — | 2 | — | |
| Cold Darner | — | Heat Resistance Lv 2 | — | — | 2 | — | |
| Warm Darner | — | Cold Resistance Lv 2 | — | — | 2 | — | |
| Electric Darner | — | Shock Resistance Lv 2 | — | — | 2 | — | |
| Energetic Rhino Beetle | — | Stamina Recovery Lv 6 | — | — | 30 | — | |
| Bladed Rhino Beetle | — | Attack Up Lv 1 | — | — | 4 | — | |
| Rugged Rhino Beetle | — | Defense Up Lv 1 | — | — | 4 | — | |
| Sunset Firefly | — | Stealth Up Lv 1 | — | — | 2 | — | |
| Deep Firefly | — | Glow Lv 2 | — | — | 2 | — | |
| Restless Cricket | — | Stamina Recovery Lv 1 | — | — | 2 | — |
Frogs
Frogs make elixirs — Sticky and Tireless frogs cover climbing grip and stamina recovery. Combine with a monster part.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Tireless Frog | 2 | Extra Stamina Lv 2 | — | — | 20 | — | |
| Hot-Footed Frog | — | Speed Up Lv 2 | — | — | 2 | — | |
| Sticky Frog | — | Slip Resistance Lv 2 | — | — | 10 | — |
Lizards
Lizards are elixir critters for speed, fireproofing and stealth. Combine with a monster part in the pot.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Hearty Lizard | 4 | Extra Hearts Lv 16 | — | — | 20 | — | |
| Hightail Lizard | — | Speed Up Lv 1 | — | — | 2 | — | |
| Fireproof Lizard | — | Flame Guard Lv 1 | — | — | 5 | — | |
| Sticky Lizard | — | Slip Resistance Lv 1 | — | — | 8 | — |
Fairy
Fairies revive Link automatically when he falls, or cook into Fairy Tonic for a big heal. They flutter over ponds and flee if you sprint at them.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Fairy | 5 | — | — | — | 2 | — |
Gems, Ore and Stones
Gems are the best sellable material per slot and most armor upgrades need them. Ore deposits, Talus and rare stone deposits are the steady supply.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Diamond | — | — | 25 / 26 / 19 / 25 / 25 | — | 500 | 2000 | |
| Ruby | — | — | 1 / 1 / 1 / 1 / — | Rod; Fire Burst; Warm | 110 | 440 | |
| Sapphire | — | — | 1 / 1 / 1 / 1 / — | Rod; Ice Burst; Cold | 150 | 600 | |
| Topaz | — | — | 1 / 1 / 1 / 1 / — | Rod; Electric Burst | 80 | 320 | |
| Opal | — | — | 1 / 1 / 1 / 1 / — | Rod; Water Burst; Water Attack | 30 | 120 | |
| Amber | — | — | 4 / 4 / 4 / 4 / 4 | — | 10 | 40 | |
| Luminous Stone | — | — | 1 / 1 / 1 / 1 / — | — | 20 | 80 | |
| Flint | — | — | 1 / 1 / 1 / 1 / — | — | 5 | 20 |
Monster Parts: Jellies, Eyeballs and More
Jellies turn arrows elemental, eyeballs make arrows home in on targets, and wings, fangs and horns serve as fuse material or elixir filler.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Red Chuchu Jelly | — | time boost +1 min 20 sec | 1 / 1 / 1 / 1 / 1 | Fire Burst; Reusable On Forest Dweller Weapons | 4 | 16 | |
| White Chuchu Jelly | — | time boost +1 min 20 sec | 1 / 1 / 1 / 1 / 1 | Ice Burst; Reusable On Forest Dweller Weapons | 4 | 16 | |
| Yellow Chuchu Jelly | — | time boost +1 min 20 sec | 1 / 1 / 1 / 1 / 1 | Electric Burst; Reusable On Forest Dweller Weapons | 4 | 16 | |
| Chuchu Jelly | — | time boost +40 sec | 1 / 1 / 1 / 1 / 1 | Water Burst; Water Attack; Reusable On Forest Dweller Weapons | 2 | 8 | |
