Zelda Central

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Enemies

Entries107 enemies and hazards
WhereHyrule, Lorule, every dungeon and the Treacherous Tower
Sorted byKind of enemy
Tools you needSword, shield, and the rods and items named in each entry

This page lists 107 enemies, sub-bosses and hazards that you meet in A Link Between Worlds, grouped by kind. Each entry names the places where it shows up and the quickest way to beat it. Bosses have their own page, Boss Strategies; the weapons and rods used below are listed on Items and Equipment, and the floors of the Tower are covered in Treacherous Tower.

Two general rules help against nearly everything. Merge into a wall to dodge attacks that would otherwise hit you, and rent or buy the rod that exploits a weakness (the Fire Rod against ice enemies, the Ice Rod against fire enemies).

Link flattened into a painting on a gold brick wall in Hyrule Castle, after merging

Soldiers of Hyrule

Yuga brought painted soldiers to life around Hyrule Castle. They only react to what they see, never to the clang of your sword on a wall, and they will happily attack your painted form if you merge into a wall in front of them.

Short Sword Soldier

Short Sword Soldier

Where: Around Hyrule Castle. This green-armored guard carries a small blade. He chases you once he spots you but does not follow far, so sidestep his slash and cut him down from the flank.

Green Sword Soldier

Green Sword Soldier

Where: Hyrule Castle, outside and in. A green-armored swordsman who charges when he sees you. Block or sidestep the first swing, then counter. He leaves a green Rupee behind.

Blue Sword Soldier

Blue Sword Soldier

Where: Hyrule’s soldiers, and floor 27 of the Treacherous Tower’s Advanced course (with four Bow Soldiers). The stronger kind of sword soldier. Keep your shield up against his swing, answer with a hit, and back off. He drops a blue Rupee.

Spear Soldier

Spear Soldier

Where: Fields and roads across Hyrule. He charges with a trident held out in front. Step aside as he lunges and hit him from the side.

Red Spear Soldier

Red Spear Soldier

Where: Inside Hyrule Castle. A horned, red-armored Spear Soldier. He charges the same way but can take more hits, so dodge each lunge and punish him as he overshoots.

Spear Throwing Soldier

Spear Throwing Soldier

Where: Fields and Hyrule Castle. Called a Javelin Soldier in some places, he keeps his distance and throws spears. Dodge the throw, rush in and slash him, or dash at him with the Pegasus Boots between throws. The Bow and the Boomerang also reach him.

Blue Bow Soldier

Blue Bow Soldier

Where: Around Hyrule Castle and the Graveyard; seven guard floor 7 of the Treacherous Tower’s Intermediate course and four stand on floor 27 of the Advanced course. He backs away and fires arrows at you. Block the arrows with your shield, close the gap and strike. A couple of sword hits finish him.

Bomb Soldier

Bomb Soldier

Where: On the walls and ledges of Hyrule Castle, and inside it. He throws bombs from above and steps back if you approach. Run up and cut him down, shoot him with an arrow, or throw his own bomb back at him.

Grey Ball and Chain Soldier

Grey Ball and Chain Soldier

Where: Hyrule Castle. He keeps a spiked flail whirling around himself, then throws it twice before swinging again. Stay clear of the circle, step in after the second throw and strike. If you keep firing arrows or Sword Beams he raises the flail as a shield, so switch to close attacks.

Gold Ball and Chain Trooper

Gold Ball and Chain Trooper

Where: Inside Hyrule Castle. It behaves like the grey soldier, so use the same pattern: wait for the throws, then hit.

Soldiers of Lorule

Lorule’s guards are a separate breed. Some of them have deserted and now stand watch over the Dark Palace, others fight for the castle.

Lorule Soldier

Lorule Soldier

Where: The Dark Ruins and Lorule Castle. In the Dark Ruins they act as sentries that you must avoid rather than fight. Inside Lorule Castle they are ordinary enemies: block, then counter.

Lorule Spear Soldier

Lorule Spear Soldier

Where: Lorule. A spear-armed counterpart of Hyrule’s Spear Soldier. Dodge the thrust and strike from the side.

Lorule Ball and Chain Soldier

Lorule Ball and Chain Soldier

Where: Two serve as mini-bosses in Lorule Castle (one by the second-floor stairs, one in a dark fourth-floor room); another stands on floor 39 of the Treacherous Tower’s Advanced course. Its flail is on fire and lights dark rooms as it spins. Fight it like any Ball and Chain Soldier: wait for the throw, then attack. The second fight takes place beside bottomless pits, so avoid being knocked back.

