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Figurine Collection

Total136 figurines: 130 before the ending (001-130) and 6 more after you beat Vaati (131-136)
WhereCarlov’s Statue Shop, south-west Hyrule Town (needs the Cane of Pacci to reach)
CostMysterious Shells; one shell minimum per drawing, extra shells raise your odds
Rewards130 figurines: Piece of Heart, 600 rupees and a phonograph in the collector’s house. 136 figurines: the Carlov Medal
Missable?Nothing is lost for good, but ten figurines only join the machine after a specific Kinstone fusion or conversation

There are 136 figurines in The Minish Cap, and you win every one of them as a random prize from Carlov’s machine by paying Mysterious Shells. The first 130 are available before the credits, six more join the machine once Vaati is beaten, and a handful only enter the pool after a particular Kinstone fusion or conversation. Finish the whole set and Carlov hands you the Carlov Medal.

How Carlov’s machine works

Reaching Carlov’s Statue Shop

You need the Cane of Pacci from the Cave of Flames. In Hyrule Town, flip the large pot inside Mama’s Cafe so it works as a shrinking pot, then shrink and head west over the wooden plank across the stream. Go through the archway of the cabin, use the second shrinking pot there to return to normal size, and walk south into the tree. Carlov’s stand is inside.

Making a drawing

Talk to Carlov and agree to trade. He asks how many shells you want to use: press up or down to change the number (holding R while pressing up adds ten at a time). A box shows your chance of winning a new figurine, then you pull the lever on the machine to the right of the counter. A capsule pops out, the gallery opens on the figurine you won, and Carlov files it in the case on the left so you can look at it any time.

Odds and how many shells to bet

One shell is always enough to try. A single shell starts near 99 percent while your collection is tiny, but the chance drops as you own more, falling to about one in two by the time you hold roughly 70 figurines and to the teens or lower near the end. Each extra shell you add improves the chance by about one percentage point, so the last twenty or so figurines are worth betting with a bigger stack of shells. Shells are capped at 999 in your wallet.

You can only win a figurine that is in the pool: the character must be someone you have already met, and the pool grows with story progress and a few fusions (see the table below). The machine does not hand out duplicates. When you own everything currently available, Carlov tells you he has nothing left for now; do not keep trading, since the chance is zero and a glitch has been reported that can produce a bogus “new” figurine and block the Carlov Medal.

When new figurines unlock

Carlov starts with 48 figurines in the machine. The rest are added as the story moves along: finishing the Temple of Droplets, Palace of Winds, Fortress of Winds, Cave of Flames and the Royal Crypt each adds a batch, as does your first trip into the Western Wood and your first step into the Palace of Winds. Ten more need a Kinstone fusion or a particular conversation, and the last six (131-136) arrive when you defeat Vaati. The table at the bottom lists every figurine with the stage it joins the pool. The grouping follows one detailed written source, so a figurine may turn up slightly earlier or later than listed.

Figurines that need a Kinstone fusion or special action

Marcy (010) comes from fusing Kinstones with the Postman. Crenel Hermit (024) joins after you talk to him in his Mt. Crenel cave. Joy Butterfly (036) needs a fusion with Din, Nayru or Farore at the Happy Hearth Inn, and a second one after Gorman has moved in. Gina (037) comes from a fusion with Dampé. Goron (045) comes from finishing the Goron Cave fusions and opening the chest in the innermost cave. Goron Merchant (066) needs a fusion with the Goron outside the Goron Cave. Spookter & Spekter (067) needs a fusion with Spookter in the graveyard before Spekter leaves town. Beedle (022) is only added after you use the Gust Jar on the rug in the town square.

Golden Octorok, Golden Tektite and Golden Rope (111-113)

Each golden enemy must have been spawned by a Kinstone fusion before its figurine can drop. Make one Golden Octorok, one Golden Tektite and one Golden Rope appear and figurines 111, 112 and 113 enter the pool. The exact fusions are on the golden enemies page.

Getting enough shells

Shells turn up in chests, in bushes and under rocks, and as drops from enemies; Kinstone fusions open chests worth 100 to 200 shells each. Stockwell, in Hyrule Town, sells 30 Mysterious Shells for 200 rupees. After you have the Mole Mitts, rupees are easy: dig left of Link’s house and a red rupee is always there, so you can re-enter the house and repeat. The full list of sources is on the Mysterious Shells page.