| Octo Balloon | — | time boost +40 sec | 1 / 1 / 1 / 1 / — | Balloon; Bouncy | 5 | 20 | |
| Keese Eyeball | — | time boost +1 min 20 sec | 1 / 1 / 1 / 1 / — | Homing | 2 | 8 | |
| Fire Keese Eyeball | — | time boost +1 min 20 sec | 8 / 8 / 7 / 8 / 8 | Homing; Fire Attack; Fire Burst; Warm | 6 | 24 | |
| Ice Keese Eyeball | — | time boost +1 min 20 sec | 4 / 4 / 4 / 4 / 4 | Homing; Ice Attack; Ice Burst; Cold | 6 | 24 | |
| Electric Keese Eyeball | — | time boost +1 min 20 sec | 6 / 6 / 5 / 6 / 6 | Homing; Electric Attack; Electric Burst | 6 | 24 | |
| Octorok Eyeball | — | time boost +1 min 20 sec | 3 / 3 / 3 / 3 / — | Homing | 4 | 16 | |
| Aerocuda Eyeball | — | time boost +1 min 20 sec | 4 / 4 / 4 / 4 / — | Homing | 4 | 16 | |
| Keese Wing | — | time boost +40 sec | 1 / 1 / 1 / 1 / — | Long Throw | 3 | 12 | |
| Fire Keese Wing | — | time boost +40 sec | 2 / 2 / 2 / 2 / 2 | Long Throw; Fire Attack; Fire Burst; Warm | 8 | 32 | |
| Ice Keese Wing | — | time boost +40 sec | 2 / 2 / 2 / 2 / 2 | Long Throw; Ice Attack; Ice Burst; Cold | 8 | 32 | |
| Electric Keese Wing | — | time boost +40 sec | 2 / 2 / 2 / 2 / 2 | Long Throw; Electric Attack; Electric Burst | 8 | 32 | |
| Aerocuda Wing | — | time boost +40 sec | 4 / 4 / 4 / 4 / — | Long Throw | 6 | 24 | |
| Gibdo Wing | — | time boost +40 sec | 8 / 8 / 7 / 8 / — | Long Throw | 6 | 24 | |
| Gleeok Wing | — | time boost +40 sec | 24 / 25 / 19 / 24 / — | Long Throw | 38 | 152 | |
| Molduga Fin | — | time boost +1 min 20 sec | 12 / 12 / 10 / 12 / — | Long Throw | 30 | 120 |
Monster Parts (Blade Group)
Blade-type monster parts fuse into slashing weapons. Group names come from the game data.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Bokoblin Horn | — | time boost +40 sec | 4 / 4 / 4 / 4 / 4 | — | 3 | 12 | |
| Blue Bokoblin Horn | — | time boost +40 sec | 7 / 7 / 6 / 7 / 7 | — | 5 | 20 | |
| Black Bokoblin Horn | — | time boost +40 sec | 17 / 17 / 13 / 17 / 17 | — | 9 | 36 | |
| Silver Bokoblin Horn | — | time boost +40 sec | 31 / 32 / 24 / 31 / 31 | — | 25 | 100 | |
| Boss Bokoblin Horn | — | time boost +40 sec | 10 / 10 / 8 / 10 / 10 | — | 14 | 52 | |
| Blue Boss Bokoblin Horn | — | time boost +40 sec | 16 / 16 / 13 / 16 / 16 | Make Anything Cut | 26 | 104 | |
| Black Boss Bokoblin Horn | — | time boost +40 sec | 27 / 28 / 21 / 27 / 27 | Make Anything Cut | 36 | 144 | |
| Silver Boss Bokoblin Horn | — | time boost +40 sec | 37 / 38 / 28 / 37 / 37 | Make Anything Cut | 44 | 176 | |
| Lizalfos Horn | — | time boost +40 sec | 8 / 8 / 7 / 8 / 8 | — | 8 | 32 | |
| Blue Lizalfos Horn | — | time boost +40 sec | 16 / 16 / 13 / 16 / 16 | — | 10 | 40 | |
| Black Lizalfos Horn | — | time boost +40 sec | 26 / 27 / 20 / 26 / 26 | — | 15 | 60 | |
| Silver Lizalfos Horn | — | time boost +40 sec | 34 / 35 / 26 / 34 / 34 | — | 30 | 120 | |
| Fire-Breath Lizalfos Horn | — | time boost +40 sec | 15 / 15 / 12 / 15 / 15 | Fire Attack; Fire Burst; Warm | 15 | 60 | |