Beasts and Brutes

Large ground enemies that charge, block or throw things.

Moblin

Moblin

Where: Fields and roads throughout Lorule. Two kinds exist. The spear thrower backs away and aims at you, so dodge and rush it. The armored kind charges with a sword or pitchfork and blocks from the front, so go around to its back.

Blue Taros

Blue Taros

Where: Spread across Lorule. A bull-headed warrior with a spear. It rams you and can block with its weapon, so hit it from the side.

Red Taros

Red Taros

Where: Lorule. Armed with a trident, more aggressive than the blue one and able to take more damage. Sidestep its rush and strike as it recovers.

Hinox

Hinox

Where: Across Lorule; a friendly one sits in a cave behind a waterfall in eastern Lorule and offers Rupees if you leave it alone. A hulking bomb thrower that also charges. Its bombs hurt and your own bombs no longer hurt it extra, so keep moving, strike between throws, and expect a long fight.

Snowball Hinox

Snowball Hinox

Where: Death Mountain, the snowy part of Lorule. This coat-wearing Hinox throws snowballs that freeze you for a moment, leaving you open to a charge. Dodge them and hit it when it winds up.

Lynel

Lynel

Where: Death Mountain. It breathes a long stream of fire that costs three hearts and can only be blocked with the Hylian Shield. Move sideways and strike between breaths.

Black Lynel

Black Lynel

Where: Floor 49 of the Treacherous Tower’s Advanced course. It has the same health and damage as a Lynel but can also spit single fireballs. Block with the Hylian Shield and attack between volleys.

Octorok

Octorok

Where: Eastern and southern Hyrule. It scurries about and stops to spit a single rock. Block the rock or sidestep it and slash.

Slarok

Slarok

Where: Near Lorule Lake and in the field west of the Dark Ruins. Lorule’s version of the Octorok. Avoid or block its rocks and cut it down.

Helmasaur

Helmasaur

Where: The Dark Palace. A mask guards its front, so attack its back. On narrow walkways, hit the mask to shove it off the edge instead.

Skeletons and Spirits

Stalfos

Stalfos

Where: Dungeons, where they rise from piles of bones the moment you enter a room. It jumps away from your blows and chases you. Corner it against a wall or strike right as it lands.

Red Stalfos

Red Stalfos

Where: The Tower of Hera, where five of them form the sixth-floor mini-boss. They run at you and throw bones from range. Block the bones and strike each one when it comes close. Defeating all five unlocks the door and opens a portal back to the entrance.

Stal

Stal

Where: Lorule. A skull enemy. Strike it with the Sword.

Poe

Poe

Where: The secret passage between the Graveyard and the Sanctuary, and the Lost Woods. A ghost that flies in loops and passes through walls. It takes several sword hits. In the Lost Woods nine Poes guide you to the Master Sword: follow the correct one, and if you take a wrong turn you must start over.

Dark Ghini

Dark Ghini

Where: The pitch-black corridors of the Dark Palace, and floor 32 of the Treacherous Tower’s Advanced course. It is visible in the dark but fades from view near light. It drifts in small circles, and you can hit it whether you see it or not.

Gibo

Gibo

Where: Turtle Rock. A gel-like cloud whose body moves first and core follows behind. Hit it with your sword.

Purple Mini-Moldorm

Purple Mini-Moldorm

Where: The Skull Woods. A purple version of the Mini-Moldorm. Keep your distance and hit it with the Sword.

Winder

Winder

Where: One room of the Dark Palace, together with Red Kodongos. Avoid it entirely. The walls of that room only show in darkness, so move carefully.

Birds, Bats and Bees

Keese

Keese

Where: Caves and dungeons. They perch quietly and take off when you approach. Any weapon stuns or kills them.

Crow

Crow

Where: Hyrule, and the Octoball Derby, where hitting three in a row makes one appear worth 20 points. It swoops down at you. Time a slash as it dives.

Dacto

Dacto

Where: Lorule; the counterpart of the Crow. It swoops down in the same way. Cut it as it dives.

Chasupa

Chasupa

Where: Mostly Lorule, such as Thieves’ Town, and the Desert Palace. Hit it as it flies at you.

Blazing Bat

Blazing Bat

Where: Lorule Castle, during the Yuga Ganon fight. Whenever he retreats into his painting form, purple flaming bats shoot out of the walls. They cannot be hurt, so keep out of their way.