Rewards for the collection

130 figurines: the collector’s house

Once you own the 130 figurines available before the ending, the rich collector Herb (outside Mama’s Cafe) lets you into his house, the Music House, north of the cafe. Enter by the east door. Inside are three chests holding 200 rupees each (600 in all), a Piece of Heart, and a phonograph that plays the game’s music (28 tracks at this stage). Sources disagree on whether the door needs the Carlov Medal; owning all 136 figurines settles it either way. This is the last of the 44 Pieces of Heart, listed on the Heart Piece Locations page.

136 figurines: the Carlov Medal

Beat Vaati, reload your save and win the final six: Zelda & Link (131), Minish Ezlo (132), Black Knight (133), Vaati Reborn (134), Vaati Transfigured (135) and Vaati’s Wrath (136). When the set is complete Carlov praises your collection and gives you the Carlov Medal, and the phonograph now plays 52 tracks. The medal replaces Mysterious Shells: Stockwell stops selling them and chests that held shells give rupees instead.

Complete figurine list (001-136)

Every figurine in the game, with the stage at which it can start appearing and any extra action it needs. The numbers are the ones shown on the gallery screen.

#FigurineBecomes availableNotes
001Capless LinkAvailable from the start
002Ezlo and LinkAvailable from the start
003Princess ZeldaAvailable from the start
004Ezlo (Cap)Available from the start
005Sorcerer VaatiFirst visit to the Western Wood
006King DaltusAvailable from the start
007Minister PothoAvailable from the start
008SmithAvailable from the start
009Mayor HagenAvailable from the start
010MarcyKinstone fusion or special actionFuse Kinstones with the Postman
011StampAvailable from the start
012RemAvailable from the start
013Dr. LeftAfter the Temple of Droplets
014CarlovAfter the Palace of Winds
015BorlovAfter the Fortress of Winds
016StockwellAvailable from the start
017SimonAfter the Temple of Droplets
018GormanAfter the Fortress of Winds
019AnjuAvailable from the start
020BroccoAvailable from the start
021PinaAvailable from the start
022BeedleFirst visit to the Western WoodAlso needs the Gust Jar used on the rug in the town square
023PostmanAvailable from the start
024Crenel HermitKinstone fusion or special actionTalk to the hermit in his cave on Mt. Crenel
025Monster LadyAfter the Fortress of Winds
026DampéRoyal Crypt
027Gustaf, Royal SpiritRoyal Crypt
028SyrupAfter the Fortress of Winds
029Great Butterfly FairyAfter the Cave of Flames
030Great Mayfly FairyAfter the Fortress of Winds
031Great Dragonfly FairyRoyal Crypt
032PercyAfter the Fortress of Winds
033NayruFirst visit to the Western Wood
034FaroreFirst visit to the Western Wood
035DinFirst visit to the Western Wood
036Joy ButterflyKinstone fusion or special actionFuse with Din, Nayru or Farore at the inn, then again once Gorman has arrived
037GinaKinstone fusion or special actionFuse Kinstones with Dampé
038FestariAvailable from the start
039GentariAvailable from the start
040Forest PicoriAvailable from the start
041LibrariAfter the Temple of Droplets
042Town PicoriAfter the Temple of Droplets
043MelariAfter the Fortress of Winds
044Mountain PicoriAfter the Fortress of Winds
045GoronKinstone fusion or special actionFinish the Goron Cave fusions and open the chest in the innermost cave
046Minish VaatiAfter the Fortress of Winds
047VassalsAfter the Fortress of Winds
048LibraryAfter the Temple of Droplets
049Blade BrothersAfter the Palace of Winds
050Wheaton & PitaAvailable from the start
051Funday SchoolAvailable from the start
052Mama’s CafeAvailable from the start
053Happy Hearth InnFirst visit to the Western Wood
054Zill and FriendsAvailable from the start
055The CarpentersAvailable from the start
056Young CoupleAfter the Temple of Droplets
057Peaceful Hyrule 1Available from the start
058Peaceful Hyrule 2Available from the start