| Ice-Breath Lizalfos Horn | — | time boost +40 sec | 15 / 15 / 12 / 15 / 15 | Ice Attack; Ice Burst; Cold | 15 | 60 | |
| Electric Lizalfos Horn | — | time boost +40 sec | 15 / 15 / 12 / 15 / 15 | Electric Attack; Electric Burst | 15 | 60 | |
| Lynel Saber Horn | — | time boost +40 sec | 22 / 23 / 17 / 22 / 22 | — | 40 | 160 | |
| Blue-Maned Lynel Saber Horn | — | time boost +40 sec | 33 / 34 / 25 / 33 / 33 | — | 70 | 280 | |
| White-Maned Lynel Saber Horn | — | time boost +40 sec | 44 / 46 / 34 / 44 / 44 | — | 90 | 360 | |
| Silver Lynel Saber Horn | — | time boost +40 sec | 55 / 57 / 42 / 55 / 55 | — | 150 | 600 | |
| Soldier Construct Horn | — | — | 3 / 3 / 3 / 3 / 3 | Zonai | 2 | 8 | |
| Soldier Construct II Horn | — | — | 8 / 8 / 7 / 8 / 8 | Zonai | 4 | 16 | |
| Soldier Construct III Horn | — | — | 18 / 18 / 14 / 18 / 18 | Zonai | 10 | 40 | |
| Soldier Construct IV Horn | — | — | 24 / 25 / 19 / 24 / 24 | Zonai | 24 | 96 | |
| Captain Construct I Horn | — | — | 5 / 5 / 4 / 5 / 5 | Zonai | 3 | 12 | |
| Captain Construct II Horn | — | — | 15 / 15 / 12 / 15 / 15 | Zonai | 9 | 36 | |
| Captain Construct III Horn | — | — | 25 / 26 / 19 / 25 / 25 | Zonai | 12 | 48 | |
| Captain Construct IV Horn | — | — | 35 / 36 / 27 / 35 / 35 | Zonai | 30 | 120 | |
| Hinox Toenail | — | time boost +1 min 20 sec | 7 / 7 / 6 / 14 / 7 | Make Anything Cut | 20 | 80 | |
| Gleeok Flame Horn | — | time boost +40 sec | 30 / 31 / 23 / 30 / 30 | Fire Attack; Fire Burst; No Fire Cooldown; Warm | 70 | 280 | |
| Gleeok Frost Horn | — | time boost +40 sec | 30 / 31 / 23 / 30 / 30 | Ice Attack; Ice Burst; No Ice Cooldown; Cold | 90 | 360 | |
| Gleeok Thunder Horn | — | time boost +40 sec | 30 / 31 / 23 / 30 / 30 | Electric Attack; Electric Burst; No Electric Cooldown | 150 | 600 | |
| Dinraal’s Horn | — | time boost +30 min | 26 / 27 / 20 / 26 / 26 | Fire Attack; Fire Burst; Warm | 300 | 1200 | |
| Naydra’s Horn | — | time boost +30 min | 26 / 27 / 20 / 26 / 26 | Ice Attack; Ice Burst; Cold | 300 | 1200 | |
| Farosh’s Horn | — | time boost +30 min | 26 / 27 / 20 / 26 / 26 | Electric Attack; Electric Burst | 300 | 1200 | |
| Light Dragon’s Horn | — | time boost +30 min | 20 / 21 / 16 / 20 / 20 | Attacks Heal | 300 | 1200 |
Monster Parts (Hammer Group)
Hammer-type monster parts fuse into blunt weapons suited to breaking ore and armor. Group names come from the game data.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Like Like Stone | — | time boost +1 min 20 sec | 4 / 4 / 4 / 4 / 4 | — | 15 | 60 | |
| Fire Like Stone | — | time boost +1 min 20 sec | 12 / 12 / 10 / 12 / 12 | Fire Attack; Fire Burst; Warm | 25 | 100 | |
| Ice Like Stone | — | time boost +1 min 20 sec | 12 / 12 / 10 / 12 / 12 | Ice Attack; Ice Burst; Cold | 25 | 100 | |
| Shock Like Stone | — | time boost +1 min 20 sec | 12 / 12 / 10 / 12 / 12 | Electric Attack; Electric Burst | 25 | 100 | |
| Moblin Horn | — | time boost +40 sec | 6 / 6 / 5 / 6 / 6 | — | 5 | 20 | |
| Blue Moblin Horn | — | time boost +40 sec | 13 / 13 / 10 / 13 / 13 | — | 9 | 36 | |
| Black Moblin Horn | — | time boost +40 sec | 24 / 25 / 19 / 24 / 24 | — | 15 | 60 | |