Peahat

Peahat

Where: Released by Zaganaga during its boss fight. They swarm you, but unlike in earlier games you can hit them while they are in the air.

Bee

Bee

Where: Cut grass and bushes. Bees are hostile until you own the Bee Badge, after which they fight on your side. Catch one with the Bug Net and keep it in a bottle to release against enemies.

Golden Bee

Golden Bee

Where: Rarely in grass and bushes; a man in the forest around the Lost Woods sells one for 888 Rupees. Catch it with the Bug Net and bring it to the Bee Guy for the Bee Badge. Further Golden Bees sell to him for 300 Rupees each.

Blobs, Rats and Crabs

Blob

Blob

Where: Grassy places: the Lost Woods, the Graveyard, the Southern Ruins and the forests near your house. They are harmless. Two hits with the Forgotten Sword, or one with the Master Sword, defeat them.

Buzz Blob

Buzz Blob

Where: The area around the Witch’s House. The glowing yellow kind shocks you when you touch it or hit it with the sword, so use arrows or another ranged item.

Rat

Rat

Where: The secret passage into the Sanctuary. A weak scurrying rodent; one or two hits will do.

Dark Rat

Dark Rat

Where: Lorule dungeons such as the Thieves’ Hideout, plus the Desert Palace in Hyrule. A yellow rat with twice the health and double the damage of a normal rat. Any weapon works.

Sand Crab

Sand Crab

Where: Hyrule, and the Octoball Derby, where hitting one makes the pots reappear. Walk around it and strike from the side.

Karat Crab

Karat Crab

Where: The Southern Ruins around the Swamp Palace and the area around Lorule Lake. The dark counterpart of the Sand Crab, with four times the damage. It moves slowly up and down but dashes sideways, so stay out of its row and hit it from above or below.

Bari, Biri and Eyes

Blue Bari

Blue Bari

Where: Dungeons. A floating jellyfish that sparks. It does not split when defeated. Keep clear while it sparks and use ranged attacks.

Red Bari

Red Bari

Where: Dungeons. Splits into two Biri when defeated. Use a ranged weapon.

White Bari

White Bari

Where: The Swamp Palace. Does not split. Attack from a distance or when it is not sparking.

Yellow Bari

Yellow Bari

Where: The Swamp Palace. Splits into two Yellow Biri when defeated. Use ranged attacks.

Red Biri

Red Biri

Where: Dungeons. A small electric floater that splits off a Red Bari. Attack when it is not sparking.

Yellow Biri

Yellow Biri

Where: The Swamp Palace, from Yellow Bari and from the Gigabari. It drifts around and electrifies itself now and then. Strike it only when it is not sparking.

Purple Biri

Purple Biri

Where: Lorule Castle, where the purple Gigabari splits into fifteen. Same as the Yellow Biri: avoid it while it sparks and attack between charges.

Arrgi

Arrgi

Where: The Swamp Palace boss fight against Arrghus. They are the eyes that cover Arrghus. Pull them away with the Hookshot and cut them down; once they are gone you can attack the boss.

Green Eyegore

Green Eyegore

Where: Dungeons. A statue that wakes when you come close and charges. You no longer need the Bow; any weapon hurts it. Its eye glows in the dark.

Blue Eyegore

Blue Eyegore

Where: Dungeons. Behaves like the green one: it wakes when you approach and charges.

Red Eyegore

Red Eyegore

Where: The Thieves’ Hideout, where five fight you as a mini-boss in a dark room. Use the glow of their eyes to track them, and fight them one at a time if you can.

Fire, Ice and Stone

Fire Bubble

Fire Bubble

Where: Dungeons. A skull ringed with flames that bounces around the room. Keep your distance.

Ice Bubble

Ice Bubble

Where: The Ice Ruins. The same kind of skull, ringed with ice. Keep your distance.

Freezor

Freezor

Where: The Ice Ruins and the Treacherous Tower. It bursts out of walls and charges. Melt it with the Fire Rod.

Popo

Popo

Where: Dungeons. It rises from the ground and homes in on you. Contact hurts, so strike first.

Red Popo

Red Popo

Where: Turtle Rock only. Has more health and deals more damage than a Popo. Keep moving and strike repeatedly.

