| Chapters | 9: eight numbered dungeons, then the Wind Fish’s Egg |
|---|---|
| Dungeons | Tail Cave, Bottle Grotto, Key Cavern, Angler’s Tunnel, Catfish’s Maw, Face Shrine, Eagle’s Tower, Turtle Rock, Wind Fish’s Egg (plus the optional Color Dungeon) |
| Goal | Collect all 8 Instruments of the Sirens, then play the Ballad of the Wind Fish at the Egg |
| Each chapter covers | The route, the dungeon, the boss, and every Piece of Heart, Secret Seashell and trade you can reach |
The Switch remake of Link’s Awakening is played in nine chapters: eight dungeons, each ending with a boss that guards one Instrument of the Sirens, followed by the Wind Fish’s Egg. The chapters below follow the order that collects everything with the fewest return trips, so you also pick up the Pieces of Heart, Secret Seashells, trades and tools that each new item unlocks. Open a chapter, follow it from top to bottom and tick off its chapter checklist before moving on.
Route at a glance
| # | Chapter | Dungeon | Boss | Instrument |
|---|---|---|---|---|
| 1 | Toronbo Shores, Mabe Village and Tail Cave | Tail Cave (Level 1) | Moldorm | Full Moon Cello |
| 2 | Mysterious Forest, Goponga Swamp and Bottle Grotto | Bottle Grotto (Level 2) | Genie | Conch Horn |
| 3 | Ukuku Prairie, Kanalet Castle and Key Cavern | Key Cavern (Level 3) | Slime Eye | Sea Lily’s Bell |
| 4 | Yarna Desert and Angler’s Tunnel | Angler’s Tunnel (Level 4) | Angler Fish | Surf Harp |
| 5 | Martha’s Bay and Catfish’s Maw | Catfish’s Maw (Level 5) | Slime Eel | Wind Marimba |
| 6 | Southern Face Shrine and Face Shrine | Face Shrine (Level 6) | Facade | Coral Triangle |
| 7 | Tal Tal Heights and Eagle’s Tower | Eagle’s Tower (Level 7) | Evil Eagle | Organ of Evening Calm |
| 8 | Western Tal Tal Mountains and Turtle Rock | Turtle Rock (Level 8) | Hot Head | Thunder Drum |
| 9 | The Wind Fish’s Egg and Final Bosses | Wind Fish’s Egg (final dungeon) | Shadow Nightmare (six forms) | none (needs all eight) |
The nine chapters
- Toronbo Shores, Mabe Village and Tail Cave: Level 1 dungeon Tail Cave, boss Moldorm, instrument Full Moon Cello. Key rewards: Shield, Sword, Shovel, Magic Powder, Roc’s Feather. Wake on the beach, get the Shield and Sword, find the Shovel and Magic Powder, take the Tail Key from the Mysterious Forest and clear Tail Cave. Five Pieces of Heart and a handful of seashells sit around Mabe Village, and the trading sequence starts here.
- Mysterious Forest, Goponga Swamp and Bottle Grotto: Level 2 dungeon Bottle Grotto, boss Genie, instrument Conch Horn. Key rewards: BowWow, Power Bracelet. Rescue BowWow from the Moblin Cave, grab three Pieces of Heart and the first buried seashells, then cross Goponga Swamp to Bottle Grotto for the Power Bracelet and the Conch Horn.
- Ukuku Prairie, Kanalet Castle and Key Cavern: Level 3 dungeon Key Cavern, boss Slime Eye, instrument Sea Lily’s Bell. Key rewards: Seashell Sensor, Secret Medicine, Slime Key, Pegasus Boots. Learn the warp points, buy Secret Medicine, trade seashells at the Seashell Mansion, collect five Golden Leaves at Kanalet Castle and open Key Cavern with the Slime Key. The Pegasus Boots and the Sea Lily’s Bell are the prizes.
- Yarna Desert and Angler’s Tunnel: Level 4 dungeon Angler’s Tunnel, boss Angler Fish, instrument Surf Harp. Key rewards: Bow, Ocarina, Ballad of the Wind Fish, Angler Key, Flippers. Buy the Bow, take the Ocarina, wake the Walrus with the Ballad of the Wind Fish, cross Yarna Desert for the Angler Key and clear Angler’s Tunnel for the Flippers and the Surf Harp.
- Martha’s Bay and Catfish’s Maw: Level 5 dungeon Catfish’s Maw, boss Slime Eel, instrument Wind Marimba. Key rewards: Manbo’s Mambo, Hookshot. Learn Manbo’s Mambo, free the Ghost, collect the Mermaid’s Necklace and Scale, and win the Hookshot inside Catfish’s Maw before the Slime Eel fight and the Wind Marimba.
- Southern Face Shrine and Face Shrine: Level 6 dungeon Face Shrine, boss Facade, instrument Coral Triangle. Key rewards: Magnifying Lens, Koholint Sword, Boomerang, Frog’s Song of Soul, Power Bracelet L-2. Collect the Magnifying Lens, the Koholint Sword and the Boomerang, learn the Frog’s Song of Soul, ride the rapids, then clear the Face Shrine for the Power Bracelet L-2 and the Coral Triangle.
- Tal Tal Heights and Eagle’s Tower: Level 7 dungeon Eagle’s Tower, boss Evil Eagle, instrument Organ of Evening Calm. Key rewards: Bird Key, Mirror Shield. Revive the Flying Rooster, take the Bird Key and the Mirror Shield, and climb Eagle’s Tower to beat the Evil Eagle for the Organ of Evening Calm.
- Western Tal Tal Mountains and Turtle Rock: Level 8 dungeon Turtle Rock, boss Hot Head, instrument Thunder Drum. Key rewards: Magic Rod, Secret Seashell 50, Piece of Heart 32. Finish the last collectibles outside the dungeon (Secret Seashell 50 and Piece of Heart 32), open Turtle Rock, take the Magic Rod and beat Hot Head for the Thunder Drum.
- The Wind Fish’s Egg and Final Bosses: final dungeon Wind Fish’s Egg, boss Shadow Nightmare (six forms), instrument none (needs all eight). Key rewards: Ticking Clock Heart Container, ending. Clear Dampé’s last challenge, win the last figures, read the maze book in the Mabe Village Library, play the Ballad at Mt. Tamaranch and beat all six forms of the Shadow Nightmare.
Optional content between chapters
The Color Dungeon opens once you have the Power Bracelet and the Pegasus Boots and gives a Red or Blue Tunic. Dampé’s Shack adds Chamber Dungeon challenges after every dungeon, and the Trading Sequence runs through the first six chapters. The 100% Completion Checklist lists everything in one place.