| Silver Moblin Horn | — | time boost +40 sec | 33 / 34 / 25 / 33 / 33 | — | 30 | 120 | |
| Horriblin Horn | — | time boost +40 sec | 5 / 5 / 4 / 5 / 5 | — | 4 | 16 | |
| Blue Horriblin Horn | — | time boost +40 sec | 11 / 11 / 9 / 11 / 11 | — | 9 | 36 | |
| Black Horriblin Horn | — | time boost +40 sec | 22 / 23 / 17 / 22 / 22 | — | 15 | 60 | |
| Silver Horriblin Horn | — | time boost +40 sec | 32 / 33 / 25 / 32 / 32 | — | 30 | 120 | |
| Lynel Hoof | — | time boost +1 min 20 sec | 10 / 10 / 8 / 20 / 10 | — | 50 | 200 | |
| Lynel Mace Horn | — | time boost +40 sec | 18 / 18 / 14 / 18 / 18 | — | 40 | 160 | |
| Blue-Maned Lynel Mace Horn | — | time boost +40 sec | 29 / 30 / 22 / 29 / 29 | — | 70 | 280 | |
| White-Maned Lynel Mace Horn | — | time boost +40 sec | 40 / 42 / 31 / 40 / 40 | — | 90 | 360 | |
| Silver Lynel Mace Horn | — | time boost +40 sec | 51 / 53 / 39 / 51 / 51 | — | 150 | 600 | |
| Hinox Horn | — | time boost +40 sec | 12 / 12 / 10 / 12 / 12 | — | 15 | 60 | |
| Blue Hinox Horn | — | time boost +40 sec | 19 / 20 / 15 / 19 / 19 | — | 35 | 140 | |
| Black Hinox Horn | — | time boost +40 sec | 27 / 28 / 21 / 27 / 27 | — | 60 | 240 | |
| Stalnox Horn | — | time boost +40 sec | 29 / 30 / 22 / 29 / 29 | Bone | 15 | 60 | |
| Molduga Jaw | — | time boost +1 min 20 sec | 32 / 33 / 25 / 32 / 32 | Bone | 30 | 120 | |
| Frox Fang | — | time boost +40 sec | 14 / 14 / 11 / 14 / 14 | — | 40 | 160 | |
| Obsidian Frox Fang | — | time boost +40 sec | 24 / 25 / 19 / 24 / 24 | — | 40 | 160 | |
| Blue-White Frox Fang | — | time boost +40 sec | 35 / 36 / 27 / 35 / 35 | — | 40 | 160 | |
| Shard of Dinraal’s Spike | — | time boost +1 min 20 sec | 16 / 16 / 13 / 16 / 16 | Fire Attack; Fire Burst; Warm | 30 | 120 | |
| Shard of Naydra’s Spike | — | time boost +1 min 20 sec | 16 / 16 / 13 / 16 / 16 | Ice Attack; Ice Burst; Cold | 30 | 120 | |
| Shard of Farosh’s Spike | — | time boost +1 min 20 sec | 16 / 16 / 13 / 16 / 16 | Electric Attack; Electric Burst | 30 | 120 | |
| Shard of Light Dragon’s Spike | — | time boost +1 min 20 sec | 12 / 12 / 10 / 12 / 12 | Attacks Heal | 30 | 120 |
Monster Parts (Whip Group)
Whip-type monster parts — mostly Lizalfos tails — fuse into long, fast weapons. Group names come from the game data.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Lizalfos Tail | — | time boost +2 min 40 sec | 6 / 6 / 5 / 6 / — | Expand Hitbox (Large) | 18 | 72 | |
| Blue Lizalfos Tail | — | time boost +2 min 40 sec | 16 / 16 / 13 / 16 / — | Expand Hitbox (Large) | 20 | 80 | |
| Black Lizalfos Tail | — | time boost +2 min 40 sec | 24 / 25 / 19 / 24 / — | Expand Hitbox (Large) | 22 | 88 | |
| Silver Lizalfos Tail | — | time boost +2 min 40 sec | 31 / 32 / 24 / 31 / — | Expand Hitbox (Large) | 24 | 96 | |
| Fire-Breath Lizalfos Tail | — | time boost +2 min 40 sec | 10 / 10 / 8 / 10 / 10 | Expand Hitbox (Large); Fire Attack; Fire Burst; Warm | 22 | 88 | |
| Ice-Breath Lizalfos Tail | — | time boost +2 min 40 sec | 10 / 10 / 8 / 10 / 10 | Expand Hitbox (Large); Ice Attack; Ice Burst; Cold | 22 | 88 | |