Fire Wizzrobe

Fire Wizzrobe

Where: Turtle Rock and floor 24 of the Treacherous Tower’s Advanced course. It pops up, casts a fire spell and disappears. Rush at it as soon as it appears.

Ice Wizzrobe

Ice Wizzrobe

Where: Turtle Rock. Works like the Fire Wizzrobe but throws balls of ice. Rush it the moment it appears.

Gimos

Gimos

Where: Lorule dungeons, plus the Desert Palace in Hyrule. A stone statue that comes alive. Several sword strokes defeat it. Dormant ones can be pushed or pulled onto floor switches.

Fire Gimos

Fire Gimos

Where: Turtle Rock (one large and four small). Striking it directly reflects damage on you. Freeze it with the Ice Rod and then hit it, or blow out its flames briefly with the Tornado Rod.

Ice Gimos

Ice Gimos

Where: Death Mountain. Melts instantly under the Fire Rod. Dormant ones block paths until melted; they lack the visible breath of the active ones.

Big Ice Gimos

Big Ice Gimos

Where: Death Mountain (one near the western summit, one in the eastern cave). It leaps and slams down, often knocking you off the platform. It takes many sword hits but the Fire Rod ends it quickly.

Flamola

Flamola

Where: The lava of Turtle Rock. It leaps from the magma. Hit it with the Ice Rod or Sword Beams while it is in the air. Defeating them all makes a chest with a Silver Rupee appear.

Great Ball of Fire

Great Ball of Fire

Where: Hyrule’s Death Mountain, on the way up. Great Balls of Fire rain down after the eruption. Dodge them; some break into green Rupees and others become Deadrocks.

Deadrock

Deadrock

Where: Death Mountain, often spawned from falling boulders. Hitting it turns it to stone. Smash it with the Hammer or a bomb.

Keeleon

Keeleon

Where: Dungeons. It floats too high for the sword and spits bombs. Use the Fire Rod, the Ice Rod or throw bombs.

Medusa

Medusa

Where: The Ice Ruins, Lorule Castle, the Treacherous Tower and Turtle Rock. A fixed statue that spits fireballs or freezing balls. Only the Ice Rod affects it, stunning it for a moment.

Desert and Swamp Dwellers

Devalant

Devalant

Where: The sand of the Desert Palace. It digs a pit to pull you in. The Sand Rod drags it out so you can slash it.

Geldman

Geldman

Where: Desert sands. Use the Sand Rod to throw it out of the sand; it runs away and drops Rupees if you strike it.

Hokkubokku

Hokkubokku

Where: The Desert Palace. It dives under the sand when you get close. The Sand Rod makes it erupt so you can fight it.

Swamola

Swamola

Where: Misery Mire. A swamp dweller that behaves as it did in earlier games.

Gyorm

Gyorm

Where: The Swamp Palace. Invulnerable inside its spiked shell. Hookshot it out and cut it before it crawls back in. The empty shell can be thrown at enemies or switches.

Water Tektite

Water Tektite

Where: Only the Swamp Palace. Skates on water and is weaker than in older games. Strike it when it lands.

Ku

Ku

Where: Ku’s Domain in the northeast, and the Treacherous Tower. A turtle-shelled creature that rushes you on land. Defeat every Ku in Ku’s Domain to earn a Silver Rupee.

Pests, Pitfalls and Oddities

Hyu

Hyu

Where: Thieves’ Town, the Skull Woods region and the Treacherous Tower (eight on floor 6 of the Advanced course, after four Poes). A quick flier. Time your strikes as it passes.

Blue Hardhat Beetle

Blue Hardhat Beetle

Where: Dungeons. A spiky-shelled beetle that bumps you. Keep an eye on ledges so a bump does not knock you off.

Like Like

Like Like

Where: Lorule. It trails you slowly and swallows you when it faces you. Shake the Circle Pad to break free; if it eats you, you take two hearts of damage and lose your shield (never the Hylian Shield). Strike it from the side or from range.

Green Rupee Like

Green Rupee Like

Where: Fields in Hyrule and Lorule. It disguises itself as a Rupee, but its shadow is larger. If it swallows you it steals about 20 Rupees, and simply touching it costs half a heart. Strike it before it eats you.

Blue Rupee Like

Blue Rupee Like

Where: Fields in Hyrule and Lorule. Behaves like the green one, with a Rupee of another colour on its stalk.

Red Rupee Like

Red Rupee Like

Where: Fields in Hyrule and Lorule. Behaves like the green one, with a Rupee of another colour on its stalk.

