Each chapter lists what it covers and what you collect there. The list below shows the palace, key item and rewards of every chapter side by side, and the totals match the 100% checklist.
Recommended Route
- Starting the Adventure: North Castle and Rauru: Register a save, leave North Castle and reach Rauru Town for the Shield spell.
- Palace 1: Parapa Palace: Enter the first palace, collect its four keys and the Candle, defeat Horsehead and place the first crystal.
- Ruto, the Trophy and the Jump Spell: The dark cave south of North Palace, the Tantari Desert cave, then Ruto Town and the caves that lead on from it.
- Saria and the Life Spell: Find the Mirror in Saria and return it to learn the Life spell.
- Death Mountain and the Hammer: The caves of Death Mountain, the lava room under Spectacle Rock and the desert road to Mido.
- Mido Town, the Water of Life and the Fairy Spell: Downward Thrust in Mido Town and the Water of Life from Moruge Swamp.
- Palace 2: Midoro Palace: The swamp palace, reached after Mido Town.
- Palace 3: Island Palace: The island palace south of King’s Tomb, reached with the Fairy spell.
- Nabooru and the Fire Spell: The eastern desert, the town of Nabooru and the sandstone caves.
- Darunia, the Kidnapped Child and the Reflect Spell: Upward Thrust in Darunia, the rescue of the child on Maze Island and the trip back for Reflect.
- Palace 4: Maze Island Palace: On Maze Island east of Darunia; Reflect is needed for the Wizzrobes and Carock.
- Palace 5: Palace on the Sea: The green-brick palace on the island east of Nabooru, reached with the Boots.
- New Kasuto, Old Kasuto and the Thunder Spell: The grassland, Old Kasuto, the hidden town of New Kasuto and the desert up to Palace 6.
- Palace 6: Three-Eye Rock Palace: Revealed by the Flute between three rocks in the desert, with the Magical Key for its locked doors.
- Final Palace: The Great Palace and the Ending: The Valley of Death, the Great Palace, then the final fight with Dark Link.
100% Checklist
| Palaces | 6 palaces, plus the Great Palace (Palace 7) at the end. Each of the first six gives one crystal |
|---|---|
| Crystals | 6, placed in the statues of Palaces 1 to 6. All six are needed before the Great Palace opens |
| Spells | 8: Shield, Jump, Life, Fairy, Fire, Reflect, Spell and Thunder, learned across chapters 1 to 13 |
| Heart and Magic Containers | 4 each. Heart Containers come in chapters 1, 6, 11 and 13; Magic Containers in chapters 3, 5, 10 and 13. The Heart Containers are listed on Heart Container Locations and the Magic Containers on Magic Container Locations |
| Key items | 8 equipment items, plus the Trophy, Mirror, Water of Life and the lost child that the chapters use to open the spells |
| Everything else | Link Dolls (6, in chapters 4, 5, 10, 13, 14 and 15), P-Bags and fairies are collected as you pass them. |
Resources
- Palaces and Crystals: All seven palaces at a glance, with entry, item, boss and crystal.
- Spells: All eight spells, who teaches each one and the Magic Point costs by level.
- Heart Container Locations: All four Heart Containers and what each one needs.
- Magic Container Locations: All four Magic Containers and how to reach each one.
- Link Dolls: All six extra lives, each with its location.
- P-Bags: All 30 experience bags, grouped by region and palace.
- Fairy Locations: Where to find healing fairies on the overworld and in the palaces.
- Items: Where to find every key item and quest item.
- Bosses: How to beat each palace guardian, Thunderbird and Dark Link.
- 100% Completion Checklist: Every total in the game.
