| Trial | Stop to Start |
|---|---|
| Region | Great Plateau (Champions’ Ballad DLC) |
| Location | North of the Eastern Abbey, south of the Great Plateau Tower, at a Lizalfos camp |
| Map position | x -518, z 1799, height 183 (map square E-6) |
| Reward | Spirit Orb; chest: Forest Dweller’s Shield |
How to find it
The camp lies just outside the Eastern Abbey, to the south of the Great Plateau Tower. Lizalfos are fast, so glide down from the tower and pick off the archers at the top before they raise the alarm. Lure the rest apart to fight them in small groups, use the wooden cover on the ridge, and let them run around corners into your ambushes. Avoid the boulders. The shrine appears when they are all defeated.
Solution
Spike hall
A hall of spikes has only a few metal platforms. The bouncing spikes jostle the platforms, so place them with care, especially the large metal box. Angle the platforms into a walkway to the right and climb up to a ledge with a chest holding the Forest Dweller’s Shield.



Spiked gears
Beyond are moving gears with spikes on their sides that push you forward. You can stop them with Stasis, but save it for what lies ahead.


Conveyor belts
A narrow path leads to two short platforms with conveyor belts running toward spiked walls. Freeze one with Stasis and cross the other quickly and carefully.


Glide between spiked balls
Three giant spiked balls hang from the ceiling. Stasis can stop only one, so choose the right moment to glide and do not drift too far sideways or you will run out of height. An arrow brings the first ball down and makes the glide easier.



The final run
Drop down to open the path and a spiked wall closes in from behind. Run forward as spikes appear from all sides. Go round the side of the first stone block, inch around the second, and at the gap jump onto the blocks on the right and use the spiked platform to cross to the monk.




Chests and rewards
- Forest Dweller’s Shield: in the chest on the ledge to the right of the spike hall.
- Spirit Orb: from the monk.