Mole

Mole

Where: Mostly in the Tower of Hera. Hit a Mole into the ground and it springs back up, flinging you to a higher platform. Big Moles launch you to higher floors.

Wallmaster

Wallmaster

Where: Lorule Castle, in the room of the Arrghus mini-boss. It floats above you and then drops. Merge into a wall to dodge it; it is stunned when it hits the floor. Its fall also crushes other enemies.

Zirro

Zirro

Where: Lorule. Stays far away and lobs an explosive. Block it with your shield and attack.

Snowball Zirro

Snowball Zirro

Where: Death Mountain. The blue version of the Zirro. Handle it the same way.

Red Goriya

Red Goriya

Where: The Dark Palace, where one forms the mini-boss pair with a green Goriya, and the Treacherous Tower. Fight it with the Sword and heal up before moving on.

Green Goriya

Green Goriya

Where: Dungeons and the Treacherous Tower (four, with three Red Goriyas, on floor 16 of the Advanced course). Fight it with the Sword.

Green Kodongo

Green Kodongo

Where: Turtle Rock and the Treacherous Tower. A fire-breathing lizard. Avoid its breath and hit it from behind.

Red Kodongo

Red Kodongo

Where: The Dark Palace and the Treacherous Tower. It breathes fire. Avoid the flames and attack between breaths.

Flying Tile

Flying Tile

Where: Desert Palace (32 in a row before two Devalants) and Lorule Castle. Floor tiles that rise up and fly at you. Cut them down as they pass.

Bawb

Bawb

Where: Thieves’ Hideout, Desert Palace, Swamp Palace and Lorule Castle. A bomb possessed by a monster that goes live when you attack it, and it can trip switches and blast open cracked floors. In the Desert and Swamp Palaces they home in on you; elsewhere they wander. Pick it up and throw it before it blows.

Pengator

Pengator

Where: The Ice Ruins and the Treacherous Tower (six on floor 14 of the Advanced course). A penguin that slides at you. Strike it as it stops.

Big Pengator

Big Pengator

Where: The Ice Ruins mini-boss and floor 18 of the Advanced course. A larger Pengator with the same moves, accompanied by four regular ones in the Ice Ruins. Defeat them all to open the door.

Traps and Rolling Hazards

These cannot be defeated, but you still have to get past them.

Beamos

Beamos

Where: Dungeons. A stationary eye that fires a laser. Time your run past it.

Arrow Trap

Arrow Trap

Where: Dungeons such as the Eastern Palace. A wall that shoots arrows. Block with your shield or dash across when it reloads.

Blade Trap

Blade Trap

Where: Dungeons. A spiked blade that slides along its track. Step aside or wait until it has passed.

Bumper

Bumper

Where: Dungeons. A round pad that bounces you away.

Brutal Ball

Brutal Ball

Where: Dungeon corridors. Rolls out of wall openings, either in a long stream from a large opening or one at a time from small ones. Stay out of its path.

Gargantuan Ball

Gargantuan Ball

Where: Dungeons. A huge ball that sometimes comes from the larger openings. It hurts on contact.

Boulder

Boulder

Where: Dungeons and mountain paths. A rolling rock that hurts if it hits you; step out of the way.

Guruguru Bar

Guruguru Bar

Where: Dungeons. A spinning bar. Cross when it swings away.

Rolling Pin

Rolling Pin

Where: The House of Gales, the Swamp Palace and Turtle Rock. In the House of Gales use the Tornado Rod to jump over it, in the Swamp Palace swim beneath it on the way to the Blue Mail, and in Turtle Rock simply dodge it.

Spiked Ball

Spiked Ball

Where: Dungeon rooms. A hazard that rolls or drifts about. Keep clear.

Quick Reference

Every entry in one table, in the order of the page.