| Electric Lizalfos Tail | — | time boost +2 min 40 sec | 10 / 10 / 8 / 10 / 10 | Expand Hitbox (Large); Electric Attack; Electric Burst | 22 | 88 |
Monster Parts (Blunt Group)
Blunt-type monster parts fuse into heavy weapons. Group names come from the game data.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Gibdo Bone | — | time boost +40 sec | 40 / 42 / 31 / 40 / 40 | Bone | 3 | 10 | |
| Octorok Tentacle | — | time boost +1 min 20 sec | 3 / 3 / 3 / 3 / — | — | 10 | 40 | |
| Bokoblin Fang | — | time boost +1 min 20 sec | 2 / 2 / 2 / 4 / — | — | 8 | 32 | |
| Moblin Fang | — | time boost +1 min 20 sec | 4 / 4 / 4 / 8 / — | — | 12 | 45 | |
| Boss Bokoblin Fang | — | time boost +1 min 20 sec | 6 / 6 / 5 / 12 / — | — | 15 | 60 | |
| Hinox Tooth | — | time boost +1 min 20 sec | 8 / 8 / 7 / 16 / — | — | 35 | 140 | |
| Horriblin Claw | — | time boost +1 min 20 sec | 4 / 4 / 4 / 8 / — | — | 12 | 45 | |
| Lizalfos Talon | — | time boost +1 min 20 sec | 5 / 5 / 4 / 10 / 5 | — | 15 | 60 | |
| Frox Fingernail | — | time boost +1 min 20 sec | 10 / 10 / 8 / 20 / — | — | 40 | 160 | |
| Dinraal’s Scale | — | time boost +1 min | 16 / 16 / 13 / 16 / 16 | Fire Attack; Fire Burst; Warm | 150 | 600 | |
| Naydra’s Scale | — | time boost +1 min | 16 / 16 / 13 / 16 / 16 | Ice Attack; Ice Burst; Cold | 150 | 600 | |
| Farosh’s Scale | — | time boost +1 min | 16 / 16 / 13 / 16 / 16 | Electric Attack; Electric Burst | 150 | 600 | |
| Light Dragon’s Scale | — | time boost +1 min | 12 / 12 / 10 / 12 / 12 | Attacks Heal | 150 | 600 | |
| Dinraal’s Claw | — | time boost +3 min | 18 / 18 / 14 / 36 / 18 | Fire Attack; Fire Burst; Warm | 180 | 720 | |
| Naydra’s Claw | — | time boost +3 min | 18 / 18 / 14 / 36 / 18 | Ice Attack; Ice Burst; Cold | 180 | 720 | |
| Farosh’s Claw | — | time boost +3 min | 18 / 18 / 14 / 36 / 18 | Electric Attack; Electric Burst | 180 | 720 | |
| Light Dragon’s Talon | — | time boost +3 min | 14 / 14 / 11 / 28 / 14 | Attacks Heal | 180 | 720 | |
| Shard of Dinraal’s Fang | — | time boost +10 min | 20 / 21 / 16 / 40 / 20 | Fire Attack; Fire Burst; Warm | 250 | 1000 | |
| Shard of Naydra’s Fang | — | time boost +10 min | 20 / 21 / 16 / 40 / 20 | Ice Attack; Ice Burst; Cold | 250 | 1000 | |
| Shard of Farosh’s Fang | — | time boost +10 min | 20 / 21 / 16 / 40 / 20 | Electric Attack; Electric Burst | 250 | 1000 | |
| Shard of Light Dragon’s Fang | — | time boost +10 min | 16 / 16 / 13 / 32 / 16 | Attacks Heal | 250 | 1000 |
Monster Guts
Guts are the standard monster-part half of an elixir recipe; rarer guts raise the effect level or duration.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Bokoblin Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 20 | 80 | |
| Moblin Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 25 | 100 | |
| Horriblin Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 25 | 100 | |
| Gibdo Guts | — | time boost +1 min 20 sec | 1 / 1 / 1 / 1 / — | — | 2 | 8 | |
| Boss Bokoblin Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 60 | 240 | |