059Peaceful Hyrule 3After the Temple of Droplets
060Cucco!After the Fortress of Winds
061At Lon Lon RanchAfter the Fortress of Winds
062The Wind TribeFirst entry to the Palace of Winds
063Gregal & the GhostAvailable from the start
064Tingle Siblings?After the Palace of Winds
065Eenie and MeenieFirst visit to the Western Wood
066Goron MerchantKinstone fusion or special actionFuse Kinstones with the Goron outside the Goron Cave
067Spookter & SpekterKinstone fusion or special actionFuse with Spookter in the graveyard before Spekter leaves town
068SluggulaAvailable from the start
069Scissors BeetleAfter the Temple of Droplets
070MoldwormAfter the Temple of Droplets
071Spiked BeetleAvailable from the start
072Eyegore StatueAfter the Fortress of Winds
073Business ScrubAvailable from the start
074ArmosAfter the Fortress of Winds
075KeeseAvailable from the start
076KeatonAvailable from the start
077GhiniRoyal Crypt
078GibdoAfter the Palace of Winds
079RollobiteAvailable from the start
080SparkAfter the Fortress of Winds
081Dark NutAfter the Fortress of Winds
082Red Dark NutAfter the Palace of Winds
083ChaserAvailable from the start
084Rock ChuchuFirst entry to the Palace of Winds
085MoldormAfter the Fortress of Winds
086Door MimicRoyal Crypt
087PeahatAvailable from the start
088HelmasaurAvailable from the start
089Wall MasterAfter the Temple of Droplets
090Floor MasterAfter the Fortress of Winds
091Acro-BanditsAvailable from the start
092Bob-ombAvailable from the start
093BombarossaAfter the Palace of Winds
094Like LikeAfter the Fortress of Winds
095Rupee LikeAfter the Fortress of Winds
096RopeAfter the Fortress of Winds
097BoulderAvailable from the start
098Ball & Chain SoldierAfter the Palace of Winds
099Spiny BeetleAvailable from the start
100Spear MoblinFirst visit to the Western Wood
101Bow MoblinFirst visit to the Western Wood
102Cloud PiranhaFirst entry to the Palace of Winds
103MulldozerAfter the Temple of Droplets
104PestoAvailable from the start
105PuffstoolAvailable from the start
106WizzrobeAfter the Fortress of Winds
107Fire WizzrobeAfter the Palace of Winds
108Ice WizzrobeAfter the Palace of Winds
109WispFirst entry to the Palace of Winds
110OctorokAvailable from the start
111Golden OctorokKinstone fusion or special actionAppears once you have made a Golden Octorok spawn
112Golden TektiteKinstone fusion or special actionAppears once you have made a Golden Tektite spawn
113Golden RopeKinstone fusion or special actionAppears once you have made a Golden Rope spawn
114Crow & TakkuriFirst visit to the Western Wood
115LakituFirst entry to the Palace of Winds
116StalfosAfter the Fortress of Winds
117BeetleAvailable from the start
118ChuchuAvailable from the start
119TektiteAvailable from the start
120TrapAvailable from the start
121LeeverAfter the Fortress of Winds
122MadderpillarAvailable from the start
123Spiny ChuchuAfter the Cave of Flames
124Big OctorokAfter the Temple of Droplets
125Gyorg PairAfter the Palace of Winds
126BiggoronFirst entry to the Palace of Winds
127Big Green ChuchuAvailable from the start
128GleerokAfter the Cave of Flames
129MazaalAfter the Fortress of Winds
130Big Blue ChuchuAfter the Temple of Droplets
131Zelda & LinkAfter beating Vaati
132Minish EzloAfter beating Vaati
133Black KnightAfter beating Vaati
134Vaati RebornAfter beating Vaati
135Vaati TransfiguredAfter beating Vaati
136Vaati’s WrathAfter beating Vaati

Quick tips

  • Draw as you go: spending shells early, when one shell is nearly a sure win, saves a large stack of shells for the end.
  • Check the gallery for missing numbers, then use the table to see which stage or fusion adds them.
  • If Carlov says there is nothing left but the gallery shows gaps, advance the story or make the missing fusion first.
  • Keep a few hundred spare shells and some rupees for Stockwell before the final stretch.

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