#EnemyWorldFirst thing to know
1Short Sword Soldier Short Sword SoldierHyruleThis green-armored guard carries a small blade
2Green Sword Soldier Green Sword SoldierHyruleA green-armored swordsman who charges when he sees you
3Blue Sword Soldier Blue Sword SoldierHyruleThe stronger kind of sword soldier
4Spear Soldier Spear SoldierHyruleHe charges with a trident held out in front
5Red Spear Soldier Red Spear SoldierHyruleA horned, red-armored Spear Soldier
6Spear Throwing Soldier Spear Throwing SoldierHyruleCalled a Javelin Soldier in some places, he keeps his distance and throws spears
7Blue Bow Soldier Blue Bow SoldierHyruleHe backs away and fires arrows at you
8Bomb Soldier Bomb SoldierHyruleHe throws bombs from above and steps back if you approach
9Grey Ball and Chain Soldier Grey Ball and Chain SoldierHyruleHe spins a spiked flail around himself, then throws it twice before swinging again
10Gold Ball and Chain Trooper Gold Ball and Chain TrooperHyruleIt behaves like the grey soldier
11Lorule Soldier Lorule SoldierLoruleIn the Dark Ruins they act as sentries that you should avoid rather than fight
12Lorule Spear Soldier Lorule Spear SoldierLoruleA spear-armed counterpart of the Spear Soldier
13Lorule Ball and Chain Soldier Lorule Ball and Chain SoldierLoruleIts flail is on fire and lights dark rooms as it spins
14Moblin MoblinLoruleTwo kinds exist
15Blue Taros Blue TarosLoruleA bull-headed warrior with a spear
16Red Taros Red TarosLoruleArmed with a trident and more aggressive than the blue one
17Hinox HinoxLoruleA hulking bomb thrower that also charges
18Snowball Hinox Snowball HinoxLoruleThis coat-wearing Hinox throws snowballs that freeze you for a moment, leaving you open to a charge
19Lynel LynelLoruleIt breathes a long stream of fire that costs three hearts and can only be blocked with the Hylian Shield
20Black Lynel Black LynelLoruleIt has the same health and damage as a Lynel but can also spit single fireballs
21Octorok OctorokHyruleIt scurries about and stops to spit a single rock
22Slarok SlarokLoruleLorule’s version of the Octorok
23Helmasaur HelmasaurLoruleA mask guards its front, so attack its back
24Stalfos StalfosBothIt jumps away from your blows and chases you
25Red Stalfos Red StalfosHyruleThey run at you and throw bones from range
26Stal StalLoruleA skull enemy found in Lorule
27Poe PoeHyruleA ghost that flies in loops and passes through walls
28Dark Ghini Dark GhiniLoruleIt is visible in the dark but fades from view near light
29Gibo GiboLoruleA gel-like cloud whose body moves first and core follows behind
30Purple Mini-Moldorm Purple Mini-MoldormLoruleA purple version of the Mini-Moldorm
31Winder WinderLoruleAvoid it entirely
32Keese KeeseBothThey perch quietly and take off when you approach
33Crow CrowHyruleIt swoops down at you
34Dacto DactoLoruleIt swoops down in the same way
35Chasupa ChasupaLoruleHit it as it flies at you
36Blazing Bat Blazing BatLorulePurple flaming bats shoot out of the walls when Yuga Ganon retreats into his painting form
37Peahat PeahatLoruleThey swarm you, but unlike in earlier games you can hit them while they are in the air
38Bee BeeHyruleBees are hostile until you own the Bee Badge, after which they fight on your side
39Golden Bee Golden BeeHyruleCatch it with the Bug Net and bring it to the Bee Guy for the Bee Badge
40Blob BlobHyruleThey are harmless
41Buzz Blob Buzz BlobHyruleThe glowing yellow kind shocks you when you touch it or hit it with the sword, so use arrows or another ranged item
42Rat RatHyruleA weak scurrying rodent; one or two hits will do
43Dark Rat Dark RatLoruleA yellow rat with twice the health and double the damage of a normal rat
44Sand Crab Sand CrabHyruleHit one in the Octoball Derby and the pots reappear
45Karat Crab Karat CrabLoruleThe dark counterpart of the Sand Crab, with four times the damage
46Blue Bari Blue BariBothA floating jellyfish that sparks and does not split
47Red Bari Red BariBothSplits into two Biri when defeated
48White Bari White BariLoruleDoes not split
49Yellow Bari Yellow BariLoruleSplits into two Yellow Biri when defeated
50Red Biri Red BiriBothA small electric floater that splits off a Red Bari
51Yellow Biri Yellow BiriLoruleIt drifts around and electrifies itself now and then