| Lynel Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 200 | 800 | |
| Gleeok Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 200 | 800 | |
| Frox Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 40 | 160 | |
| Molduga Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 110 | 440 | |
| Hinox Guts | — | time boost +2 min 40 sec | 1 / 1 / 1 / 1 / — | — | 80 | 320 |
Zonai Materials
Zonaite feeds the forge and refinery — trade it for Zonai charges and crystallized charges, which build your Energy Cells. Mine the Depths for bulk zonaite.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Zonaite | — | — | 1 / 1 / 1 / 1 / — | Zonai | 3 | 12 | |
| Large Zonaite | — | — | 1 / 1 / 1 / 1 / — | Zonai | 6 | 24 | |
| Zonai Charge | — | — | 2 / 2 / 2 / 2 / — | Zonai | 6 | 2 | |
| Large Zonai Charge | — | — | 3 / 3 / 3 / 3 / — | Zonai | 10 | 1 |
Wood, Seeds and Bundles
Wood bundles, Korok fronds, acorns and similar forage. Fronds create gusts when fused to a weapon; wood is your building supply.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| King’s Scale | — | — | 5 / 5 / 4 / 5 / 1 | Long Throw; Water Burst; Water Attack | — | 120 | |
| Brightbloom Seed | 0 | — | 1 / 1 / 1 / 1 / 1 | Reusable On Forest Dweller Weapons | 2 | 8 | |
| Giant Brightbloom Seed | 0 | — | 1 / 1 / 1 / 1 / 1 | Reusable On Forest Dweller Weapons | 4 | 16 | |
| Hylian Pine Cone | — | — | 1 / 1 / 1 / 1 / — | — | 2 | 8 | |
| Wood | — | — | 1 / 1 / 1 / 1 / — | Torch | 2 | 12 |
Ancient Blade
A rare single-use fuse material with very high attack power — it shatters the weapon on the killing blow.
| Material | Hearts recovered | Cooking effect | Fuse attack (sword / large sword / spear / arrow / shield) | Fuse properties | Sell price | Buy price | |
|---|---|---|---|---|---|---|---|
| Ancient Blade | — | — | 50 / 52 / 38 / 50 / 50 | Ancient Weapon | 1 | 4 |
Boss Fuse Drops
Materials dropped only by bosses and overworld minibosses. Each carries a signature fuse effect — Talus hearts make hammers, Flux cores make spinning weapons, and the dragon parts boost cooking duration.
Unique parts dropped by the big monsters. They are not in the material groups above; the data tracks them separately. Each one fuses onto weapons like other monster parts.
| Part | Dropped by | Sword | Large sword | Spear | Shield | |
|---|---|---|---|---|---|---|
| Stone Talus Heart | Stone Talus | 13 | 13 | 10 | 13 | |
| Luminous Stone Talus Heart | Stone Talus (Luminous) | 21 | 22 | 16 | 21 | |
| Rare Stone Talus Heart | Stone Talus (Rare) | 33 | 34 | 25 | 33 | |
| Igneo Talus Heart | Igneo Talus | 27 | 28 | 21 | 27 | |
| Frost Talus Heart | Frost Talus | 27 | 28 | 21 | 27 | |
| Flux Construct I Core | Flux Construct I | 10 | 10 | 8 | 10 | |
| Flux Construct II Core | Flux Construct II | 20 | 21 | 16 | 20 | |
| Flux Construct III Core | Flux Construct III | 32 | 33 | 25 | 32 | |
| Colgera Jaw | Colgera (Depths) | 36 | 37 | 28 | 36 | |
| Marbled Gohma Leg | Marbled Gohma (Depths) | 38 | 40 | 29 | 38 | |
| Queen Gibdo Wing | Queen Gibdo (Depths) | 40 | 42 | 31 | — |