52Purple Biri Purple BiriLoruleSame as the Yellow Biri: avoid it while it sparks and attack between charges
53Arrgi ArrgiLoruleThey are the eyes that cover Arrghus
54Green Eyegore Green EyegoreBothA statue that wakes when you come close and charges
55Blue Eyegore Blue EyegoreBothBehaves like the green one
56Red Eyegore Red EyegoreLoruleFive fight you as a mini-boss in a dark room
57Fire Bubble Fire BubbleBothA skull ringed with flames that bounces around the room
58Ice Bubble Ice BubbleLoruleThe same kind of skull, ringed with ice
59Freezor FreezorLoruleIt bursts out of walls and charges
60Popo PopoLoruleIt rises from the ground and homes in on you
61Red Popo Red PopoLoruleHas more health and deals more damage than a Popo
62Fire Wizzrobe Fire WizzrobeLoruleIt pops up, casts a fire spell and disappears
63Ice Wizzrobe Ice WizzrobeLoruleWorks like the Fire Wizzrobe but throws balls of ice
64Gimos GimosLoruleA stone statue that comes alive
65Fire Gimos Fire GimosLoruleStriking it directly reflects damage on you
66Ice Gimos Ice GimosLoruleMelts instantly under the Fire Rod
67Big Ice Gimos Big Ice GimosLoruleIt leaps and slams down, often knocking you off the platform
68Flamola FlamolaLoruleIt leaps from the magma
69Great Ball of Fire Great Ball of FireHyruleFalls from the volcano after the eruption
70Deadrock DeadrockHyruleHitting it turns it to stone
71Keeleon KeeleonLoruleIt floats too high for the sword and spits bombs
72Medusa MedusaLoruleA fixed statue that spits fireballs or freezing balls
73Devalant DevalantLoruleIt digs a pit to pull you in
74Geldman GeldmanLoruleUse the Sand Rod to throw it out of the sand; it runs away and drops Rupees if you strike it
75Hokkubokku HokkubokkuLoruleIt dives under the sand when you get close
76Swamola SwamolaLoruleA swamp dweller that behaves as in earlier games
77Gyorm GyormLoruleInvulnerable inside its spiked shell
78Water Tektite Water TektiteLoruleSkates on water and is weaker than in older games
79Ku KuLoruleA turtle-shelled creature that rushes you on land
80Hyu HyuLoruleA quick flier
81Blue Hardhat Beetle Blue Hardhat BeetleBothA spiky-shelled beetle that bumps you
82Like Like Like LikeLoruleIt trails you slowly and swallows you when it faces you
83Green Rupee Like Green Rupee LikeBothIt disguises itself as a Rupee, but its shadow is larger
84Blue Rupee Like Blue Rupee LikeBothBehaves like the green one, with a different Rupee on its stalk
85Red Rupee Like Red Rupee LikeBothBehaves like the green one, with a different Rupee on its stalk
86Mole MoleHyruleHit a Mole into the ground and it springs back up, flinging you to a higher platform
87Wallmaster WallmasterLoruleIt floats above you and then drops
88Zirro ZirroLoruleStays far away and lobs an explosive
89Snowball Zirro Snowball ZirroLoruleThe blue version of the Zirro
90Red Goriya Red GoriyaLoruleForms the Dark Palace mini-boss pair with a green Goriya
91Green Goriya Green GoriyaLoruleFound in dungeons and the Treacherous Tower
92Green Kodongo Green KodongoLoruleA fire-breathing lizard
93Red Kodongo Red KodongoLoruleIt breathes fire
94Flying Tile Flying TileLoruleFloor tiles that rise up and fly at you
95Bawb BawbBothA bomb possessed by a monster
96Pengator PengatorLoruleA penguin that slides at you
97Big Pengator Big PengatorLoruleA larger Pengator with the same moves, accompanied by four regular ones in the Ice Ruins
98Beamos BeamosBothA stationary eye that fires a laser
99Arrow Trap Arrow TrapBothA wall that shoots arrows
100Blade Trap Blade TrapBothA spiked blade that slides along its track
101Bumper BumperBothA round pad that bounces you away
102Brutal Ball Brutal BallBothRolls out of wall openings, either in a long stream from a large opening or one at a time from small ones
103Gargantuan Ball Gargantuan BallBothA huge ball that sometimes comes from the larger openings
104Boulder BoulderBothA rolling rock that hurts if it hits you; step out of the way
105Guruguru Bar Guruguru BarBothA spinning bar
106Rolling Pin Rolling PinBothIn the House of Gales use the Tornado Rod to jump over it, in the Swamp Palace swim beneath it on the way to the Blue Mail, and in Turtle Rock simply dodge it
107Spiked Ball Spiked BallBothA hazard that rolls or drifts about

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